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63 lines
1.5 KiB
C++
63 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_INNDATA_H
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#define BURIED_INNDATA_H
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#include "common/scummsys.h"
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namespace Buried {
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struct INNHotspotData {
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int16 left;
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int16 top;
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int16 right;
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int16 bottom;
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int32 stillFrameOffset;
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};
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struct INNFrame {
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int16 topicID;
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int16 pageType;
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int32 stillFrameOffset;
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INNHotspotData hotspots[8];
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};
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enum {
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MEDIA_TYPE_VIDEO_FULL = 1,
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MEDIA_TYPE_VIDEO_SMALL_A = 2,
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MEDIA_TYPE_VIDEO_SMALL_B = 3,
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MEDIA_TYPE_AUDIO = 4
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};
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struct INNMediaElement {
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int32 frameIndex;
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int16 mediaType;
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int16 fileIDOffset;
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};
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} // End of namespace Buried
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#endif
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