scummvm/engines/dreamweb/stubs.cpp
2011-08-07 13:53:33 +02:00

1658 lines
37 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "dreamweb/dreamweb.h"
#include "engines/util.h"
#include "graphics/surface.h"
namespace DreamGen {
void DreamGenContext::dreamweb() {
STACK_CHECK;
seecommandtail();
checkbasemem();
soundstartup();
setkeyboardint();
setupemm();
allocatebuffers();
setmouse();
fadedos();
gettime();
clearbuffers();
clearpalette();
set16colpalette();
readsetdata();
data.byte(kWongame) = 0;
dx = 1909;
loadsample();
setsoundoff();
bool firstLoop = true;
while (true) {
scanfornames();
bool startNewGame = true;
if (al == 0 && firstLoop) {
// no savegames found, and we're not restarting.
setmode();
loadpalfromiff();
} else {
// "dodecisions"
// Savegames found, so ask if we should load one.
// (If we're restarting after game over, we also always show these
// options.)
cls();
setmode();
decide();
if (data.byte(kQuitrequested))
return; // exit game
if (data.byte(kGetback) == 4)
startNewGame = false; // savegame has been loaded
}
firstLoop = false;
if (startNewGame) {
// "playgame"
titles();
if (data.byte(kQuitrequested))
return; // exit game
credits();
if (data.byte(kQuitrequested))
return; // exit game
clearchanges();
setmode();
loadpalfromiff();
data.byte(kLocation) = 255;
data.byte(kRoomafterdream) = 1;
data.byte(kNewlocation) = 35;
data.byte(kVolume) = 7;
loadroom();
clearsprites();
initman();
entrytexts();
entryanims();
data.byte(kDestpos) = 3;
initialinv();
data.byte(kLastflag) = 32;
startup1();
data.byte(kVolumeto) = 0;
data.byte(kVolumedirection) = -1;
data.byte(kCommandtype) = 255;
}
// main loop
while (true) {
if (data.byte(kQuitrequested))
return; // exit game
screenupdate();
if (data.byte(kWongame) != 0) {
// "endofgame"
clearbeforeload();
fadescreendowns();
cx = 200;
hangon();
endgame();
quickquit2();
return;
}
if (data.byte(kMandead) == 1 || data.byte(kMandead) == 2)
break;
if (data.word(kWatchingtime) > 0) {
if (data.byte(kFinaldest) == data.byte(kManspath))
data.word(kWatchingtime)--;
}
if (data.word(kWatchingtime) == 0) {
// "notwatching"
if (data.byte(kMandead) == 4)
break;
if (data.byte(kNewlocation) != 255) {
// "loadnew"
clearbeforeload();
loadroom();
clearsprites();
initman();
entrytexts();
entryanims();
data.byte(kNewlocation) = 255;
startup();
data.byte(kCommandtype) = 255;
worktoscreenm();
}
}
}
// "gameover"
clearbeforeload();
showgun();
fadescreendown();
cx = 100;
hangon();
}
}
Common::String getFilename(Context &context) {
uint16 name_ptr = context.dx;
Common::String name;
uint8 c;
while((c = context.cs.byte(name_ptr++)) != 0)
name += (char)c;
return name;
}
void DreamGenContext::multiget() {
multiget(di, bx, cl, ch);
}
void DreamGenContext::multiget(uint16 x, uint16 y, uint8 w, uint8 h) {
unsigned src = x + y * kScreenwidth;
unsigned dst = (uint16)si;
es = ds;
ds = data.word(kWorkspace);
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiget %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + kScreenwidth * l, w);
uint8 *dst_p = es.ptr(dst + w * l, w);
memcpy(dst_p, src_p, w);
}
si += w * h;
di = src + kScreenwidth * h;
cx = 0;
}
void DreamGenContext::multiput() {
multiput(di, bx, cl, ch);
}
void DreamGenContext::multiput(uint16 x, uint16 y, uint8 w, uint8 h) {
unsigned src = (uint16)si;
unsigned dst = x + y * kScreenwidth;
es = data.word(kWorkspace);
if (y + h > 200)
h = 200 - y;
if (x + w > 320)
w = 320 - x;
//debug(1, "multiput %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es);
for(unsigned l = 0; l < h; ++l) {
uint8 *src_p = ds.ptr(src + w * l, w);
uint8 *dst_p = es.ptr(dst + kScreenwidth * l, w);
memcpy(dst_p, src_p, w);
}
si += w * h;
di = dst + kScreenwidth * h;
cx = 0;
}
void DreamGenContext::multidump(uint16 x, uint16 y, uint8 width, uint8 height) {
ds = data.word(kWorkspace);
unsigned offset = x + y * kScreenwidth;
//debug(1, "multidump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset);
