mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-28 04:34:50 +00:00
c92ff8db33
Adding missing CamelCase k-prefixes.
1067 lines
28 KiB
C++
1067 lines
28 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/events.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/audiocd.h"
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#include "engines/advancedDetector.h"
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#include "engines/util.h"
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#include "audio/mixer.h"
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#include "audio/decoders/raw.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/thumbnail.h"
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#include "teenagent/console.h"
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#include "teenagent/dialog.h"
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#include "teenagent/inventory.h"
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#include "teenagent/music.h"
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#include "teenagent/objects.h"
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#include "teenagent/pack.h"
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#include "teenagent/resources.h"
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#include "teenagent/scene.h"
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#include "teenagent/teenagent.h"
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namespace TeenAgent {
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TeenAgentEngine::TeenAgentEngine(OSystem *system, const ADGameDescription *gd)
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: Engine(system), _action(kActionNone), _gameDescription(gd), _rnd("teenagent") {
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DebugMan.addDebugChannel(kDebugActor, "Actor", "Enable Actor Debug");
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DebugMan.addDebugChannel(kDebugAnimation, "Animation", "Enable Animation Debug");
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DebugMan.addDebugChannel(kDebugCallbacks, "Callbacks", "Enable Callbacks Debug");
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DebugMan.addDebugChannel(kDebugDialog, "Dialog", "Enable Dialog Debug");
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DebugMan.addDebugChannel(kDebugFont, "Font", "Enable Font Debug");
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DebugMan.addDebugChannel(kDebugInventory, "Inventory", "Enable Inventory Debug");
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DebugMan.addDebugChannel(kDebugMusic, "Music", "Enable Music Debug");
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DebugMan.addDebugChannel(kDebugObject, "Object", "Enable Object Debug");
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DebugMan.addDebugChannel(kDebugPack, "Pack", "Enable Pack Debug");
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DebugMan.addDebugChannel(kDebugScene, "Scene", "Enable Scene Debug");
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DebugMan.addDebugChannel(kDebugSurface, "Surface", "Enable Surface Debug");
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music = new MusicPlayer(this);
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dialog = new Dialog(this);
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res = new Resources();
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console = 0;
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}
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TeenAgentEngine::~TeenAgentEngine() {
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delete dialog;
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dialog = 0;
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delete scene;
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scene = 0;
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delete inventory;
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inventory = 0;
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delete music;
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music = 0;
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_mixer->stopAll();
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_useHotspots.clear();
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delete res;
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res = 0;
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CursorMan.popCursor();
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delete console;
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DebugMan.clearAllDebugChannels();
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}
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bool TeenAgentEngine::trySelectedObject() {
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InventoryObject *inv = inventory->selectedObject();
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if (inv == NULL)
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return false;
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debugC(0, kDebugObject, "checking active object %u on %u", inv->id, _dstObject->id);
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//mouse time challenge hack:
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if ((res->dseg.get_byte(dsAddr_timedCallbackState) == 1 && inv->id == kInvItemRock && _dstObject->id == 5) ||
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(res->dseg.get_byte(dsAddr_timedCallbackState) == 2 && inv->id == kInvItemSuperGlue && _dstObject->id == 5)) {
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//putting rock into hole or superglue on rock
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fnPutRockInHole();
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return true;
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}
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const Common::Array<UseHotspot> &hotspots = _useHotspots[scene->getId() - 1];
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for (uint i = 0; i < hotspots.size(); ++i) {
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const UseHotspot &spot = hotspots[i];
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if (spot.inventoryId == inv->id && _dstObject->id == spot.objectId) {
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debugC(0, kDebugObject, "use object on hotspot!");
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spot.dump();
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if (spot.actorX != 0xffff && spot.actorY != 0xffff)
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moveTo(spot.actorX, spot.actorY, spot.orientation);
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if (!processCallback(spot.callback))
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debugC(0, kDebugObject, "FIXME: display proper description");
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inventory->resetSelectedObject();
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return true;
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}
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}
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// error
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inventory->resetSelectedObject();
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displayMessage(dsAddr_objErrorMsg); // "That's no good"
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return true;
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}
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void TeenAgentEngine::processObject() {
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if (_dstObject == NULL)
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return;
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switch (_action) {
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case kActionExamine: {
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if (trySelectedObject())
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break;
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byte *dcall = res->dseg.ptr(dsAddr_objExamineCallbackTablePtr);
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dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
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dcall += 2 * _dstObject->id - 2;
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uint16 callback = READ_LE_UINT16(dcall);
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if (callback == 0 || !processCallback(callback))
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displayMessage(_dstObject->description);
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}
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break;
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case kActionUse: {
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if (trySelectedObject())
