mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 10:19:27 +00:00
1658 lines
37 KiB
C++
1658 lines
37 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "dreamweb/dreamweb.h"
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#include "engines/util.h"
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#include "graphics/surface.h"
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namespace DreamGen {
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void DreamGenContext::dreamweb() {
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STACK_CHECK;
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seecommandtail();
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checkbasemem();
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soundstartup();
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setkeyboardint();
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setupemm();
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allocatebuffers();
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setmouse();
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fadedos();
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gettime();
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clearbuffers();
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clearpalette();
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set16colpalette();
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readsetdata();
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data.byte(kWongame) = 0;
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dx = 1909;
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loadsample();
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setsoundoff();
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bool firstLoop = true;
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while (true) {
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scanfornames();
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bool startNewGame = true;
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if (al == 0 && firstLoop) {
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// no savegames found, and we're not restarting.
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setmode();
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loadpalfromiff();
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} else {
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// "dodecisions"
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// Savegames found, so ask if we should load one.
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// (If we're restarting after game over, we also always show these
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// options.)
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cls();
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setmode();
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decide();
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if (data.byte(kQuitrequested))
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return; // exit game
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if (data.byte(kGetback) == 4)
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startNewGame = false; // savegame has been loaded
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}
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firstLoop = false;
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if (startNewGame) {
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// "playgame"
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titles();
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if (data.byte(kQuitrequested))
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return; // exit game
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credits();
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if (data.byte(kQuitrequested))
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return; // exit game
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clearchanges();
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setmode();
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loadpalfromiff();
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data.byte(kLocation) = 255;
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data.byte(kRoomafterdream) = 1;
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data.byte(kNewlocation) = 35;
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data.byte(kVolume) = 7;
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loadroom();
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clearsprites();
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initman();
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entrytexts();
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entryanims();
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data.byte(kDestpos) = 3;
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initialinv();
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data.byte(kLastflag) = 32;
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startup1();
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data.byte(kVolumeto) = 0;
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data.byte(kVolumedirection) = -1;
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data.byte(kCommandtype) = 255;
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}
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// main loop
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while (true) {
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if (data.byte(kQuitrequested))
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return; // exit game
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screenupdate();
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if (data.byte(kWongame) != 0) {
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// "endofgame"
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clearbeforeload();
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fadescreendowns();
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cx = 200;
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hangon();
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endgame();
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quickquit2();
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return;
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}
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if (data.byte(kMandead) == 1 || data.byte(kMandead) == 2)
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break;
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if (data.word(kWatchingtime) > 0) {
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if (data.byte(kFinaldest) == data.byte(kManspath))
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data.word(kWatchingtime)--;
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}
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if (data.word(kWatchingtime) == 0) {
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// "notwatching"
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if (data.byte(kMandead) == 4)
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break;
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if (data.byte(kNewlocation) != 255) {
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// "loadnew"
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clearbeforeload();
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loadroom();
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clearsprites();
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initman();
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entrytexts();
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entryanims();
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data.byte(kNewlocation) = 255;
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startup();
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data.byte(kCommandtype) = 255;
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worktoscreenm();
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}
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}
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}
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// "gameover"
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clearbeforeload();
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showgun();
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fadescreendown();
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cx = 100;
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hangon();
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}
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}
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Common::String getFilename(Context &context) {
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uint16 name_ptr = context.dx;
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Common::String name;
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uint8 c;
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while((c = context.cs.byte(name_ptr++)) != 0)
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name += (char)c;
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return name;
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}
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void DreamGenContext::multiget() {
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multiget(di, bx, cl, ch);
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}
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void DreamGenContext::multiget(uint16 x, uint16 y, uint8 w, uint8 h) {
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unsigned src = x + y * kScreenwidth;
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unsigned dst = (uint16)si;
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es = ds;
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ds = data.word(kWorkspace);
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if (y + h > 200)
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h = 200 - y;
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if (x + w > 320)
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w = 320 - x;
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//debug(1, "multiget %u,%u %ux%u -> segment: %04x->%04x", x, y, w, h, (uint16)ds, (uint16)es);
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for(unsigned l = 0; l < h; ++l) {
