scummvm/engines/zvision/action_node.cpp
richiesams 3397edb4f5 ZVISION: Add ActionNode class
This class encases actions that happen over time (timer, animations, etc)
Each frame, the engine calls process() on each active ActionNode
2013-08-04 13:32:12 -05:00

46 lines
1.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "common/scummsys.h"
#include "zvision/action_node.h"
#include "zvision/zvision.h"
#include "zvision/script_manager.h"
namespace ZVision {
NodeTimer::NodeTimer(uint32 key, uint32 timeInSeconds)
: _key(key), _timeLeft(timeInSeconds * 1000) {}
bool NodeTimer::process(ZVision *engine, uint32 deltaTimeInMillis) {
_timeLeft -= deltaTimeInMillis;
if (_timeLeft <= 0) {
engine->getScriptManager()->setStateValue(_key, 0);
return true;
}
return false;
}
} // End of namespace ZVision