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break;
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byte *dcall = res->dseg.ptr(dsAddr_objUseCallbackTablePtr);
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dcall = res->dseg.ptr(READ_LE_UINT16(dcall + scene->getId() * 2 - 2));
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dcall += 2 * _dstObject->id - 2;
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uint16 callback = READ_LE_UINT16(dcall);
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if (!processCallback(callback))
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displayMessage(_dstObject->description);
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}
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break;
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case kActionNone:
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break;
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}
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}
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void TeenAgentEngine::use(Object *object) {
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if (object == NULL || scene->eventRunning())
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return;
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_dstObject = object;
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object->rect.dump();
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object->actorRect.dump();
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_action = kActionUse;
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if (object->actorRect.valid())
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scene->moveTo(Common::Point(object->actorRect.right, object->actorRect.bottom), object->actorOrientation);
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else if (object->actorOrientation > 0)
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scene->setOrientation(object->actorOrientation);
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}
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void TeenAgentEngine::examine(const Common::Point &point, Object *object) {
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if (scene->eventRunning())
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return;
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if (object != NULL) {
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Common::Point dst = object->actorRect.center();
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debugC(0, kDebugObject, "click %d, %d, object %d, %d", point.x, point.y, dst.x, dst.y);
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_action = kActionExamine;
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if (object->actorRect.valid())
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scene->moveTo(dst, object->actorOrientation, true); // validate examine message. Original engine does not let you into walkboxes
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_dstObject = object;
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} else if (!_sceneBusy) {
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// do not reset anything while scene is busy, but allow interrupts while walking.
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debugC(0, kDebugObject, "click %d, %d", point.x, point.y);
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_action = kActionNone;
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scene->moveTo(point, 0, true);
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_dstObject = NULL;
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}
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}
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void TeenAgentEngine::init() {
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_markDelay = 80;
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_gameDelay = 110;
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_useHotspots.resize(42);
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byte *sceneHotspots = res->dseg.ptr(dsAddr_sceneHotspotsPtr);
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for (byte i = 0; i < 42; ++i) {
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Common::Array<UseHotspot> & hotspots = _useHotspots[i];
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byte *hotspotsPtr = res->dseg.ptr(READ_LE_UINT16(sceneHotspots + i * 2));
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while (*hotspotsPtr) {
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UseHotspot h;
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h.load(hotspotsPtr);
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hotspotsPtr += 9;
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hotspots.push_back(h);
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}
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}
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}
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Common::Error TeenAgentEngine::loadGameState(int slot) {
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debug(0, "loading from slot %d", slot);
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Common::ScopedPtr<Common::InSaveFile> in(_saveFileMan->openForLoading(Common::String::format("teenagent.%02d", slot)));
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if (!in)
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in.reset(_saveFileMan->openForLoading(Common::String::format("teenagent.%d", slot)));
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if (!in)
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return Common::kReadPermissionDenied;
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assert(res->dseg.size() >= dsAddr_saveState + saveStateSize);
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char *data = (char *)malloc(saveStateSize);
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if (!data)
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error("[TeenAgentEngine::loadGameState] Cannot allocate buffer");
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in->seek(0);
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if (in->read(data, saveStateSize) != saveStateSize) {
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free(data);
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return Common::kReadingFailed;
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}
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memcpy(res->dseg.ptr(dsAddr_saveState), data, saveStateSize);
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free(data);
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scene->clear();
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inventory->activate(false);
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inventory->reload();
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setMusic(res->dseg.get_byte(dsAddr_currentMusic));
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int id = res->dseg.get_byte(dsAddr_currentScene);
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uint16 x = res->dseg.get_word(dsAddr_egoX), y = res->dseg.get_word(dsAddr_egoY);
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scene->loadObjectData();
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scene->init(id, Common::Point(x, y));
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scene->setPalette(4);
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scene->intro = false;
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return Common::kNoError;
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}
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Common::Error TeenAgentEngine::saveGameState(int slot, const Common::String &desc) {
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debug(0, "saving to slot %d", slot);
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Common::ScopedPtr<Common::OutSaveFile> out(_saveFileMan->openForSaving(Common::String::format("teenagent.%02d", slot)));
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if (!out)
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return Common::kWritingFailed;
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res->dseg.set_byte(dsAddr_currentScene, scene->getId());
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Common::Point pos = scene->getPosition();
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res->dseg.set_word(dsAddr_egoX, pos.x);
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res->dseg.set_word(dsAddr_egoY, pos.y);
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assert(res->dseg.size() >= dsAddr_saveState + saveStateSize);
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// FIXME: Description string is 24 bytes and null based on detection.cpp code, not 22?
