scummvm/script.cpp
Ludvig Strigeus 056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00

980 lines
20 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2001 Ludvig Strigeus
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* Change Log:
* $Log$
* Revision 1.5 2001/10/26 17:34:50 strigeus
* bug fixes, code cleanup
*
* Revision 1.4 2001/10/23 19:51:50 strigeus
* recompile not needed when switching games
* debugger skeleton implemented
*
* Revision 1.3 2001/10/16 10:01:47 strigeus
* preliminary DOTT support
*
* Revision 1.2 2001/10/11 13:36:25 strigeus
* fixed swapped parameters in o_walkActorToActor
*
* Revision 1.1.1.1 2001/10/09 14:30:13 strigeus
*
* initial revision
*
*
*/
#include "stdafx.h"
#include "scumm.h"
#define NO_SOUND_HACK
void Scumm::runScript(int script, int a, int b, int16 *lvarptr) {
byte *scriptPtr;
uint32 scriptOffs;
byte scriptType;
int slot,i;
ScriptSlot *s;
#ifdef NO_SOUND_HACK
if (script==212 && _currentRoom==50)
return;
#endif
if (script==0)
return;
if (b==0)
stopScriptNr(script);
if (script < _numGlobalScripts) {
scriptPtr = getResourceAddress(2, script);
scriptOffs = 8;
scriptType = 2;
} else {
scriptOffs = _localScriptList[script - _numGlobalScripts];
if (scriptOffs == 0)
error("Local script %d is not in room %d", script, _roomResource);
scriptOffs += 9;
scriptType = 3;
}
slot = getScriptSlot();
s = &vm.slot[slot];
s->number = script;
s->offs = scriptOffs;
s->status = 2;
s->type = scriptType;
s->unk1 = a;
s->unk2 = b;
s->freezeCount = 0;
if (lvarptr==NULL) {
for(i=0; i<16; i++)
vm.localvar[slot * 0x11 + i] = 0;
} else {
for(i=0; i<16; i++)
vm.localvar[slot * 0x11 + i] = lvarptr[i];
}
runScriptNested(slot);
}
void Scumm::stopScriptNr(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i,num;
if (script==0)
return;
ss = &vm.slot[1];
for (i=1; i<NUM_SCRIPT_SLOT; i++,ss++) {
if (script!=ss->number || ss->type!=2 && ss->type!=3 || ss->status==0)
continue;
if (ss->cutsceneOverride)
error("Script %d stopped with active cutscene/override", script);
ss->number = 0;
ss->status = 0;
if (_currentScript == i)
_currentScript = 0xFF;
}
if (_numNestedScripts==0)
return;
nest = &vm.nest[0];
num = _numNestedScripts;
do {
if (nest->number == script && (nest->type==2 || nest->type==3)) {
nest->number = 0xFF;
nest->slot = 0xFF;
nest->type = 0xFF;
}
} while(nest++,--num);
}
void Scumm::stopObjectScript(int script) {
ScriptSlot *ss;
NestedScript *nest;
int i,num;
if (script==0)
return;
ss = &vm.slot[1];
for (i=1; i<NUM_SCRIPT_SLOT; i++,ss++) {
if (script==ss->number && (ss->type==1 || ss->type==0 || ss->type==4) && ss->status!=0) {
if (ss->cutsceneOverride)
error("Object %d stopped with active cutscene/override", script);
ss->number = 0;
ss->status = 0;
if (_currentScript == i)
_currentScript = 0xFF;
}
}
if (_numNestedScripts==0)
return;
nest = &vm.nest[0];
num = _numNestedScripts;
do {
if (nest->number == script && (nest->type==1 || nest->type==4 || nest->type==0)) {
nest->number = 0xFF;
nest->slot = 0xFF;
nest->type = 0xFF;
}
} while(nest++,--num);
}
int Scumm::getScriptSlot() {
ScriptSlot *ss;
int i;
ss = &vm.slot[1];