engine->blit(ds.ptr(offset, width * height), kScreenwidth, x, y, width, height);
}
void DreamGenContext::multidump() {
multidump(di, bx, cl, ch);
unsigned offset = di + bx * kScreenwidth;
si = di = offset + ch * kScreenwidth;
cx = 0;
}
void DreamGenContext::worktoscreen() {
ds = data.word(kWorkspace);
uint size = 320 * 200;
engine->blit(ds.ptr(0, size), 320, 0, 0, 320, 200);
di = si = size;
cx = 0;
}
void DreamGenContext::printundermon() {
engine->printUnderMonitor();
}
void DreamGenContext::cls() {
engine->cls();
}
void DreamGenContext::frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
memcpy(dst, src, width);
dst += pitch;
src += width;
}
}
void DreamGenContext::frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
for (uint16 i = 0; i < height; ++i) {
for (uint16 j = 0; j < width; ++j) {
if (*dst == 0xff) {
*dst = *src;
}
++src;
++dst;
}
dst += stride;
}
}
void DreamGenContext::frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
uint16 stride = pitch - width;
dst += y * pitch + x;
dst -= width;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = src[width - i - 1];
if (pixel)
*dst = pixel;
++dst;
}
src += width;
dst += stride;
}
}
void DreamGenContext::seecommandtail() {
data.word(kSoundbaseadd) = 0x220;
data.byte(kSoundint) = 5;
data.byte(kSounddmachannel) = 1;
data.byte(kBrightness) = 1;
data.word(kHowmuchalloc) = 0x9360;
}
void DreamGenContext::randomnumber() {
al = engine->randomNumber();
}
void DreamGenContext::quickquit() {
engine->quit();
}
void DreamGenContext::quickquit2() {
engine->quit();
}
void DreamGenContext::keyboardread() {
::error("keyboardread"); //this keyboard int handler, must never be called
}
void DreamGenContext::resetkeyboard() {
}
void DreamGenContext::setkeyboardint() {
}
void DreamGenContext::readfromfile() {
uint16 dst_offset = dx;
uint16 size = cx;
debug(1, "readfromfile(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
}
void DreamGenContext::closefile() {
engine->closeFile();
data.byte(kHandle) = 0;
}
void DreamGenContext::openforsave() {
const char *name = (const char *)ds.ptr(dx, 13);
debug(1, "openforsave(%s)", name);
engine->openSaveFileForWriting(name);
}
void DreamGenContext::openfilenocheck() {
const char *name = (const char *)ds.ptr(dx, 13);
debug(1, "checksavefile(%s)", name);
bool ok = engine->openSaveFileForReading(name);
flags._c = !ok;
}
void DreamGenContext::openfilefromc() {
openfilenocheck();
}
void DreamGenContext::openfile() {
Common::String name = getFilename(*this);
debug(1, "opening file: %s", name.c_str());
engine->openFile(name);
cs.word(kHandle) = 1; //only one handle
flags._c = false;
}
void DreamGenContext::createfile() {
::error("createfile");
}
void DreamGenContext::dontloadseg() {
ax = es.word(di);
_add(di, 2);
dx = ax;
cx = 0;
unsigned pos = engine->skipBytes(dx);
dx = pos >> 16;
ax = pos & 0xffff;
flags._c = false;
}
void DreamGenContext::mousecall() {
engine->mouseCall();
}
void DreamGenContext::setmouse() {
data.word(kOldpointerx) = 0xffff;
}
void DreamGenContext::printboth() {
uint16 x = di;
printboth(es, ds, &x, bx, al);
di = x;
}
void DreamGenContext::printboth(uint16 dst, uint16 src, uint16 *x, uint16 y, uint8 c) {
uint16 newX = *x;
uint8 width, height;
printchar(dst, src, &newX, y, c, &width, &height);
multidump(*x, y, width, height);
*x = newX;
}
uint8 DreamGenContext::getnextword(const uint8 *string, uint8 *totalWidth, uint8 *charCount) {
*totalWidth = 0;
*charCount = 0;
while(true) {
uint8 firstChar = *string;
++string;
++*charCount;
if ((firstChar == ':') || (firstChar == 0)) { //endall
*totalWidth += 6;
return 1;
}
if (firstChar == 32) { //endword
*totalWidth += 6;
return 0;
}
firstChar = engine->modifyChar(firstChar);
if (firstChar != 255) {
uint8 secondChar = *string;
uint8 width = ds.byte(6*(firstChar - 32 + data.word(kCharshift)));
width = kernchars(firstChar, secondChar, width);
*totalWidth += width;
}
}
}
