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a35cbeab46
To make sure that they appear in the graphics group in the doc structure.
283 lines
8.6 KiB
C++
283 lines
8.6 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef GRAPHICS_PIXELBUFFER_H
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#define GRAPHICS_PIXELBUFFER_H
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#include "common/types.h"
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#include "common/endian.h"
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#include "common/textconsole.h"
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#include "graphics/colormasks.h"
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#include "graphics/pixelformat.h"
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namespace Graphics {
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/**
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* @defgroup graphics_pixelbuffer Pixel buffers
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* @ingroup graphics
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*
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* @brief Class for managing pixel buffers.
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*
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* @{
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*/
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class PixelBuffer {
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public:
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/**
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* Create a PixelBuffer.
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* Convenience syntax for PixelBuffer(createPixelFormat<format>(), buffersize, dispose).
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*/
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template<int format>
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inline static PixelBuffer createBuffer(int buffersize, DisposeAfterUse::Flag dispose) {
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return PixelBuffer(createPixelFormat<format>(), buffersize, dispose);
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}
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/**
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* Create a PixelBuffer.
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* Convenience syntax for PixelBuffer(createPixelFormat<format>(), buffer).
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*/
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template<int format>
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inline static PixelBuffer createBuffer(byte *buffer) {
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return PixelBuffer(createPixelFormat<format>(), buffer);
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}
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/**
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* Construct an empty PixelBuffer.
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*/
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PixelBuffer();
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/**
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* Construct a PixelBuffer, allocating the internal buffer.
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*
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* @param format The format of the pixels in this buffer.
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* @param buffersize The number of pixels the buffer will store.
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* @param dispose If YES the internal buffer will be deleted when this object is destroyed,
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*/
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PixelBuffer(const Graphics::PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose);
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/**
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* Construct a PixelBuffer, using an already allocated buffer.
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*
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* @param format The format of the pixels in this buffer.
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* @param buffer The raw buffer containing the pixels.
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*/
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PixelBuffer(const Graphics::PixelFormat &format, byte *buffer);
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/**
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* Copy constructor.
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* The internal buffer will NOT be duplicated, it will be shared between the instances.
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*/
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PixelBuffer(const PixelBuffer &buf);
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/**
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* Destroy the object.
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*/
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~PixelBuffer();
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/**
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* Initialize the buffer.
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*
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* @param format The format of the pixels.
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* @param buffersize The number of pixels the buffer will store.
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* @param dispose If YES the internal buffer will be deleted when this object is destroyed,
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*/
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void create(const Graphics::PixelFormat &format, int buffersize, DisposeAfterUse::Flag dispose);
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/**
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* Initialize the buffer, using the already set pixel format.
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* @note If the pixel format was not set before the results are undefined.
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*
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* @param buffersize The number of pixels the buffer will store.
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* @param dispose If YES the internal buffer will be deleted when this object is destroyed,
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*/
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void create(int buffersize, DisposeAfterUse::Flag dispose);
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/**
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* Initialize the buffer.
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*
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* @param format The format of the pixels in this buffer.
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* @param buffer The raw buffer containing the pixels.
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*/
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void set(const Graphics::PixelFormat &format, byte *buffer);
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/**
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* Delete the internal pixel buffer.
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*/
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void free();
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/**
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* Reset the value of the pixels.
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*
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* @param length The length of the buffer, in pixels.
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*/
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void clear(int length);
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/**
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* Set the value of the pixel at index 'pixel' to 'value',
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*/
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inline void setPixelAt(int pixel, uint32 value) {
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switch (_format.bytesPerPixel) {
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case 2:
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((uint16 *) _buffer)[pixel] = value;
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return;
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case 3:
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pixel *= 3;
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#if defined(SCUMM_BIG_ENDIAN)
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_buffer[pixel + 0] = (value >> 16) & 0xFF;
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_buffer[pixel + 1] = (value >> 8) & 0xFF;
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_buffer[pixel + 2] = value & 0xFF;
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#elif defined(SCUMM_LITTLE_ENDIAN)
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_buffer[pixel + 0] = value & 0xFF;
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_buffer[pixel + 1] = (value >> 8) & 0xFF;
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_buffer[pixel + 2] = (value >> 16) & 0xFF;
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#endif
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return;
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case 4:
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((uint32 *) _buffer)[pixel] = value;
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return;
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}
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error("setPixelAt: Unhandled bytesPerPixel %i", _format.bytesPerPixel);
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}
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/**
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* Set the value of a pixel. The pixel will be converted from a pixel in another PixelBuffer,
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* at the same index.
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*
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* @param pixel The index of the pixel to set.
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* @param buf The buffer storing the source pixel.