for (i=1; i<NUM_SCRIPT_SLOT; i++,ss++) {
if(ss->status==0)
return i;
}
error("Too many scripts running, %d max", NUM_SCRIPT_SLOT);
}
void Scumm::runScriptNested(int script) {
NestedScript *nest;
ScriptSlot *slot;
updateScriptPtr();
nest = &vm.nest[_numNestedScripts];
if (_currentScript==0xFF) {
nest->number = 0xFF;
nest->type = 0xFF;
} else {
slot = &vm.slot[_currentScript];
nest->number = slot->number;
nest->type = slot->type;
/* scumm is buggy here */
nest->slot = _currentScript;
}
if (++_numNestedScripts>=0x10)
error("Too many nested scripts");
_currentScript = script;
getScriptBaseAddress();
getScriptEntryPoint();
executeScript();
_numNestedScripts--;
nest = &vm.nest[_numNestedScripts];
if (nest->number != 0xFF) {
slot = &vm.slot[nest->slot];
if (slot->number == nest->number && slot->type==nest->type &&
slot->status != 0 && slot->freezeCount==0) {
_currentScript = nest->slot;
getScriptBaseAddress();
getScriptEntryPoint();
return;
}
}
_currentScript = 0xFF;
}
void Scumm::updateScriptPtr() {
if (_currentScript == 0xFF)
return;
vm.slot[_currentScript].offs = _scriptPointer - _scriptOrgPointer;
}
void Scumm::getScriptBaseAddress() {
ScriptSlot *ss;
int index;
if (_currentScript == 0xFF)
return;
ss = &vm.slot[_currentScript];
switch(ss->type) {
case 0: /* inventory script **/
index = getObjectIndex(ss->number);
_scriptOrgPointer = getResourceAddress(5, index);
_lastCodePtr = &_baseInventoryItems[index];
break;
case 3:
case 1: /* room script */
_scriptOrgPointer = getResourceAddress(1, _roomResource);
_lastCodePtr = &_baseRooms[_roomResource];
break;
case 2: /* global script */
_scriptOrgPointer = getResourceAddress(2, ss->number);
_lastCodePtr = &_baseScripts[ss->number];
break;
case 4: /* flobject script */
index = getObjectIndex(ss->number);
_scriptOrgPointer = getResourceAddress(13,_objs[index].fl_object_index);
_lastCodePtr = &_baseFLObject[ss->number];
break;
default:
error("Bad type while getting base address");
}
}
void Scumm::getScriptEntryPoint() {
if (_currentScript == 0xFF)
return;
_scriptPointer = _scriptOrgPointer + vm.slot[_currentScript].offs;
}
void Scumm::executeScript() {
OpcodeProc op;
while (_currentScript != 0xFF) {
_opcode = fetchScriptByte();
_scriptPointerStart = _scriptPointer;
vm.slot[_currentScript].didexec = 1;
// debug(1, "%X", _opcode);
op = getOpcode(_opcode);
(this->*op)();
}
CHECK_HEAP
}
byte Scumm::fetchScriptByte() {
if (*_lastCodePtr != _scriptOrgPointer + 6) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
getScriptBaseAddress();
_scriptPointer = _scriptOrgPointer + oldoffs;
}
return *_scriptPointer++;
}
int Scumm::fetchScriptWord() {
int a;
if (*_lastCodePtr != _scriptOrgPointer + 6) {
uint32 oldoffs = _scriptPointer - _scriptOrgPointer;
getScriptBaseAddress();
_scriptPointer = _scriptOrgPointer + oldoffs;
}
a = READ_LE_UINT16(_scriptPointer);
_scriptPointer += 2;
debug(9, "fetchword=%d", a);
return a;
}
void Scumm::ignoreScriptWord() {
fetchScriptWord();
}
void Scumm::ignoreScriptByte() {
fetchScriptByte();
}
int Scumm::readVar(uint var) {
int a;
#ifdef BYPASS_COPY_PROT
static byte copyprotbypassed;