void DreamGenContext::getnextword() {
uint8 totalWidth, charCount;
al = getnextword(es.ptr(di, 0), &totalWidth, &charCount);
bl = totalWidth;
bh = charCount;
di += charCount;
}
void DreamGenContext::printchar() {
uint16 x = di;
uint8 width, height;
printchar(es, ds, &x, bx, al, &width, &height);
di = x;
cl = width;
ch = height;
}
void DreamGenContext::printchar(uint16 dst, uint16 src, uint16* x, uint16 y, uint8 c, uint8 *width, uint8 *height) {
if (c == 255)
return;
push(si);
push(di);
push(ax);
if (data.byte(kForeignrelease) != 0)
y -= 3;
showframe(dst, src, *x, y, c - 32 + data.word(kCharshift), 0, width, height);
ax = pop();
di = pop();
si = pop();
_cmp(data.byte(kKerning), 0);
if (flags.z())
*width = kernchars(c, ah, *width);
(*x) += *width;
}
void DreamGenContext::printslow() {
al = printslow(di, bx, dl, (bool)(dl & 1));
}
void DreamGenContext::dumptextline() {
if (data.byte(kNewtextline) != 1)
return;
data.byte(kNewtextline) = 0;
uint16 x = data.word(kTextaddressx);
uint16 y = data.word(kTextaddressy);
if (data.byte(kForeignrelease) != 0)
y -= 3;
multidump(x, y, 228, 13);
}
uint8 DreamGenContext::printslow(uint16 x, uint16 y, uint8 maxWidth, bool centered) {
data.byte(kPointerframe) = 1;
data.byte(kPointermode) = 3;
ds = data.word(kCharset1);
do {
uint16 offset = x;
uint16 charCount = getnumber(si, maxWidth, centered, &offset);
do {
push(si);
push(es);
uint8 c0 = es.byte(si);
push(es);
push(ds);
c0 = engine->modifyChar(c0);
printboth(es, ds, &offset, y, c0);
ds = pop();
es = pop();
uint8 c1 = es.byte(si+1);
++si;
if ((c1 == 0) || (c1 == ':')) {
es = pop();
si = pop();
return 0;
}
if (charCount != 1) {
push(ds);
push(es);
c1 = engine->modifyChar(c1);
data.word(kCharshift) = 91;
uint16 offset2 = offset;
printboth(es, ds, &offset2, y, c1);
data.word(kCharshift) = 0;
es = pop();
ds = pop();
for (int i=0; i<2; ++i) {
waitframes();
if (ax == 0)
continue;
if (ax != data.word(kOldbutton)) {
es = pop();
si = pop();
return 1;
}
}
}
es = pop();
si = pop();
++si;
--charCount;
} while (charCount);
y += 10;
} while (true);
}
void DreamGenContext::printdirect() {
uint16 y = bx;
printdirect(di, &y, dl, (bool)(dl & 1));
bx = y;
}
void DreamGenContext::printdirect(uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
data.word(kLastxpos) = x;
ds = data.word(kCurrentset);
while (true) {
uint16 offset = x;
uint8 charCount = getnumber(si, maxWidth, centered, &offset);
uint16 i = offset;
do {
uint8 c = es.byte(si);
++si;
if ((c == 0) || (c == ':')) {
return;
}
c = engine->modifyChar(c);
ah = es.byte(si); // get next char for kerning
uint8 width, height;
push(es);
printchar(es, ds, &i, *y, c, &width, &height);
es = pop();
data.word(kLastxpos) = i;
--charCount;
} while(charCount);
*y += data.word(kLinespacing);
}
}
void DreamGenContext::getundertimed() {
uint16 y = data.byte(kTimedy);
if (data.byte(kForeignrelease))
y -= 3;
ds = data.word(kBuffers);
si = kUndertimedtext;
multiget(data.byte(kTimedx), y, 240, kUndertimedysize);
}
void DreamGenContext::putundertimed() {
uint16 y = data.byte(kTimedy);
if (data.byte(kForeignrelease))
y -= 3;
ds = data.word(kBuffers);
si = kUndertimedtext;
multiput(data.byte(kTimedx), y, 240, kUndertimedysize);
}
void DreamGenContext::usetimedtext() {
if (data.word(kTimecount) == 0)
return;
--data.word(kTimecount);
if (data.word(kTimecount) == 0) {
putundertimed();
data.byte(kNeedtodumptimed) = 1;
return;
}
if (data.word(kTimecount) == data.word(kCounttotimed))
getundertimed();
else if (data.word(kTimecount) > data.word(kCounttotimed))
return;
es = data.word(kTimedseg);
si = data.word(kTimedoffset);
uint16 y = data.byte(kTimedy);
printdirect(data.byte(kTimedx), &y, 237, true);
data.byte(kNeedtodumptimed) = 1;
}
void DreamGenContext::getnumber() {
uint16 offset = di;
cl = getnumber(si, dl, (bool)(dl & 1), &offset);
di = offset;
}
uint8 DreamGenContext::getnumber(uint16 index, uint16 maxWidth, bool centered, uint16* offset) {
