mirror of
https://github.com/libretro/scummvm.git
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1165 lines
36 KiB
C++
1165 lines
36 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef KYRA_EOBCOMMON_H
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#define KYRA_EOBCOMMON_H
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#if defined(ENABLE_EOB) || defined(ENABLE_LOL)
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#include "kyra/kyra_rpg.h"
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#endif // (ENABLE_EOB || ENABLE_LOL)
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#ifdef ENABLE_EOB
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namespace Kyra {
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struct DarkMoonShapeDef {
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int16 index;
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uint8 x, y, w, h;
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};
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struct CreatePartyModButton {
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uint8 encodeLabelX;
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uint8 encodeLabelY;
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uint8 labelW;
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uint8 labelH;
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uint8 labelX;
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uint8 labelY;
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uint8 bodyIndex;
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uint8 destX;
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uint8 destY;
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};
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struct EoBRect8 {
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uint8 x;
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uint8 y;
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uint8 w;
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uint8 h;
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};
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struct EoBChargenButtonDef {
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uint8 x;
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uint8 y;
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uint8 w;
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uint8 h;
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uint8 keyCode;
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};
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struct EoBGuiButtonDef {
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uint16 keyCode;
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uint16 keyCode2;
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uint16 flags;
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uint16 x;
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uint8 y;
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uint16 w;
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uint8 h;
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uint16 arg;
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};
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struct EoBCharacter {
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uint8 id;
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uint8 flags;
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char name[11];
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int8 strengthCur;
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int8 strengthMax;
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int8 strengthExtCur;
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int8 strengthExtMax;
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int8 intelligenceCur;
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int8 intelligenceMax;
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int8 wisdomCur;
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int8 wisdomMax;
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int8 dexterityCur;
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int8 dexterityMax;
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int8 constitutionCur;
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int8 constitutionMax;
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int8 charismaCur;
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int8 charismaMax;
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int16 hitPointsCur;
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int16 hitPointsMax;
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int8 armorClass;
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uint8 disabledSlots;
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uint8 raceSex;
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uint8 cClass;
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uint8 alignment;
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int8 portrait;
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uint8 food;
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uint8 level[3];
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uint32 experience[3];
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uint8 *faceShape;
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int8 mageSpells[80];
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int8 clericSpells[80];
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uint32 mageSpellsAvailableFlags;
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Item inventory[27];
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uint32 timers[10];
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int8 events[10];
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uint8 effectsRemainder[4];
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uint32 effectFlags;
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uint8 damageTaken;
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int8 slotStatus[5];
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};
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struct EoBItem {
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uint8 nameUnid;
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uint8 nameId;
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uint8 flags;
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int8 icon;
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int8 type;
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int8 pos;
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int16 block;
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Item next;
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Item prev;
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uint8 level;
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int8 value;
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};
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struct EoBItemType {
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uint16 invFlags;
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uint16 handFlags;
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int8 armorClass;
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int8 allowedClasses;
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int8 requiredHands;
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int8 dmgNumDiceS;
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int8 dmgNumPipsS;