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uint8 *src_p = ds.ptr(src + kScreenwidth * l, w);
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uint8 *dst_p = es.ptr(dst + w * l, w);
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memcpy(dst_p, src_p, w);
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}
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si += w * h;
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di = src + kScreenwidth * h;
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cx = 0;
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}
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void DreamGenContext::multiput() {
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multiput(di, bx, cl, ch);
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}
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void DreamGenContext::multiput(uint16 x, uint16 y, uint8 w, uint8 h) {
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unsigned src = (uint16)si;
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unsigned dst = x + y * kScreenwidth;
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es = data.word(kWorkspace);
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if (y + h > 200)
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h = 200 - y;
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if (x + w > 320)
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w = 320 - x;
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//debug(1, "multiput %ux%u -> segment: %04x->%04x", w, h, (uint16)ds, (uint16)es);
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for(unsigned l = 0; l < h; ++l) {
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uint8 *src_p = ds.ptr(src + w * l, w);
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uint8 *dst_p = es.ptr(dst + kScreenwidth * l, w);
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memcpy(dst_p, src_p, w);
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}
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si += w * h;
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di = dst + kScreenwidth * h;
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cx = 0;
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}
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void DreamGenContext::multidump(uint16 x, uint16 y, uint8 width, uint8 height) {
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ds = data.word(kWorkspace);
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unsigned offset = x + y * kScreenwidth;
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//debug(1, "multidump %ux%u(segment: %04x) -> %d,%d(address: %d)", w, h, (uint16)ds, x, y, offset);
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engine->blit(ds.ptr(offset, width * height), kScreenwidth, x, y, width, height);
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}
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void DreamGenContext::multidump() {
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multidump(di, bx, cl, ch);
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unsigned offset = di + bx * kScreenwidth;
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si = di = offset + ch * kScreenwidth;
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cx = 0;
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}
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void DreamGenContext::worktoscreen() {
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ds = data.word(kWorkspace);
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uint size = 320 * 200;
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engine->blit(ds.ptr(0, size), 320, 0, 0, 320, 200);
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di = si = size;
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cx = 0;
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}
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void DreamGenContext::printundermon() {
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engine->printUnderMonitor();
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}
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void DreamGenContext::cls() {
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engine->cls();
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}
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void DreamGenContext::frameoutnm(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
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dst += pitch * y + x;
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for (uint16 j = 0; j < height; ++j) {
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memcpy(dst, src, width);
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dst += pitch;
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src += width;
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}
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}
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void DreamGenContext::frameoutbh(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
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uint16 stride = pitch - width;
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dst += y * pitch + x;
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for (uint16 i = 0; i < height; ++i) {
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for (uint16 j = 0; j < width; ++j) {
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if (*dst == 0xff) {
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*dst = *src;
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}
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++src;
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++dst;
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}
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dst += stride;
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}
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}
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void DreamGenContext::frameoutfx(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
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uint16 stride = pitch - width;
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dst += y * pitch + x;
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dst -= width;
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for (uint16 j = 0; j < height; ++j) {
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for (uint16 i = 0; i < width; ++i) {
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uint8 pixel = src[width - i - 1];
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if (pixel)
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*dst = pixel;
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++dst;
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}
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src += width;
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dst += stride;
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}
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}
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void DreamGenContext::seecommandtail() {
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data.word(kSoundbaseadd) = 0x220;
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data.byte(kSoundint) = 5;
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data.byte(kSounddmachannel) = 1;
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data.byte(kBrightness) = 1;
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data.word(kHowmuchalloc) = 0x9360;
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}
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void DreamGenContext::randomnumber() {
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al = engine->randomNumber();
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}
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void DreamGenContext::quickquit() {
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engine->quit();
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}
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void DreamGenContext::quickquit2() {
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engine->quit();
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}
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void DreamGenContext::keyboardread() {
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::error("keyboardread"); //this keyboard int handler, must never be called
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}
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void DreamGenContext::resetkeyboard() {
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}
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void DreamGenContext::setkeyboardint() {
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}
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void DreamGenContext::readfromfile() {
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uint16 dst_offset = dx;
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uint16 size = cx;
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debug(1, "readfromfile(%04x:%u, %u)", (uint16)ds, dst_offset, size);
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ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
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flags._c = false;
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}
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void DreamGenContext::closefile() {
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engine->closeFile();
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data.byte(kHandle) = 0;
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}
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void DreamGenContext::openforsave() {
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const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "openforsave(%s)", name);
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engine->openSaveFileForWriting(name);
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}
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void DreamGenContext::openfilenocheck() {
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const char *name = (const char *)ds.ptr(dx, 13);
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debug(1, "checksavefile(%s)", name);
