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https://github.com/libretro/scummvm.git
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66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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/**
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* @file
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* Image decoder used in engines:
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* - hugo
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* - mohawk
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*/
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#ifndef GRAPHICS_DECODERS_BMP_H
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#define GRAPHICS_DECODERS_BMP_H
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#include "common/scummsys.h"
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#include "common/str.h"
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#include "graphics/decoders/image_decoder.h"
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namespace Common{
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class SeekableReadStream;
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}
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namespace Graphics {
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struct PixelFormat;
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struct Surface;
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class BitmapDecoder : public ImageDecoder {
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public:
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BitmapDecoder();
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virtual ~BitmapDecoder();
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// ImageDecoder API
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void destroy();
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virtual bool loadStream(Common::SeekableReadStream &stream);
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virtual const Surface *getSurface() const { return _surface; }
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const byte *getPalette() const { return _palette; }
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uint16 getPaletteColorCount() const { return _paletteColorCount; }
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private:
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Surface *_surface;
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byte *_palette;
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uint16 _paletteColorCount;
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};
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} // End of namespace Graphics
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#endif
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