mirror of
https://github.com/libretro/scummvm.git
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108 lines
2.7 KiB
C++
108 lines
2.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "fullpipe/fullpipe.h"
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#include "fullpipe/objects.h"
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namespace Fullpipe {
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bool CInventory::load(MfcArchive &file) {
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debug(5, "CInventory::load()");
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_sceneId = file.readUint16LE();
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int numInvs = file.readUint32LE();
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for (int i = 0; i < numInvs; i++) {
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InventoryPoolItem *t = new InventoryPoolItem();
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t->id = file.readUint16LE();
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t->pictureObjectNormalId = file.readUint16LE();
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t->pictureObjectId1 = file.readUint16LE();
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t->pictureObjectMouseInsideId = file.readUint16LE();
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t->pictureObjectId3 = file.readUint16LE();
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t->flags = file.readUint32LE();
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t->field_C = 0;
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t->field_A = -536;
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_itemsPool.push_back(*t);
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}
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return true;
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}
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int CInventory::getInventoryPoolItemIndexById(int itemId) {
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if (_itemsPool.size() <= 0)
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return -1;
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for (uint i = 0; i < _itemsPool.size(); i++) {
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if (_itemsPool[i].id == itemId)
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return i;
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}
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return 0;
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}
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bool CInventory::setItemFlags(int itemId, int flags) {
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int idx = getInventoryPoolItemIndexById(itemId);
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if (idx < 0)
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return false;
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else
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_itemsPool[idx].flags = flags;
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return true;
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}
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CInventory2::CInventory2() {
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_selectedId = -1;
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_field_48 = -1;
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_scene = 0;
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_picture = 0;
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_isInventoryOut = 0;
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_isLocked = 0;
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_topOffset = -65;
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}
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bool CInventory2::loadPartial(MfcArchive &file) { // CInventory2_SerializePartially
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int numInvs = file.readUint32LE();
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for (int i = 0; i < numInvs; i++) {
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InventoryItem *t = new InventoryItem();
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t->itemId = file.readUint16LE();
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t->count = file.readUint16LE();
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_inventoryItems.push_back(*t);
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}
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return true;
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}
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void CInventory2::addItem(int itemId, int value) {
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warning("STUB: CInventory2::addItem");
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}
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void CInventory2::rebuildItemRects() {
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g_fullpipe->accessScene(_sceneId);
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warning("STUB: CInventory2::rebuildItemRects()");
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}
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} // End of namespace Fullpipe
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