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bool ok = engine->openSaveFileForReading(name);
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flags._c = !ok;
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}
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void DreamGenContext::openfilefromc() {
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openfilenocheck();
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}
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void DreamGenContext::openfile() {
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Common::String name = getFilename(*this);
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debug(1, "opening file: %s", name.c_str());
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engine->openFile(name);
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cs.word(kHandle) = 1; //only one handle
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flags._c = false;
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}
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void DreamGenContext::createfile() {
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::error("createfile");
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}
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void DreamGenContext::dontloadseg() {
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ax = es.word(di);
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_add(di, 2);
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dx = ax;
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cx = 0;
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unsigned pos = engine->skipBytes(dx);
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dx = pos >> 16;
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ax = pos & 0xffff;
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flags._c = false;
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}
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void DreamGenContext::mousecall() {
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engine->mouseCall();
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}
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void DreamGenContext::setmouse() {
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data.word(kOldpointerx) = 0xffff;
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}
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void DreamGenContext::printboth() {
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uint16 x = di;
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printboth(es, ds, &x, bx, al);
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di = x;
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}
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void DreamGenContext::printboth(uint16 dst, uint16 src, uint16 *x, uint16 y, uint8 c) {
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uint16 newX = *x;
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uint8 width, height;
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printchar(dst, src, &newX, y, c, &width, &height);
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multidump(*x, y, width, height);
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*x = newX;
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}
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uint8 DreamGenContext::getnextword(const uint8 *string, uint8 *totalWidth, uint8 *charCount) {
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*totalWidth = 0;
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*charCount = 0;
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while(true) {
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uint8 firstChar = *string;
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++string;
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++*charCount;
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if ((firstChar == ':') || (firstChar == 0)) { //endall
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*totalWidth += 6;
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return 1;
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}
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if (firstChar == 32) { //endword
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*totalWidth += 6;
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return 0;
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}
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firstChar = engine->modifyChar(firstChar);
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if (firstChar != 255) {
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uint8 secondChar = *string;
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uint8 width = ds.byte(6*(firstChar - 32 + data.word(kCharshift)));
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width = kernchars(firstChar, secondChar, width);
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*totalWidth += width;
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}
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}
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}
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void DreamGenContext::getnextword() {
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uint8 totalWidth, charCount;
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al = getnextword(es.ptr(di, 0), &totalWidth, &charCount);
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bl = totalWidth;
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bh = charCount;
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di += charCount;
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}
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void DreamGenContext::printchar() {
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uint16 x = di;
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uint8 width, height;
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printchar(es, ds, &x, bx, al, &width, &height);
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di = x;
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cl = width;
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ch = height;
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}
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void DreamGenContext::printchar(uint16 dst, uint16 src, uint16* x, uint16 y, uint8 c, uint8 *width, uint8 *height) {
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if (c == 255)
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return;
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push(si);
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push(di);
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push(ax);
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if (data.byte(kForeignrelease) != 0)
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y -= 3;
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showframe(dst, src, *x, y, c - 32 + data.word(kCharshift), 0, width, height);
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ax = pop();
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di = pop();
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si = pop();
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_cmp(data.byte(kKerning), 0);
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if (flags.z())
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*width = kernchars(c, ah, *width);
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(*x) += *width;
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}
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void DreamGenContext::printslow() {
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al = printslow(di, bx, dl, (bool)(dl & 1));
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}
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void DreamGenContext::dumptextline() {
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if (data.byte(kNewtextline) != 1)
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return;
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data.byte(kNewtextline) = 0;
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uint16 x = data.word(kTextaddressx);
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uint16 y = data.word(kTextaddressy);
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if (data.byte(kForeignrelease) != 0)
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y -= 3;
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multidump(x, y, 228, 13);
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}
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uint8 DreamGenContext::printslow(uint16 x, uint16 y, uint8 maxWidth, bool centered) {
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data.byte(kPointerframe) = 1;
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data.byte(kPointermode) = 3;
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ds = data.word(kCharset1);
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do {
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uint16 offset = x;
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uint16 charCount = getnumber(si, maxWidth, centered, &offset);
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do {
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push(si);
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push(es);
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uint8 c0 = es.byte(si);
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push(es);
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push(ds);
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c0 = engine->modifyChar(c0);
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printboth(es, ds, &offset, y, c0);
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ds = pop();
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es = pop();
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uint8 c1 = es.byte(si+1);
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++si;
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if ((c1 == 0) || (c1 == ':')) {
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es = pop();
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si = pop();
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return 0;
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}
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if (charCount != 1) {
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push(ds);