#endif
debug(9, "readvar=%d", var);
if (!(var&0xF000)) {
checkRange(_numVariables-1, 0, var, "Variable %d out of range(r)");
return _vars[var];
}
if (var&0x2000 && _majorScummVersion==5) {
a = fetchScriptWord();
if (a&0x2000)
var = (var+readVar(a&~0x2000))&~0x2000;
else
var = (var+(a&0xFFF))&~0x2000;
}
if (!(var&0xF000))
return _vars[var];
if (var&0x8000) {
var &= 0x7FFF;
checkRange(_numBitVariables-1, 0, var, "Bit variable %d out of range(r)");
return (_bitVars[var>>3] & (1<<(var&7))) ? 1 : 0;
}
if (var&0x4000) {
var &= 0xFFF;
checkRange(0x10, 0, var, "Local variable %d out of range(r)");
#ifdef BYPASS_COPY_PROT
if (!copyprotbypassed && _currentScript==1 && _gameId==GID_MONKEY2) {
copyprotbypassed=1;
return 1;
}
#endif
return vm.localvar[_currentScript * 17 + var];
}
error("Illegal varbits (r)");
}
void Scumm::writeVar(uint var, int value) {
int a;
if (!(var&0xF000)) {
checkRange(_numVariables-1, 0, var, "Variable %d out of range(w)");
_vars[var] = value;
return;
}
if (var&0x8000) {
var &= 0x7FFF;
checkRange(_numBitVariables-1, 0, var, "Bit variable %d out of range(w)");
if (value)
_bitVars[var>>3] |= (1<<(var&7));
else
_bitVars[var>>3] &= ~(1<<(var&7));
return;
}
if (var&0x4000) {
var &= 0xFFF;
checkRange(0x10, 0, var, "Local variable %d out of range(w)");
vm.localvar[_currentScript * 17 + var] = value;
return;
}
error("Illegal varbits (w)");
}
void Scumm::getResultPos() {
int a;
_resultVarNumber = fetchScriptWord();
if (_resultVarNumber&0x2000) {
a = fetchScriptWord();
if (a&0x2000) {
_resultVarNumber += readVar(a&~0x2000);
} else {
_resultVarNumber += a&0xFFF;
}
_resultVarNumber&=~0x2000;
}
debug(9, "getResultPos=%d", _resultVarNumber);
}
void Scumm::setResult(int value) {
writeVar(_resultVarNumber, value);
}
void Scumm::drawBox(int x, int y, int x2, int y2, int color) {
int top,bottom,count;
VirtScreen *vs;
byte *backbuff;
if ((vs=findVirtScreen(y)) == NULL)
return;
top = vs->topline;
bottom = top + vs->height;
if (x > x2)
SWAP(x,x2);
if (y > y2)
SWAP(y,y2);
x2++;
y2++;
if (x>319) return;
if (x<0) x=0;
if (x2<0) return;
if (x2>320) x2=320;
if (y2 > bottom) y2=bottom;
updateDirtyRect(vs->number, x, x2, y-top, y2-top, 0);
backbuff = getResourceAddress(0xA, vs->number+1) + vs->xstart + (y-top)*320 + x;
count = y2 - y;
while (count) {
memset(backbuff, color, x2 - x);
backbuff += 320;
count--;
}
}
void Scumm::stopObjectCode() {
ScriptSlot *ss;
ss = &vm.slot[_currentScript];
if (ss->type!=2 && ss->type!=3) {
if (ss->cutsceneOverride)
error("Object %d ending with active cutscene/override", ss->number);
/* I wonder if the removal of this breaks anything.
* put ss->number and ss->status at another place if using this
* stopObjectScript(ss->number); */
} else {
if (ss->cutsceneOverride)
error("Script %d ending with active cutscene/override", ss->number);
}
ss->number = 0;
ss->status = 0;
_currentScript = 0xFF;
}
bool Scumm::isScriptLoaded(int script) {
ScriptSlot *ss;
int i;
ss = vm.slot;
for (i=0; i<NUM_SCRIPT_SLOT; i++,ss++) {
if (ss->number == script)
return true;
}
return false;
}
void Scumm::runHook(int i) {
int16 tmp[16];
tmp[0] = i;