uint8 totalWidth = 0;
uint8 charCount = 0;
while (true) {
uint8 wordTotalWidth, wordCharCount;
uint8 done = getnextword(es.ptr(index, 0), &wordTotalWidth, &wordCharCount);
index += wordCharCount;
if (done == 1) { //endoftext
ax = totalWidth + wordTotalWidth - 10;
if (ax < maxWidth) {
totalWidth += wordTotalWidth;
charCount += wordCharCount;
}
if (centered) {
ax = (maxWidth & 0xfe) + 2 + 20 - totalWidth;
ax /= 2;
} else {
ax = 0;
}
*offset += ax;
return charCount;
}
ax = totalWidth + wordTotalWidth - 10;
if (ax >= maxWidth) { //gotoverend
if (centered) {
ax = (maxWidth & 0xfe) - totalWidth + 20;
ax /= 2;
} else {
ax = 0;
}
*offset += ax;
return charCount;
}
totalWidth += wordTotalWidth;
charCount += wordCharCount;
}
}
uint8 DreamGenContext::kernchars(uint8 firstChar, uint8 secondChar, uint8 width) {
if ((firstChar == 'a') || (al == 'u')) {
if ((secondChar == 'n') || (secondChar == 't') || (secondChar == 'r') || (secondChar == 'i') || (secondChar == 'l'))
return width-1;
}
return width;
}
void DreamGenContext::kernchars() {
cl = kernchars(al, ah, cl);
}
void DreamGenContext::gettime() {
TimeDate t;
g_system->getTimeAndDate(t);
debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec);
ch = t.tm_hour;
cl = t.tm_min;
dh = t.tm_sec;
data.byte(kSecondcount) = dh;
data.byte(kMinutecount) = cl;
data.byte(kHourcount) = ch;
}
void DreamGenContext::allocatemem() {
uint size = (bx + 2) * 16;
debug(1, "allocate mem, %u bytes", size);
flags._c = false;
SegmentRef seg = allocateSegment(size);
ax = (uint16)seg;
debug(1, "\tsegment address -> %04x", (uint16)ax);
}
void DreamGenContext::deallocatemem() {
uint16 id = (uint16)es;
debug(1, "deallocating segment %04x", id);
deallocateSegment(id);
//fixing invalid entries in the sprite table
es = data;
uint tsize = 16 * 32;
uint16 bseg = data.word(kBuffers);
if (!bseg)
return;
SegmentRef buffers(this);
buffers = bseg;
uint8 *ptr = buffers.ptr(kSpritetable, tsize);
for(uint i = 0; i < tsize; i += 32) {
uint16 seg = READ_LE_UINT16(ptr + i + 6);
//debug(1, "sprite segment = %04x", seg);
if (seg == id)
memset(ptr + i, 0xff, 32);
}
}
void DreamGenContext::removeemm() {
::error("removeemm");
}
void DreamGenContext::setupemm() {
//good place for early initialization
switch(engine->getLanguage()) {
case Common::EN_ANY:
case Common::EN_GRB:
case Common::EN_USA:
return;
default:
data.byte(kForeignrelease) = 1;
}
}
void DreamGenContext::pitinterupt() {
::error("pitinterupt");
}
void DreamGenContext::getridofpit() {
::error("getridofpit");
}
void DreamGenContext::setuppit() {
::error("setuppit");
}
void DreamGenContext::startdmablock() {
::error("startdmablock");
}
void DreamGenContext::dmaend() {
::error("dmaend");
}
void DreamGenContext::restoreems() {
::error("restoreems");
}
void DreamGenContext::saveems() {
::error("saveems");
}
void DreamGenContext::bothchannels() {
::error("bothchannels");
}
void DreamGenContext::channel1only() {
::error("channel1only");
}
void DreamGenContext::channel0only() {
::error("channel0only");
}
void DreamGenContext::out22c() {
::error("out22c");
}
void DreamGenContext::soundstartup() {}
void DreamGenContext::soundend() {}
void DreamGenContext::interupttest() {}
void DreamGenContext::disablesoundint() {}
void DreamGenContext::enablesoundint() {}
void DreamGenContext::checksoundint() {
data.byte(kTestresult) = 1;
}
void DreamGenContext::setsoundoff() {
warning("setsoundoff: STUB");
}
void DreamGenContext::loadsample() {
engine->loadSounds(0, (const char *)data.ptr(dx, 13));
}
void DreamGenContext::loadsecondsample() {
uint8 ch0 = data.byte(kCh0playing);
if (ch0 >= 12 && ch0 != 255)
cancelch0();
uint8 ch1 = data.byte(kCh1playing);
if (ch1 >= 12)
cancelch1();
engine->loadSounds(1, (const char *)data.ptr(dx, 13));
}
void DreamGenContext::loadspeech() {
cancelch1();
data.byte(kSpeechloaded) = 0;
createname();
const char *name = (const char *)data.ptr(di, 13);
//warning("name = %s", name);
