scummvm/kyra/kyra.h
Oystein Eftevaag decbf21a52 Implemented the GUI menu for saving games (minus the cursor in the text entry window...).
The Load Game menu will now pop up before the last part of the intro is played,
if it has already played once before (as in the original).

Note that the palette is still wrong, and the settings menu is still not implemented.

svn-id: r20210
2006-01-27 08:23:53 +00:00

978 lines
28 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2004-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $Header$
*
*/
#ifndef KYRA_H
#define KYRA_H
#include "base/engine.h"
#include "common/rect.h"
#include "sound/mixer.h"
#include "common/file.h"
class AudioStream;
namespace Kyra {
class Movie;
class Sound;
class SeqPlayer;
class Resource;
class PAKFile;
class Screen;
class Sprites;
class ScriptHelper;
class Debugger;
class ScreenAnimator;
class TextDisplayer;
class KyraEngine;
struct ScriptState;
struct ScriptData;
enum {
GF_FLOPPY = 1 << 0,
GF_TALKIE = 1 << 1,
GF_AUDIOCD = 1 << 2, // FM-Towns versions seems to use audio CD
GF_DEMO = 1 << 3,
GF_ENGLISH = 1 << 4,
GF_FRENCH = 1 << 5,
GF_GERMAN = 1 << 6,
GF_SPANISH = 1 << 7,
// other languages here
GF_LNGUNK = 1 << 16
};
enum {
GI_KYRA1 = 0
};
struct Character {
uint16 sceneId;
uint8 height;
uint8 facing;
uint16 currentAnimFrame;
uint8 inventoryItems[10];
int16 x1, y1, x2, y2;
};
struct Shape {
uint8 imageIndex;
int8 xOffset, yOffset;
uint8 x, y, w, h;
};
struct Room {
uint8 nameIndex;
uint16 northExit;
uint16 eastExit;
uint16 southExit;
uint16 westExit;
uint8 itemsTable[12];
uint16 itemsXPos[12];
uint8 itemsYPos[12];
uint8 needInit[12];
};
struct Rect {
int x, y;
int x2, y2;
};
struct Item {
uint8 unk1;
uint8 height;
uint8 unk2;
uint8 unk3;
};
struct SeqLoop {
const uint8 *ptr;
uint16 count;
};
struct SceneExits {
uint16 northXPos;
uint8 northYPos;
uint16 eastXPos;
uint8 eastYPos;
uint16 southXPos;
uint8 southYPos;
uint16 westXPos;
uint8 westYPos;
};
struct BeadState {
int16 x;
int16 y;
int16 width;
int16 height;
int16 dstX;
int16 dstY;
int16 width2;
int16 unk8;
int16 unk9;
int16 tableIndex;
};
struct Timer {
uint8 active;
int32 countdown;
uint32 nextRun;
void (KyraEngine::*func)(int timerNum);
};
struct Button {
Button *nextButton;
uint16 specialValue;
// uint8 unk[4];
uint8 process0;
uint8 process1;
uint8 process2;
// uint8 unk
uint16 flags;
typedef int (KyraEngine::*ButtonCallback)(Button*);
// using 6 pointers instead of 3 as in the orignal here (safer for use with classes)
uint8 *process0PtrShape;
uint8 *process1PtrShape;
uint8 *process2PtrShape;
ButtonCallback process0PtrCallback;
ButtonCallback process1PtrCallback;
ButtonCallback process2PtrCallback;
uint16 dimTableIndex;
uint16 x;
uint16 y;
uint16 width;
uint16 height;
// uint8 unk[8];
uint32 flags2;
ButtonCallback buttonCallback;
// uint8 unk[8];
};
struct MenuItem {
bool enabled;
uint16 field_1;
uint8 field_3;
const char *itemString;
int16 x;
int16 field_9;
uint16 y;
uint16 width;
uint16 height;
uint8 textColor;
uint8 highlightColor;
int16 field_12;
uint8 field_13;
uint8 bgcolor;
uint8 color1;
uint8 color2;
int (KyraEngine::*callback)(Button*);
int16 field_1b;
const char *labelString;
uint16 field_21;
uint8 field_23;
uint8 field_24;
uint32 field_25;
};
struct Menu {
int16 x;
int16 y;
uint16 width;
uint16 height;
uint8 bgcolor;
uint8 color1;
uint8 color2;
const char *menuName;
uint8 textColor;
int16 field_10;
uint16 field_12;
uint16 highlightedItem;
uint8 nrOfItems;
int16 scrollUpBtnX;
int16 scrollUpBtnY;
