scummvm/engines/kyra/scene_eob.cpp

848 lines
22 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifdef ENABLE_EOB
#include "kyra/eobcommon.h"
#include "kyra/resource.h"
#include "kyra/script_eob.h"
#include "kyra/timer.h"
#include "kyra/sound.h"
#include "common/system.h"
namespace Kyra {
void EoBCoreEngine::loadLevel(int level, int sub) {
_currentLevel = level;
_currentSub = sub;
uint32 end = _system->getMillis() + 500;
readLevelFileData(level);
Common::String gfxFile;
// Work around for issue with corrupt (incomplete) monster property data
// when loading a savegame saved in a sub level
for (int i = 0; i <= sub; i++)
gfxFile = initLevelData(i);
const uint8 *data = _screen->getCPagePtr(5);
const uint8 *pos = data + READ_LE_UINT16(data);
uint16 len = READ_LE_UINT16(pos);
uint16 len2 = len;
pos += 2;
if (_flags.gameID == GI_EOB2) {
if (*pos++ == 0xEC)
pos = loadActiveMonsterData(pos, level);
else if (!(_hasTempDataFlags & (1 << (level - 1))))
memset(_monsters, 0, 30 * sizeof(EoBMonsterInPlay));
len2 = len - (pos - data);
_inf->loadData(pos, len2);
} else {
_inf->loadData(data, READ_LE_UINT16(data));
}
_screen->setCurPage(2);
addLevelItems();
if (_flags.gameID == GI_EOB2) {
pos = data + len;
len2 = READ_LE_UINT16(pos);
pos += 2;
}
for (uint16 i = 0; i < len2; i++) {
LevelBlockProperty *p = &_levelBlockProperties[READ_LE_UINT16(pos)];
pos += 2;
if (_flags.gameID == GI_EOB2) {
p->flags |= READ_LE_UINT16(pos);
pos += 2;
} else {
p->flags |= *pos++;
}
p->assignedObjects = READ_LE_UINT16(pos);
pos += 2;
}
loadVcnData(gfxFile.c_str(), (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[level - 1]] : 0);
_screen->loadEoBBitmap("INVENT", _cgaMappingInv, 5, 3, 2);
delayUntil(end);
snd_stopSound();
enableSysTimer(2);
_sceneDrawPage1 = 2;
_sceneDrawPage2 = 1;
_screen->setCurPage(0);
}
void EoBCoreEngine::readLevelFileData(int level) {
Common::String file;
Common::SeekableReadStream *s = 0;
static const char *suffix[] = { "INF", "DRO", "ELO", 0 };
for (const char *const *sf = suffix; *sf && !s; sf++) {
file = Common::String::format("LEVEL%d.%s", level, *sf);
s = _res->createReadStream(file);
}
if (!s)
error("Failed to load level file LEVEL%d.INF/DRO/ELO", level);
if (s->readUint16LE() + 2 == s->size()) {
if (s->readUint16LE() == 4) {
delete s;
s = 0;
_screen->loadBitmap(file.c_str(), 5, 5, 0);
}
}
if (s) {
s->seek(0);
_screen->loadFileDataToPage(s, 5, 15000);
delete s;
}
}
Common::String EoBCoreEngine::initLevelData(int sub) {
const uint8 *data = _screen->getCPagePtr(5) + 2;
const uint8 *pos = data;
int slen = (_flags.gameID == GI_EOB1) ? 12 : 13;
for (int i = 0; i < sub; i++)
pos = data + READ_LE_UINT16(pos);
pos += 2;
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
if (_flags.gameID == GI_EOB1)
pos -= 3;
loadBlockProperties((const char *)pos);
pos += slen;
const char *vmpPattern = (_flags.gameID == GI_EOB1 && (_configRenderMode == Common::kRenderEGA || _configRenderMode == Common::kRenderCGA)) ? "%s.EMP" : "%s.VMP";
Common::SeekableReadStream *s = _res->createReadStream(Common::String::format(vmpPattern, (const char *)pos));
uint16 size = s->readUint16LE();
delete[] _vmpPtr;
_vmpPtr = new uint16[size];
for (int i = 0; i < size; i++)
_vmpPtr[i] = s->readUint16LE();
delete s;
