2021-12-26 18:48:43 +01:00

61 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef PRINCE_MUSIC_H
#define PRINCE_MUSIC_H
#include "audio/midiplayer.h"
#include "common/memstream.h"
namespace Prince {
class PrinceEngine;
class MusicPlayer: public Audio::MidiPlayer {
private:
PrinceEngine *_vm;
byte *_data;
int _dataSize;
bool _isGM;
// Start MIDI File
void sndMidiStart();
// Stop MIDI File
void sndMidiStop();
public:
MusicPlayer(PrinceEngine *vm);
~MusicPlayer() override;
void loadMidi(const char *);
void killMidi();
void send(uint32 b) override;
void sendToChannel(byte channel, uint32 b) override;
static const char *_musTable[];
static const uint8 _musRoomTable[];
};
} // End of namespace Prince
#endif