int16 scrollDownBtnX;
int16 scrollDownBtnY;
MenuItem item[6];
};
struct KeyboardEvent {
bool pending;
uint32 repeat;
uint8 ascii;
};
class KyraEngine : public Engine {
friend class MusicPlayer;
friend class Debugger;
friend class ScreenAnimator;
public:
enum {
MUSIC_INTRO = 0
};
KyraEngine(GameDetector *detector, OSystem *system);
~KyraEngine();
void errorString(const char *buf_input, char *buf_output);
Resource *resource() { return _res; }
Screen *screen() { return _screen; }
ScreenAnimator *animator() { return _animator; }
TextDisplayer *text() { return _text; }
Sound *sound() { return _sound; }
uint32 tickLength() const { return _tickLength; }
Movie *createWSAMovie();
uint8 game() const { return _game; }
uint32 features() const { return _features; }
Common::RandomSource _rnd;
int16 _northExitHeight;
Character *_currentCharacter;
int _paletteChanged;
typedef void (KyraEngine::*IntroProc)();
typedef int (KyraEngine::*OpcodeProc)(ScriptState *script);
const char **seqWSATable() { return const_cast<const char **>(_seq_WSATable); }
const char **seqCPSTable() { return const_cast<const char **>(_seq_CPSTable); }
const char **seqCOLTable() { return const_cast<const char **>(_seq_COLTable); }
const char **seqTextsTable() { return const_cast<const char **>(_seq_textsTable); }
const uint8 **palTable1() { return const_cast<const uint8 **>(&_specialPalettes[0]); }
const uint8 **palTable2() { return const_cast<const uint8 **>(&_specialPalettes[29]); }
bool seq_skipSequence() const;
void quitGame();
void loadBitmap(const char *filename, int tempPage, int dstPage, uint8 *palData);
void snd_playTheme(int file, int track = 0);
void snd_playTrack(int track, bool looping = false);
void snd_playVoiceFile(int id);
bool snd_voicePlaying();
void snd_voiceWaitForFinish(bool ingame = true);
void snd_playSoundEffect(int track);
void snd_playWanderScoreViaMap(int command, int restart);
void drawSentenceCommand(char *sentence, int unk1);
void updateSentenceCommand(char *str1, char *str2, int unk1);
void updateTextFade();
void updateGameTimers();
void clearNextEventTickCount();
void setTimerCountdown(uint8 timer, int32 countdown);
void setTimerDelay(uint8 timer, int32 countdown);
int16 getTimerDelay(uint8 timer);
void enableTimer(uint8 timer);
void disableTimer(uint8 timer);
void waitTicks(int ticks);
void delayWithTicks(int ticks);
void animRefreshNPC(int character);
int16 fetchAnimWidth(const uint8 *shape, int16 mult);
int16 fetchAnimHeight(const uint8 *shape, int16 mult);
void saveGame(const char *fileName, const char *saveName);
void loadGame(const char *fileName);
int mouseX() { return _mouseX; }
int mouseY() { return _mouseY; }
// all opcode procs (maybe that is somehow useless atm)
int cmd_magicInMouseItem(ScriptState *script);
int cmd_characterSays(ScriptState *script);
int cmd_pauseTicks(ScriptState *script);
int cmd_drawSceneAnimShape(ScriptState *script);
int cmd_queryGameFlag(ScriptState *script);
int cmd_setGameFlag(ScriptState *script);
int cmd_resetGameFlag(ScriptState *script);
int cmd_runNPCScript(ScriptState *script);
int cmd_setSpecialExitList(ScriptState *script);
int cmd_blockInWalkableRegion(ScriptState *script);
int cmd_blockOutWalkableRegion(ScriptState *script);
int cmd_walkPlayerToPoint(ScriptState *script);
int cmd_dropItemInScene(ScriptState *script);
int cmd_drawAnimShapeIntoScene(ScriptState *script);
int cmd_createMouseItem(ScriptState *script);
int cmd_savePageToDisk(ScriptState *script);
int cmd_sceneAnimOn(ScriptState *script);