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strncpy((char *)res->dseg.ptr(dsAddr_saveState), desc.c_str(), 22);
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out->write(res->dseg.ptr(dsAddr_saveState), saveStateSize);
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if (!Graphics::saveThumbnail(*out))
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warning("saveThumbnail failed");
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out->finalize();
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return Common::kNoError;
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}
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int TeenAgentEngine::skipEvents() const {
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Common::EventManager *_event = _system->getEventManager();
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Common::Event event;
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while (_event->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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return -1;
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case Common::EVENT_MAINMENU:
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case Common::EVENT_LBUTTONDOWN:
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case Common::EVENT_RBUTTONDOWN:
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return 1;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.ascii)
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return 1;
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default:
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break;
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}
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}
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return 0;
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}
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bool TeenAgentEngine::showCDLogo() {
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Common::File cdlogo;
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if (!cdlogo.exists("cdlogo.res") || !cdlogo.open("cdlogo.res"))
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return true;
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const uint bgSize = kScreenWidth * kScreenHeight;
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const uint paletteSize = 3 * 256;
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byte *bg = (byte *)malloc(bgSize);
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if (!bg)
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error("[TeenAgentEngine::showCDLogo] Cannot allocate background buffer");
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byte *palette = (byte *)malloc(paletteSize);
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if (!palette) {
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free(bg);
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error("[TeenAgentEngine::showCDLogo] Cannot allocate palette buffer");
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}
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cdlogo.read(bg, bgSize);
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cdlogo.read(palette, paletteSize);
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for (uint c = 0; c < paletteSize; ++c)
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palette[c] *= 4;
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_system->getPaletteManager()->setPalette(palette, 0, 256);
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_system->copyRectToScreen(bg, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight);
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_system->updateScreen();
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free(bg);
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free(palette);
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for (uint i = 0; i < 20; ++i) {
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int r = skipEvents();
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if (r != 0)
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return r > 0 ? true : false;
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_system->delayMillis(100);
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}
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cdlogo.close();
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return true;
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}
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bool TeenAgentEngine::showLogo() {
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FilePack logo;
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if (!logo.open("unlogic.res"))
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return true;
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Common::ScopedPtr<Common::SeekableReadStream> frame(logo.getStream(1));
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if (!frame)
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return true;
