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56 lines
1.5 KiB
C++
56 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef FULLPIPE_SOUND_H
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#define FULLPIPE_SOUND_H
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namespace Fullpipe {
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class Sound : public MemoryObject {
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int _id;
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char *_description;
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int16 _objectId;
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int16 _field_32;
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int _directSoundBuffer;
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int _directSoundBuffers[7];
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byte *_soundData;
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public:
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Sound();
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bool load(MfcArchive &file, NGIArchive *archive);
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};
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class SoundList : public CObject {
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Sound **_soundItems;
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int _soundItemsCount;
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NGIArchive *_libHandle;
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public:
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SoundList();
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bool load(MfcArchive &file, char *fname);
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bool loadFile(const char *fname, char *libname);
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};
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} // End of namespace Fullpipe
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#endif /* FULLPIPE_SOUND_H */
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