if (_vars[VAR_HOOK_SCRIPT]) {
runScript(_vars[VAR_HOOK_SCRIPT], 0, 0, tmp);
}
}
void Scumm::freezeScripts(int flag) {
int i;
for(i=1; i<NUM_SCRIPT_SLOT; i++) {
if (_currentScript!=i && vm.slot[i].status!=0 && (vm.slot[i].unk1==0 || flag>=0x80)) {
vm.slot[i].status |= 0x80;
vm.slot[i].freezeCount++;
}
}
for (i=0; i<6; i++)
sentence[i].unk++;
if(vm.cutSceneScriptIndex != 0xFF) {
vm.slot[vm.cutSceneScriptIndex].status&=0x7F;
vm.slot[vm.cutSceneScriptIndex].freezeCount=0;
}
}
void Scumm::unfreezeScripts() {
int i;
for (i=1; i<NUM_SCRIPT_SLOT; i++) {
if (vm.slot[i].status&0x80) {
if (!--vm.slot[i].freezeCount) {
vm.slot[i].status&=0x7F;
}
}
}
for (i=0; i<6; i++) {
if (((int8)--sentence[i].unk)<0)
sentence[i].unk = 0;
}
}
void Scumm::runAllScripts() {
int i;
for (i=0; i<NUM_SCRIPT_SLOT; i++)
vm.slot[i].didexec = 0;
_currentScript = 0xFF;
for(_curExecScript = 0; _curExecScript<NUM_SCRIPT_SLOT; _curExecScript++) {
if (vm.slot[_curExecScript].status == 2 &&
vm.slot[_curExecScript].didexec == 0) {
_currentScript = _curExecScript;
getScriptBaseAddress();
getScriptEntryPoint();
executeScript();
}
}
}
void Scumm::runExitScript() {
if (_vars[VAR_EXIT_SCRIPT])
runScript(_vars[VAR_EXIT_SCRIPT], 0, 0, 0);
if (_EXCD_offs) {
int slot = getScriptSlot();
vm.slot[slot].status = 2;
vm.slot[slot].number = 10001;
vm.slot[slot].type = 1;
vm.slot[slot].offs = _EXCD_offs + 8;
vm.slot[slot].unk1 = 0;
vm.slot[slot].unk2 = 0;
vm.slot[slot].freezeCount = 0;
runScriptNested(slot);
}
if (_vars[VAR_EXIT_SCRIPT2])
runScript(_vars[VAR_EXIT_SCRIPT2], 0, 0, 0);
}
void Scumm::runEntryScript() {
if (_vars[VAR_ENTRY_SCRIPT])
runScript(_vars[VAR_ENTRY_SCRIPT], 0, 0, 0);
if (_ENCD_offs) {
int slot = getScriptSlot();
vm.slot[slot].status = 2;
vm.slot[slot].number = 10002;
vm.slot[slot].type = 1;
vm.slot[slot].offs = _ENCD_offs + 8;
vm.slot[slot].unk1 = 0;
vm.slot[slot].unk2 = 0;
vm.slot[slot].freezeCount = 0;
runScriptNested(slot);
}
if (_vars[VAR_ENTRY_SCRIPT2])
runScript(_vars[VAR_ENTRY_SCRIPT2], 0, 0, 0);
}
void Scumm::killScriptsAndResources() {
ScriptSlot *ss;
int i;
ss = &vm.slot[1];
for (i=1; i<NUM_SCRIPT_SLOT; i++,ss++) {
if (ss->type==1 || ss->type==4) {
if(ss->cutsceneOverride)
error("Object %d stopped with active cutscene/override in exit", ss->number);
ss->status = 0;
} else if (ss->type==3) {
if(ss->cutsceneOverride)
error("Script %d stopped with active cutscene/override in exit", ss->number);
ss->status = 0;
}
}
i = 0;
do {
if (_objs[i].fl_object_index)
nukeResource(0xD, _objs[i].fl_object_index);
} while (++i <= _numObjectsInRoom);
}
void Scumm::checkAndRunVar33() {
int i;
ScriptSlot *ss;
memset(_localParamList, 0, sizeof(_localParamList));
if (isScriptLoaded(_vars[VAR_SENTENCE_SCRIPT])) {
ss = vm.slot;
for (i=0; i<NUM_SCRIPT_SLOT; i++,ss++)
if (ss->number==_vars[VAR_SENTENCE_SCRIPT] && ss->status!=0 && ss->freezeCount==0)
return;
}
if (_sentenceIndex > 0x7F || sentence[_sentenceIndex].unk)
return;
if (sentence[_sentenceIndex].unk2 &&
sentence[_sentenceIndex].unk3==sentence[_sentenceIndex].unk4) {
_sentenceIndex--;
return;
}
_localParamList[0] = sentence[_sentenceIndex].unk5;