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push(es);
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c1 = engine->modifyChar(c1);
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data.word(kCharshift) = 91;
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uint16 offset2 = offset;
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printboth(es, ds, &offset2, y, c1);
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data.word(kCharshift) = 0;
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es = pop();
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ds = pop();
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for (int i=0; i<2; ++i) {
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waitframes();
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if (ax == 0)
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continue;
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if (ax != data.word(kOldbutton)) {
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es = pop();
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si = pop();
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return 1;
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}
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}
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}
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es = pop();
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si = pop();
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++si;
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--charCount;
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} while (charCount);
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y += 10;
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} while (true);
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}
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void DreamGenContext::printdirect() {
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uint16 y = bx;
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printdirect(di, &y, dl, (bool)(dl & 1));
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bx = y;
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}
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void DreamGenContext::printdirect(uint16 x, uint16 *y, uint8 maxWidth, bool centered) {
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data.word(kLastxpos) = x;
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ds = data.word(kCurrentset);
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while (true) {
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uint16 offset = x;
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uint8 charCount = getnumber(si, maxWidth, centered, &offset);
|
|
uint16 i = offset;
|
|
do {
|
|
uint8 c = es.byte(si);
|
|
++si;
|
|
if ((c == 0) || (c == ':')) {
|
|
return;
|
|
}
|
|
c = engine->modifyChar(c);
|
|
ah = es.byte(si); // get next char for kerning
|
|
uint8 width, height;
|
|
push(es);
|
|
printchar(es, ds, &i, *y, c, &width, &height);
|
|
es = pop();
|
|
data.word(kLastxpos) = i;
|
|
--charCount;
|
|
} while(charCount);
|
|
*y += data.word(kLinespacing);
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::getundertimed() {
|
|
uint16 y = data.byte(kTimedy);
|
|
if (data.byte(kForeignrelease))
|
|
y -= 3;
|
|
ds = data.word(kBuffers);
|
|
si = kUndertimedtext;
|
|
multiget(data.byte(kTimedx), y, 240, kUndertimedysize);
|
|
}
|
|
|
|
void DreamGenContext::putundertimed() {
|
|
uint16 y = data.byte(kTimedy);
|
|
if (data.byte(kForeignrelease))
|
|
y -= 3;
|
|
ds = data.word(kBuffers);
|
|
si = kUndertimedtext;
|
|
multiput(data.byte(kTimedx), y, 240, kUndertimedysize);
|
|
}
|
|
|
|
void DreamGenContext::usetimedtext() {
|
|
if (data.word(kTimecount) == 0)
|
|
return;
|
|
--data.word(kTimecount);
|
|
if (data.word(kTimecount) == 0) {
|
|
putundertimed();
|
|
data.byte(kNeedtodumptimed) = 1;
|
|
return;
|
|
}
|
|
|
|
if (data.word(kTimecount) == data.word(kCounttotimed))
|
|
getundertimed();
|
|
else if (data.word(kTimecount) > data.word(kCounttotimed))
|
|
return;
|
|
|
|
es = data.word(kTimedseg);
|
|
si = data.word(kTimedoffset);
|
|
uint16 y = data.byte(kTimedy);
|
|
printdirect(data.byte(kTimedx), &y, 237, true);
|
|
data.byte(kNeedtodumptimed) = 1;
|
|
}
|
|
|
|
void DreamGenContext::getnumber() {
|
|
uint16 offset = di;
|
|
cl = getnumber(si, dl, (bool)(dl & 1), &offset);
|
|
di = offset;
|
|
}
|
|
|
|
uint8 DreamGenContext::getnumber(uint16 index, uint16 maxWidth, bool centered, uint16* offset) {
|
|
uint8 totalWidth = 0;
|
|
uint8 charCount = 0;
|
|
while (true) {
|
|
uint8 wordTotalWidth, wordCharCount;
|
|
uint8 done = getnextword(es.ptr(index, 0), &wordTotalWidth, &wordCharCount);
|
|
index += wordCharCount;
|
|
|
|
if (done == 1) { //endoftext
|
|
ax = totalWidth + wordTotalWidth - 10;
|
|
if (ax < maxWidth) {
|
|
totalWidth += wordTotalWidth;
|
|
charCount += wordCharCount;
|
|
}
|
|
|
|
if (centered) {
|
|
ax = (maxWidth & 0xfe) + 2 + 20 - totalWidth;
|
|
ax /= 2;
|
|
} else {
|
|
ax = 0;
|
|
}
|
|
*offset += ax;
|
|
return charCount;
|
|
}
|
|
ax = totalWidth + wordTotalWidth - 10;
|
|
if (ax >= maxWidth) { //gotoverend
|
|
if (centered) {
|
|
ax = (maxWidth & 0xfe) - totalWidth + 20;
|
|
ax /= 2;
|
|
} else {
|
|
ax = 0;
|
|
}
|
|
*offset += ax;
|
|
return charCount;
|
|
}
|
|
totalWidth += wordTotalWidth;
|
|
charCount += wordCharCount;
|
|
}
|
|
}
|
|
|
|
uint8 DreamGenContext::kernchars(uint8 firstChar, uint8 secondChar, uint8 width) {
|
|
if ((firstChar == 'a') || (al == 'u')) {
|
|
if ((secondChar == 'n') || (secondChar == 't') || (secondChar == 'r') || (secondChar == 'i') || (secondChar == 'l'))
|
|
return width-1;
|
|
}
|
|
return width;
|
|
}
|
|
|
|
void DreamGenContext::kernchars() {
|
|
cl = kernchars(al, ah, cl);
|
|
}
|
|
|
|
void DreamGenContext::gettime() {
|
|
TimeDate t;
|
|
g_system->getTimeAndDate(t);
|
|
debug(1, "\tgettime: %02d:%02d:%02d", t.tm_hour, t.tm_min, t.tm_sec);
|
|
ch = t.tm_hour;
|
|
cl = t.tm_min;
|
|
dh = t.tm_sec;
|
|
data.byte(kSecondcount) = dh;
|
|
data.byte(kMinutecount) = cl;
|
|
data.byte(kHourcount) = ch;
|
|
}
|
|
|
|
void DreamGenContext::allocatemem() {
|
|
uint size = (bx + 2) * 16;
|
|
debug(1, "allocate mem, %u bytes", size);
|
|
flags._c = false;
|
|
SegmentRef seg = allocateSegment(size);
|
|
ax = (uint16)seg;
|
|
debug(1, "\tsegment address -> %04x", (uint16)ax);
|
|
}
|
|
|
|
void DreamGenContext::deallocatemem() {
|
|
uint16 id = (uint16)es;
|
|
debug(1, "deallocating segment %04x", id);
|
|
deallocateSegment(id);
|
|
|
|
//fixing invalid entries in the sprite table
|
|
es = data;
|
|
uint tsize = 16 * 32;
|
|
uint16 bseg = data.word(kBuffers);
|
|
if (!bseg)
|
|
return;
|
|
SegmentRef buffers(this);
|
|
buffers = bseg;
|
|
uint8 *ptr = buffers.ptr(kSpritetable, tsize);
|
|
for(uint i = 0; i < tsize; i += 32) {
|
|
uint16 seg = READ_LE_UINT16(ptr + i + 6);
|
|
//debug(1, "sprite segment = %04x", seg);
|
|
if (seg == id)
|
|
memset(ptr + i, 0xff, 32);
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::removeemm() {
|
|
::error("removeemm");
|
|
}
|
|
|
|
void DreamGenContext::setupemm() {
|
|
//good place for early initialization
|
|
switch(engine->getLanguage()) {
|
|
case Common::EN_ANY:
|
|
case Common::EN_GRB:
|
|
case Common::EN_USA:
|
|
return;
|
|
default:
|
|
data.byte(kForeignrelease) = 1;
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::pitinterupt() {
|
|
::error("pitinterupt");
|
|
}
|
|
|
|
void DreamGenContext::getridofpit() {
|
|
::error("getridofpit");
|
|
}
|
|
|
|
void DreamGenContext::setuppit() {
|
|
::error("setuppit");
|
|
}
|
|
|
|
void DreamGenContext::startdmablock() {
|
|
::error("startdmablock");
|
|
}
|
|
|
|
void DreamGenContext::dmaend() {
|
|
::error("dmaend");
|
|
}
|
|
|
|
void DreamGenContext::restoreems() {
|
|
::error("restoreems");
|
|
}
|
|
|
|
void DreamGenContext::saveems() {
|
|
::error("saveems");
|
|
}
|
|
|
|
void DreamGenContext::bothchannels() {
|
|
::error("bothchannels");
|
|
}
|
|
|
|
void DreamGenContext::channel1only() {
|
|
::error("channel1only");
|
|
}
|
|
|
|
void DreamGenContext::channel0only() {
|
|
::error("channel0only");
|
|
}
|
|
|
|
void DreamGenContext::out22c() {
|
|
::error("out22c");
|
|
}
|
|
|
|
void DreamGenContext::soundstartup() {}
|
|
void DreamGenContext::soundend() {}
|
|
void DreamGenContext::interupttest() {}
|
|
void DreamGenContext::disablesoundint() {}
|
|
void DreamGenContext::enablesoundint() {}
|
|
void DreamGenContext::checksoundint() {
|
|
data.byte(kTestresult) = 1;
|
|
}
|
|
|
|
void DreamGenContext::setsoundoff() {
|
|
warning("setsoundoff: STUB");
|
|
}
|
|
|
|
void DreamGenContext::loadsample() {
|
|
engine->loadSounds(0, (const char *)data.ptr(dx, 13));
|
|
}
|
|
|
|
void DreamGenContext::loadsecondsample() {
|
|
uint8 ch0 = data.byte(kCh0playing);
|
|
if (ch0 >= 12 && ch0 != 255)
|
|
cancelch0();
|
|
uint8 ch1 = data.byte(kCh1playing);
|
|
if (ch1 >= 12)
|
|
cancelch1();
|
|
engine->loadSounds(1, (const char *)data.ptr(dx, 13));
|
|
}
|
|
|
|
void DreamGenContext::loadspeech() {
|
|
cancelch1();
|
|
data.byte(kSpeechloaded) = 0;
|
|
createname();
|
|
const char *name = (const char *)data.ptr(di, 13);
|
|
//warning("name = %s", name);
|
|
if (engine->loadSpeech(name))
|
|
data.byte(kSpeechloaded) = 1;
|
|
}
|
|
|
|
void DreamGenContext::saveseg() {
|
|
cx = es.word(di);
|
|
_add(di, 2);
|
|
savefilewrite();
|
|
}
|
|
|
|
void DreamGenContext::savefilewrite() {
|
|
ax = engine->writeToSaveFile(ds.ptr(dx, cx), cx);
|
|
}
|
|
|
|
void DreamGenContext::savefileread() {
|
|
ax = engine->readFromSaveFile(ds.ptr(dx, cx), cx);
|
|
}
|
|
|
|
void DreamGenContext::loadseg() {
|
|
ax = es.word(di);
|
|
di += 2;
|
|
|
|
uint16 dst_offset = dx;
|
|
uint16 size = ax;
|
|
|
|
debug(1, "loadseg(%04x:%u, %u)", (uint16)ds, dst_offset, size);
|
|
ax = engine->readFromFile(ds.ptr(dst_offset, size), size);
|
|
flags._c = false;
|
|
}
|
|
|
|
void DreamGenContext::error() {
|
|
::error("error");
|
|
}
|
|
|
|
void DreamGenContext::generalerror() {
|
|
::error("generalerror");
|
|
}
|
|
|
|
void DreamGenContext::dosreturn() {
|
|
|
|
_cmp(data.byte(kCommandtype), 250);
|
|
if (!flags.z()) {
|
|
data.byte(kCommandtype) = 250;
|
|
al = 46;
|
|
commandonly();
|
|
}
|
|
|
|
ax = data.word(kMousebutton);
|
|
_and(ax, 1);
|
|
if (flags.z())
|
|
return;
|
|
|
|
data.word(kMousebutton) = 0;
|
|
engine->quit();
|
|
}
|
|
|
|
void DreamGenContext::set16colpalette() {
|
|
//fixme: this is a bit hackish, set16colpalette called after initialization and nearly before main loop.