int cmd_sceneAnimOff(ScriptState *script);
int cmd_getElapsedSeconds(ScriptState *script);
int cmd_mouseIsPointer(ScriptState *script);
int cmd_destroyMouseItem(ScriptState *script);
int cmd_runSceneAnimUntilDone(ScriptState *script);
int cmd_fadeSpecialPalette(ScriptState *script);
int cmd_playAdlibSound(ScriptState *script);
int cmd_playAdlibScore(ScriptState *script);
int cmd_phaseInSameScene(ScriptState *script);
int cmd_setScenePhasingFlag(ScriptState *script);
int cmd_resetScenePhasingFlag(ScriptState *script);
int cmd_queryScenePhasingFlag(ScriptState *script);
int cmd_sceneToDirection(ScriptState *script);
int cmd_setBirthstoneGem(ScriptState *script);
int cmd_placeItemInGenericMapScene(ScriptState *script);
int cmd_setBrandonStatusBit(ScriptState *script);
int cmd_pauseSeconds(ScriptState *script);
int cmd_getCharactersLocation(ScriptState *script);
int cmd_runNPCSubscript(ScriptState *script);
int cmd_magicOutMouseItem(ScriptState *script);
int cmd_internalAnimOn(ScriptState *script);
int cmd_forceBrandonToNormal(ScriptState *script);
int cmd_poisonDeathNow(ScriptState *script);
int cmd_setScaleMode(ScriptState *script);
int cmd_openWSAFile(ScriptState *script);
int cmd_closeWSAFile(ScriptState *script);
int cmd_runWSAFromBeginningToEnd(ScriptState *script);
int cmd_displayWSAFrame(ScriptState *script);
int cmd_enterNewScene(ScriptState *script);
int cmd_setSpecialEnterXAndY(ScriptState *script);
int cmd_runWSAFrames(ScriptState *script);
int cmd_popBrandonIntoScene(ScriptState *script);
int cmd_restoreAllObjectBackgrounds(ScriptState *script);
int cmd_setCustomPaletteRange(ScriptState *script);
int cmd_loadPageFromDisk(ScriptState *script);
int cmd_customPrintTalkString(ScriptState *script);
int cmd_restoreCustomPrintBackground(ScriptState *script);
int cmd_hideMouse(ScriptState *script);
int cmd_showMouse(ScriptState *script);
int cmd_getCharacterX(ScriptState *script);
int cmd_getCharacterY(ScriptState *script);
int cmd_changeCharactersFacing(ScriptState *script);
int cmd_copyWSARegion(ScriptState *script);
int cmd_printText(ScriptState *script);
int cmd_random(ScriptState *script);
int cmd_loadSoundFile(ScriptState *script);
int cmd_displayWSAFrameOnHidPage(ScriptState *script);
int cmd_displayWSASequentialFrames(ScriptState *script);
int cmd_drawCharacterStanding(ScriptState *script);
int cmd_internalAnimOff(ScriptState *script);
int cmd_changeCharactersXAndY(ScriptState *script);
int cmd_clearSceneAnimatorBeacon(ScriptState *script);
int cmd_querySceneAnimatorBeacon(ScriptState *script);
int cmd_refreshSceneAnimator(ScriptState *script);
int cmd_placeItemInOffScene(ScriptState *script);
int cmd_wipeDownMouseItem(ScriptState *script);
int cmd_placeCharacterInOtherScene(ScriptState *script);
int cmd_getKey(ScriptState *script);
int cmd_specificItemInInventory(ScriptState *script);
int cmd_popMobileNPCIntoScene(ScriptState *script);
int cmd_mobileCharacterInScene(ScriptState *script);
int cmd_hideMobileCharacter(ScriptState *script);
int cmd_unhideMobileCharacter(ScriptState *script);
int cmd_setCharactersLocation(ScriptState *script);
int cmd_walkCharacterToPoint(ScriptState *script);
int cmd_specialEventDisplayBrynnsNote(ScriptState *script);
int cmd_specialEventRemoveBrynnsNote(ScriptState *script);
int cmd_setLogicPage(ScriptState *script);
int cmd_fatPrint(ScriptState *script);
int cmd_preserveAllObjectBackgrounds(ScriptState *script);
int cmd_updateSceneAnimations(ScriptState *script);