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int8 dmgIncS;
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int8 dmgNumDiceL;
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int8 dmgNumPipsL;
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int8 dmgIncL;
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uint8 unk1;
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uint16 extraProperties;
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};
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struct SpriteDecoration {
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uint8 *shp;
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int16 x;
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int16 y;
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};
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struct EoBMonsterProperty {
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int8 armorClass;
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int8 hitChance;
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int8 level;
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uint8 hpDcTimes;
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uint8 hpDcPips;
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uint8 hpDcBase;
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uint8 attacksPerRound;
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struct DmgDc {
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uint8 times;
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uint8 pips;
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int8 base;
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} dmgDc[3];
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uint16 immunityFlags;
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uint32 capsFlags;
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uint32 typeFlags;
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int32 experience;
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uint8 u30;
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int8 sound1;
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int8 sound2;
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uint8 numRemoteAttacks;
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uint8 remoteWeaponChangeMode;
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uint8 numRemoteWeapons;
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int8 remoteWeapons[5];
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int8 tuResist;
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uint8 dmgModifierEvade;
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uint8 decorations[3];
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};
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struct EoBMonsterInPlay {
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uint8 type;
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uint8 unit;
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uint16 block;
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uint8 pos;
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int8 dir;
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uint8 animStep;
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uint8 shpIndex;
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int8 mode;
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int8 f_9;
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int8 curAttackFrame;
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int8 spellStatusLeft;
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int16 hitPointsMax;
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int16 hitPointsCur;
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uint16 dest;
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uint16 randItem;
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uint16 fixedItem;
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uint8 flags;
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uint8 idleAnimState;
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uint8 curRemoteWeapon;
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uint8 numRemoteAttacks;
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int8 palette;
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uint8 directionChanged;
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uint8 stepsTillRemoteAttack;
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uint8 sub;
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};
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struct ScriptTimer {
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uint16 func;
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uint16 ticks;
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uint32 next;
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};
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struct EoBMenuDef {
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int8 titleStrId;
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uint8 dim;
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uint8 firstButtonStrId;
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int8 numButtons;
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int8 titleCol;
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};
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struct EoBMenuButtonDef {
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int8 labelId;
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int16 x;
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int8 y;
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uint8 width;
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uint8 height;
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int16 keyCode;
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int16 flags;
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};
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class EoBInfProcessor;
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class EoBCoreEngine : public KyraRpgEngine {
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friend class TextDisplayer_rpg;
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friend class GUI_EoB;
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friend class Debugger_EoB;
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friend class EoBInfProcessor;
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friend class DarkmoonSequenceHelper;
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friend class CharacterGenerator;
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friend class TransferPartyWiz;
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public:
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EoBCoreEngine(OSystem *system, const GameFlags &flags);
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virtual ~EoBCoreEngine();
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virtual void initKeymap();
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Screen *screen() { return _screen; }
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GUI *gui() const { return _gui; }
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protected:
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// Startup
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virtual Common::Error init();
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Common::Error go();