_localParamList[1] = sentence[_sentenceIndex].unk4;
_localParamList[2] = sentence[_sentenceIndex].unk3;
_sentenceIndex--;
_currentScript = 0xFF;
if (_vars[VAR_SENTENCE_SCRIPT])
runScript(_vars[VAR_SENTENCE_SCRIPT], 0, 0, _localParamList);
}
void Scumm::runInputScript(int a, int cmd, int mode) {
memset(_localParamList, 0, sizeof(_localParamList));
_localParamList[0] = a;
_localParamList[1] = cmd;
_localParamList[2] = mode;
if (_vars[VAR_VERB_SCRIPT])
runScript(_vars[VAR_VERB_SCRIPT], 0, 0, _localParamList);
}
void Scumm::decreaseScriptDelay(int amount) {
ScriptSlot *ss = &vm.slot[0];
int i;
for (i=0; i<NUM_SCRIPT_SLOT; i++,ss++) {
if(ss->status==1) {
ss->delay -= amount;
if (ss->delay < 0){
ss->status = 2;
ss->delay = 0;
}
}
}
}
void Scumm::runVerbCode(int object, int entry, int a, int b, int16 *vars) {
uint32 obcd;
int slot, where, offs,i;
if (!object)
return;
if (!b)
stopObjectScript(object);
where = whereIsObject(object);
if (where == -1) {
error("Code for object %d not in room %d", object, _roomResource);
}
obcd = getOBCDOffs(object);
slot = getScriptSlot();
offs = getVerbEntrypoint(object, entry);
if (offs==0)
return;
vm.slot[slot].number = object;
vm.slot[slot].offs = obcd + offs;
vm.slot[slot].status = 2;
vm.slot[slot].type = where;
vm.slot[slot].unk1 = a;
vm.slot[slot].unk2 = b;
vm.slot[slot].freezeCount = 0;
vm.slot[slot].newfield = 0;
if (!vars) {
for(i=0; i<16; i++)
vm.localvar[slot * 17 + i] = 0;
} else {
for (i=0; i<16; i++)
vm.localvar[slot * 17 + i] = vars[i];
}
runScriptNested(slot);
}
int Scumm::getVerbEntrypoint(int obj, int entry) {
byte *objptr, *verbptr;
int verboffs;
if (whereIsObject(obj)==-1)
return 0;
objptr = getObjectAddress(obj);
verbptr = findResource(MKID('VERB'), objptr, 0);
if (verbptr==NULL)
error("No verb block in object %d", obj);
verboffs = verbptr - objptr;
verbptr += 8;
do {
if (!*verbptr)
return 0;
if (*verbptr==entry || *verbptr==0xFF)
break;
verbptr += 3;
} while (1);
return verboffs + READ_LE_UINT16(verbptr+1);
}
void Scumm::push(int a) {
assert(_scummStackPos >=0 && _scummStackPos < sizeof(_scummStack)-1);
_scummStack[_scummStackPos++] = a;
}
int Scumm::pop() {
assert(_scummStackPos >0 && _scummStackPos < sizeof(_scummStack));
return _scummStack[--_scummStackPos];
}
void Scumm::endCutscene() {
ScriptSlot *ss = &vm.slot[_currentScript];
uint32 *csptr;
int16 args[16];
memset(args, 0, sizeof(args));
ss->cutsceneOverride--;
args[0] = vm.cutSceneData[vm.cutSceneStackPointer];
_vars[VAR_OVERRIDE] = 0;
csptr = &vm.cutScenePtr[vm.cutSceneStackPointer];
if (*csptr)
ss->cutsceneOverride--;
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
*csptr = 0;
vm.cutSceneStackPointer--;
if (_vars[VAR_CUTSCENE_END_SCRIPT])
runScript(_vars[VAR_CUTSCENE_END_SCRIPT], 0, 0, args);
}
void Scumm::cutscene(int16 *args) {
int scr = _currentScript;
vm.slot[scr].cutsceneOverride++;
if (++vm.cutSceneStackPointer > 5)
error("Cutscene stack overflow");
vm.cutSceneData[vm.cutSceneStackPointer] = args[0];
vm.cutSceneScript[vm.cutSceneStackPointer] = 0;
vm.cutScenePtr[vm.cutSceneStackPointer] = 0;
vm.cutSceneScriptIndex = scr;