int cmd_sceneAnimationActive(ScriptState *script);
int cmd_setCharactersMovementDelay(ScriptState *script);
int cmd_getCharactersFacing(ScriptState *script);
int cmd_bkgdScrollSceneAndMasksRight(ScriptState *script);
int cmd_dispelMagicAnimation(ScriptState *script);
int cmd_findBrightestFireberry(ScriptState *script);
int cmd_setFireberryGlowPalette(ScriptState *script);
int cmd_setDeathHandlerFlag(ScriptState *script);
int cmd_drinkPotionAnimation(ScriptState *script);
int cmd_makeAmuletAppear(ScriptState *script);
int cmd_drawItemShapeIntoScene(ScriptState *script);
int cmd_setCharactersCurrentFrame(ScriptState *script);
int cmd_waitForConfirmationMouseClick(ScriptState *script);
int cmd_pageFlip(ScriptState *script);
int cmd_setSceneFile(ScriptState *script);
int cmd_getItemInMarbleVase(ScriptState *script);
int cmd_setItemInMarbleVase(ScriptState *script);
int cmd_addItemToInventory(ScriptState *script);
int cmd_intPrint(ScriptState *script);
int cmd_shakeScreen(ScriptState *script);
int cmd_createAmuletJewel(ScriptState *script);
int cmd_setSceneAnimCurrXY(ScriptState *script);
int cmd_poisonBrandonAndRemaps(ScriptState *script);
int cmd_fillFlaskWithWater(ScriptState *script);
int cmd_getCharactersMovementDelay(ScriptState *script);
int cmd_getBirthstoneGem(ScriptState *script);
int cmd_queryBrandonStatusBit(ScriptState *script);
int cmd_playFluteAnimation(ScriptState *script);
int cmd_playWinterScrollSequence(ScriptState *script);
int cmd_getIdolGem(ScriptState *script);
int cmd_setIdolGem(ScriptState *script);
int cmd_totalItemsInScene(ScriptState *script);
int cmd_restoreBrandonsMovementDelay(ScriptState *script);
int cmd_setMousePos(ScriptState *script);
int cmd_getMouseState(ScriptState *script);
int cmd_setEntranceMouseCursorTrack(ScriptState *script);
int cmd_itemAppearsOnGround(ScriptState *script);
int cmd_setNoDrawShapesFlag(ScriptState *script);
int cmd_fadeEntirePalette(ScriptState *script);
int cmd_itemOnGroundHere(ScriptState *script);
int cmd_queryCauldronState(ScriptState *script);
int cmd_setCauldronState(ScriptState *script);
int cmd_queryCrystalState(ScriptState *script);
int cmd_setCrystalState(ScriptState *script);
int cmd_setPaletteRange(ScriptState *script);
int cmd_shrinkBrandonDown(ScriptState *script);
int cmd_growBrandonUp(ScriptState *script);
int cmd_setBrandonScaleXAndY(ScriptState *script);
int cmd_resetScaleMode(ScriptState *script);
int cmd_getScaleDepthTableValue(ScriptState *script);
int cmd_setScaleDepthTableValue(ScriptState *script);
int cmd_message(ScriptState *script);
int cmd_checkClickOnNPC(ScriptState *script);
int cmd_getFoyerItem(ScriptState *script);
int cmd_setFoyerItem(ScriptState *script);
int cmd_setNoItemDropRegion(ScriptState *script);
int cmd_walkMalcolmOn(ScriptState *script);
int cmd_passiveProtection(ScriptState *script);
int cmd_setPlayingLoop(ScriptState *script);
int cmd_brandonToStoneSequence(ScriptState *script);
int cmd_brandonHealingSequence(ScriptState *script);
int cmd_protectCommandLine(ScriptState *script);
int cmd_pauseMusicSeconds(ScriptState *script);
int cmd_resetMaskRegion(ScriptState *script);
int cmd_setPaletteChangeFlag(ScriptState *script);
int cmd_fillRect(ScriptState *script);
int cmd_dummy(ScriptState *script);
int cmd_vocUnload(ScriptState *script);
int cmd_vocLoad(ScriptState *script);
protected:
int go();
int init(GameDetector &detector);
void startup();
void mainLoop();
int initCharacterChat(int8 charNum);
int8 getChatPartnerNum();
void backupChatPartnerAnimFrame(int8 charNum);