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const uint bgSize = kScreenWidth * kScreenHeight;
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const uint paletteSize = 3 * 256;
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byte *bg = (byte *)malloc(bgSize);
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if (!bg)
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error("[TeenAgentEngine::showLogo] Cannot allocate background buffer");
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byte *palette = (byte *)malloc(paletteSize);
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if (!palette) {
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free(bg);
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error("[TeenAgentEngine::showLogo] Cannot allocate palette buffer");
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}
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frame->read(bg, bgSize);
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frame->read(palette, paletteSize);
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for (uint c = 0; c < paletteSize; ++c)
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palette[c] *= 4;
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_system->getPaletteManager()->setPalette(palette, 0, 256);
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free(palette);
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uint n = logo.fileCount();
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for (uint f = 0; f < 4; ++f)
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for (uint i = 2; i <= n; ++i) {
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{
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int r = skipEvents();
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if (r != 0) {
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free(bg);
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return r > 0 ? true : false;
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}
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}
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_system->copyRectToScreen(bg, kScreenWidth, 0, 0, kScreenWidth, kScreenHeight);
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frame.reset(logo.getStream(i));
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if (!frame) {
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free(bg);
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return true;
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}
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Surface s;
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s.load(*frame, Surface::kTypeOns);
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if (s.empty()) {
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free(bg);
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return true;
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}
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_system->copyRectToScreen(s.pixels, s.w, s.x, s.y, s.w, s.h);
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_system->updateScreen();
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_system->delayMillis(100);
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}
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free(bg);
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return true;
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}
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bool TeenAgentEngine::showMetropolis() {
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_system->fillScreen(0);
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_system->updateScreen();
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FilePack varia;
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varia.open("varia.res");
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const uint paletteSize = 3 * 256;
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byte *palette = (byte *)malloc(paletteSize);
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if (!palette)
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error("[TeenAgentEngine::showMetropolis] Cannot allocate palette buffer");
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{
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Common::ScopedPtr<Common::SeekableReadStream> s(varia.getStream(5));
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s->read(palette, paletteSize);
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for (uint c = 0; c < paletteSize; ++c)
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palette[c] *= 4;
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}
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_system->getPaletteManager()->setPalette(palette, 0, 256);
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free(palette);
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const uint varia6Size = 21760;
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const uint varia9Size = 18302;