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// Main Menu, Intro, Finale
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virtual int mainMenu() = 0;
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virtual void seq_xdeath() {}
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virtual void seq_playFinale() = 0;
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bool _playFinale;
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//Init, config
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void loadItemsAndDecorationsShapes();
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void releaseItemsAndDecorationsShapes();
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void initButtonData();
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void initMenus();
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void initStaticResource();
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virtual void initSpells();
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void registerDefaultSettings();
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void readSettings();
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void writeSettings();
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const uint8 **_largeItemShapes;
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const uint8 **_smallItemShapes;
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const uint8 **_thrownItemShapes;
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const int _numLargeItemShapes;
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const int _numSmallItemShapes;
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const int _numThrownItemShapes;
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const int _numItemIconShapes;
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const uint8 **_spellShapes;
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const uint8 **_firebeamShapes;
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const uint8 *_redSplatShape;
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const uint8 *_greenSplatShape;
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const uint8 **_wallOfForceShapes;
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const uint8 **_teleporterShapes;
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const uint8 **_sparkShapes;
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const uint8 *_deadCharShape;
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const uint8 *_disabledCharGrid;
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const uint8 *_blackBoxSmallGrid;
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const uint8 *_weaponSlotGrid;
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const uint8 *_blackBoxWideGrid;
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const uint8 *_lightningColumnShape;
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uint8 *_itemsOverlay;
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static const uint8 _itemsOverlayCGA[];
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static const uint8 _teleporterShapeDefs[];
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static const uint8 _wallOfForceShapeDefs[];
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const char *const *_mainMenuStrings;
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// Main loop
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virtual void startupNew();
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virtual void startupLoad() = 0;
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void runLoop();
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void update() { screen()->updateScreen(); }
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bool checkPartyStatus(bool handleDeath);
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bool _runFlag;
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// Character generation / party transfer
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bool startCharacterGeneration();
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bool startPartyTransfer();
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uint8 **_faceShapes;
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static const int8 _characterClassType[];
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static const uint8 _hpIncrPerLevel[];
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static const uint8 _numLevelsPerClass[];
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static const int16 _hpConstModifiers[];
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static const uint8 _charClassModifier[];
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const uint8 *_classModifierFlags;
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// timers
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void setupTimers();
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void setCharEventTimer(int charIndex, uint32 countdown, int evnt, int updateExistingTimer);
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void deleteCharEventTimer(int charIndex, int evnt);
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void setupCharacterTimers();
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void advanceTimers(uint32 millis);
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void timerProcessMonsters(int timerNum);
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void timerSpecialCharacterUpdate(int timerNum);
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void timerProcessFlyingObjects(int timerNum);
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void timerProcessCharacterExchange(int timerNum);
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void timerUpdateTeleporters(int timerNum);
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void timerUpdateFoodStatus(int timerNum);
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void timerUpdateMonsterIdleAnim(int timerNum);
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uint8 getClock2Timer(int index) { return index < _numClock2Timers ? _clock2Timers[index] : 0; }
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uint8 getNumClock2Timers() { return _numClock2Timers; }
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static const uint8 _clock2Timers[];
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static const uint8 _numClock2Timers;
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int32 _restPartyElapsedTime;
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// Mouse
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void setHandItem(Item itemIndex);
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// Characters
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int getDexterityArmorClassModifier(int dexterity);
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int generateCharacterHitpointsByLevel(int charIndex, int levelIndex);
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int getClassAndConstHitpointsModifier(int cclass, int constitution);
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int getCharacterClassType(int cclass, int levelIndex);
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int getModifiedHpLimits(int hpModifier, int constModifier, int level, bool mode);
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Common::String getCharStrength(int str, int strExt);
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int testCharacter(int16 index, int flags);