void restoreChatPartnerAnimFrame(int8 charNum);
void endCharacterChat(int8 charNum, int16 arg_4);
void waitForChatToFinish(int16 chatDuration, char *str, uint8 charNum);
void characterSays(char *chatStr, int8 charNum, int8 chatDuration);
void setCharacterDefaultFrame(int character);
void setCharactersPositions(int character);
void setCharactersHeight();
int setGameFlag(int flag);
int queryGameFlag(int flag);
int resetGameFlag(int flag);
void enterNewScene(int sceneId, int facing, int unk1, int unk2, int brandonAlive);
void transcendScenes(int roomIndex, int roomName);
void setSceneFile(int roomIndex, int roomName);
void moveCharacterToPos(int character, int facing, int xpos, int ypos);
void setCharacterPositionWithUpdate(int character);
int setCharacterPosition(int character, int *facingTable);
void setCharacterPositionHelper(int character, int *facingTable);
int getOppositeFacingDirection(int dir);
void loadSceneMSC();
void blockInRegion(int x, int y, int width, int height);
void blockOutRegion(int x, int y, int width, int height);
void startSceneScript(int brandonAlive);
void setupSceneItems();
void initSceneData(int facing, int unk1, int brandonAlive);
void clearNoDropRects();
void addToNoDropRects(int x, int y, int w, int h);
byte findFreeItemInScene(int scene);
byte findItemAtPos(int x, int y);
void placeItemInGenericMapScene(int item, int index);
void initSceneObjectList(int brandonAlive);
void initSceneScreen(int brandonAlive);
int findDuplicateItemShape(int shape);
int findWay(int x, int y, int toX, int toY, int *moveTable, int moveTableSize);
int findSubPath(int x, int y, int toX, int toY, int *moveTable, int start, int end);
int getFacingFromPointToPoint(int x, int y, int toX, int toY);
void changePosTowardsFacing(int &x, int &y, int facing);
bool lineIsPassable(int x, int y);
int getMoveTableSize(int *moveTable);
int handleSceneChange(int xpos, int ypos, int unk1, int frameReset);
int processSceneChange(int *table, int unk1, int frameReset);
int changeScene(int facing);
void createMouseItem(int item);
void destroyMouseItem();
void setMouseItem(int item);
void wipeDownMouseItem(int xpos, int ypos);
void rectClip(int &x, int &y, int w, int h);
void backUpRect0(int xpos, int ypos);
void restoreRect0(int xpos, int ypos);
void backUpRect1(int xpos, int ypos);
void restoreRect1(int xpos, int ypos);
void copyBackgroundBlock(int x, int page, int flag);
void copyBackgroundBlock2(int x);
void makeBrandonFaceMouse();
void setBrandonPoisonFlags(int reset);
void resetBrandonPoisonFlags();
void processInput(int xpos, int ypos);
int processInputHelper(int xpos, int ypos);
int clickEventHandler(int xpos, int ypos);
void clickEventHandler2();
void updateMousePointer(bool forceUpdate = false);
bool hasClickedOnExit(int xpos, int ypos);
int checkForNPCScriptRun(int xpos, int ypos);
void runNpcScript(int func);
int countItemsInScene(uint16 sceneId);
int processItemDrop(uint16 sceneId, uint8 item, int x, int y, int unk1, int unk2);
void exchangeItemWithMouseItem(uint16 sceneId, int itemIndex);
void addItemToRoom(uint16 sceneId, uint8 item, int itemIndex, int x, int y);
int getDrawLayer(int x, int y);
int getDrawLayer2(int x, int y, int height);
int checkNoDropRects(int x, int y);
int isDropable(int x, int y);
void itemDropDown(int x, int y, int destX, int destY, byte freeItem, int item);
void dropItem(int unk1, int item, int x, int y, int unk2);
void itemSpecialFX(int x, int y, int item);
void itemSpecialFX1(int x, int y, int item);
