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122 lines
4.5 KiB
C++
122 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GOB_DETECTION_TABLES_H
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#define GOB_DETECTION_TABLES_H
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namespace Gob {
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struct GOBGameDescription {
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ADGameDescription desc;
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GameType gameType;
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int32 features;
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const char *startStkBase;
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const char *startTotBase;
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uint32 demoIndex;
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};
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}
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using namespace Common;
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// Game IDs and proper names
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static const PlainGameDescriptor gobGames[] = {
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{"gob", "Gob engine game"},
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{"gob1", "Gobliiins"},
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{"gob1cd", "Gobliiins CD"},
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{"gob2", "Gobliins 2"},
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{"gob2cd", "Gobliins 2 CD"},
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{"ween", "Ween: The Prophecy"},
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{"bargon", "Bargon Attack"},
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{"babayaga", "Once Upon A Time: Baba Yaga"},
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{"abracadabra", "Once Upon A Time: Abracadabra"},
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{"littlered", "Once Upon A Time: Little Red Riding Hood"},
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{"onceupon", "Once Upon A Time"},
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{"ajworld", "A.J.'s World of Discovery"},
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{"gob3", "Goblins Quest 3"},
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{"gob3cd", "Goblins Quest 3 CD"},
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{"lit1", "Lost in Time Part 1"},
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{"lit2", "Lost in Time Part 2"},
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{"lit", "Lost in Time"},
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{"inca2", "Inca II: Wiracocha"},
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{"woodruff", "The Bizarre Adventures of Woodruff and the Schnibble"},
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{"dynasty", "The Last Dynasty"},
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{"urban", "Urban Runner"},
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{"playtoons1", "Playtoons 1 - Uncle Archibald"},
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{"playtoons2", "Playtoons 2 - The Case of the Counterfeit Collaborator"},
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{"playtoons3", "Playtoons 3 - The Secret of the Castle"},
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{"playtoons4", "Playtoons 4 - The Mandarine Prince"},
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{"playtoons5", "Playtoons 5 - The Stone of Wakan"},
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{"playtnck1", "Playtoons Construction Kit 1 - Monsters"},
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{"playtnck2", "Playtoons Construction Kit 2 - Knights"},
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{"playtnck3", "Playtoons Construction Kit 3 - Far West"},
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{"bambou", "Playtoons Limited Edition - Bambou le sauveur de la jungle"},
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{"fascination", "Fascination"},
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{"geisha", "Geisha"},
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{"adi2", "ADI 2"},
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{"adi4", "ADI 4"},
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{"adibou2", "Adibou 2"},
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{"adibou1", "Adibou 1"},
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{0, 0}
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};
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// Obsolete IDs we don't want anymore
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static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
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{"gob1", "gob", kPlatformUnknown},
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{"gob2", "gob", kPlatformUnknown},
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{0, 0, kPlatformUnknown}
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};
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namespace Gob {
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// Detection tables
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static const GOBGameDescription gameDescriptions[] = {
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#include "gob/detection/tables_gob1.h" // Gobliiins
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#include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon
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#include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3
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#include "gob/detection/tables_ween.h" // Ween: The Prophecy
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#include "gob/detection/tables_bargon.h" // Bargon Attack
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#include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood
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#include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra
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#include "gob/detection/tables_lit.h" // Lost in Time
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#include "gob/detection/tables_fascin.h" // Fascination
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#include "gob/detection/tables_geisha.h" // Geisha
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#include "gob/detection/tables_inca2.h" // Inca II: Wiracocha
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#include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth)
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#include "gob/detection/tables_dynasty.h" // The Last Dynasty
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#include "gob/detection/tables_urban.h" // Urban Runner
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#include "gob/detection/tables_playtoons.h" // The Playtoons series
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#include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series
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#include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series
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#include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series
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#include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr.
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{ AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0}
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};
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// File-based fallback tables
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#include "gob/detection/tables_fallback.h"
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}
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#endif // GOB_DETECTION_TABLES_H
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