|
|
engine->enableSavingOrLoading();
|
|
}
|
|
|
|
void DreamGenContext::mode640x480() {
|
|
// Video mode 12h: 640x480 pixels, 16 colors, I believe
|
|
al = 0x12 + 128;
|
|
ah = 0;
|
|
initGraphics(640, 480, true);
|
|
}
|
|
|
|
void DreamGenContext::showgroup() {
|
|
engine->setPalette();
|
|
}
|
|
|
|
void DreamGenContext::fadedos() {
|
|
engine->fadeDos();
|
|
}
|
|
|
|
void DreamGenContext::doshake() {
|
|
uint8 &counter = data.byte(kShakecounter);
|
|
_cmp(counter, 48);
|
|
if (flags.z())
|
|
return;
|
|
|
|
_add(counter, 1);
|
|
static const int shakeTable[] = {
|
|
0, -2, 3, -2, 0, 2, 4, -1,
|
|
1, -3, 3, 2, 0, -2, 3, -2,
|
|
0, 2, 4, -1, 1, -3, 3, 2,
|
|
0, -2, 3, -2, 0, 2, 4, -1,
|
|
|
|
1, -3, 3, 2, 0, -2, 3, -2,
|
|
0, 2, 4, -1, 1, -3, 3, 2,
|
|
0, -2, 3, -2, 0, 2, 4, -1,
|
|
1, -3, 3, 2, 0, -2, 3, -2,
|
|
|
|
0, 2, 4, -1, 1, -3, 3, 2,
|
|
0, -2, 3, -2, 0, 2, 4, -1,
|
|
1, -3, 3, 2, 0, -2, 3, -2,
|
|
0, 2, 4, -1, 1, -3, 3, 2,
|
|
|
|
0, -2, 3, -2, 0, 2, 4, -1,
|
|
1, -3, 3, 0,
|
|
};
|
|
int offset = shakeTable[counter];
|
|
engine->setShakePos(offset >= 0 ? offset : -offset);
|
|
}
|
|
|
|
void DreamGenContext::vsync() {
|
|
push(ax);
|
|
push(bx);
|
|
push(cx);
|
|
push(dx);
|
|
push(si);
|
|
push(di);
|
|
push(es);
|
|
push(ds);
|
|
engine->waitForVSync();
|
|
ds = pop();
|
|
es = pop();
|
|
di = pop();
|
|
si = pop();
|
|
dx = pop();
|
|
cx = pop();
|
|
bx = pop();
|
|
ax = pop();
|
|
}
|
|
|
|
void DreamGenContext::setmode() {
|
|
vsync();
|
|
initGraphics(320, 200, false);
|
|
}
|
|
|
|
void DreamGenContext::showpcx() {
|
|
Common::String name = getFilename(*this);
|
|
Common::File pcxFile;
|
|
|
|
if (!pcxFile.open(name)) {
|
|
warning("showpcx: Could not open '%s'", name.c_str());
|
|
return;
|
|
}
|
|
|
|
uint8 *maingamepal;
|
|
int i, j;
|
|
|
|
// Read the 16-color palette into the 'maingamepal' buffer. Note that
|
|
// the color components have to be adjusted from 8 to 6 bits.
|
|
|
|
pcxFile.seek(16, SEEK_SET);
|
|
es = data.word(kBuffers);
|
|
maingamepal = es.ptr(kMaingamepal, 768);
|
|
pcxFile.read(maingamepal, 48);
|
|
|
|
memset(maingamepal + 48, 0xff, 720);
|
|
for (i = 0; i < 48; i++) {
|
|
maingamepal[i] >>= 2;
|
|
}
|
|
|
|
// Decode the image data.
|
|
|
|
Graphics::Surface *s = g_system->lockScreen();
|
|
Common::Rect rect(640, 480);
|
|
|
|
s->fillRect(rect, 0);
|
|
pcxFile.seek(128, SEEK_SET);
|
|
|
|
for (int y = 0; y < 480; y++) {
|
|
byte *dst = (byte *)s->getBasePtr(0, y);
|
|
int decoded = 0;
|
|
|
|
while (decoded < 320) {
|
|
byte col = pcxFile.readByte();
|
|
byte len;
|
|
|
|
if ((col & 0xc0) == 0xc0) {
|
|
len = col & 0x3f;
|
|
col = pcxFile.readByte();
|
|
} else {
|
|
len = 1;
|
|
}
|
|
|
|
// The image uses 16 colors and is stored as four bit
|
|
// planes, one for each bit of the color, least
|
|
// significant bit plane first.
|
|
|
|
for (i = 0; i < len; i++) {
|
|
int plane = decoded / 80;
|
|
int pos = decoded % 80;
|
|
|
|
for (j = 0; j < 8; j++) {
|
|
byte bit = (col >> (7 - j)) & 1;
|
|
dst[8 * pos + j] |= (bit << plane);
|
|
}
|
|
|
|
decoded++;
|
|
}
|
|
}
|
|
}
|
|
|
|
g_system->unlockScreen();
|
|
pcxFile.close();
|
|
}
|
|
|
|
/*
|
|
void DreamGenContext::frameoutv() {
|
|
uint16 pitch = dx;
|
|
uint16 width = cx & 0xff;
|
|
uint16 height = cx >> 8;
|
|
|
|
const uint8 *src = ds.ptr(si, width * height);
|
|
uint8 *dst = es.ptr(0, pitch * height);
|
|
|
|
frameoutv(dst, src, pitch, width, height, di, bx);
|
|
}
|
|
*/
|
|
|
|
void DreamGenContext::frameoutv(uint8 *dst, const uint8 *src, uint16 pitch, uint16 width, uint16 height, uint16 x, uint16 y) {
|
|
// NB : These resilience checks were not in the original engine, but did they result in undefined behaviour
|
|
// or was something broken during porting to C++?
|
|
assert(pitch == 320);
|
|
|
|
if(x >= 320)
|
|
return;
|
|
if(y >= 200)
|
|
return;
|
|
if(x + width > 320) {
|
|
width = 320 - x;
|
|
}
|
|
if(y + height > 200) {
|
|
height = 200 - y;
|
|
}
|
|
|
|
uint16 stride = pitch - width;
|
|
dst += pitch * y + x;
|
|
|
|
for (uint16 j = 0; j < height; ++j) {
|
|
for (uint16 i = 0; i < width; ++i) {
|
|
uint8 pixel = *src++;
|
|
if (pixel)
|
|
*dst = pixel;
|
|
++dst;
|
|
}
|
|
dst += stride;
|
|
}
|
|
}
|
|
|
|
Sprite *DreamGenContext::spritetable() {
|
|
push(es);
|
|
push(bx);
|
|
|
|
es = data.word(kBuffers);
|
|
bx = kSpritetable;
|
|
Sprite *sprite = (Sprite *)es.ptr(bx, 16 * sizeof(Sprite));
|
|
|
|
bx = pop();
|
|
es = pop();
|
|
|
|
return sprite;
|
|
}
|
|
|
|
void DreamGenContext::showframe(uint16 dst, uint16 src, uint16 x, uint16 y, uint16 frameNumber, uint8 effectsFlag, uint8 *width, uint8 *height) {
|
|
// frameNumber takes up 9 bits of ax, and effectsFlag 7.