void itemSpecialFX2(int x, int y, int item);
void magicOutMouseItem(int animIndex, int itemPos);
void magicInMouseItem(int animIndex, int item, int itemPos);
void specialMouseItemFX(int shape, int x, int y, int animIndex, int tableIndex, int loopStart, int maxLoops);
void processSpecialMouseItemFX(int shape, int x, int y, int tableValue, int loopStart, int maxLoops);
void updatePlayerItemsForScene();
void redrawInventory(int page);
void drawJewelPress(int jewel, int drawSpecial);
void drawJewelsFadeOutStart();
void drawJewelsFadeOutEnd(int jewel);
void setupShapes123(const Shape *shapeTable, int endShape, int flags);
void freeShapes123();
void setBrandonAnimSeqSize(int width, int height);
void resetBrandonAnimSeqSize();
void seq_demo();
void seq_intro();
void seq_introLogos();
void seq_introStory();
void seq_introMalcolmTree();
void seq_introKallakWriting();
void seq_introKallakMalcolm();
void seq_createAmuletJewel(int jewel, int page, int noSound, int drawOnly);
void seq_brandonHealing();
void seq_brandonHealing2();
void seq_poisonDeathNow(int now);
void seq_poisonDeathNowAnim();
void seq_playFluteAnimation();
void seq_winterScroll1();
void seq_winterScroll2();
void seq_makeBrandonInv();
void seq_makeBrandonNormal();
void seq_makeBrandonNormal2();
void seq_makeBrandonWisp();
void seq_dispelMagicAnimation();
void seq_fillFlaskWithWater(int item, int type);
void seq_playDrinkPotionAnim(int unk1, int unk2, int flags);
int seq_playEnd();
void seq_brandonToStone();
void seq_playEnding();
void seq_playCredits();
void snd_startTrack();
void snd_haltTrack();
void snd_setSoundEffectFile(int file);
static OpcodeProc _opcodeTable[];
static const int _opcodeTableSize;
enum {
RES_ALL = 0,
RES_INTRO = (1 << 0),
RES_INGAME = (1 << 1),
RES_OUTRO = (1 << 2)
};
void res_loadResources(int type = RES_ALL);
void res_unloadResources(int type = RES_ALL);
void res_loadLangTable(const char *filename, PAKFile *res, byte ***loadTo, int *size, bool nativ);
void res_loadTable(const byte *src, byte ***loadTo, int *size);
void res_loadRoomTable(const byte *src, Room **loadTo, int *size);
void res_loadShapeTable(const byte *src, Shape **loadTo, int *size);
void res_freeLangTable(char ***sting, int *size);
void waitForEvent();
void delay(uint32 millis, bool update = false, bool mainLoop = false);
void loadPalette(const char *filename, uint8 *palData);
void loadMouseShapes();
void loadCharacterShapes();
void loadSpecialEffectShapes();
void loadItems();
void loadButtonShapes();
void initMainButtonList();
void loadMainScreen(int page = 3);
void setCharactersInDefaultScene();
void resetBrandonPosionFlags();
void initAnimStateList();
void setupPanPages();
void freePanPages();
void closeFinalWsa();
int handleMalcolmFlag();
int handleBeadState();
void initBeadState(int x, int y, int x2, int y2, int unk1, BeadState *ptr);
int processBead(int x, int y, int &x2, int &y2, BeadState *ptr);
void setTimer19();
void setupTimers();
void timerUpdateHeadAnims(int timerNum);
void timerSetFlags1(int timerNum);
void timerSetFlags2(int timerNum);
void timerSetFlags3(int timerNum);
void timerCheckAnimFlag1(int timerNum);
void timerCheckAnimFlag2(int timerNum);
void checkAmuletAnimFlags();
void timerRedrawAmulet(int timerNum);
void timerFadeText(int timerNum);
void updateAnimFlag1(int timerNum);
void updateAnimFlag2(int timerNum);
void drawAmulet();
void setTextFadeTimerCountdown(int16 countdown);
int buttonInventoryCallback(Button *caller);
int buttonAmuletCallback(Button *caller);