const char *paletteFilePattern = (_flags.gameID == GI_EOB2 && _configRenderMode == Common::kRenderEGA) ? "%s.EGA" : "%s.PAL";
Common::String tmpStr = Common::String::format(paletteFilePattern, (const char *)pos);
_curGfxFile = (const char *)pos;
pos += slen;
if (*pos++ != 0xff && _flags.gameID == GI_EOB2) {
tmpStr = Common::String::format(paletteFilePattern, (const char *)pos);
pos += 13;
}
if (_flags.gameID == GI_EOB1) {
pos += 11;
_screen->setShapeFadeMode(0, false);
_screen->setShapeFadeMode(1, false);
}
if (_flags.gameID == GI_EOB2 || _configRenderMode != Common::kRenderEGA)
_screen->loadPalette(tmpStr.c_str(), _screen->getPalette(0));
if (_configRenderMode != Common::kRenderCGA) {
Palette backupPal(256);
backupPal.copy(_screen->getPalette(0), 224, 32, 224);
_screen->getPalette(0).fill(224, 32, 0x3f);
uint8 *src = _screen->getPalette(0).getData();
_screen->createFadeTable(src, _screen->getFadeTable(0), 4, 75); // green
_screen->createFadeTable(src, _screen->getFadeTable(1), 12, 200); // black
_screen->createFadeTable(src, _screen->getFadeTable(2), 10, 85); // blue
_screen->createFadeTable(src, _screen->getFadeTable(3), 11, 125); // light blue
_screen->getPalette(0).copy(backupPal, 224, 32, 224);
_screen->createFadeTable(src, _screen->getFadeTable(4), 12, 85); // grey (shadow)
_screen->setFadeTableIndex(4);
}
}
if (_flags.gameID == GI_EOB2) {
delay(3 * _tickLength);
_sound->loadSoundFile((const char *)pos);
pos += 13;
}
releaseDoorShapes();
releaseMonsterShapes(0, 36);
releaseDecorations();
if (_flags.gameID == GI_EOB1) {
loadDoorShapes(pos[0], pos[1], pos[2], pos[3]);
pos += 4;
_scriptTimersMode = *pos++;
_scriptTimers[0].ticks = READ_LE_UINT16(pos);
_scriptTimers[0].func = 0;
_scriptTimers[0].next = _system->getMillis() + _scriptTimers[0].ticks * _tickLength;
pos += 2;
} else {
for (int i = 0; i < 2; i++) {
int a = (*pos == 0xEC) ? 0 : ((*pos == 0xEA) ? 1 : -1);
pos++;
if (a == -1)
continue;
toggleWallState(pos[13], a);
_doorType[pos[13]] = pos[14];
_noDoorSwitch[pos[13]] = pos[15];
pos = loadDoorShapes((const char *)pos, pos[13], pos + 16);
}
}
_stepsUntilScriptCall = READ_LE_UINT16(pos);
pos += 2;
_stepCounter = 0;
for (int i = 0; i < 2; i++) {
if (_flags.gameID == GI_EOB1) {
if (*pos != 0xFF)
loadMonsterShapes((const char *)(pos + 1), i * 18, false, *pos * 18);
pos += 13;
} else {
if (*pos++ != 0xEC)
continue;
loadMonsterShapes((const char *)(pos + 2), pos[1] * 18, pos[15] ? true : false, *pos * 18);
pos += 16;
}
}
if (_flags.gameID == GI_EOB1)
pos = loadActiveMonsterData(pos, _currentLevel) - 1;
else
pos = loadMonsterProperties(pos);
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
int num = READ_LE_UINT16(pos);
pos += 2;
for (int i = 0; i < num; i++) {
if (*pos++ == 0xEC) {
loadDecorations((const char *)pos, (const char *)(pos + slen));
pos += (slen << 1);
} else {
assignWallsAndDecorations(pos[0], pos[1], (int8)pos[2], pos[3], pos[4]);
pos += 5;
}
}
}
if (_flags.gameID == GI_EOB2)
pos = initScriptTimers(pos);
return _curGfxFile;
}
void EoBCoreEngine::addLevelItems() {
for (int i = 0; i < 1024; i++)
_levelBlockProperties[i].drawObjects = 0;
for (int i = 0; i < 600; i++) {
if (_items[i].level != _currentLevel || _items[i].block <= 0)
continue;
setItemPosition((Item *)&_levelBlockProperties[_items[i].block & 0x3ff].drawObjects, _items[i].block, i, _items[i].pos);