if (engine->loadSpeech(name))
data.byte(kSpeechloaded) = 1;
}
void DreamGenContext::saveseg() {
cx = es.word(di);
_add(di, 2);
savefilewrite();
}
void DreamGenContext::savefilewrite() {
ax = engine->writeToSaveFile(ds.ptr(dx, cx), cx);
}
void DreamGenContext::savefileread() {
ax = engine->readFromSaveFile(ds.ptr(dx, cx), cx);
}
void DreamGenContext::loadseg() {
ax = es.word(di);
di += 2;
uint16 dst_offset = dx;
uint16 size = ax;
debug(1, "loadseg(%04x:%u, %u)", (uint16)ds, dst_offset, size);
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
flags._c = false;
}
void DreamGenContext::error() {
::error("error");
}
void DreamGenContext::generalerror() {
::error("generalerror");
}
void DreamGenContext::dosreturn() {
_cmp(data.byte(kCommandtype), 250);
if (!flags.z()) {
data.byte(kCommandtype) = 250;
al = 46;
commandonly();
}
ax = data.word(kMousebutton);
_and(ax, 1);
if (flags.z())
return;
data.word(kMousebutton) = 0;
engine->quit();
}
void DreamGenContext::set16colpalette() {
//fixme: this is a bit hackish, set16colpalette called after initialization and nearly before main loop.
engine->enableSavingOrLoading();
}
void DreamGenContext::mode640x480() {
// Video mode 12h: 640x480 pixels, 16 colors, I believe
al = 0x12 + 128;
ah = 0;
initGraphics(640, 480, true);
}
void DreamGenContext::showgroup() {
engine->setPalette();
}
void DreamGenContext::fadedos() {
engine->fadeDos();
}
void DreamGenContext::doshake() {
uint8 &counter = data.byte(kShakecounter);
_cmp(counter, 48);
if (flags.z())
return;
_add(counter, 1);
static const int shakeTable[] = {
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 2, 0, -2, 3, -2,
0, 2, 4, -1, 1, -3, 3, 2,
0, -2, 3, -2, 0, 2, 4, -1,
1, -3, 3, 0,
};
int offset = shakeTable[counter];
engine->setShakePos(offset >= 0 ? offset : -offset);
}
void DreamGenContext::vsync() {
push(ax);
push(bx);
push(cx);
push(dx);
push(si);
push(di);
push(es);
push(ds);
engine->waitForVSync();
ds = pop();
es = pop();
di = pop();
si = pop();
dx = pop();
cx = pop();
bx = pop();
ax = pop();
}
void DreamGenContext::setmode() {
vsync();
initGraphics(320, 200, false);
}
void DreamGenContext::showpcx() {
Common::String name = getFilename(*this);
Common::File pcxFile;
if (!pcxFile.open(name)) {
warning("showpcx: Could not open '%s'", name.c_str());
return;
}
uint8 *maingamepal;
int i, j;
// Read the 16-color palette into the 'maingamepal' buffer. Note that
// the color components have to be adjusted from 8 to 6 bits.
pcxFile.seek(16, SEEK_SET);
es = data.word(kBuffers);
maingamepal = es.ptr(kMaingamepal, 768);
pcxFile.read(maingamepal, 48);
memset(maingamepal + 48, 0xff, 720);
for (i = 0; i < 48; i++) {
maingamepal[i] >>= 2;
}
// Decode the image data.
Graphics::Surface *s = g_system->lockScreen();
Common::Rect rect(640, 480);
s->fillRect(rect, 0);
pcxFile.seek(128, SEEK_SET);
for (int y = 0; y < 480; y++) {
byte *dst = (byte *)s->getBasePtr(0, y);
int decoded = 0;
while (decoded < 320) {
byte col = pcxFile.readByte();
byte len;
if ((col & 0xc0) == 0xc0) {
len = col & 0x3f;
col = pcxFile.readByte();
} else {
len = 1;
}
// The image uses 16 colors and is stored as four bit
// planes, one for each bit of the color, least
// significant bit plane first.
for (i = 0; i < len; i++) {
int plane = decoded / 80;
int pos = decoded % 80;
for (j = 0; j < 8; j++) {
byte bit = (col >> (7 - j)) & 1;
dst[8 * pos + j] |= (bit << plane);
}
decoded++;
}
}
}
g_system->unlockScreen();
pcxFile.close();
}
/*
void DreamGenContext::frameoutv() {
uint16 pitch = dx;
uint16 width = cx & 0xff;
uint16 height = cx >> 8;
const uint8 *src = ds.ptr(si, width * height);
uint8 *dst = es.ptr(0, pitch * height);
frameoutv(dst, src, pitch, width, height, di, bx);
}
*/
void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
// NB : These resilience checks were not in the original engine, but did they result in undefined behaviour
// or was something broken during porting to C++?