int buttonMenuCallback(Button *caller);
int drawBoxCallback(Button *button);
int drawShadedBoxCallback(Button *button);
void calcCoords(Menu &menu);
void initMenu(Menu menu);
Button *initButton(Button *list, Button *newButton);
void processButtonList(Button *list);
void processButton(Button *button);
void processMenuButton(Button *button);
void processAllMenuButtons();
const char *getSavegameFilename(int num);
void setupSavegames(Menu &menu, int num);
int getNextSavegameSlot();
int gui_resumeGame(Button *button);
int gui_loadGameMenu(Button *button);
int gui_saveGameMenu(Button *button);
int gui_quitPlaying(Button *button);
int gui_quitConfirmYes(Button *button);
int gui_quitConfirmNo(Button *button);
int gui_loadGame(Button *button);
int gui_saveGame(Button *button);
int gui_savegameConfirm(Button *button);
int gui_cancelSubMenu(Button *button);
int gui_scrollUp(Button *button);
int gui_scrollDown(Button *button);
bool gui_quitConfirm(const char *str);
void gui_getInput();
void gui_redrawText(Menu menu);
void gui_redrawHighlight(Menu menu);
void gui_processHighlights(Menu &menu);
void gui_updateSavegameString();
void gui_redrawTextfield();
uint8 _game;
bool _fastMode;
bool _quitFlag;
bool _skipIntroFlag;
bool _abortIntroFlag;
bool _menuDirectlyToLoad;
bool _abortWalkFlag;
bool _abortWalkFlag2;
bool _mousePressFlag;
uint8 _flagsTable[53];
uint8 *_unkPtr1, *_unkPtr2;
uint8 *_shapes[377];
uint16 _gameSpeed;
uint16 _tickLength;
uint32 _features;
int _mouseX, _mouseY;
int8 _itemInHand;
int _mouseState;
bool _handleInput;
bool _changedScene;
int _unkScreenVar1, _unkScreenVar2, _unkScreenVar3;
int _beadStateVar;
int _unkAmuletVar;
int _brandonAnimSeqSizeWidth;
int _brandonAnimSeqSizeHeight;
int _malcolmFlag;
int _endSequenceSkipFlag;
int _endSequenceNeedLoading;
int _unkEndSeqVar2;
uint8 *_endSequenceBackUpRect;
int _unkEndSeqVar4;
int _unkEndSeqVar5;
int _lastDisplayedPanPage;
uint8 *_panPagesTable[20];
Movie *_finalA, *_finalB, *_finalC;
Movie *_movieObjects[10];
uint16 _entranceMouseCursorTracks[8];
uint16 _walkBlockNorth;
uint16 _walkBlockEast;
uint16 _walkBlockSouth;
uint16 _walkBlockWest;
int32 _scaleMode;
int16 _scaleTable[145];
Rect _noDropRects[11];
int8 _birthstoneGemTable[4];
int8 _idolGemsTable[3];
int8 _marbleVaseItem;
int8 _foyerItemTable[3];
int8 _cauldronState;
int8 _crystalState[2];
uint16 _brandonStatusBit;
uint8 _brandonStatusBit0x02Flag;
uint8 _brandonStatusBit0x20Flag;
uint8 _brandonPoisonFlagsGFX[256];
uint8 _deathHandler;
int16 _brandonInvFlag;
uint8 _poisonDeathCounter;
int _brandonPosX;
int _brandonPosY;
int _brandonScaleX;
int _brandonScaleY;
uint16 _brandonDrawFrame;
uint16 _currentChatPartnerBackupFrame;
uint16 _currentCharAnimFrame;
int8 *_sceneAnimTable[50];
Item _itemTable[145];
int _lastProcessedItem;
int _lastProcessedItemHeight;
int16 *_exitListPtr;
int16 _exitList[11];
SceneExits _sceneExits;
uint16 _currentRoom;
int _scenePhasingFlag;
uint8 *_maskBuffer;
int _sceneChangeState;
int _loopFlag2;
int _pathfinderFlag;
int _pathfinderFlag2;
int _lastFindWayRet;
int *_movFacingTable;
int8 _talkingCharNum;
int8 _charSayUnk2;
int8 _charSayUnk3;
int8 _currHeadShape;
uint8 _currSentenceColor[3];
int8 _startSentencePalIndex;
bool _fadeText;
uint8 _configTalkspeed;
Common::String _targetName;
int _curMusicTheme;
int _newMusicTheme;
int16 _lastMusicCommand;
Resource *_res;
Screen *_screen;
ScreenAnimator *_animator;
Sound *_sound;
SeqPlayer *_seq;
Sprites *_sprites;
TextDisplayer *_text;
ScriptHelper *_scriptInterpreter;