}
}
void EoBCoreEngine::loadVcnData(const char *file, const uint8 *cgaMapping) {
if (file)
strcpy(_lastBlockDataFile, file);
const char *filePattern = (_flags.gameID == GI_EOB1 && (_configRenderMode == Common::kRenderEGA || _configRenderMode == Common::kRenderCGA)) ? "%s.ECN" : "%s.VCN";
_screen->loadBitmap(Common::String::format(filePattern, _lastBlockDataFile).c_str(), 3, 3, 0);
const uint8 *pos = _screen->getCPagePtr(3);
uint32 tlen = READ_LE_UINT16(pos) << 5;
pos += 2;
if (!(_flags.gameID == GI_EOB1 && (_configRenderMode == Common::kRenderEGA || _configRenderMode == Common::kRenderCGA)))
memcpy(_vcnColTable, pos, 32);
pos += 32;
delete[] _vcnBlocks;
_vcnBlocks = new uint8[tlen];
if (_configRenderMode == Common::kRenderCGA) {
uint8 *tmp = _screen->encodeShape(0, 0, 1, 8, false, cgaMapping);
delete[] tmp;
delete[] _vcnTransitionMask;
_vcnTransitionMask = new uint8[tlen];
uint8 tblSwitch = 0;
uint8 *dst = _vcnBlocks;
uint8 *dst2 = _vcnTransitionMask;
while (dst < _vcnBlocks + tlen) {
const uint16 *table = _screen->getCGADitheringTable((tblSwitch++) & 1);
for (int ii = 0; ii < 2; ii++) {
*dst++ = ((table[pos[0]] & 0x000f) << 4) | ((table[pos[0]] & 0x0f00) >> 8);
*dst++= ((table[pos[1]] & 0x000f) << 4) | ((table[pos[1]] & 0x0f00) >> 8);
uint8 msk = 0;
if (pos[0] & 0xf0)
msk |= 0x30;
if (pos[0] & 0x0f)
msk |= 0x03;
*dst2++ = msk ^ 0x33;
msk = 0;
if (pos[1] & 0xf0)
msk |= 0x30;
if (pos[1] & 0x0f)
msk |= 0x03;
*dst2++ = msk ^ 0x33;
pos += 2;
}
}
} else {
memcpy(_vcnBlocks, pos, tlen);
}
}
void EoBCoreEngine::loadBlockProperties(const char *mazFile) {
memset(_levelBlockProperties, 0, 1024 * sizeof(LevelBlockProperty));
const uint8 *p = getBlockFileData(mazFile) + 6;
if (_hasTempDataFlags & (1 << (_currentLevel - 1))) {
restoreBlockTempData(_currentLevel);
return;
}
for (int i = 0; i < 1024; i++) {
for (int ii = 0; ii < 4; ii++)
_levelBlockProperties[i].walls[ii] = *p++;
}
}
const uint8 *EoBCoreEngine::getBlockFileData(int) {
Common::SeekableReadStream *s = _res->createReadStream(_curBlockFile);
_screen->loadFileDataToPage(s, 15, s->size());
delete s;
return _screen->getCPagePtr(15);
}
Common::String EoBCoreEngine::getBlockFileName(int levelIndex, int sub) {
readLevelFileData(levelIndex);
const uint8 *data = _screen->getCPagePtr(5) + 2;
const uint8 *pos = data;
for (int i = 0; i < sub; i++)
pos = data + READ_LE_UINT16(pos);
pos += 2;
if (*pos++ == 0xEC || _flags.gameID == GI_EOB1) {
if (_flags.gameID == GI_EOB1)
pos -= 3;
return Common::String((const char *)pos);
}
return Common::String();
}
const uint8 *EoBCoreEngine::getBlockFileData(const char *mazFile) {
_curBlockFile = mazFile;
return getBlockFileData();
}
void EoBCoreEngine::loadDecorations(const char *cpsFile, const char *decFile) {
_screen->loadShapeSetBitmap(cpsFile, 5, 3);
Common::SeekableReadStream *s = _res->createReadStream(decFile);
_levelDecorationDataSize = s->readUint16LE();
delete[] _levelDecorationData;
_levelDecorationData = new LevelDecorationProperty[_levelDecorationDataSize];
memset(_levelDecorationData, 0, _levelDecorationDataSize * sizeof(LevelDecorationProperty));
for (int i = 0; i < _levelDecorationDataSize; i++) {
LevelDecorationProperty *l = &_levelDecorationData[i];