assert(pitch == 320);
if(x >= 320)
return;
if(y >= 200)
return;
if(x + width > 320) {
width = 320 - x;
}
if(y + height > 200) {
height = 200 - y;
}
uint16 stride = pitch - width;
dst += pitch * y + x;
for (uint16 j = 0; j < height; ++j) {
for (uint16 i = 0; i < width; ++i) {
uint8 pixel = *src++;
if (pixel)
*dst = pixel;
++dst;
}
dst += stride;
}
}
Sprite *DreamGenContext::spritetable() {
push(es);
push(bx);
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprite = (Sprite *)es.ptr(bx, 16 * sizeof(Sprite));
bx = pop();
es = pop();
return sprite;
}
void DreamGenContext::showframe(uint16 dst, uint16 src, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
// frameNumber takes up 9 bits of ax, and effectsFlag 7.
assert(!(effectsFlag & 1));
es = dst;
ds = src;
di = x;
bx = y;
ax = frameNumber | (effectsFlag << 8);
si = (ax & 0x1ff) * 6;
if (ds.word(si) == 0) {
*width = 0;
*height = 0;
return;
}
//notblankshow:
if ((effectsFlag & 128) == 0) {
di += ds.byte(si + 4);
bx += ds.byte(si + 5);
}
//skipoffsets:
cx = ds.word(si + 0);
*width = cl;
*height = ch;
si = ds.word(si+2) + 2080;
if (effectsFlag) {
if (effectsFlag & 128) { //centred
di -= *width / 2;
bx -= *height / 2;
}
if (effectsFlag & 64) { //diffdest
frameoutfx(es.ptr(0, dx * *height), ds.ptr(si, *width * *height), dx, *width, *height, di, bx);
return;
}
if (effectsFlag & 8) { //printlist
push(ax);
ax = di - data.word(kMapadx);
push(bx);
bx -= data.word(kMapady);
ah = bl;
bx = pop();
//addtoprintlist(); // NB: Commented in the original asm
ax = pop();
}
if (effectsFlag & 4) { //flippedx
es = data.word(kWorkspace);
frameoutfx(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
return;
}
if (effectsFlag & 2) { //nomask
es = data.word(kWorkspace);
frameoutnm(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
return;
}
if (effectsFlag & 32) {
es = data.word(kWorkspace);
frameoutbh(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
return;
}
}
//noeffects:
es = data.word(kWorkspace);
frameoutv(es.ptr(0, 65536), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
return;
}
void DreamGenContext::showframe() {
uint8 width, height;
showframe(es, ds, di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
cl = width;
ch = height;
}
void DreamGenContext::printsprites() {
for (size_t priority = 0; priority < 7; ++priority) {
Sprite *sprites = spritetable();
for (size_t j = 0; j < 16; ++j) {
const Sprite &sprite = sprites[j];
if (READ_LE_UINT16(&sprite.updateCallback) == 0x0ffff)
continue;
if (priority != sprite.priority)
continue;
if (sprite.hidden == 1)
continue;
printasprite(&sprite);
}
}
}
void DreamGenContext::printasprite(const Sprite *sprite) {
push(es);
push(bx);
ds = READ_LE_UINT16(&sprite->w6);
ax = sprite->y;
if (al >= 220) {
bx = data.word(kMapady) - (256 - al);
} else {
bx = ax + data.word(kMapady);
}
ax = sprite->x;
if (al >= 220) {
di = data.word(kMapadx) - (256 - al);
} else {
di = ax + data.word(kMapadx);
}
uint8 c;
if (sprite->b29 != 0)
c = 8;
else
c = 0;
uint8 width, height;
showframe(es, ds, di, bx, sprite->b15, c, &width, &height);
cl = width;
ch = height;
bx = pop();
es = pop();
}
void DreamGenContext::eraseoldobs() {
if (data.byte(kNewobs) == 0)
return;
Sprite *sprites = spritetable();
for (size_t i=0; i < 16; ++i) {
Sprite &sprite = sprites[i];
if (READ_LE_UINT16(&sprite.obj_data) != 0xffff) {
memset(&sprite, 0xff, sizeof(Sprite));
}
}
}
void DreamGenContext::clearsprites() {
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
}
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) {
Sprite *sprite = spritetable();
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
++sprite;
}
WRITE_LE_UINT16(&sprite->updateCallback, updateCallback);
sprite->x = x;
sprite->y = y;
WRITE_LE_UINT16(&sprite->w6, somethingInDx);
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
sprite->w2 = 0xffff;
sprite->b15 = 0;
sprite->delay = 0;
return sprite;
}
void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += sizeof(Sprite) * (sprite - sprites);
//
}
void DreamGenContext::spriteupdate() {
Sprite *sprites = spritetable();
sprites[0].hidden = data.byte(kRyanon);
Sprite *sprite = sprites;
for (size_t i=0; i < 16; ++i) {
uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback);
if (updateCallback != 0xffff) {
