scummvm/engines/cine/object.h
Max Horn 5ea3b8f9cd - avoid using typedef for structs (it is just not necessary in C++)
- added a const/static here and there
- started to reduce header dependencies

svn-id: r20856
2006-02-25 00:46:56 +00:00

79 lines
2.1 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2006 The ScummVM project
*
* cinE Engine is (C) 2004-2005 by CinE Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#ifndef CINE_OBJECT_H_
#define CINE_OBJECT_H_
namespace Cine {
struct objectStruct {
int16 x;
int16 y;
uint16 mask;
int16 frame;
int16 costume;
char name[20];
uint16 part;
};
struct overlayHeadElement {
struct overlayHeadElement *next;
struct overlayHeadElement *previous;
uint16 objIdx;
uint16 type;
int16 x;
int16 y;
int16 var10;
int16 var12;
};
#define NUM_MAX_OBJECT 255
#define NUM_MAX_OBJECTDATA 255
extern objectStruct objectTable[NUM_MAX_OBJECT];
extern uint16 globalVars[NUM_MAX_OBJECTDATA];
extern overlayHeadElement overlayHead;
void unloadAllMasks(void);
void resetMessageHead(void);
void loadObject(char *pObjectName);
void setupObject(uint8 objIdx, uint16 param1, uint16 param2, uint16 param3, uint16 param4);
void modifyObjectParam(uint8 objIdx, uint8 paramIdx, int16 newValue);
void loadOverlayElement(uint16 objIdx, uint16 param);
int8 removeOverlayElement(uint16 objIdx, uint16 param);
int16 getObjectParam(uint16 objIdx, uint16 paramIdx);
int16 freeOverlay(uint16 objIdx, uint16 param);
void addObjectParam(uint8 objIdx, uint8 paramIdx, int16 newValue);
void subObjectParam(uint8 objIdx, uint8 paramIdx, int16 newValue);
uint8 compareObjectParam(uint8 objIdx, uint8 param1, int16 param2);
} // End of namespace Cine
#endif