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int getNextValidCharIndex(int curCharIndex, int searchStep);
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void recalcArmorClass(int index);
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int validateWeaponSlotItem(int index, int slot);
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int getClericPaladinLevel(int index);
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int getMageLevel(int index);
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int getCharacterLevelIndex(int type, int cClass);
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int countCharactersWithSpecificItems(int16 itemType, int16 itemValue);
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int checkInventoryForItem(int character, int16 itemType, int16 itemValue);
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void modifyCharacterHitpoints(int character, int16 points);
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void neutralizePoison(int character);
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void npcSequence(int npcIndex);
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virtual void drawNpcScene(int npcIndex) = 0;
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virtual void runNpcDialogue(int npcIndex) = 0;
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void initNpc(int npcIndex);
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int npcJoinDialogue(int npcIndex, int queryJoinTextId, int confirmJoinTextId, int noJoinTextId);
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int prepareForNewPartyMember(int16 itemType, int16 itemValue);
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void dropCharacter(int charIndex);
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void removeCharacterFromParty(int charIndex);
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void exchangeCharacters(int charIndex1, int charIndex2);
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void increasePartyExperience(int16 points);
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void increaseCharacterExperience(int charIndex, int32 points);
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uint32 getRequiredExperience(int cClass, int levelIndex, int level);
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void increaseCharacterLevel(int charIndex, int levelIndex);
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void setWeaponSlotStatus(int charIndex, int mode, int slot);
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EoBCharacter *_characters;
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Common::String _strenghtStr;
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int _castScrollSlot;
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int _exchangeCharacterId;
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const char *const *_levelGainStrings;
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const uint32 *_expRequirementTables[6];
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const uint8 *_saveThrowTables[6];
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const uint8 *_saveThrowLevelIndex;
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const uint8 *_saveThrowModDiv;
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const uint8 *_saveThrowModExt;
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const EoBCharacter *_npcPreset;
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int _npcSequenceSub;
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bool _partyResting;
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bool _loading;
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// Items
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void loadItemDefs();
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Item duplicateItem(Item itemIndex);
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void setItemPosition(Item *itemQueue, int block, Item item, int pos);
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Item createItemOnCurrentBlock(Item itemIndex);
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void createInventoryItem(EoBCharacter *c, Item itemIndex, int16 itemValue, int preferedInventorySlot);
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int deleteInventoryItem(int charIndex, int slot);
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void deleteBlockItem(uint16 block, int type);
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int validateInventorySlotForItem(Item item, int charIndex, int slot);
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int stripPartyItems(int16 itemType, int16 itemValue, int handleValueMode, int numItems);
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bool deletePartyItems(int16 itemType, int16 itemValue);
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virtual void updateUsedCharacterHandItem(int charIndex, int slot) = 0;
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int itemUsableByCharacter(int charIndex, Item item);
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int countQueuedItems(Item itemQueue, int16 id, int16 type, int count, int includeFlyingItems);
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int getQueuedItem(Item *items, int pos, int id);
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void printFullItemName(Item item);
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void identifyQueuedItems(Item itemQueue);
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void drawItemIconShape(int pageNum, Item itemId, int x, int y);
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bool isMagicEffectItem(Item itemIndex);
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bool checkInventoryForRings(int charIndex, int itemValue);
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void eatItemInHand(int charIndex);
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bool launchObject(int charIndex, Item item, uint16 startBlock, int startPos, int dir, int type);
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void launchMagicObject(int charIndex, int type, uint16 startBlock, int startPos, int dir);
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bool updateObjectFlight(EoBFlyingObject *fo, int block, int pos);
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bool updateFlyingObjectHitTest(EoBFlyingObject *fo, int block, int pos);
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void explodeObject(EoBFlyingObject *fo, int block, Item item);
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void endObjectFlight(EoBFlyingObject *fo);
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void checkFlyingObjects();
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void reloadWeaponSlot(int charIndex, int slotIndex, int itemType, int arrowOrDagger);
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EoBItem *_items;
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uint16 _numItems;
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EoBItemType *_itemTypes;
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char **_itemNames;
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uint16 _numItemNames;
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uint32 _partyEffectFlags;
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Item _lastUsedItem;
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const uint16 *_slotValidationFlags;