if (_vars[VAR_CUTSCENE_START_SCRIPT])
runScript(_vars[VAR_CUTSCENE_START_SCRIPT], 0, 0, args);
vm.cutSceneScriptIndex = 0xFF;
}
void Scumm::faceActorToObj(int act, int obj) {
int x,dir;
if (getObjectOrActorXY(act)==-1)
return;
x = _xPos;
if (getObjectOrActorXY(obj)==-1)
return;
dir = (_xPos > x) ? 1 : 0;
turnToDirection(derefActorSafe(act, "faceActorToObj"), dir);
}
void Scumm::animateActor(int act, int anim) {
int shr,dir;
bool inRoom;
Actor *a;
a = derefActorSafe(act, "animateActor");
shr = anim>>2;
dir = anim&3;
inRoom = (a->room == _currentRoom);
if (shr == 0x3F) {
if (inRoom) {
startAnimActor(a, a->standFrame, a->facing);
a->moving = 0;
}
return;
}
if (shr == 0x3E) {
if (inRoom) {
startAnimActor(a, 0x3E, dir);
a->moving &= ~4;
}
a->facing = dir;
return;
}
if (shr == 0x3D) {
if (inRoom) {
turnToDirection(a, dir);
} else {
a->facing = dir;
}
return;
}
startAnimActor(a, anim, a->facing);
}
int Scumm::getScriptRunning(int script) {
int i;
ScriptSlot *ss = vm.slot;
for (i=0; i<NUM_SCRIPT_SLOT; i++,ss++)
if (ss->number==script && (ss->type==2 || ss->type==3) && ss->status)
return 1;
return 0;
}
void Scumm::beginOverride() {
int index;
uint32 *ptr;
index = vm.cutSceneStackPointer;
ptr = &vm.cutScenePtr[index];
if (!*ptr) {
vm.slot[_currentScript].cutsceneOverride++;
}
*ptr = _scriptPointer - _scriptOrgPointer;
vm.cutSceneScript[index] = _currentScript;
fetchScriptByte();
fetchScriptWord();
_vars[VAR_OVERRIDE] = 0;
}
void Scumm::endOverride() {
int index;
uint32 *ptr;
index = vm.cutSceneStackPointer;
ptr = &vm.cutScenePtr[index];
if (*ptr) {
vm.slot[_currentScript].cutsceneOverride--;
}
*ptr = 0;
vm.cutSceneScript[index] = 0;
_vars[VAR_OVERRIDE] = 0;
}
int Scumm::defineArray(int array, int type, int dim2, int dim1) {
int id;
int size;
ArrayHeader *ah;
if (type!=5 && type!=4)
type=5;
nukeArray(array);
id = getArrayId();
if (array&0x4000) {
_arrays[id] = vm.slot[_currentScript].number;
}
if (array&0x8000) {
error("Can't define bit variable as array pointer");
}
writeVar(array, id);
size = (type==5) ? 16 : 8;
size *= dim2+1;
size *= dim1+1;
size >>= 3;
ah = (ArrayHeader*)createResource(7, id, size+sizeof(ArrayHeader));
ah->type = type;
ah->dim1_size = dim1+1;
ah->dim2_size = dim2+1;
return id;
}
void Scumm::nukeArray(int a) {
int data;
data = readVar(a);
if (data)
nukeResource(7, data);
_arrays[data] = 0;
writeVar(a, 0);
}
int Scumm::getArrayId() {
byte **addr = _baseArrays;
int i;
for (i=1; i<_numArray; i++) {
if (!addr[i])
return i;
}
error("Out of array pointers, %d max", _numArray);
}
void Scumm::arrayop_1(int a, byte *ptr) {
ArrayHeader *ah;
int r;
int len = getStringLen(ptr);
r = defineArray(a, 4, 0, len);
ah = (ArrayHeader*)getResourceAddress(7,r);
copyString(ah->data,ptr,len);
}
void Scumm::copyString(byte *dst, byte *src, int len) {
if (!src) {
while (--len>=0)
*dst++ = fetchScriptByte();
} else {
while (--len>=0)
*dst++ = *src++;
}
}
int Scumm::getStringLen(byte *ptr) {
int len;
byte c;
if (!ptr)
ptr = _scriptPointer;
len = 0;
do {
c = *ptr++;
if (!c) break;
len++;
if (c==0xFF)
ptr += 3, len += 3;
} while (1);
return len+1;
}