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byte *varia6Data = (byte *)malloc(varia6Size);
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byte *varia9Data = (byte *)malloc(varia9Size);
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if (!varia6Data || !varia9Data) {
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free(varia6Data);
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free(varia9Data);
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error("[TeenAgentEngine::showMetropolis] Cannot allocate buffer");
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}
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varia.read(6, varia6Data, varia6Size);
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varia.read(9, varia9Data, varia9Size);
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const uint colorsSize = 56 * 160 * 2;
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byte *colors = (byte *)malloc(colorsSize);
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if (!colors)
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error("[TeenAgentEngine::showMetropolis] Cannot allocate colors buffer");
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memset(colors, 0, colorsSize);
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int logo_y = -56;
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for (uint f = 0; f < 300; ++f) {
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{
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int r = skipEvents();
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if (r != 0) {
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free(varia6Data);
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free(varia9Data);
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free(colors);
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return r > 0 ? true : false;
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}
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}
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Graphics::Surface *surface = _system->lockScreen();
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if (logo_y > 0) {
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surface->fillRect(Common::Rect(0, 0, kScreenWidth, logo_y), 0);
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}
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{
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//generate colors matrix
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memmove(colors + 320, colors + 480, 8480);
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for (uint c = 0; c < 17; ++c) {
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byte x = (_rnd.getRandomNumber(184) + 5) & 0xff;
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uint offset = 8800 + _rnd.getRandomNumber(158);
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colors[offset++] = x;
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colors[offset++] = x;
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}
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for (uint y = 1; y < 56; ++y) {
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for (uint x = 1; x < 160; ++x) {
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uint offset = y * 160 + x;
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uint v =
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(uint)colors[offset - 161] + colors[offset - 160] + colors[offset - 159] +
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(uint)colors[offset - 1] + colors[offset + 1] +
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(uint)colors[offset + 161] + colors[offset + 160] + colors[offset + 159];
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v >>= 3;
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colors[offset + 8960] = v;
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}
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}
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memmove(colors, colors + 8960, 8960);
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}
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byte *dst = (byte *)surface->getBasePtr(0, 131);
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byte *src = varia6Data;
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for (uint y = 0; y < 68; ++y) {
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for (uint x = 0; x < 320; ++x) {
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if (*src++ == 1) {
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*dst++ = colors[19 * 160 + y / 2 * 160 + x / 2];
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} else
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++dst;
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}
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}
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_system->unlockScreen();
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_system->copyRectToScreen(