|
|
assert(!(effectsFlag & 1));
|
|
|
|
es = dst;
|
|
ds = src;
|
|
di = x;
|
|
bx = y;
|
|
ax = frameNumber | (effectsFlag << 8);
|
|
|
|
|
|
si = (ax & 0x1ff) * 6;
|
|
if (ds.word(si) == 0) {
|
|
*width = 0;
|
|
*height = 0;
|
|
return;
|
|
}
|
|
|
|
//notblankshow:
|
|
if ((effectsFlag & 128) == 0) {
|
|
di += ds.byte(si + 4);
|
|
bx += ds.byte(si + 5);
|
|
}
|
|
//skipoffsets:
|
|
cx = ds.word(si + 0);
|
|
*width = cl;
|
|
*height = ch;
|
|
si = ds.word(si+2) + 2080;
|
|
|
|
if (effectsFlag) {
|
|
if (effectsFlag & 128) { //centred
|
|
di -= *width / 2;
|
|
bx -= *height / 2;
|
|
}
|
|
if (effectsFlag & 64) { //diffdest
|
|
frameoutfx(es.ptr(0, dx * *height), ds.ptr(si, *width * *height), dx, *width, *height, di, bx);
|
|
return;
|
|
}
|
|
if (effectsFlag & 8) { //printlist
|
|
push(ax);
|
|
ax = di - data.word(kMapadx);
|
|
push(bx);
|
|
bx -= data.word(kMapady);
|
|
ah = bl;
|
|
bx = pop();
|
|
//addtoprintlist(); // NB: Commented in the original asm
|
|
ax = pop();
|
|
}
|
|
if (effectsFlag & 4) { //flippedx
|
|
es = data.word(kWorkspace);
|
|
frameoutfx(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
|
|
return;
|
|
}
|
|
if (effectsFlag & 2) { //nomask
|
|
es = data.word(kWorkspace);
|
|
frameoutnm(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
|
|
return;
|
|
}
|
|
if (effectsFlag & 32) {
|
|
es = data.word(kWorkspace);
|
|
frameoutbh(es.ptr(0, 320 * *height), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
|
|
return;
|
|
}
|
|
}
|
|
//noeffects:
|
|
es = data.word(kWorkspace);
|
|
frameoutv(es.ptr(0, 65536), ds.ptr(si, *width * *height), 320, *width, *height, di, bx);
|
|
return;
|
|
}
|
|
|
|
void DreamGenContext::showframe() {
|
|
uint8 width, height;
|
|
showframe(es, ds, di, bx, ax & 0x1ff, ah & 0xfe, &width, &height);
|
|
cl = width;
|
|
ch = height;
|
|
}
|
|
|
|
void DreamGenContext::printsprites() {
|
|
for (size_t priority = 0; priority < 7; ++priority) {
|
|
Sprite *sprites = spritetable();
|
|
for (size_t j = 0; j < 16; ++j) {
|
|
const Sprite &sprite = sprites[j];
|
|
if (READ_LE_UINT16(&sprite.updateCallback) == 0x0ffff)
|
|
continue;
|
|
if (priority != sprite.priority)
|
|
continue;
|
|
if (sprite.hidden == 1)
|
|
continue;
|
|
printasprite(&sprite);
|
|
}
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::printasprite(const Sprite *sprite) {
|
|
push(es);
|
|
push(bx);
|
|
ds = READ_LE_UINT16(&sprite->w6);
|
|
ax = sprite->y;
|
|
if (al >= 220) {
|
|
bx = data.word(kMapady) - (256 - al);
|
|
} else {
|
|
bx = ax + data.word(kMapady);
|
|
}
|
|
|
|
ax = sprite->x;
|
|
if (al >= 220) {
|
|
di = data.word(kMapadx) - (256 - al);
|
|
} else {
|
|
di = ax + data.word(kMapadx);
|
|
}
|
|
|
|
uint8 c;
|
|
if (sprite->b29 != 0)
|
|
c = 8;
|
|
else
|
|
c = 0;
|
|
uint8 width, height;
|
|
showframe(es, ds, di, bx, sprite->b15, c, &width, &height);
|
|
cl = width;
|
|
ch = height;
|
|
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::eraseoldobs() {
|
|
if (data.byte(kNewobs) == 0)
|
|
return;
|
|
|
|
Sprite *sprites = spritetable();
|
|
for (size_t i=0; i < 16; ++i) {
|
|
Sprite &sprite = sprites[i];
|
|
if (READ_LE_UINT16(&sprite.obj_data) != 0xffff) {
|
|
memset(&sprite, 0xff, sizeof(Sprite));
|
|
}
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::clearsprites() {
|
|
memset(spritetable(), 0xff, sizeof(Sprite) * 16);
|
|
}
|
|
|
|
Sprite *DreamGenContext::makesprite(uint8 x, uint8 y, uint16 updateCallback, uint16 somethingInDx, uint16 somethingInDi) {
|
|
Sprite *sprite = spritetable();
|
|
while (sprite->b15 != 0xff) { // NB: No boundchecking in the original code either
|
|
++sprite;
|
|
}
|
|
|
|
WRITE_LE_UINT16(&sprite->updateCallback, updateCallback);
|
|
sprite->x = x;
|
|
sprite->y = y;
|
|
WRITE_LE_UINT16(&sprite->w6, somethingInDx);
|
|
WRITE_LE_UINT16(&sprite->w8, somethingInDi);
|
|
sprite->w2 = 0xffff;
|
|
sprite->b15 = 0;
|
|
sprite->delay = 0;
|
|
return sprite;
|
|
}
|
|
|
|
void DreamGenContext::makesprite() { // NB: returns new sprite in es:bx
|
|
Sprite *sprite = makesprite(si & 0xff, si >> 8, cx, dx, di);
|
|
|
|
// Recover es:bx from sprite
|
|
es = data.word(kBuffers);
|
|
bx = kSpritetable;
|
|
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
|
|
bx += sizeof(Sprite) * (sprite - sprites);
|
|
//
|
|
}
|
|
|
|
void DreamGenContext::spriteupdate() {
|
|
Sprite *sprites = spritetable();
|
|
sprites[0].hidden = data.byte(kRyanon);
|
|
|
|
Sprite *sprite = sprites;
|
|
for (size_t i=0; i < 16; ++i) {
|
|
uint16 updateCallback = READ_LE_UINT16(&sprite->updateCallback);
|
|
if (updateCallback != 0xffff) {
|
|
sprite->w24 = sprite->w2;
|
|
if (updateCallback == addr_mainman) // NB : Let's consider the callback as an enum while more code is not ported to C++
|
|
mainmanCPP(sprite);
|
|
else {
|
|
assert(updateCallback == addr_backobject);
|
|
backobject(sprite);
|
|
}
|
|
}
|
|
|
|
if (data.byte(kNowinnewroom) == 1)
|
|
break;
|
|
++sprite;
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::initman() {
|
|
Sprite *sprite = makesprite(data.byte(kRyanx), data.byte(kRyany), addr_mainman, data.word(kMainsprites), 0);
|
|
sprite->priority = 4;
|
|
sprite->b22 = 0;
|
|
sprite->b29 = 0;
|
|
|
|