sprite->w24 = sprite->w2;
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
mainmanCPP(sprite);
else {
assert(updateCallback == addr_backobject);
backobject(sprite);
}
}
if (data.byte(kNowinnewroom) == 1)
break;
++sprite;
}
}
void DreamGenContext::initman() {
Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
sprite->priority = 4;
sprite->b22 = 0;
sprite->b29 = 0;
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
}
void DreamGenContext::mainmanCPP(Sprite *sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
if (data.byte(kResetmanxy) == 1) {
data.byte(kResetmanxy) = 0;
sprite->x = data.byte(kRyanx);
sprite->y = data.byte(kRyany);
sprite->b29 = 0;
}
--sprite->b22;
if (sprite->b22 != 0xff) {
ds = pop();
es = pop();
return;
}
sprite->b22 = 0;
if (data.byte(kTurntoface) != data.byte(kFacing)) {
aboutturn(sprite);
} else {
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
data.byte(kTurndirection) = 0;
if (data.byte(kLinepointer) == 254) {
sprite->b29 = 0;
} else {
++sprite->b29;
if (sprite->b29 == 11)
sprite->b29 = 1;
walking();
if (data.byte(kLinepointer) != 254) {
if ((data.byte(kFacing) & 1) == 0)
walking();
else if ((sprite->b29 != 2) && (sprite->b29 != 7))
walking();
}
if (data.byte(kLinepointer) == 254) {
if (data.byte(kTurntoface) == data.byte(kFacing)) {
data.byte(kReasseschanges) = 1;
if (data.byte(kFacing) == data.byte(kLeavedirection))
checkforexit();
}
}
}
}
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
data.byte(kRyanx) = sprite->x;
data.byte(kRyany) = sprite->y;
ds = pop();
es = pop();
}
void DreamGenContext::walking() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
uint8 comp;
if (data.byte(kLinedirection) != 0) {
--data.byte(kLinepointer);
comp = 200;
} else {
++data.byte(kLinepointer);
comp = data.byte(kLinelength);
}
if (data.byte(kLinepointer) < comp) {
sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
return;
}
data.byte(kLinepointer) = 254;
data.byte(kManspath) = data.byte(kDestination);
if (data.byte(kDestination) == data.byte(kFinaldest)) {
facerightway();
return;
}
data.byte(kDestination) = data.byte(kFinaldest);
push(es);
push(bx);
autosetwalk();
bx = pop();
es = pop();
}
void DreamGenContext::aboutturn(Sprite *sprite) {
bool incdir = true;
if (data.byte(kTurndirection) == 1)
incdir = true;
else if ((int8)data.byte(kTurndirection) == -1)
incdir = false;
else {
if (data.byte(kFacing) < data.byte(kTurntoface)) {
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
if (delta >= 4)
incdir = false;
else
incdir = true;
} else {
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
if (delta >= 4)
incdir = true;
else
incdir = false;
}
}
if (incdir) {
data.byte(kTurndirection) = 1;
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
sprite->b29 = 0;
} else {
data.byte(kTurndirection) = -1;
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
sprite->b29 = 0;
}
}
void DreamGenContext::backobject(Sprite *sprite) {
push(es);
push(ds);
// Recover es:bx from sprite
es = data.word(kBuffers);
bx = kSpritetable;
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
bx += 32 * (sprite - sprites);
//
ds = data.word(kSetdat);
di = READ_LE_UINT16(&sprite->obj_data);
ObjData *objData = (ObjData *)ds.ptr(di, 0);
if (sprite->delay != 0) {
--sprite->delay;
ds = pop();
es = pop();
return;
}
sprite->delay = objData->delay;
if (objData->type == 6)
widedoor(sprite, objData);
else if (objData->type == 5)
random(sprite, objData);
else if (objData->type == 4)
lockeddoorway();
else if (objData->type == 3)
liftsprite(sprite, objData);
else if (objData->type == 2)
doorway(sprite, objData);
else if (objData->type == 1)
constant(sprite, objData);
else
steady(sprite, objData);
ds = pop();
es = pop();
}
void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
++sprite->frame;
if (objData->b18[sprite->frame] == 255) {
sprite->frame = 0;
}
uint8 b18 = objData->b18[sprite->frame];
objData->b17 = b18;
sprite->b15 = b18;
}
void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
randomnum1();
uint16 r = ax;
sprite->b15 = objData->b18[r&7];
}
void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 10;
data.byte(kDoorcheck3) = -30;
data.byte(kDoorcheck4) = 10;
dodoor(sprite, objData);
}
void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