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*/
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inline void setPixelAt(int pixel, const PixelBuffer &buf) { setPixelAt(pixel, buf, pixel); }
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/**
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* Set the value of a pixel. The pixel will be converted from a pixel in another PixelBuffer.
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*
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* @param thisPix The index of the pixel to set.
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* @param buf The buffer storing the source pixel.
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* @param otherPix The index of the source pixel in 'buf'.
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*/
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inline void setPixelAt(int thisPix, const PixelBuffer &buf, int otherPix) {
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if (_format == buf._format) {
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memcpy(getRawBuffer(thisPix), buf.getRawBuffer(otherPix), _format.bytesPerPixel);
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return;
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}
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uint8 a, r, g, b;
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buf.getARGBAt(otherPix, a, r, g, b);
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setPixelAt(thisPix, a, r, g, b);
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}
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/**
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* Set a pixel, from RGB values.
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*/
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inline void setPixelAt(int pixel, uint8 r, uint8 g, uint8 b) { setPixelAt(pixel, _format.RGBToColor(r, g, b)); }
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/**
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* Set a pixel, from ARGB values.
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*/
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inline void setPixelAt(int pixel, uint8 a, uint8 r, uint8 g, uint8 b) { setPixelAt(pixel, _format.ARGBToColor(a, r, g, b)); }
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/**
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* Copy some pixels from a buffer. The pixels will be converted, storing the same ARGB value.
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*
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* @param from The starting index.
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* @param length The number of pixels to copy.
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* @param buf The source buffer.
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*/
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inline void copyBuffer(int from, int length, const PixelBuffer &buf) { copyBuffer(from, from, length, buf); }
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/**
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* Copy some pixels from a buffer. The pixels will be converted, storing the same ARGB value.
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*
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* @param thisFrom The starting index.
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* @param otherFrom The starting index in the source buffer.
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* @param length The number of pixels to copy.
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* @param buf The source buffer.
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*/
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void copyBuffer(int thisFrom, int otherFrom, int length, const PixelBuffer &buf);
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/**
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* Shift the internal buffer of some pixels, losing some pixels at the start of the buffer.
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* The pixels lost will NOT be deleted.
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*/
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inline void shiftBy(int amount) { _buffer += amount * _format.bytesPerPixel; }
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/**
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* Return the encoded value of the pixel at the given index.
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*/
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inline uint32 getValueAt(int i) const {
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switch (_format.bytesPerPixel) {
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case 2:
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return ((uint16 *) _buffer)[i];
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case 3:
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i *= 3;
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#if defined(SCUMM_BIG_ENDIAN)
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return (_buffer[i + 0] << 16) | (_buffer[i + 1] << 8) | _buffer[i + 2];
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#elif defined(SCUMM_LITTLE_ENDIAN)
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return _buffer[i + 0] | (_buffer[i + 1] << 8) | (_buffer[i + 2] << 16);
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#endif
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case 4:
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return ((uint32 *) _buffer)[i];
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}
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error("getValueAt: Unhandled bytesPerPixel %i", _format.bytesPerPixel);
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}
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/**
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* Return the RGB value of the pixel at the given index.
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*/
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inline void getRGBAt(int i, uint8 &r, uint8 &g, uint8 &b) const { _format.colorToRGB(getValueAt(i), r, g, b); }
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/**
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* Return the ARGB value of the pixel at the given index.
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*/
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inline void getARGBAt(int i, uint8 &a, uint8 &r, uint8 &g, uint8 &b) const { _format.colorToARGB(getValueAt(i), a, r, g, b); }
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/**
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* Return the internal buffer.
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*/
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inline byte *getRawBuffer() const { return _buffer; }
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/**
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* Return the internal buffer, pointing at the wanted pixel.
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*/
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inline byte *getRawBuffer(int pixel) const { return _buffer + _format.bytesPerPixel * pixel; }
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/**
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* Return the pixel format used.
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*/
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inline const PixelFormat &getFormat() const { return _format; }
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/**
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* Copy a PixelBuffer object.
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* The internal buffer will NOT be duplicated, it will be shared between the instances.
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*/
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PixelBuffer &operator=(const PixelBuffer &buf);
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/**
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* Set the internal buffer to an already allocated array.
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*
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* @param buffer The pointer to the array.
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*/
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PixelBuffer &operator=(byte *buffer);
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/**
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* Check if the interal buffer is allocated.
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*
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* @returns true if allocated.
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*/
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inline operator bool() const { return (_buffer); }
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private:
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byte *_buffer;
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Graphics::PixelFormat _format;
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DisposeAfterUse::Flag _dispose;
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};
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}
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/** @} */
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#endif
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