for (int ii = 0; ii < 10; ii++) {
l->shapeIndex[ii] = s->readByte();
if (l->shapeIndex[ii] == 0xff)
l->shapeIndex[ii] = 0xffff;
}
l->next = s->readByte();
l->flags = s->readByte();
for (int ii = 0; ii < 10; ii++)
l->shapeX[ii] = s->readSint16LE();
for (int ii = 0; ii < 10; ii++)
l->shapeY[ii] = s->readSint16LE();
}
int len = s->readUint16LE();
delete[] _levelDecorationRects;
_levelDecorationRects = new EoBRect8[len];
for (int i = 0; i < len; i++) {
EoBRect8 *l = &_levelDecorationRects[i];
l->x = s->readUint16LE();
l->y = s->readUint16LE();
l->w = s->readUint16LE();
l->h = s->readUint16LE();
}
delete s;
}
void EoBCoreEngine::assignWallsAndDecorations(int wallIndex, int vmpIndex, int decIndex, int specialType, int flags) {
_wllVmpMap[wallIndex] = vmpIndex;
for (int i = 0; i < 6; i++) {
for (int ii = 0; ii < 10; ii++) {
if (_characters[i].events[ii] == -57)
spellCallback_start_trueSeeing();
}
}
_wllShapeMap[wallIndex] = _mappedDecorationsCount + 1;
_specialWallTypes[wallIndex] = specialType;
_wllWallFlags[wallIndex] = flags ^ 4;
if (decIndex == -1) {
_wllShapeMap[wallIndex] = 0;
return;
}
do {
assert(decIndex < _levelDecorationDataSize);
memcpy(&_levelDecorationProperties[_mappedDecorationsCount], &_levelDecorationData[decIndex], sizeof(LevelDecorationProperty));
for (int i = 0; i < 10; i++) {
uint16 t = _levelDecorationProperties[_mappedDecorationsCount].shapeIndex[i];
if (t == 0xffff)
continue;
if (_levelDecorationShapes[t])
continue;
EoBRect8 *r = &_levelDecorationRects[t];
if (r->w == 0 || r->h == 0)
error("Error trying to make decoration %d (x: %d, y: %d, w: %d, h: %d)", decIndex, r->x, r->y, r->w, r->h);
_levelDecorationShapes[t] = _screen->encodeShape(r->x, r->y, r->w, r->h, false, (_flags.gameID == GI_EOB1) ? _cgaMappingLevel[_cgaLevelMappingIndex[_currentLevel - 1]] : 0);
}
decIndex = _levelDecorationProperties[_mappedDecorationsCount++].next;
if (decIndex)
_levelDecorationProperties[_mappedDecorationsCount - 1].next = _mappedDecorationsCount + 1;
else
decIndex = -1;
} while (decIndex != -1);
}
void EoBCoreEngine::releaseDecorations() {
if (_levelDecorationShapes) {
for (int i = 0; i < 400; i++) {
delete[] _levelDecorationShapes[i];
_levelDecorationShapes[i] = 0;
}
}
_mappedDecorationsCount = 0;
}
void EoBCoreEngine::releaseDoorShapes() {
for (int i = 0; i < 6; i++) {
delete[] _doorShapes[i];
_doorShapes[i] = 0;
delete[] _doorSwitches[i].shp;
_doorSwitches[i].shp = 0;
}
}
void EoBCoreEngine::toggleWallState(int wall, int toggle) {
wall = wall * 10 + 3;
for (int i = 0; i < 9 ; i++) {
if (i == 4)
continue;
if (toggle)
_wllWallFlags[wall + i] |= 2;
else
_wllWallFlags[wall + i] &= 0xfd;
}
}
void EoBCoreEngine::drawScene(int refresh) {
generateBlockDrawingBuffer();
drawVcnBlocks();
drawSceneShapes();
if (_sceneDrawPage2) {
if (refresh)
_screen->fillRect(0, 0, 176, 120, 12);
if (!_loading)
_screen->setScreenPalette(_screen->getPalette(0));
_sceneDrawPage2 = 0;
}
uint32 ct = _system->getMillis();
if (_flashShapeTimer > ct) {
int diff = _flashShapeTimer - ct;
while ((diff > 0) && !shouldQuit()) {
updateInput();
uint32 step = MIN<uint32>(diff, _tickLength / 5);
_system->delayMillis(step);
diff -= step;
}
}
if (_sceneDefaultUpdate)
delayUntil(_drawSceneTimer);
if (refresh && !_partyResting)
