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61 lines
1.7 KiB
C++
61 lines
1.7 KiB
C++
/* ResidualVM - A 3D game interpreter
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*
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* ResidualVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#ifndef GRIM_MESH_COMPONENT_H
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#define GRIM_MESH_COMPONENT_H
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#include "engines/grim/costume/component.h"
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namespace Grim {
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class CMap;
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class Model;
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class ModelNode;
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class MeshComponent : public Component {
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public:
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MeshComponent(Component *parent, int parentID, const char *name, tag32 tag);
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void init();
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CMap *cmap();
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void setKey(int val);
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int update(uint time);
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void reset();
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void saveState(SaveGame *state);
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void restoreState(SaveGame *state);
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void setMatrix(const Math::Matrix4 &matrix) { _matrix = matrix; };
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ModelNode *getNode() { return _node; }
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Model *getModel() { return _model; }
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private:
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Common::String _name;
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int _num;
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Model *_model;
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ModelNode *_node;
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Math::Matrix4 _matrix;
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};
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} // end of namespace Grim
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#endif
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