mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 01:08:25 +00:00
199 lines
6.0 KiB
C++
199 lines
6.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/debug-channels.h"
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#include "common/scummsys.h"
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#include "common/archive.h"
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#include "common/config-manager.h"
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#include "common/error.h"
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#include "common/fs.h"
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#include "common/rect.h"
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#include "common/str.h"
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#include "engines/util.h"
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#include "testbed/events.h"
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#include "testbed/fs.h"
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#include "testbed/graphics.h"
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#include "testbed/midi.h"
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#include "testbed/misc.h"
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#include "testbed/savegame.h"
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#include "testbed/sound.h"
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#include "testbed/testbed.h"
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namespace Testbed {
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void TestbedExitDialog::init() {
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_xOffset = 25;
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_yOffset = 0;
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Common::String text = "Thank you for using ScummVM testbed! Here are yor summarized results:";
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addText(450, 20, text, Graphics::kTextAlignCenter, _xOffset, 15);
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Common::Array<Common::String> strArray;
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GUI::ListWidget::ColorList colors;
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for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
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strArray.push_back(Common::String::format("%s :", (*i)->getDescription()));
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colors.push_back(GUI::ThemeEngine::kFontColorNormal);
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if ((*i)->isEnabled()) {
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strArray.push_back(Common::String::format("Passed: %d Failed: %d Skipped: %d", (*i)->getNumTestsPassed(), (*i)->getNumTestsFailed(), (*i)->getNumTestsSkipped()));
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} else {
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strArray.push_back("Skipped");
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}
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colors.push_back(GUI::ThemeEngine::kFontColorAlternate);
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}
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addList(0, _yOffset, 500, 200, strArray, &colors);
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text = "More Details can be viewed in the Log file : " + ConfParams.getLogFilename();
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addText(450, 20, text, Graphics::kTextAlignLeft, 0, 0);
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if (ConfParams.getLogDirectory().size()) {
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text = "Directory : " + ConfParams.getLogDirectory();
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} else {
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text = "Directory : .";
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}
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addText(500, 20, text, Graphics::kTextAlignLeft, 0, 0);
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_yOffset += 5;
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addButtonXY(_xOffset + 80, _yOffset, 120, 24, "Rerun test suite", kCmdRerunTestbed);
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addButtonXY(_xOffset + 240, _yOffset, 60, 24, "Close", GUI::kCloseCmd);
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}
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void TestbedExitDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) {
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switch (cmd) {
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default:
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break;
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case kCmdRerunTestbed :
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ConfParams.setRerunFlag(true);
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cmd = GUI::kCloseCmd;
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break;
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}
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GUI::Dialog::handleCommand(sender, cmd, data);
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}
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bool TestbedEngine::hasFeature(EngineFeature f) const {
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return (f == kSupportsRTL) ? true : false;
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}
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TestbedEngine::TestbedEngine(OSystem *syst)
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: Engine(syst) {
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// Put your engine in a sane state, but do nothing big yet;
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// in particular, do not load data from files; rather, if you
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// need to do such things, do them from init().
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// Do not initialize graphics here
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// However this is the place to specify all default directories
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// Put game-data dir in search path
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Common::FSNode gameRoot(ConfMan.get("path"));
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if (gameRoot.exists()) {
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SearchMan.addDirectory(gameRoot.getDisplayName(), gameRoot);
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}
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DebugMan.addDebugChannel(kTestbedLogOutput, "LOG", "Log of test results generated by testbed");
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DebugMan.addDebugChannel(kTestbedEngineDebug, "Debug", "Engine-specific debug statements");
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DebugMan.enableDebugChannel("LOG");
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// Initialize testsuites here
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// GFX
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Testsuite *ts = new GFXTestSuite();
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_testsuiteList.push_back(ts);
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// FS
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ts = new FSTestSuite();
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_testsuiteList.push_back(ts);
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// Savegames
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ts = new SaveGameTestSuite();
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_testsuiteList.push_back(ts);
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// Misc.
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ts = new MiscTestSuite();
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_testsuiteList.push_back(ts);
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// Events
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ts = new EventTestSuite();
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_testsuiteList.push_back(ts);
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// Sound
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ts = new SoundSubsystemTestSuite();
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_testsuiteList.push_back(ts);
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// Midi
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ts = new MidiTestSuite();
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_testsuiteList.push_back(ts);
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}
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TestbedEngine::~TestbedEngine() {
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ConfParams.deleteWriteStream();
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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for (Common::Array<Testsuite *>::const_iterator i = _testsuiteList.begin(); i != _testsuiteList.end(); ++i) {
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delete (*i);
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}
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}
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void TestbedEngine::invokeTestsuites(TestbedConfigManager &cfMan) {
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Common::Array<Testsuite *>::const_iterator iter;
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uint count = 1;
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Common::Point pt = Testsuite::getDisplayRegionCoordinates();
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int numSuitesEnabled = cfMan.getNumSuitesEnabled();
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for (iter = _testsuiteList.begin(); iter != _testsuiteList.end(); iter++) {
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if (shouldQuit()) {
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return;
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}
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(*iter)->reset();
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if ((*iter)->isEnabled()) {
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Testsuite::updateStats("Testsuite", (*iter)->getName(), count++, numSuitesEnabled, pt);
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(*iter)->execute();
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}
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}
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}
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Common::Error TestbedEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// As of now we are using GUI::MessageDialog for interaction, Test if it works.
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// interactive mode could also be modified by a config parameter "non-interactive=1"
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// TODO: Implement that
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TestbedConfigManager cfMan(_testsuiteList, "testbed.config");
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// Keep running if rerun requested
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do {
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Testsuite::clearEntireScreen();
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cfMan.selectTestsuites();
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// Init logging
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ConfParams.initLogging(true);
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invokeTestsuites(cfMan);
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// Check if user wanted to exit.
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if (Engine::shouldQuit()) {
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return Common::kNoError;
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}
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TestbedExitDialog tbDialog(_testsuiteList);
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tbDialog.init();
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tbDialog.run();
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} while (ConfParams.isRerunRequired());
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return Common::kNoError;
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}
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} // End of namespace Testbed
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