|
|
varia9Data + (logo_y < 0 ? -logo_y * 320 : 0), 320,
|
|
0, logo_y >= 0 ? logo_y : 0,
|
|
320, logo_y >= 0 ? 57 : 57 + logo_y);
|
|
|
|
if (logo_y < 82 - 57)
|
|
++logo_y;
|
|
|
|
|
|
_system->updateScreen();
|
|
_system->delayMillis(100);
|
|
}
|
|
|
|
free(varia6Data);
|
|
free(varia9Data);
|
|
free(colors);
|
|
|
|
return true;
|
|
}
|
|
|
|
Common::Error TeenAgentEngine::run() {
|
|
if (!res->loadArchives(_gameDescription))
|
|
return Common::kUnknownError;
|
|
|
|
Common::EventManager *_event = _system->getEventManager();
|
|
|
|
initGraphics(kScreenWidth, kScreenHeight, false);
|
|
console = new Console(this);
|
|
|
|
scene = new Scene(this);
|
|
inventory = new Inventory(this);
|
|
|
|
init();
|
|
|
|
CursorMan.pushCursor(res->dseg.ptr(dsAddr_cursor), 8, 12, 0, 0, 1);
|
|
|
|
syncSoundSettings();
|
|
|
|
setMusic(1);
|
|
_mixer->playStream(Audio::Mixer::kMusicSoundType, &_musicHandle, music, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, false);
|
|
|
|
int loadSlot = ConfMan.getInt("save_slot");
|
|
if (loadSlot >= 0) {
|
|
loadGameState(loadSlot);
|
|
} else {
|
|
if (!showCDLogo())
|
|
return Common::kNoError;
|
|
if (!showLogo())
|
|
return Common::kNoError;
|
|
if (!showMetropolis())
|
|
return Common::kNoError;
|
|
scene->intro = true;
|
|
_sceneBusy = true;
|
|
fnIntro();
|
|
}
|
|
|
|
CursorMan.showMouse(true);
|
|
|
|
uint32 gameTimer = 0;
|
|
uint32 markTimer = 0;
|
|
|
|
Common::Event event;
|
|
Common::Point mouse;
|
|
uint32 timer = _system->getMillis();
|
|
|
|
do {
|
|
Object *currentObject = scene->findObject(mouse);
|
|
|
|
while (_event->pollEvent(event)) {
|
|
if (event.type == Common::EVENT_RTL)
|
|
return Common::kNoError;
|
|
|
|
if ((!_sceneBusy && inventory->processEvent(event)) || scene->processEvent(event))
|
|
continue;
|
|
|
|
debug(5, "event");
|
|
switch (event.type) {
|
|
case Common::EVENT_KEYDOWN:
|
|
if ((event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_d) ||
|
|
event.kbd.ascii == '~' || event.kbd.ascii == '#') {
|
|
console->attach();
|
|
} else if (event.kbd.hasFlags(0) && event.kbd.keycode == Common::KEYCODE_F5) {
|
|
openMainMenuDialog();
|
|
} if (event.kbd.hasFlags(Common::KBD_CTRL) && event.kbd.keycode == Common::KEYCODE_f) {
|
|
_markDelay = _markDelay == 80 ? 40 : 80;
|
|
debug(5, "markDelay = %u", _markDelay);
|
|
}
|
|
break;
|
|
case Common::EVENT_LBUTTONDOWN:
|
|
if (scene->getId() < 0)
|
|
break;
|
|
examine(event.mouse, currentObject);
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
if (currentObject)
|
|
debugC(0, kDebugObject, "%d, %s", currentObject->id, currentObject->name.c_str());
|
|
if (scene->getId() < 0)
|
|
break;
|
|
|
|
if (currentObject == NULL)
|
|
break;
|
|
|
|
if (res->dseg.get_byte(dsAddr_timedCallbackState) == 3 && currentObject->id == 1) {
|
|
fnGuardDrinking();
|
|
break;
|
|
}
|
|
if (res->dseg.get_byte(dsAddr_timedCallbackState) == 4 && currentObject->id == 5) {
|
|
fnGotAnchor();
|
|
break;
|
|
}
|
|
use(currentObject);
|
|
break;
|
|
case Common::EVENT_MOUSEMOVE:
|
|
mouse = event.mouse;
|
|
break;
|
|
default:
|
|
;
|
|
}
|
|
}
|
|
|
|
//game delays: slow 16, normal 11, fast 5, crazy 1
|
|
//mark delays: 4 * (3 - hero_speed), normal == 1
|
|
//game delays in 1/100th of seconds
|
|
uint32 newTimer = _system->getMillis();
|
|
uint32 delta = newTimer - timer;
|
|
timer = newTimer;
|
|
|
|
bool tickGame = gameTimer <= delta;
|
|
if (tickGame)
|
|
gameTimer = _gameDelay - ((delta - gameTimer) % _gameDelay);
|
|
else
|
|
gameTimer -= delta;
|
|
|
|
bool tickMark = markTimer <= delta;
|
|
if (tickMark)
|
|
markTimer = _markDelay - ((delta - markTimer) % _markDelay);
|
|
else
|
|
markTimer -= delta;
|
|
|
|
if (tickGame || tickMark) {
|
|
bool b = scene->render(tickGame, tickMark, delta);
|
|
if (!inventory->active() && !b && _action != kActionNone) {
|
|
processObject();
|
|
_action = kActionNone;
|
|
_dstObject = NULL;
|
|
}
|
|
_sceneBusy = b;
|
|
}
|
|
_system->showMouse(scene->getMessage().empty() && !_sceneBusy);
|
|
|
|
bool busy = inventory->active() || _sceneBusy;
|
|
|
|
Graphics::Surface *surface = _system->lockScreen();
|
|
|
|
if (!busy) {
|
|
InventoryObject *selectedObject = inventory->selectedObject();
|
|
if (currentObject || selectedObject) {
|
|
Common::String name;
|
|
if (selectedObject) {
|
|
name += selectedObject->name;
|
|
name += " & ";
|
|
}
|
|
if (currentObject)
|
|
name += currentObject->name;
|
|
|
|
uint w = res->font7.render(NULL, 0, 0, name, textColorMark);
|
|
res->font7.render(surface, (kScreenWidth - w) / 2, 180, name, textColorMark, true);
|
|
#if 0
|
|
if (currentObject) {
|
|
currentObject->rect.render(surface, 0x80);
|
|
currentObject->actorRect.render(surface, 0x81);
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
|
|
inventory->render(surface, tickGame ? 1 : 0);
|
|
|
|
_system->unlockScreen();
|
|
|
|
_system->updateScreen();
|
|
|
|
console->onFrame();
|
|
|
|
uint32 nextTick = MIN(gameTimer, markTimer);
|
|
if (nextTick > 0) {
|
|
_system->delayMillis(nextTick > 40 ? 40 : nextTick);
|
|
}
|
|