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const int8 *_projectileWeaponAmmoTypes;
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const uint8 *_wandTypes;
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EoBFlyingObject *_flyingObjects;
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const uint8 *_drawObjPosIndex;
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const uint8 *_flightObjFlipIndex;
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const int8 *_flightObjShpMap;
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const int8 *_flightObjSclIndex;
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const uint8 *_expObjectTlMode;
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const uint8 *_expObjectTblIndex;
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const uint8 *_expObjectShpStart;
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const uint8 *_expObjectAnimTbl1;
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int _expObjectAnimTbl1Size;
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const uint8 *_expObjectAnimTbl2;
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int _expObjectAnimTbl2Size;
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const uint8 *_expObjectAnimTbl3;
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int _expObjectAnimTbl3Size;
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// Monsters
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void loadMonsterShapes(const char *filename, int monsterIndex, bool hasDecorations, int encodeTableIndex);
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void releaseMonsterShapes(int first, int num);
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virtual void generateMonsterPalettes(const char *file, int16 monsterIndex) {}
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virtual void loadMonsterDecoration(const char *file, int16 monsterIndex) {}
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const uint8 *loadMonsterProperties(const uint8 *data);
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const uint8 *loadActiveMonsterData(const uint8 *data, int level);
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void initMonster(int index, int unit, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int i, int randItem, int fixedItem);
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void placeMonster(EoBMonsterInPlay *m, uint16 block, int dir);
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virtual void replaceMonster(int b, uint16 block, int pos, int dir, int type, int shpIndex, int mode, int h2, int randItem, int fixedItem) = 0;
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void killMonster(EoBMonsterInPlay *m, bool giveExperience);
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virtual bool killMonsterExtra(EoBMonsterInPlay *m);
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int countSpecificMonsters(int type);
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void updateAttackingMonsterFlags();
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const int8 *getMonstersOnBlockPositions(uint16 block);
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int getClosestMonster(int charIndex, int block);
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bool blockHasMonsters(uint16 block);
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bool isMonsterOnPos(EoBMonsterInPlay *m, uint16 block, int pos, int checkPos4);
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const int16 *findBlockMonsters(uint16 block, int pos, int dir, int blockDamage, int singleTargetCheckAdjacent);
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void drawBlockObject(int flipped, int page, const uint8 *shape, int x, int y, int sd, uint8 *ovl = 0);
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void drawMonsterShape(const uint8 *shape, int x, int y, int flipped, int flags, int palIndex);
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void flashMonsterShape(EoBMonsterInPlay *m);
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void updateAllMonsterShapes();
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void drawBlockItems(int index);
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void drawDoor(int index);
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virtual void drawDoorIntern(int type, int index, int x, int y, int w, int wall, int mDim, int16 y1, int16 y2) = 0;
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void drawMonsters(int index);
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void drawWallOfForce(int index);
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void drawFlyingObjects(int index);
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void drawTeleporter(int index);
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void updateMonsters(int unit);
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void updateMonsterDest(EoBMonsterInPlay *m);
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void updateMonsterAttackMode(EoBMonsterInPlay *m);
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void updateAllMonsterDests();
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void turnFriendlyMonstersHostile();
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int getNextMonsterDirection(int curBlock, int destBlock);
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int getNextMonsterPos(EoBMonsterInPlay *m, int block);
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int findFreeMonsterPos(int block, int size);
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void updateMoveMonster(EoBMonsterInPlay *m);
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bool updateMonsterTryDistanceAttack(EoBMonsterInPlay *m);
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bool updateMonsterTryCloseAttack(EoBMonsterInPlay *m, int block);
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|
void walkMonster(EoBMonsterInPlay *m, int destBlock);
|
|
bool walkMonsterNextStep(EoBMonsterInPlay *m, int destBlock, int direction);
|
|
void updateMonsterFollowPath(EoBMonsterInPlay *m, int turnSteps);
|
|
void updateMonstersStraying(EoBMonsterInPlay *m, int a);
|
|
void updateMonstersSpellStatus(EoBMonsterInPlay *m);
|
|
void setBlockMonsterDirection(int block, int dir);
|
|
|
|
uint8 *_monsterFlashOverlay;
|
|
uint8 *_monsterStoneOverlay;
|
|
|
|
SpriteDecoration *_monsterDecorations;
|
|
EoBMonsterProperty *_monsterProps;
|
|
|
|
EoBMonsterInPlay *_monsters;
|
|
|
|
const int8 *_monsterStepTable0;
|
|
const int8 *_monsterStepTable1;
|
|
const int8 *_monsterStepTable2;
|
|
const int8 *_monsterStepTable3;
|
|
const uint8 *_monsterCloseAttPosTable1;
|
|
const uint8 *_monsterCloseAttPosTable2;
|
|
const int8 *_monsterCloseAttUnkTable;
|
|
const uint8 *_monsterCloseAttChkTable1;
|
|
const uint8 *_monsterCloseAttChkTable2;
|
|
const uint8 *_monsterCloseAttDstTable1;
|
|
const uint8 *_monsterCloseAttDstTable2;
|
|
|
|
const uint8 *_monsterProximityTable;
|
|
const uint8 *_findBlockMonstersTable;
|
|
const char *const *_monsterDustStrings;
|
|
|
|
const uint8 *_enemyMageSpellList;
|
|
const uint8 *_enemyMageSfx;
|
|
const uint8 *_beholderSpellList;
|
|
const uint8 *_beholderSfx;
|
|
const char *const *_monsterSpecAttStrings;
|
|
|
|
const int8 *_monsterFrmOffsTable1;
|
|
const int8 *_monsterFrmOffsTable2;
|
|
|
|
const uint16 *_encodeMonsterShpTable;
|
|
const uint8 _teleporterWallId;
|
|
|
|
const int16 *_wallOfForceDsX;
|
|