data.byte(kDoorcheck1) = -24;
data.byte(kDoorcheck2) = 24;
data.byte(kDoorcheck3) = -30;
data.byte(kDoorcheck4) = 24;
dodoor(sprite, objData);
}
void DreamGenContext::dodoor() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData *)ds.ptr(di, 0);
dodoor(sprite, objData);
}
void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
uint8 ryanx = data.byte(kRyanx);
uint8 ryany = data.byte(kRyany);
int8 deltax = ryanx - sprite->x;
int8 deltay = ryany - sprite->y;
if (ryanx < sprite->x) {
if (deltax < (int8)data.byte(kDoorcheck1))
goto shutdoor;
} else {
if (deltax >= data.byte(kDoorcheck2))
goto shutdoor;
}
if (ryany < sprite->y) {
if (deltay < (int8)data.byte(kDoorcheck3))
goto shutdoor;
} else {
if (deltay >= data.byte(kDoorcheck4))
goto shutdoor;
}
//opendoor:
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
sprite->frame = 6;
++sprite->frame;
if (sprite->frame == 1) { //doorsound2
if (data.byte(kReallocation) == 5) //hoteldoor2
al = 13;
else
al = 0;
playchannel1();
}
if (objData->b18[sprite->frame] == 255) {
--sprite->frame;
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
data.byte(kThroughdoor) = 1;
return;
shutdoor:
if (sprite->frame == 5) { //doorsound1;
if (data.byte(kReallocation) == 5) //hoteldoor1
al = 13;
else
al = 1;
playchannel1();
}
if (sprite->frame != 0) {
--sprite->frame;
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
if (sprite->frame == 5) //nearly
data.byte(kThroughdoor) = 0;
}
void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
uint8 b18 = objData->b18[0];
objData->b17 = b18;
sprite->b15 = b18;
}
void DreamGenContext::turnpathonCPP(uint8 param) {
al = param;
push(es);
push(bx);
turnpathon();
bx = pop();
es = pop();
}
void DreamGenContext::turnpathoffCPP(uint8 param) {
al = param;
push(es);
push(bx);
turnpathoff();
bx = pop();
es = pop();
}
void DreamGenContext::liftsprite() {
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
ObjData *objData = (ObjData *)ds.ptr(di, 0);
liftsprite(sprite, objData);
}
void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
uint8 liftFlag = data.byte(kLiftflag);
if (liftFlag == 0) { //liftclosed
turnpathoffCPP(data.byte(kLiftpath));
if (data.byte(kCounttoopen) != 0) {
_dec(data.byte(kCounttoopen));
if (data.byte(kCounttoopen) == 0)
data.byte(kLiftflag) = 3;
}
sprite->frame = 0;
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
else if (liftFlag == 1) { //liftopen
turnpathonCPP(data.byte(kLiftpath));
if (data.byte(kCounttoclose) != 0) {
_dec(data.byte(kCounttoclose));
if (data.byte(kCounttoclose) == 0)
data.byte(kLiftflag) = 2;
}
sprite->frame = 12;
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
else if (liftFlag == 3) { //openlift
if (sprite->frame == 12) {
data.byte(kLiftflag) = 1;
return;
}
++sprite->frame;
if (sprite->frame == 1) {
al = 2;
liftnoise();
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
} else { //closeLift
assert(liftFlag == 2);
if (sprite->frame == 0) {
data.byte(kLiftflag) = 0;
return;
}
--sprite->frame;
if (sprite->frame == 11) {
al = 3;
liftnoise();
}
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
}
}
void DreamGenContext::modifychar() {
al = engine->modifyChar(al);
}
void DreamGenContext::lockmon() {
// Pressing space pauses text output in the monitor. We use the "hard"
// key because calling readkey() drains characters from the input
// buffer, we we want the user to be able to type ahead while the text
// is being printed.
if (data.byte(kLasthardkey) == 57) {
// Clear the keyboard buffer. Otherwise the space that caused
// the pause will be read immediately unpause the game.
do {
readkey();
} while (data.byte(kCurrentkey) != 0);
locklighton();
while (!engine->shouldQuit()) {
engine->waitForVSync();
readkey();
if (data.byte(kCurrentkey) == ' ')
break;
}
// Forget the last "hard" key, otherwise the space that caused
// the unpausing will immediately re-pause the game.
data.byte(kLasthardkey) = 0;
locklightoff();
}
}
void DreamGenContext::cancelch0() {
data.byte(kCh0repeat) = 0;
data.word(kCh0blockstocopy) = 0;
data.byte(kCh0playing) = 255;
engine->stopSound(0);
}
void DreamGenContext::cancelch1() {
data.word(kCh1blockstocopy) = 0;
data.byte(kCh1playing) = 255;
engine->stopSound(1);
}
} /*namespace dreamgen */