} while (!shouldQuit());
|
|
|
|
return Common::kNoError;
|
|
}
|
|
|
|
Common::String TeenAgentEngine::parseMessage(uint16 addr) {
|
|
Common::String message;
|
|
for (
|
|
const char *str = (const char *)res->dseg.ptr(addr);
|
|
str[0] != 0 || str[1] != 0;
|
|
++str) {
|
|
char c = str[0];
|
|
message += c != 0 && (signed char)c != -1 ? c : '\n';
|
|
}
|
|
if (message.empty()) {
|
|
warning("empty message parsed for %04x", addr);
|
|
}
|
|
return message;
|
|
}
|
|
|
|
void TeenAgentEngine::displayMessage(const Common::String &str, byte color, uint16 x, uint16 y) {
|
|
if (str.empty()) {
|
|
return;
|
|
}
|
|
|
|
if (color == textColorMark) { // mark's
|
|
SceneEvent e(SceneEvent::kPlayAnimation);
|
|
e.animation = 0;
|
|
e.slot = 0x80;
|
|
scene->push(e);
|
|
}
|
|
|
|
{
|
|
SceneEvent event(SceneEvent::kMessage);
|
|
event.message = str;
|
|
event.color = color;
|
|
event.slot = 0;
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
scene->push(event);
|
|
}
|
|
|
|
{
|
|
SceneEvent e(SceneEvent::kPauseAnimation);
|
|
e.animation = 0;
|
|
e.slot = 0x80;
|
|
scene->push(e);
|
|
}
|
|
}
|
|
|
|
void TeenAgentEngine::displayMessage(uint16 addr, byte color, uint16 x, uint16 y) {
|
|
displayMessage(parseMessage(addr), color, x, y);
|
|
}
|
|
|
|
void TeenAgentEngine::displayAsyncMessage(uint16 addr, uint16 x, uint16 y, uint16 firstFrame, uint16 lastFrame, byte color) {
|
|
SceneEvent event(SceneEvent::kMessage);
|
|
event.message = parseMessage(addr);
|
|
event.slot = 0;
|
|
event.color = color;
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
event.firstFrame = firstFrame;
|
|
event.lastFrame = lastFrame;
|
|
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::displayAsyncMessageInSlot(uint16 addr, byte slot, uint16 firstFrame, uint16 lastFrame, byte color) {
|
|
SceneEvent event(SceneEvent::kMessage);
|
|
event.message = parseMessage(addr);
|
|
event.slot = slot + 1;
|
|
event.color = color;
|
|
event.firstFrame = firstFrame;
|
|
event.lastFrame = lastFrame;
|
|
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::displayCredits(uint16 addr, uint16 timer) {
|
|
SceneEvent event(SceneEvent::kCreditsMessage);
|
|
|
|
const byte *src = res->dseg.ptr(addr);
|
|
event.orientation = *src++;
|
|
event.color = *src++;
|
|
event.lan = 8;
|
|
|
|
event.dst.y = *src;
|
|
while (true) {
|
|
++src; // skip y position
|
|
Common::String line((const char *)src);
|
|
event.message += line;
|
|
src += line.size() + 1;
|
|
if (*src == 0)
|
|
break;
|
|
event.message += "\n";
|
|
}
|
|
int w = res->font8.render(NULL, 0, 0, event.message, textColorCredits);
|
|
event.dst.x = (kScreenWidth - w) / 2;
|
|
event.timer = timer;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::displayCredits() {
|
|
SceneEvent event(SceneEvent::kCredits);
|
|
event.message = parseMessage(dsAddr_finalCredits7);
|
|
event.dst.y = kScreenHeight;
|
|
|
|
int lines = 1;
|
|
for (uint i = 0; i < event.message.size(); ++i)
|
|
if (event.message[i] == '\n')
|
|
++lines;
|
|
event.dst.x = (kScreenWidth - res->font7.render(NULL, 0, 0, event.message, textColorCredits)) / 2;
|
|
event.timer = 11 * lines - event.dst.y + 22;
|
|
debug(2, "credits = %s", event.message.c_str());
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::displayCutsceneMessage(uint16 addr, uint16 x, uint16 y) {
|
|
SceneEvent event(SceneEvent::kCreditsMessage);
|
|
|
|
event.message = parseMessage(addr);
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
event.lan = 7;
|
|
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::moveTo(const Common::Point &dst, byte o, bool warp) {
|
|
moveTo(dst.x, dst.y, o, warp);
|
|
}
|
|
|
|
void TeenAgentEngine::moveTo(Object *obj) {
|
|
moveTo(obj->actorRect.right, obj->actorRect.bottom, obj->actorOrientation);
|
|
}
|
|
|
|
void TeenAgentEngine::moveTo(uint16 x, uint16 y, byte o, bool warp) {
|
|
SceneEvent event(SceneEvent::kWalk);
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
if (o > 4) {
|
|
warning("invalid orientation %d", o);
|
|
o = 0;
|
|
}
|
|
event.orientation = o;
|
|
event.color = warp ? 1 : 0;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::moveRel(int16 x, int16 y, byte o, bool warp) {
|
|
SceneEvent event(SceneEvent::kWalk);
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
event.orientation = o;
|
|
event.color = (warp ? 1 : 0) | 2;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::playAnimation(uint16 id, byte slot, bool async, bool ignore, bool loop) {
|
|
SceneEvent event(SceneEvent::kPlayAnimation);
|
|
event.animation = id;
|
|
event.slot = (slot + 1) | (ignore ? 0x20 : 0) | (loop ? 0x80 : 0);
|
|
scene->push(event);
|
|
if (!async)
|
|
waitAnimation();
|
|
}
|
|
|
|
void TeenAgentEngine::playActorAnimation(uint16 id, bool async, bool ignore) {
|
|
SceneEvent event(SceneEvent::kPlayActorAnimation);
|
|
event.animation = id;
|
|
event.slot = ignore ? 0x20 : 0;
|
|
scene->push(event);
|
|
if (!async)
|
|
waitAnimation();
|
|
}
|
|
|
|
void TeenAgentEngine::loadScene(byte id, const Common::Point &pos, byte o) {
|
|
loadScene(id, pos.x, pos.y, o);
|
|
}
|