const uint8 *_wallOfForceDsY;
|
|
const uint8 *_wallOfForceDsNumW;
|
|
const uint8 *_wallOfForceDsNumH;
|
|
const uint8 *_wallOfForceShpId;
|
|
|
|
const int8 *_monsterDirChangeTable;
|
|
|
|
// Level
|
|
void loadLevel(int level, int sub);
|
|
void readLevelFileData(int level);
|
|
Common::String initLevelData(int sub);
|
|
void addLevelItems();
|
|
void loadVcnData(const char *file, const uint8 *cgaMapping);
|
|
void loadBlockProperties(const char *mazFile);
|
|
const uint8 *getBlockFileData(int levelIndex = 0);
|
|
Common::String getBlockFileName(int levelIndex, int sub);
|
|
const uint8 *getBlockFileData(const char *mazFile);
|
|
void loadDecorations(const char *cpsFile, const char *decFile);
|
|
void assignWallsAndDecorations(int wallIndex, int vmpIndex, int decDataIndex, int specialType, int flags);
|
|
void releaseDecorations();
|
|
void releaseDoorShapes();
|
|
void toggleWallState(int wall, int flags);
|
|
virtual void loadDoorShapes(int doorType1, int shapeId1, int doorType2, int shapeId2) = 0;
|
|
virtual const uint8 *loadDoorShapes(const char *filename, int doorIndex, const uint8 *shapeDefs) = 0;
|
|
|
|
void drawScene(int refresh);
|
|
void drawSceneShapes(int start = 0);
|
|
void drawDecorations(int index);
|
|
|
|
int calcNewBlockPositionAndTestPassability(uint16 curBlock, uint16 direction);
|
|
void notifyBlockNotPassable();
|
|
void moveParty(uint16 block);
|
|
|
|
int clickedDoorSwitch(uint16 block, uint16 direction);
|
|
int clickedDoorPry(uint16 block, uint16 direction);
|
|
int clickedDoorNoPry(uint16 block, uint16 direction);
|
|
int clickedNiche(uint16 block, uint16 direction);
|
|
|
|
int specialWallAction(int block, int direction);
|
|
|
|
void openDoor(int block);
|
|
void closeDoor(int block);
|
|
|
|
int16 _doorType[2];
|
|
int16 _noDoorSwitch[2];
|
|
|
|
EoBRect8 *_levelDecorationRects;
|
|
SpriteDecoration *_doorSwitches;
|
|
|
|
int8 _currentSub;
|
|
Common::String _curGfxFile;
|
|
Common::String _curBlockFile;
|
|
|
|
uint32 _drawSceneTimer;
|
|
uint32 _flashShapeTimer;
|
|
uint32 _envAudioTimer;
|
|
uint16 _teleporterPulse;
|
|
|
|
Common::Array<const int16 *> _dscWallMapping;
|
|
const int16 *_dscShapeCoords;
|
|
|
|
const uint8 *_dscItemPosIndex;
|
|
const int16 *_dscItemShpX;
|
|
const uint8 *_dscItemScaleIndex;
|
|
const uint8 *_dscItemTileIndex;
|
|
const uint8 *_dscItemShapeMap;
|
|
|
|
const uint8 *_dscDoorScaleOffs;
|
|
const uint8 *_dscDoorScaleMult1;
|
|
const uint8 *_dscDoorScaleMult2;
|
|
const uint8 *_dscDoorScaleMult3;
|
|
const uint8 *_dscDoorY1;
|
|
const uint8 *_dscDoorXE;
|
|
|
|
const uint8 *_wllFlagPreset;
|
|
int _wllFlagPresetSize;
|
|
const uint8 *_teleporterShapeCoords;
|
|
const int8 *_portalSeq;
|
|
|
|
// Script
|
|
void runLevelScript(int block, int flags);
|
|
void setScriptFlags(uint32 flags);
|
|
void clearScriptFlags(uint32 flags);
|
|
bool checkScriptFlags(uint32 flags);
|
|
|
|
const uint8 *initScriptTimers(const uint8 *pos);
|
|
void updateScriptTimers();
|
|
virtual void updateScriptTimersExtra() {}
|
|
|
|
EoBInfProcessor *_inf;
|
|
int _stepCounter;
|
|
int _stepsUntilScriptCall;
|
|
ScriptTimer _scriptTimers[5];
|
|
int _scriptTimersCount;
|
|
uint8 _scriptTimersMode;
|
|
|
|
// Gui
|
|
void gui_drawPlayField(bool refresh);
|
|
void gui_restorePlayField();
|
|
void gui_drawAllCharPortraitsWithStats();
|
|
void gui_drawCharPortraitWithStats(int index);
|
|
void gui_drawFaceShape(int index);
|
|
void gui_drawWeaponSlot(int charIndex, int slot);
|
|
void gui_drawWeaponSlotStatus(int x, int y, int status);
|
|
void gui_drawHitpoints(int index);
|
|
void gui_drawFoodStatusGraph(int index);
|
|
void gui_drawHorizontalBarGraph(int x, int y, int w, int h, int32 curVal, int32 maxVal, int col1, int col2);
|
|
void gui_drawCharPortraitStatusFrame(int index);
|
|
void gui_drawInventoryItem(int slot, int special, int pageNum);
|
|
void gui_drawCompass(bool force);
|
|
void gui_drawDialogueBox();
|
|
void gui_drawSpellbook();
|
|
void gui_drawSpellbookScrollArrow(int x, int y, int direction);
|
|
void gui_updateSlotAfterScrollUse();
|
|
void gui_updateControls();
|
|
void gui_toggleButtons();
|
|
void gui_setPlayFieldButtons();
|
|
void gui_setInventoryButtons();
|
|
void gui_setStatsListButtons();
|
|
void gui_setSwapCharacterButtons();
|
|
void gui_setCastOnWhomButtons();
|
|
void gui_initButton(int index, int x = -1, int y = -1, int val = -1);
|
|
Button *gui_getButton(Button *buttonList, int index);
|
|
|
|
int clickedInventoryNextPage(Button *button);
|
|
int clickedPortraitRestore(Button *button);
|
|
int clickedCharPortraitDefault(Button *button);
|
|
int clickedCamp(Button *button);
|
|
int clickedSceneDropPickupItem(Button *button);
|
|
int clickedCharPortrait2(Button *button);
|
|
int clickedWeaponSlot(Button *button);
|
|
int clickedCharNameLabelRight(Button *button);
|
|
int clickedInventorySlot(Button *button);
|
|
int clickedEatItem(Button *button);
|
|
int clickedInventoryPrevChar(Button *button);
|
|
int clickedInventoryNextChar(Button *button);
|
|
int clickedSpellbookTab(Button *button);
|
|
int clickedSpellbookList(Button *button);
|
|
int clickedCastSpellOnCharacter(Button *button);
|
|
int clickedUpArrow(Button *button);
|
|
int clickedDownArrow(Button *button);
|
|
int clickedLeftArrow(Button *button);
|
|
int clickedRightArrow(Button *button);
|
|
int clickedTurnLeftArrow(Button *button);
|
|
int clickedTurnRightArrow(Button *button);
|
|
int clickedAbortCharSwitch(Button *button);
|
|
int clickedSceneThrowItem(Button *button);
|
|
int clickedSceneSpecial(Button *button);
|
|
int clickedSpellbookAbort(Button *button);
|
|
int clickedSpellbookScroll(Button *button);
|
|
int clickedUnk(Button *button);
|
|
|
|
void gui_processCharPortraitClick(int index);
|
|
void gui_processWeaponSlotClickLeft(int charIndex, int slotIndex);
|
|
void gui_processWeaponSlotClickRight(int charIndex, int slotIndex);
|
|
void gui_processInventorySlotClick(int slot);
|
|
|
|
static const uint8 _buttonList1[];
|
|
int _buttonList1Size;
|
|
static const uint8 _buttonList2[];
|
|
int _buttonList2Size;
|
|
static const uint8 _buttonList3[];
|
|
int _buttonList3Size;
|
|
static const uint8 _buttonList4[];
|
|
int _buttonList4Size;
|
|
static const uint8 _buttonList5[];
|
|
int _buttonList5Size;
|
|
static const uint8 _buttonList6[];
|
|
int _buttonList6Size;
|
|
static const uint8 _buttonList7[];
|
|
int _buttonList7Size;
|
|
static const uint8 _buttonList8[];
|
|
int _buttonList8Size;
|
|
|
|
const EoBGuiButtonDef *_buttonDefs;
|
|
|
|
const char *const *_characterGuiStringsHp;
|
|
const char *const *_characterGuiStringsWp;
|
|
const char *const *_characterGuiStringsWr;
|
|
const char *const *_characterGuiStringsSt;
|
|
const char *const *_characterGuiStringsIn;
|
|
|
|
const char *const *_characterStatusStrings7;
|
|
const char *const *_characterStatusStrings8;
|
|
const char *const *_characterStatusStrings9;
|
|
const char *const *_characterStatusStrings12;
|
|
const char *const *_characterStatusStrings13;
|
|
|
|
const uint16 *_inventorySlotsX;
|
|
const uint8 *_inventorySlotsY;
|
|
const uint8 **_compassShapes;
|
|
uint8 _charExchangeSwap;
|
|
bool _configHpBarGraphs;
|
|
|
|
// text
|
|
void setupDialogueButtons(int presetfirst, int numStr, va_list &args);
|
|
void initDialogueSequence();
|
|
void restoreAfterDialogueSequence();
|
|
void drawSequenceBitmap(const char *file, int destRect, int x1, int y1, int flags);
|
|
int runDialogue(int dialogueTextId, int numStr, ...);
|
|
|
|
char _dialogueLastBitmap[13];
|
|
int _moveCounter;
|
|
|
|
