mirror of
https://github.com/libretro/scummvm.git
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289 lines
8.5 KiB
C++
289 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#include "BGame.h"
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#include "PlatformSDL.h"
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#include "SysInstance.h"
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#include "SysClassRegistry.h"
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namespace WinterMute {
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//////////////////////////////////////////////////////////////////////////
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CSysClassRegistry::CSysClassRegistry() {
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}
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//////////////////////////////////////////////////////////////////////////
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CSysClassRegistry::~CSysClassRegistry() {
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}
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//////////////////////////////////////////////////////////////////////////
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CSysClassRegistry *CSysClassRegistry::GetInstance() {
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static CSysClassRegistry classReg;
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return &classReg;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSysClassRegistry::RegisterClass(CSysClass *classObj) {
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classObj->SetID(_count++);
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//_classes.insert(classObj);
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_classes[classObj] = classObj;
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_nameMap[classObj->GetName()] = classObj;
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_idMap[classObj->GetID()] = classObj;
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSysClassRegistry::UnregisterClass(CSysClass *classObj) {
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Classes::iterator it = _classes.find(classObj);
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if (it == _classes.end()) return false;
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if (classObj->GetNumInstances() != 0) {
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char str[MAX_PATH];
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sprintf(str, "Memory leak@class %-20s: %d instance(s) left\n", classObj->GetName().c_str(), classObj->GetNumInstances());
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CBPlatform::OutputDebugString(str);
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}
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_classes.erase(it);
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NameMap::iterator mapIt = _nameMap.find(classObj->GetName());
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if (mapIt != _nameMap.end()) _nameMap.erase(mapIt);
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IdMap::iterator idIt = _idMap.find(classObj->GetID());
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if (idIt != _idMap.end()) _idMap.erase(idIt);
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSysClassRegistry::RegisterInstance(const char *className, void *instance) {
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if (_disabled) return true;
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NameMap::iterator mapIt = _nameMap.find(className);
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if (mapIt == _nameMap.end()) return false;
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CSysInstance *inst = (*mapIt)._value->AddInstance(instance, _count++);
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return (inst != NULL);
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}
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//////////////////////////////////////////////////////////////////////////
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void CSysClassRegistry::AddInstanceToTable(CSysInstance *instance, void *pointer) {
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_instanceMap[pointer] = instance;
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if (instance->GetSavedID() >= 0)
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_savedInstanceMap[instance->GetSavedID()] = instance;
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}
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//////////////////////////////////////////////////////////////////////////
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int CSysClassRegistry::GetNextID() {
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return _count++;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSysClassRegistry::UnregisterInstance(const char *className, void *instance) {
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NameMap::iterator mapIt = _nameMap.find(className);
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if (mapIt == _nameMap.end()) return false;
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(*mapIt)._value->RemoveInstance(instance);
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InstanceMap::iterator instIt = _instanceMap.find(instance);
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if (instIt != _instanceMap.end()) {
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_instanceMap.erase(instIt);
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return true;
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} else return false;
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}
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//////////////////////////////////////////////////////////////////////////
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bool CSysClassRegistry::GetPointerID(void *pointer, int *classID, int *instanceID) {
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if (pointer == NULL) return true;
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InstanceMap::iterator it = _instanceMap.find(pointer);
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if (it == _instanceMap.end()) return false;
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CSysInstance *inst = (*it)._value;
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*instanceID = inst->GetID();
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*classID = inst->GetClass()->GetID();
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return true;
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}
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//////////////////////////////////////////////////////////////////////////
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void *CSysClassRegistry::IDToPointer(int classID, int instanceID) {
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SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
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if (it == _savedInstanceMap.end()) return NULL;
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else return (*it)._value->GetInstance();
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CSysClassRegistry::SaveTable(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave) {
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PersistMgr->PutDWORD(_classes.size());
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int counter = 0;
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Classes::iterator it;
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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counter++;
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if (!quickSave) {
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Game->_indicatorProgress = 50.0f / (float)((float)_classes.size() / (float)counter);
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Game->DisplayContent(false);
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Game->_renderer->Flip();
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}
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(it->_value)->SaveTable(Game, PersistMgr);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CSysClassRegistry::LoadTable(CBGame *Game, CBPersistMgr *PersistMgr) {
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Classes::iterator it;
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// reset SavedID of current instances
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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(it->_value)->ResetSavedIDs();
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}
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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if ((it->_value)->IsPersistent()) continue;
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(it->_value)->RemoveAllInstances();
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}
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_instanceMap.clear();
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int numClasses = PersistMgr->GetDWORD();
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for (int i = 0; i < numClasses; i++) {
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Game->_indicatorProgress = 50.0f / (float)((float)numClasses / (float)i);
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Game->DisplayContentSimple();
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Game->_renderer->Flip();
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char *className = PersistMgr->GetString();
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NameMap::iterator mapIt = _nameMap.find(className);
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if (mapIt != _nameMap.end())(*mapIt)._value->LoadTable(Game, PersistMgr);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CSysClassRegistry::SaveInstances(CBGame *Game, CBPersistMgr *PersistMgr, bool quickSave) {
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Classes::iterator it;
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// count total instances
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int numInstances = 0;
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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numInstances += (it->_value)->GetNumInstances();
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}
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PersistMgr->PutDWORD(numInstances);
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int counter = 0;
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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counter++;
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if (!quickSave) {
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if (counter % 20 == 0) {
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Game->_indicatorProgress = 50 + 50.0f / (float)((float)_classes.size() / (float)counter);
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Game->DisplayContent(false);
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Game->_renderer->Flip();
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}
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}
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Game->MiniUpdate();
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(it->_value)->SaveInstances(Game, PersistMgr);
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}
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CSysClassRegistry::LoadInstances(CBGame *Game, CBPersistMgr *PersistMgr) {
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// get total instances
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int numInstances = PersistMgr->GetDWORD();
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for (int i = 0; i < numInstances; i++) {
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if (i % 20 == 0) {
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Game->_indicatorProgress = 50 + 50.0f / (float)((float)numInstances / (float)i);
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Game->DisplayContentSimple();
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Game->_renderer->Flip();
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}
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int classID = PersistMgr->GetDWORD();
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int instanceID = PersistMgr->GetDWORD();
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void *instance = IDToPointer(classID, instanceID);
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Classes::iterator it;
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for (it = _classes.begin(); it != _classes.end(); ++it) {
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if ((it->_value)->GetSavedID() == classID) {
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(it->_value)->LoadInstance(instance, PersistMgr);
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}
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}
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}
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_savedInstanceMap.clear();
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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HRESULT CSysClassRegistry::EnumInstances(SYS_INSTANCE_CALLBACK lpCallback, const char *className, void *lpData) {
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NameMap::iterator mapIt = _nameMap.find(className);
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if (mapIt == _nameMap.end()) return E_FAIL;
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(*mapIt)._value->InstanceCallback(lpCallback, lpData);
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return S_OK;
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}
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//////////////////////////////////////////////////////////////////////////
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void CSysClassRegistry::DumpClasses(void *stream) {
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Classes::iterator it;
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for (it = _classes.begin(); it != _classes.end(); ++it)
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(it->_value)->Dump(stream);
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}
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} // end of namespace WinterMute
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