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https://github.com/libretro/scummvm.git
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73 lines
1.8 KiB
C++
73 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef SKY_INTRO_H
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#define SKY_INTRO_H
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#include "common/scummsys.h"
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#include "audio/mixer.h"
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namespace Sky {
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class Disk;
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class Screen;
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class MusicBase;
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class Sound;
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class Text;
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class Intro {
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public:
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Intro(Disk *disk, Screen *screen, MusicBase *music, Sound *sound, Text *text, Audio::Mixer *mixer, OSystem *system);
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~Intro();
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bool doIntro(bool floppyIntro);
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private:
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static uint16 _mainIntroSeq[];
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static uint16 _floppyIntroSeq[];
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static uint16 _cdIntroSeq[];
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Disk *_skyDisk;
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Screen *_skyScreen;
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MusicBase *_skyMusic;
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Sound *_skySound;
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Text *_skyText;
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OSystem *_system;
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Audio::Mixer *_mixer;
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uint8 *_textBuf, *_saveBuf;
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uint8 *_bgBuf;
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uint32 _bgSize;
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Audio::SoundHandle _voice, _bgSfx;
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int32 _relDelay;
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bool escDelay(uint32 msecs);
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bool nextPart(uint16 *&data);
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bool floppyScrollFlirt();
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bool commandFlirt(uint16 *&data);
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void showTextBuf();
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void restoreScreen();
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};
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} // End of namespace Sky
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#endif // INTRO_H
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