const char *const *_chargenStatStrings;
|
|
const char *const *_chargenRaceSexStrings;
|
|
const char *const *_chargenClassStrings;
|
|
const char *const *_chargenAlignmentStrings;
|
|
|
|
const char *const *_pryDoorStrings;
|
|
const char *const *_warningStrings;
|
|
|
|
const char *const *_ripItemStrings;
|
|
const char *const *_cursedString;
|
|
const char *const *_enchantedString;
|
|
const char *const *_magicObjectStrings;
|
|
const char *const *_magicObjectString5;
|
|
const char *const *_patternSuffix;
|
|
const char *const *_patternGrFix1;
|
|
const char *const *_patternGrFix2;
|
|
const char *const *_validateArmorString;
|
|
const char *const *_validateCursedString;
|
|
const char *const *_validateNoDropString;
|
|
const char *const *_potionStrings;
|
|
const char *const *_wandStrings;
|
|
const char *const *_itemMisuseStrings;
|
|
|
|
const char *const *_suffixStringsRings;
|
|
const char *const *_suffixStringsPotions;
|
|
const char *const *_suffixStringsWands;
|
|
|
|
const char *const *_takenStrings;
|
|
const char *const *_potionEffectStrings;
|
|
|
|
const char *const *_yesNoStrings;
|
|
const char *const *_npcMaxStrings;
|
|
const char *const *_okStrings;
|
|
const char *const *_npcJoinStrings;
|
|
const char *const *_cancelStrings;
|
|
const char *const *_abortStrings;
|
|
|
|
// Rest party
|
|
void restParty_displayWarning(const char *str);
|
|
bool restParty_updateMonsters();
|
|
int restParty_getCharacterWithLowestHp();
|
|
bool restParty_checkHealSpells(int charIndex);
|
|
bool restParty_checkSpellsToLearn();
|
|
virtual void restParty_npc() {}
|
|
virtual bool restParty_extraAbortCondition();
|
|
|
|
// misc
|
|
void delay(uint32 millis, bool doUpdate = false, bool isMainLoop = false);
|
|
|
|
void displayParchment(int id);
|
|
int countResurrectionCandidates();
|
|
|
|
void seq_portal();
|
|
bool checkPassword();
|
|
|
|
virtual int resurrectionSelectDialogue() = 0;
|
|
virtual void useHorn(int charIndex, int weaponSlot) {}
|
|
virtual bool checkPartyStatusExtra() = 0;
|
|
virtual void drawLightningColumn() {}
|
|
virtual int charSelectDialogue() { return -1; }
|
|
virtual void characterLevelGain(int charIndex) {}
|
|
|
|
Common::Error loadGameState(int slot);
|
|
Common::Error saveGameStateIntern(int slot, const char *saveName, const Graphics::Surface *thumbnail);
|
|
|
|
const uint8 *_cgaMappingDefault;
|
|
const uint8 *_cgaMappingAlt;
|
|
const uint8 *_cgaMappingInv;
|
|
const uint8 *_cgaMappingItemsL;
|
|
const uint8 *_cgaMappingItemsS;
|
|
const uint8 *_cgaMappingThrown;
|
|
const uint8 *_cgaMappingIcons;
|
|
const uint8 *_cgaMappingDeco;
|
|
const uint8 *_cgaMappingLevel[5];
|
|
const uint8 *_cgaLevelMappingIndex;
|
|
|
|
bool _enableHiResDithering;
|
|
|
|
// Default parameters will import all present original save files and push them to the top of the save dialog.
|
|
bool importOriginalSaveFile(int destSlot, const char *sourceFile = 0);
|
|
Common::String readOriginalSaveFile(Common::String &file);
|
|
|
|
void *generateMonsterTempData(LevelTempData *tmp);
|
|
void restoreMonsterTempData(LevelTempData *tmp);
|
|
void releaseMonsterTempData(LevelTempData *tmp);
|
|
void *generateWallOfForceTempData(LevelTempData *tmp);
|
|
void restoreWallOfForceTempData(LevelTempData *tmp);
|
|
void releaseWallOfForceTempData(LevelTempData *tmp);
|
|
|
|
const char *const *_saveLoadStrings;
|
|
|
|
const uint8 *_mnDef;
|
|
const char *const *_mnWord;
|
|
const char *const *_mnPrompt;
|
|
int _mnNumWord;
|
|
|
|
int _rrCount;
|
|
const char *_rrNames[10];
|
|
int8 _rrId[10];
|
|
|
|
bool _allowSkip;
|
|
bool _allowImport;
|
|
|
|
Screen_EoB *_screen;
|
|
GUI_EoB *_gui;
|
|
|
|
// fight
|
|
void useSlotWeapon(int charIndex, int slotIndex, Item item);
|
|
int closeDistanceAttack(int charIndex, Item item);
|
|
int thrownAttack(int charIndex, int slotIndex, Item item);
|
|
int projectileWeaponAttack(int charIndex, Item item);
|
|
|
|
void inflictMonsterDamage(EoBMonsterInPlay *m, int damage, bool giveExperience);
|
|
void calcAndInflictMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect);
|
|
void calcAndInflictCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int savingThrowEffect);
|
|
int calcCharacterDamage(int charIndex, int times, int itemOrPips, int useStrModifierOrBase, int flags, int savingThrowType, int damageType) ;
|
|
void inflictCharacterDamage(int charIndex, int damage);
|
|
|
|
bool characterAttackHitTest(int charIndex, int monsterIndex, int item, int attackType);
|
|
bool monsterAttackHitTest(EoBMonsterInPlay *m, int charIndex);
|
|
bool flyingObjectMonsterHit(EoBFlyingObject *fo, int monsterIndex);
|
|
bool flyingObjectPartyHit(EoBFlyingObject *fo);
|
|
|
|
void monsterCloseAttack(EoBMonsterInPlay *m);
|
|
void monsterSpellCast(EoBMonsterInPlay *m, int type);
|
|
void statusAttack(int charIndex, int attackStatusFlags, const char *attackStatusString, int savingThrowType, uint32 effectDuration, int restoreEvent, int noRefresh);
|
|
|
|
int calcMonsterDamage(EoBMonsterInPlay *m, int times, int pips, int offs, int flags, int savingThrowType, int savingThrowEffect);
|
|
int calcDamageModifers(int charIndex, EoBMonsterInPlay *m, int item, int itemType, int useStrModifier);
|
|
bool trySavingThrow(void *target, int hpModifier, int level, int type, int race);
|
|
bool specialAttackSavingThrow(int charIndex, int type);
|
|
int getSaveThrowModifier(int hpModifier, int level, int type);
|
|
bool calcDamageCheckItemType(int itemType);
|
|
int savingThrowReduceDamage(int savingThrowEffect, int damage);
|
|
bool tryMonsterAttackEvasion(EoBMonsterInPlay *m);
|
|
int getStrHitChanceModifier(int charIndex);
|
|
int getStrDamageModifier(int charIndex);
|
|
int getDexHitChanceModifier(int charIndex);
|
|
int getMonsterAcHitChanceModifier(int charIndex, int monsterAc);
|
|
void explodeMonster(EoBMonsterInPlay *m);
|
|
|
|
int _dstMonsterIndex;
|
|
bool _preventMonsterFlash;
|
|
int16 _foundMonstersArray[5];
|
|
int8 _monsterBlockPosArray[6];
|
|
|
|
// magic
|
|
void useMagicBookOrSymbol(int charIndex, int type);
|
|
void useMagicScroll(int charIndex, int type, int weaponSlot);
|
|
void usePotion(int charIndex, int weaponSlot);
|
|
void useWand(int charIndex, int weaponSlot);
|
|
|
|
virtual void turnUndeadAuto() {}
|
|
virtual void turnUndeadAutoHit() {}
|
|
|
|
void castSpell(int spell, int weaponSlot);
|
|
void removeCharacterEffect(int spell, int charIndex, int showWarning);
|
|
void removeAllCharacterEffects(int charIndex);
|
|
void castOnWhomDialogue();
|
|
void startSpell(int spell);
|
|
|
|
void sparkEffectDefensive(int charIndex);
|
|
void sparkEffectOffensive();
|
|
void setSpellEventTimer(int spell, int timerBaseFactor, int timerLength, int timerLevelFactor, int updateExistingTimer);
|
|
void sortCharacterSpellList(int charIndex);
|
|
|
|
bool magicObjectDamageHit(EoBFlyingObject *fo, int dcTimes, int dcPips, int dcOffs, int level);
|
|
bool magicObjectStatusHit(EoBMonsterInPlay *m, int type, bool tryEvade, int mod);
|
|
bool turnUndeadHit(EoBMonsterInPlay *m, int hitChance, int casterLevel);
|
|
void causeWounds(int dcTimes, int dcPips, int dcOffs);
|
|
|
|
int getMagicWeaponSlot(int charIndex);
|
|
int createMagicWeaponType(int invFlags, int handFlags, int armorClass, int allowedClasses, int dmgNum, int dmgPips, int dmgInc, int extraProps);
|
|
Item createMagicWeaponItem(int flags, int icon, int value, int type);
|
|
void removeMagicWeaponItem(Item item);
|
|
|
|
void updateWallOfForceTimers();
|
|
void destroyWallOfForce(int index);
|
|
|
|
int findSingleSpellTarget(int dist);