// Recover es:bx from sprite
|
|
es = data.word(kBuffers);
|
|
bx = kSpritetable;
|
|
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
|
|
bx += 32 * (sprite - sprites);
|
|
//
|
|
}
|
|
|
|
void DreamGenContext::mainmanCPP(Sprite *sprite) {
|
|
push(es);
|
|
push(ds);
|
|
|
|
// Recover es:bx from sprite
|
|
es = data.word(kBuffers);
|
|
bx = kSpritetable;
|
|
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
|
|
bx += 32 * (sprite - sprites);
|
|
//
|
|
|
|
if (data.byte(kResetmanxy) == 1) {
|
|
data.byte(kResetmanxy) = 0;
|
|
sprite->x = data.byte(kRyanx);
|
|
sprite->y = data.byte(kRyany);
|
|
sprite->b29 = 0;
|
|
}
|
|
--sprite->b22;
|
|
if (sprite->b22 != 0xff) {
|
|
ds = pop();
|
|
es = pop();
|
|
return;
|
|
}
|
|
sprite->b22 = 0;
|
|
if (data.byte(kTurntoface) != data.byte(kFacing)) {
|
|
aboutturn(sprite);
|
|
} else {
|
|
if ((data.byte(kTurndirection) != 0) && (data.byte(kLinepointer) == 254)) {
|
|
data.byte(kReasseschanges) = 1;
|
|
if (data.byte(kFacing) == data.byte(kLeavedirection))
|
|
checkforexit();
|
|
}
|
|
data.byte(kTurndirection) = 0;
|
|
if (data.byte(kLinepointer) == 254) {
|
|
sprite->b29 = 0;
|
|
} else {
|
|
++sprite->b29;
|
|
if (sprite->b29 == 11)
|
|
sprite->b29 = 1;
|
|
walking();
|
|
if (data.byte(kLinepointer) != 254) {
|
|
if ((data.byte(kFacing) & 1) == 0)
|
|
walking();
|
|
else if ((sprite->b29 != 2) && (sprite->b29 != 7))
|
|
walking();
|
|
}
|
|
if (data.byte(kLinepointer) == 254) {
|
|
if (data.byte(kTurntoface) == data.byte(kFacing)) {
|
|
data.byte(kReasseschanges) = 1;
|
|
if (data.byte(kFacing) == data.byte(kLeavedirection))
|
|
checkforexit();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
static const uint8 facelist[] = { 0,60,33,71,11,82,22,93 };
|
|
sprite->b15 = sprite->b29 + facelist[data.byte(kFacing)];
|
|
data.byte(kRyanx) = sprite->x;
|
|
data.byte(kRyany) = sprite->y;
|
|
|
|
ds = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::walking() {
|
|
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
|
|
|
|
uint8 comp;
|
|
if (data.byte(kLinedirection) != 0) {
|
|
--data.byte(kLinepointer);
|
|
comp = 200;
|
|
} else {
|
|
++data.byte(kLinepointer);
|
|
comp = data.byte(kLinelength);
|
|
}
|
|
if (data.byte(kLinepointer) < comp) {
|
|
sprite->x = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 0);
|
|
sprite->y = data.byte(kLinedata + data.byte(kLinepointer) * 2 + 1);
|
|
return;
|
|
}
|
|
|
|
data.byte(kLinepointer) = 254;
|
|
data.byte(kManspath) = data.byte(kDestination);
|
|
if (data.byte(kDestination) == data.byte(kFinaldest)) {
|
|
facerightway();
|
|
return;
|
|
}
|
|
data.byte(kDestination) = data.byte(kFinaldest);
|
|
push(es);
|
|
push(bx);
|
|
autosetwalk();
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::aboutturn(Sprite *sprite) {
|
|
bool incdir = true;
|
|
|
|
if (data.byte(kTurndirection) == 1)
|
|
incdir = true;
|
|
else if ((int8)data.byte(kTurndirection) == -1)
|
|
incdir = false;
|
|
else {
|
|
if (data.byte(kFacing) < data.byte(kTurntoface)) {
|
|
uint8 delta = data.byte(kTurntoface) - data.byte(kFacing);
|
|
if (delta >= 4)
|
|
incdir = false;
|
|
else
|
|
incdir = true;
|
|
} else {
|
|
uint8 delta = data.byte(kFacing) - data.byte(kTurntoface);
|
|
if (delta >= 4)
|
|
incdir = true;
|
|
else
|
|
incdir = false;
|
|
}
|
|
}
|
|
|
|
if (incdir) {
|
|
data.byte(kTurndirection) = 1;
|
|
data.byte(kFacing) = (data.byte(kFacing) + 1) & 7;
|
|
sprite->b29 = 0;
|
|
} else {
|
|
data.byte(kTurndirection) = -1;
|
|
data.byte(kFacing) = (data.byte(kFacing) - 1) & 7;
|
|
sprite->b29 = 0;
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::backobject(Sprite *sprite) {
|
|
push(es);
|
|
push(ds);
|
|
|
|
// Recover es:bx from sprite
|
|
es = data.word(kBuffers);
|
|
bx = kSpritetable;
|
|
Sprite *sprites = (Sprite *)es.ptr(bx, sizeof(Sprite) * 16);
|
|
bx += 32 * (sprite - sprites);
|
|
//
|
|
|
|
ds = data.word(kSetdat);
|
|
di = READ_LE_UINT16(&sprite->obj_data);
|
|
ObjData *objData = (ObjData *)ds.ptr(di, 0);
|
|
|
|
if (sprite->delay != 0) {
|
|
--sprite->delay;
|
|
ds = pop();
|
|
es = pop();
|
|
return;
|
|
}
|
|
|
|
sprite->delay = objData->delay;
|
|
if (objData->type == 6)
|
|
widedoor(sprite, objData);
|
|
else if (objData->type == 5)
|
|
random(sprite, objData);
|
|
else if (objData->type == 4)
|
|
lockeddoorway();
|
|
else if (objData->type == 3)
|
|
liftsprite(sprite, objData);
|
|
else if (objData->type == 2)
|
|
doorway(sprite, objData);
|
|
else if (objData->type == 1)
|
|
constant(sprite, objData);
|
|
else
|
|
steady(sprite, objData);
|
|
|
|
ds = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::constant(Sprite *sprite, ObjData *objData) {
|
|
++sprite->frame;
|
|
if (objData->b18[sprite->frame] == 255) {
|
|
sprite->frame = 0;
|
|
}
|
|
uint8 b18 = objData->b18[sprite->frame];
|
|
objData->b17 = b18;
|
|
sprite->b15 = b18;
|
|
}
|
|
|
|
void DreamGenContext::random(Sprite *sprite, ObjData *objData) {
|
|
randomnum1();
|
|
uint16 r = ax;
|
|
sprite->b15 = objData->b18[r&7];
|
|
}
|
|
|
|
void DreamGenContext::doorway(Sprite *sprite, ObjData *objData) {
|
|
data.byte(kDoorcheck1) = -24;
|
|
data.byte(kDoorcheck2) = 10;
|
|
data.byte(kDoorcheck3) = -30;