Debugger *_debugger;
Common::SaveFileManager *_saveFileMan;
ScriptState *_scriptMain;
ScriptState *_npcScript;
ScriptData *_npcScriptData;
ScriptState *_scriptClick;
ScriptData *_scriptClickData;
Character *_characterList;
Button *_buttonList;
Button *_menuButtonList;
bool _displayMenu;
bool _menuRestoreScreen;
bool _displaySubMenu;
bool _cancelSubMenu;
int _savegameOffset;
int _gameToLoad;
char _savegameName[31];
const char *_specialSavegameString;
KeyboardEvent _keyboardEvent;
uint8 *_seq_Forest;
uint8 *_seq_KallakWriting;
uint8 *_seq_KyrandiaLogo;
uint8 *_seq_KallakMalcolm;
uint8 *_seq_MalcolmTree;
uint8 *_seq_WestwoodLogo;
uint8 *_seq_Demo1;
uint8 *_seq_Demo2;
uint8 *_seq_Demo3;
uint8 *_seq_Demo4;
uint8 *_seq_Reunion;
char **_seq_WSATable;
char **_seq_CPSTable;
char **_seq_COLTable;
char **_seq_textsTable;
int _seq_WSATable_Size;
int _seq_CPSTable_Size;
int _seq_COLTable_Size;
int _seq_textsTable_Size;
char **_itemList;
char **_takenList;
char **_placedList;
char **_droppedList;
char **_noDropList;
char **_putDownFirst;
char **_waitForAmulet;
char **_blackJewel;
char **_poisonGone;
char **_healingTip;
char **_thePoison;
char **_fluteString;
char **_wispJewelStrings;
char **_magicJewelString;
char **_flaskFull;
char **_fullFlask;
char **_veryClever;
char **_homeString;
int _itemList_Size;
int _takenList_Size;
int _placedList_Size;
int _droppedList_Size;
int _noDropList_Size;
int _putDownFirst_Size;
int _waitForAmulet_Size;
int _blackJewel_Size;
int _poisonGone_Size;
int _healingTip_Size;
int _thePoison_Size;
int _fluteString_Size;
int _wispJewelStrings_Size;
int _magicJewelString_Size;
int _flaskFull_Size;
int _fullFlask_Size;
int _veryClever_Size;
int _homeString_Size;
char **_characterImageTable;
int _characterImageTableSize;
Shape *_defaultShapeTable;
int _defaultShapeTableSize;
Shape *_healingShapeTable;
int _healingShapeTableSize;
Shape *_healingShape2Table;
int _healingShape2TableSize;
Shape *_posionDeathShapeTable;
int _posionDeathShapeTableSize;
Shape *_fluteAnimShapeTable;
int _fluteAnimShapeTableSize;
Shape *_winterScrollTable;
int _winterScrollTableSize;
Shape *_winterScroll1Table;
int _winterScroll1TableSize;
Shape *_winterScroll2Table;
int _winterScroll2TableSize;
Shape *_drinkAnimationTable;
int _drinkAnimationTableSize;
Shape *_brandonToWispTable;
int _brandonToWispTableSize;
Shape *_magicAnimationTable;
int _magicAnimationTableSize;
Shape *_brandonStoneTable;
int _brandonStoneTableSize;
Room *_roomTable;
int _roomTableSize;
char **_roomFilenameTable;
int _roomFilenameTableSize;
uint8 *_amuleteAnim;
uint8 *_specialPalettes[33];
Timer _timers[34];
uint32 _timerNextRun;
static const char *_xmidiFiles[];
static const int _xmidiFilesCount;
static const int8 _charXPosTable[];
static const int8 _addXPosTable[];
static const int8 _charYPosTable[];
static const int8 _addYPosTable[];
// positions of the inventory
static const uint16 _itemPosX[];
static const uint8 _itemPosY[];
static Button _buttonData[];
static Button *_buttonDataListPtr[];
static Button _menuButtonData[];
static Button _scrollUpButton;
static Button _scrollDownButton;
static Menu _menu[];
static const uint8 _magicMouseItemStartFrame[];
static const uint8 _magicMouseItemEndFrame[];
static const uint8 _magicMouseItemStartFrame2[];
static const uint8 _magicMouseItemEndFrame2[];
static const uint16 _amuletX[];
static const uint16 _amuletY[];
static const uint16 _amuletX2[];
static const uint16 _amuletY2[];
};
} // End of namespace Kyra
#endif