_screen->copyRegion(0, 0, 0, 0, 176, 120, 2, 0, Screen::CR_NO_P_CHECK);
updateEnvironmentalSfx(0);
if (!_dialogueField && refresh && !_updateFlags)
gui_drawCompass(false);
if (refresh && !_partyResting && !_loading)
_screen->updateScreen();
if (_sceneDefaultUpdate) {
_sceneDefaultUpdate = false;
_drawSceneTimer = _system->getMillis() + 4 * _tickLength;
}
_sceneUpdateRequired = false;
}
void EoBCoreEngine::drawSceneShapes(int start) {
for (int i = start; i < 18; i++) {
uint8 t = _dscTileIndex[i];
uint8 s = _visibleBlocks[t]->walls[_sceneDrawVarDown];
_shpDmX1 = 0;
_shpDmX2 = 0;
setLevelShapesDim(t, _shpDmX1, _shpDmX2, _sceneShpDim);
if (_shpDmX2 <= _shpDmX1)
continue;
drawDecorations(t);
if (_visibleBlocks[t]->drawObjects)
drawBlockItems(t);
if (t < 15) {
uint16 w = _wllWallFlags[s];
if (w & 8)
drawDoor(t);
if (_visibleBlocks[t]->flags & 7) {
const ScreenDim *dm = _screen->getScreenDim(5);
_screen->modifyScreenDim(5, dm->sx, _lvlShapeTop[t], dm->w, _lvlShapeBottom[t] - _lvlShapeTop[t]);
drawMonsters(t);
drawLevelModifyScreenDim(5, _lvlShapeLeftRight[(t << 1)], 0, _lvlShapeLeftRight[(t << 1) + 1], 15);
}
if (_flags.gameID == GI_EOB2 && s == 74)
drawWallOfForce(t);
}
drawFlyingObjects(t);
if (s == _teleporterWallId)
drawTeleporter(t);
}
}
void EoBCoreEngine::drawDecorations(int index) {
for (int i = 1; i >= 0; i--) {
int s = index * 2 + i;
if (_dscWallMapping[s]) {
int16 d = *_dscWallMapping[s];
int8 l = _wllShapeMap[_visibleBlocks[index]->walls[d]];
uint8 *shapeData = 0;
int x = 0;
while (l > 0) {
l--;
int8 ix = _dscShapeIndex[s];
uint8 shpIx = ABS(ix) - 1;
uint8 flg = _levelDecorationProperties[l].flags;
if ((i == 0) && (flg & 1 || ((flg & 2) && _wllProcessFlag)))
ix = -ix;
if (_levelDecorationProperties[l].shapeIndex[shpIx] == 0xffff) {
l = _levelDecorationProperties[l].next;
continue;
}
shapeData = _levelDecorationShapes[_levelDecorationProperties[l].shapeIndex[shpIx]];
if (shapeData) {
x = 0;
if (i == 0) {
if (flg & 4)
x += _dscShapeCoords[(index * 5 + 4) << 1];
else
x += _dscShapeX[index];
}
if (ix < 0) {
x += (176 - _levelDecorationProperties[l].shapeX[shpIx] - (shapeData[2] << 3));
drawBlockObject(1, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
} else {
x += _levelDecorationProperties[l].shapeX[shpIx];
drawBlockObject(0, 2, shapeData, x, _levelDecorationProperties[l].shapeY[shpIx], _sceneShpDim);
}
}
l = _levelDecorationProperties[l].next;
continue;
}
}
}
}
int EoBCoreEngine::calcNewBlockPositionAndTestPassability(uint16 curBlock, uint16 direction) {
uint16 b = calcNewBlockPosition(curBlock, direction);
int w = _levelBlockProperties[b].walls[direction ^ 2];
int f = _wllWallFlags[w];
assert((_flags.gameID == GI_EOB1 && w < 70) || (_flags.gameID == GI_EOB2 && w < 80));
if (_flags.gameID == GI_EOB2 && w == 74 && _currentBlock == curBlock) {
for (int i = 0; i < 5; i++) {
if (_wallsOfForce[i].block == b) {
destroyWallOfForce(i);
f = _wllWallFlags[0];
}
}
}
if (!(f & 1) || _levelBlockProperties[b].flags & 7)
return -1;
return b;
}
void EoBCoreEngine::notifyBlockNotPassable() {
_txt->printMessage(_warningStrings[0]);
snd_playSoundEffect(29);
removeInputTop();
}
void EoBCoreEngine::moveParty(uint16 block) {
updateAllMonsterDests();
uint16 old = _currentBlock;
_currentBlock = block;
runLevelScript(old, 2);