|
|
|
void TeenAgentEngine::loadScene(byte id, uint16 x, uint16 y, byte o) {
|
|
if (scene->last_event_type() != SceneEvent::kCreditsMessage)
|
|
fadeOut();
|
|
|
|
SceneEvent event(SceneEvent::kLoadScene);
|
|
event.scene = id;
|
|
event.dst.x = x;
|
|
event.dst.y = y;
|
|
event.orientation = o;
|
|
scene->push(event);
|
|
fadeIn();
|
|
}
|
|
|
|
void TeenAgentEngine::enableOn(bool enable) {
|
|
SceneEvent event(SceneEvent::kSetOn);
|
|
event.ons = 0;
|
|
event.color = enable ? 1 : 0;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::setOns(byte id, byte value, byte sceneId) {
|
|
SceneEvent event(SceneEvent::kSetOn);
|
|
event.ons = id + 1;
|
|
event.color = value;
|
|
event.scene = sceneId;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::setLan(byte id, byte value, byte sceneId) {
|
|
if (id == 0)
|
|
error("setting lan 0 is invalid");
|
|
SceneEvent event(SceneEvent::kSetLan);
|
|
event.lan = id;
|
|
event.color = value;
|
|
event.scene = sceneId;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::setFlag(uint16 addr, byte value) {
|
|
SceneEvent event(SceneEvent::kSetFlag);
|
|
event.callback = addr;
|
|
event.color = value;
|
|
scene->push(event);
|
|
}
|
|
|
|
byte TeenAgentEngine::getFlag(uint16 addr) {
|
|
return scene->peekFlagEvent(addr);
|
|
}
|
|
|
|
void TeenAgentEngine::reloadLan() {
|
|
SceneEvent event(SceneEvent::kSetLan);
|
|
event.lan = 0;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::playMusic(byte id) {
|
|
SceneEvent event(SceneEvent::kPlayMusic);
|
|
event.music = id;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::playSound(byte id, byte skipFrames) {
|
|
if (skipFrames > 0)
|
|
--skipFrames;
|
|
SceneEvent event(SceneEvent::kPlaySound);
|
|
event.sound = id;
|
|
event.color = skipFrames;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::enableObject(byte id, byte sceneId) {
|
|
SceneEvent event(SceneEvent::kEnableObject);
|
|
event.object = id + 1;
|
|
event.color = 1;
|
|
event.scene = sceneId;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::disableObject(byte id, byte sceneId) {
|
|
SceneEvent event(SceneEvent::kEnableObject);
|
|
event.object = id + 1;
|
|
event.color = 0;
|
|
event.scene = sceneId;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::hideActor() {
|
|
SceneEvent event(SceneEvent::kHideActor);
|
|
event.color = 1;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::showActor() {
|
|
SceneEvent event(SceneEvent::kHideActor);
|
|
event.color = 0;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::waitAnimation() {
|
|
SceneEvent event(SceneEvent::kWaitForAnimation);
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::waitLanAnimationFrame(byte slot, uint16 frame) {
|
|
SceneEvent event(SceneEvent::kWaitLanAnimationFrame);
|
|
if (frame > 0)
|
|
--frame;
|
|
|
|
event.slot = slot - 1;
|
|
event.animation = frame;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::setTimerCallback(uint16 addr, uint16 frames) {
|
|
SceneEvent event(SceneEvent::kTimer);
|
|
event.callback = addr;
|
|
event.timer = frames;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::shakeScreen() {
|
|
SceneEvent event(SceneEvent::kEffect);
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::fadeIn() {
|
|
SceneEvent event(SceneEvent::kFade);
|
|
event.orientation = 0;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::fadeOut() {
|
|
SceneEvent event(SceneEvent::kFade);
|
|
event.orientation = 1;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::wait(uint16 frames) {
|
|
SceneEvent event(SceneEvent::kWait);
|
|
event.timer = frames * 10;
|
|
scene->push(event);
|
|
}
|
|
|
|
void TeenAgentEngine::playSoundNow(byte id) {
|
|
uint size = res->sam_sam.getSize(id);
|
|
if (size == 0) {
|
|
warning("skipping invalid sound %u", id);
|
|
return;
|
|
}
|
|
|
|
byte *data = (byte *)malloc(size);
|
|
res->sam_sam.read(id, data, size);
|
|
debug(3, "playing %u samples...", size);
|
|
|
|
Audio::AudioStream *stream = Audio::makeRawStream(data, size, 11025, 0);
|
|
_mixer->playStream(Audio::Mixer::kSFXSoundType, &_soundHandle, stream); // dispose is YES by default
|
|
}
|
|
|
|
void TeenAgentEngine::setMusic(byte id) {
|
|
debugC(0, kDebugMusic, "starting music %u", id);
|
|
|
|
if (id != 1) // intro music
|
|
res->dseg.set_byte(dsAddr_currentMusic, id);
|
|
|
|
if (_gameDescription->flags & ADGF_CD) {
|
|
byte track2cd[] = {7, 2, 0, 9, 3, 6, 8, 10, 4, 5, 11};
|
|
if (id == 0 || id > 11 || track2cd[id - 1] == 0) {
|
|
debugC(0, kDebugMusic, "no cd music for id %u", id);
|
|
return;
|
|
}
|
|
byte track = track2cd[id - 1];
|
|
debugC(0, kDebugMusic, "playing cd track %u", track);
|
|
_system->getAudioCDManager()->play(track, -1, 0, 0);
|
|
} else if (music->load(id))
|
|
music->start();
|
|
}
|
|
|
|
bool TeenAgentEngine::hasFeature(EngineFeature f) const {
|
|
switch (f) {
|
|
case kSupportsRTL:
|
|
case kSupportsSubtitleOptions:
|
|
case kSupportsLoadingDuringRuntime:
|
|
case kSupportsSavingDuringRuntime:
|
|
return true;
|
|
default:
|
|
return false;
|
|
}
|
|
}
|
|
|
|
} // End of namespace TeenAgent
|