|
|
|
|
int findFirstCharacterSpellTarget();
|
|
int findNextCharacterSpellTarget(int curCharIndex);
|
|
int charDeathSavingThrow(int charIndex, int div);
|
|
|
|
void printWarning(const char *str);
|
|
void printNoEffectWarning();
|
|
|
|
void spellCallback_start_empty() {}
|
|
bool spellCallback_end_empty(void *) { return true; }
|
|
void spellCallback_start_armor();
|
|
void spellCallback_start_burningHands();
|
|
void spellCallback_start_detectMagic();
|
|
bool spellCallback_end_detectMagic(void *);
|
|
void spellCallback_start_magicMissile();
|
|
bool spellCallback_end_magicMissile(void *obj);
|
|
void spellCallback_start_shockingGrasp();
|
|
bool spellCallback_end_shockingGraspFlameBlade(void *obj);
|
|
void spellCallback_start_improvedIdentify();
|
|
void spellCallback_start_melfsAcidArrow();
|
|
bool spellCallback_end_melfsAcidArrow(void *obj);
|
|
void spellCallback_start_dispelMagic();
|
|
void spellCallback_start_fireball();
|
|
bool spellCallback_end_fireball(void *obj);
|
|
void spellCallback_start_flameArrow();
|
|
bool spellCallback_end_flameArrow(void *obj);
|
|
void spellCallback_start_holdPerson();
|
|
bool spellCallback_end_holdPerson(void *obj);
|
|
void spellCallback_start_lightningBolt();
|
|
bool spellCallback_end_lightningBolt(void *obj);
|
|
void spellCallback_start_vampiricTouch();
|
|
bool spellCallback_end_vampiricTouch(void *obj);
|
|
void spellCallback_start_fear();
|
|
void spellCallback_start_iceStorm();
|
|
bool spellCallback_end_iceStorm(void *obj);
|
|
void spellCallback_start_stoneSkin();
|
|
void spellCallback_start_removeCurse();
|
|
void spellCallback_start_coneOfCold();
|
|
void spellCallback_start_holdMonster();
|
|
bool spellCallback_end_holdMonster(void *obj);
|
|
void spellCallback_start_wallOfForce();
|
|
void spellCallback_start_disintegrate();
|
|
void spellCallback_start_fleshToStone();
|
|
void spellCallback_start_stoneToFlesh();
|
|
void spellCallback_start_trueSeeing();
|
|
bool spellCallback_end_trueSeeing(void *);
|
|
void spellCallback_start_slayLiving();
|
|
void spellCallback_start_powerWordStun();
|
|
void spellCallback_start_causeLightWounds();
|
|
void spellCallback_start_cureLightWounds();
|
|
void spellCallback_start_aid();
|
|
bool spellCallback_end_aid(void *obj);
|
|
void spellCallback_start_flameBlade();
|
|
void spellCallback_start_slowPoison();
|
|
bool spellCallback_end_slowPoison(void *obj);
|
|
void spellCallback_start_createFood();
|
|
void spellCallback_start_removeParalysis();
|
|
void spellCallback_start_causeSeriousWounds();
|
|
void spellCallback_start_cureSeriousWounds();
|
|
void spellCallback_start_neutralizePoison();
|
|
void spellCallback_start_causeCriticalWounds();
|
|
void spellCallback_start_cureCriticalWounds();
|
|
void spellCallback_start_flameStrike();
|
|
bool spellCallback_end_flameStrike(void *obj);
|
|
void spellCallback_start_raiseDead();
|
|
void spellCallback_start_harm();
|
|
void spellCallback_start_heal();
|
|
void spellCallback_start_layOnHands();
|
|
void spellCallback_start_turnUndead();
|
|
bool spellCallback_end_monster_lightningBolt(void *obj);
|
|
bool spellCallback_end_monster_fireball1(void *obj);
|
|
bool spellCallback_end_monster_fireball2(void *obj);
|
|
bool spellCallback_end_monster_deathSpell(void *obj);
|
|
bool spellCallback_end_monster_disintegrate(void *obj);
|
|
bool spellCallback_end_monster_causeCriticalWounds(void *obj);
|
|
bool spellCallback_end_monster_fleshToStone(void *obj);
|
|
|
|
int8 _openBookSpellLevel;
|
|
int8 _openBookSpellSelectedItem;
|
|
int8 _openBookSpellListOffset;
|
|
uint8 _openBookChar;
|
|
uint8 _openBookType;
|
|
uint8 _openBookCharBackup;
|
|
uint8 _openBookTypeBackup;
|
|
uint8 _openBookCasterLevel;
|
|
const char *const *_openBookSpellList;
|
|
int8 *_openBookAvailableSpells;
|
|
uint8 _activeSpellCharId;
|
|
uint8 _activeSpellCharacterPos;
|
|
int _activeSpell;
|
|
int _characterSpellTarget;
|
|
bool _returnAfterSpellCallback;
|
|
|
|
typedef void (EoBCoreEngine::*SpellStartCallback)();
|
|
typedef bool (EoBCoreEngine::*SpellEndCallback)(void *obj);
|
|
|
|
struct EoBSpell {
|
|
const char *name;
|
|
SpellStartCallback startCallback;
|
|
uint16 flags;
|
|
const uint16 *timingPara;
|
|
SpellEndCallback endCallback;
|
|
uint8 sound;
|
|
uint32 effectFlags;
|
|
uint16 damageFlags;
|
|
};
|
|
|
|
EoBSpell *_spells;
|
|
int _numSpells;
|
|
|
|
struct WallOfForce {
|
|
uint16 block;
|
|
uint32 duration;
|
|
};
|
|
|
|
WallOfForce *_wallsOfForce;
|
|
|
|
const char *const *_bookNumbers;
|
|
const char *const *_mageSpellList;
|
|
int _mageSpellListSize;
|
|
int _clericSpellOffset;
|
|
const char *const *_clericSpellList;
|
|
const char *const *_spellNames;
|
|
const char *const *_magicStrings1;
|
|
const char *const *_magicStrings2;
|
|
const char *const *_magicStrings3;
|
|
const char *const *_magicStrings4;
|
|
const char *const *_magicStrings6;
|
|
const char *const *_magicStrings7;
|
|
const char *const *_magicStrings8;
|
|
|
|
uint8 *_spellAnimBuffer;
|
|
|
|
const uint8 *_sparkEffectDefSteps;
|
|
const uint8 *_sparkEffectDefSubSteps;
|
|
const uint8 *_sparkEffectDefShift;
|
|
const uint8 *_sparkEffectDefAdd;
|
|
const uint8 *_sparkEffectDefX;
|
|
const uint8 *_sparkEffectDefY;
|
|
const uint32 *_sparkEffectOfFlags1;
|
|
const uint32 *_sparkEffectOfFlags2;
|
|
const uint8 *_sparkEffectOfShift;
|
|
const uint8 *_sparkEffectOfX;
|
|
const uint8 *_sparkEffectOfY;
|
|
|
|
const uint8 *_magicFlightObjectProperties;
|
|
const uint8 *_turnUndeadEffect;
|
|
const uint8 *_burningHandsDest;
|
|
const int8 *_coneOfColdDest1;
|
|
const int8 *_coneOfColdDest2;
|
|
const int8 *_coneOfColdDest3;
|
|
const int8 *_coneOfColdDest4;
|
|
const uint8 *_coneOfColdGfxTbl;
|
|
int _coneOfColdGfxTblSize;
|
|
|
|
// Menu
|
|
EoBMenuDef *_menuDefs;
|
|
const EoBMenuButtonDef *_menuButtonDefs;
|
|
|
|
bool _configMouse;
|
|
|
|
const char *const *_menuStringsMain;
|
|
const char *const *_menuStringsSaveLoad;
|
|
const char *const *_menuStringsOnOff;
|
|
const char *const *_menuStringsSpells;
|
|
const char *const *_menuStringsRest;
|
|
const char *const *_menuStringsDrop;
|
|
const char *const *_menuStringsExit;
|
|
const char *const *_menuStringsStarve;
|
|
const char *const *_menuStringsScribe;
|
|
const char *const *_menuStringsDrop2;
|
|
const char *const *_menuStringsHead;
|
|
const char *const *_menuStringsPoison;
|
|
const char *const *_menuStringsMgc;
|
|
const char *const *_menuStringsPrefs;
|
|
const char *const *_menuStringsRest2;
|
|
const char *const *_menuStringsRest3;
|
|
const char *const *_menuStringsRest4;
|
|
const char *const *_menuStringsDefeat;
|
|
const char *_errorSlotEmptyString;
|
|
const char *_errorSlotNoNameString;
|
|
const char *_menuOkString;
|
|
|
|
const char *const *_menuStringsTransfer;
|
|
const char *const *_transferStringsScummVM;
|
|
const char *const *_menuStringsSpec;
|
|
const char *const *_menuStringsSpellNo;
|
|
const char *const *_menuYesNoStrings;
|
|
|
|
const uint8 *_spellLevelsMage;
|
|
int _spellLevelsMageSize;
|
|
const uint8 *_spellLevelsCleric;
|
|
int _spellLevelsClericSize;
|
|
const uint8 *_numSpellsCleric;
|
|
const uint8 *_numSpellsWisAdj;
|
|
const uint8 *_numSpellsPal;
|
|
const uint8 *_numSpellsMage;
|
|
|
|
// sound
|
|
void snd_playSong(int id);
|
|
void snd_playSoundEffect(int id, int volume=0xFF);
|
|
void snd_stopSound();
|
|
void snd_fadeOut();
|
|
|
|
// keymap
|
|
static const char *const kKeymapName;
|
|
};
|
|
|
|
} // End of namespace Kyra
|
|
|
|
#endif // ENABLE_EOB
|
|
|
|
#endif
|