|
|
data.byte(kDoorcheck4) = 10;
|
|
dodoor(sprite, objData);
|
|
}
|
|
|
|
void DreamGenContext::widedoor(Sprite *sprite, ObjData *objData) {
|
|
data.byte(kDoorcheck1) = -24;
|
|
data.byte(kDoorcheck2) = 24;
|
|
data.byte(kDoorcheck3) = -30;
|
|
data.byte(kDoorcheck4) = 24;
|
|
dodoor(sprite, objData);
|
|
}
|
|
|
|
void DreamGenContext::dodoor() {
|
|
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
|
|
ObjData *objData = (ObjData *)ds.ptr(di, 0);
|
|
dodoor(sprite, objData);
|
|
}
|
|
|
|
void DreamGenContext::dodoor(Sprite *sprite, ObjData *objData) {
|
|
uint8 ryanx = data.byte(kRyanx);
|
|
uint8 ryany = data.byte(kRyany);
|
|
int8 deltax = ryanx - sprite->x;
|
|
int8 deltay = ryany - sprite->y;
|
|
if (ryanx < sprite->x) {
|
|
if (deltax < (int8)data.byte(kDoorcheck1))
|
|
goto shutdoor;
|
|
} else {
|
|
if (deltax >= data.byte(kDoorcheck2))
|
|
goto shutdoor;
|
|
}
|
|
if (ryany < sprite->y) {
|
|
if (deltay < (int8)data.byte(kDoorcheck3))
|
|
goto shutdoor;
|
|
} else {
|
|
if (deltay >= data.byte(kDoorcheck4))
|
|
goto shutdoor;
|
|
}
|
|
//opendoor:
|
|
if ((data.byte(kThroughdoor) == 1) && (sprite->frame == 0))
|
|
sprite->frame = 6;
|
|
|
|
++sprite->frame;
|
|
if (sprite->frame == 1) { //doorsound2
|
|
if (data.byte(kReallocation) == 5) //hoteldoor2
|
|
al = 13;
|
|
else
|
|
al = 0;
|
|
playchannel1();
|
|
}
|
|
if (objData->b18[sprite->frame] == 255) {
|
|
--sprite->frame;
|
|
}
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
data.byte(kThroughdoor) = 1;
|
|
return;
|
|
shutdoor:
|
|
if (sprite->frame == 5) { //doorsound1;
|
|
if (data.byte(kReallocation) == 5) //hoteldoor1
|
|
al = 13;
|
|
else
|
|
al = 1;
|
|
playchannel1();
|
|
}
|
|
if (sprite->frame != 0) {
|
|
--sprite->frame;
|
|
}
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
if (sprite->frame == 5) //nearly
|
|
data.byte(kThroughdoor) = 0;
|
|
}
|
|
|
|
void DreamGenContext::steady(Sprite *sprite, ObjData *objData) {
|
|
uint8 b18 = objData->b18[0];
|
|
objData->b17 = b18;
|
|
sprite->b15 = b18;
|
|
}
|
|
|
|
void DreamGenContext::turnpathonCPP(uint8 param) {
|
|
al = param;
|
|
push(es);
|
|
push(bx);
|
|
turnpathon();
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::turnpathoffCPP(uint8 param) {
|
|
al = param;
|
|
push(es);
|
|
push(bx);
|
|
turnpathoff();
|
|
bx = pop();
|
|
es = pop();
|
|
}
|
|
|
|
void DreamGenContext::liftsprite() {
|
|
Sprite *sprite = (Sprite *)es.ptr(bx, sizeof(Sprite));
|
|
ObjData *objData = (ObjData *)ds.ptr(di, 0);
|
|
liftsprite(sprite, objData);
|
|
}
|
|
|
|
void DreamGenContext::liftsprite(Sprite *sprite, ObjData *objData) {
|
|
uint8 liftFlag = data.byte(kLiftflag);
|
|
if (liftFlag == 0) { //liftclosed
|
|
turnpathoffCPP(data.byte(kLiftpath));
|
|
|
|
if (data.byte(kCounttoopen) != 0) {
|
|
_dec(data.byte(kCounttoopen));
|
|
if (data.byte(kCounttoopen) == 0)
|
|
data.byte(kLiftflag) = 3;
|
|
}
|
|
sprite->frame = 0;
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
}
|
|
else if (liftFlag == 1) { //liftopen
|
|
turnpathonCPP(data.byte(kLiftpath));
|
|
|
|
if (data.byte(kCounttoclose) != 0) {
|
|
_dec(data.byte(kCounttoclose));
|
|
if (data.byte(kCounttoclose) == 0)
|
|
data.byte(kLiftflag) = 2;
|
|
}
|
|
sprite->frame = 12;
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
}
|
|
else if (liftFlag == 3) { //openlift
|
|
if (sprite->frame == 12) {
|
|
data.byte(kLiftflag) = 1;
|
|
return;
|
|
}
|
|
++sprite->frame;
|
|
if (sprite->frame == 1) {
|
|
al = 2;
|
|
liftnoise();
|
|
}
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
} else { //closeLift
|
|
assert(liftFlag == 2);
|
|
if (sprite->frame == 0) {
|
|
data.byte(kLiftflag) = 0;
|
|
return;
|
|
}
|
|
--sprite->frame;
|
|
if (sprite->frame == 11) {
|
|
al = 3;
|
|
liftnoise();
|
|
}
|
|
sprite->b15 = objData->b17 = objData->b18[sprite->frame];
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::modifychar() {
|
|
al = engine->modifyChar(al);
|
|
}
|
|
|
|
void DreamGenContext::lockmon() {
|
|
// Pressing space pauses text output in the monitor. We use the "hard"
|
|
// key because calling readkey() drains characters from the input
|
|
// buffer, we we want the user to be able to type ahead while the text
|
|
// is being printed.
|
|
if (data.byte(kLasthardkey) == 57) {
|
|
// Clear the keyboard buffer. Otherwise the space that caused
|
|
// the pause will be read immediately unpause the game.
|
|
do {
|
|
readkey();
|
|
} while (data.byte(kCurrentkey) != 0);
|
|
|
|
locklighton();
|
|
while (!engine->shouldQuit()) {
|
|
engine->waitForVSync();
|
|
readkey();
|
|
if (data.byte(kCurrentkey) == ' ')
|
|
break;
|
|
}
|
|
// Forget the last "hard" key, otherwise the space that caused
|
|
// the unpausing will immediately re-pause the game.
|
|
data.byte(kLasthardkey) = 0;
|
|
locklightoff();
|
|
}
|
|
}
|
|
|
|
void DreamGenContext::cancelch0() {
|
|
data.byte(kCh0repeat) = 0;
|
|
data.word(kCh0blockstocopy) = 0;
|
|
data.byte(kCh0playing) = 255;
|
|
engine->stopSound(0);
|
|
}
|
|
|
|
void DreamGenContext::cancelch1() {
|
|
data.word(kCh1blockstocopy) = 0;
|
|
data.byte(kCh1playing) = 255;
|
|
engine->stopSound(1);
|
|
}
|
|
|
|
} /*namespace dreamgen */
|