if (++_moveCounter > 3) {
_txt->printMessage("\r");
_moveCounter = 0;
}
runLevelScript(block, 1);
if (_flags.gameID == GI_EOB2 && _levelBlockProperties[block].walls[0] == 26)
memset(_levelBlockProperties[block].walls, 0, 4);
updateAllMonsterDests();
_stepCounter++;
//_keybControlUnk = -1;
_sceneUpdateRequired = true;
checkFlyingObjects();
}
int EoBCoreEngine::clickedDoorSwitch(uint16 block, uint16 direction) {
uint8 v = _visibleBlocks[13]->walls[_sceneDrawVarDown];
SpriteDecoration *d = &_doorSwitches[((v > 12 && v < 23) || v == 31) ? 3 : 0];
int x1 = d->x + _dscShapeCoords[138] - 4;
int y1 = d->y - 4;
if (_flags.gameID == GI_EOB1 && _currentLevel >= 4 && _currentLevel <= 6) {
if (v >= 30)
x1 += 4;
else
x1 += ((v - _dscDoorXE[v]) * 9);
}
if (!posWithinRect(_mouseX, _mouseY, x1, y1, x1 + (d->shp[2] << 3) + 8, y1 + d->shp[1] + 8) && (_clickedSpecialFlag == 0x40))
return clickedDoorNoPry(block, direction);
processDoorSwitch(block, 0);
snd_playSoundEffect(6);
return 1;
}
int EoBCoreEngine::clickedNiche(uint16 block, uint16 direction) {
uint8 v = _wllShapeMap[_levelBlockProperties[block].walls[direction]];
if (!clickedShape(v))
return 0;
if (_itemInHand) {
if (_dscItemShapeMap[_items[_itemInHand].icon] <= 14) {
_txt->printMessage(_pryDoorStrings[5]);
} else {
setItemPosition((Item *)&_levelBlockProperties[block & 0x3ff].drawObjects, block, _itemInHand, 8);
runLevelScript(block, 4);
setHandItem(0);
_sceneUpdateRequired = true;
}
} else {
int d = getQueuedItem((Item *)&_levelBlockProperties[block].drawObjects, 8, -1);
if (!d)
return 1;
runLevelScript(block, 8);
setHandItem(d);
_sceneUpdateRequired = true;
}
return 1;
}
int EoBCoreEngine::clickedDoorPry(uint16 block, uint16 direction) {
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
return 0;
int d = -1;
for (int i = 0; i < 6; i++) {
if (!testCharacter(i, 0x0d))
continue;
if (d >= 0) {
int s1 = _characters[i].strengthCur + _characters[i].strengthExtCur;
int s2 = _characters[d].strengthCur + _characters[d].strengthExtCur;
if (s1 >= s2)
d = i;
} else {
d = i;
}
}
if (d == -1) {
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 1 : 0]);
return 1;
}
static const uint8 forceDoorChanceTable[] = { 1, 1, 2, 3, 3, 4, 4, 5, 5, 6, 6, 7, 7, 8, 8, 9, 10, 11, 12, 13 };
int s = _characters[d].strengthCur > 18 ? 18 : _characters[d].strengthCur;
if (rollDice(1, 20) < forceDoorChanceTable[s]) {
_txt->printMessage(_pryDoorStrings[_flags.gameID == GI_EOB2 ? 2 : 1]);
_levelBlockProperties[block].walls[direction] = _levelBlockProperties[block].walls[direction ^ 2] =
(_levelBlockProperties[block].walls[direction] == (_flags.gameID == GI_EOB2 ? 51 : 30)) ? 8 : 18;
openDoor(block);
} else {
_txt->printMessage(_pryDoorStrings[3]);
}
return 1;
}
int EoBCoreEngine::clickedDoorNoPry(uint16 block, uint16 direction) {
if (!posWithinRect(_mouseX, _mouseY, 40, 16, 136, 88) && (_clickedSpecialFlag == 0x40))
return 0;
if (!(_wllWallFlags[_levelBlockProperties[block].walls[direction]] & 0x20))
return 0;
_txt->printMessage(_pryDoorStrings[6]);
return 1;
}
int EoBCoreEngine::specialWallAction(int block, int direction) {
direction ^= 2;
uint8 type = _specialWallTypes[_levelBlockProperties[block].walls[direction]];
if (!type || !(_clickedSpecialFlag & (((_levelBlockProperties[block].flags & 0xf8) >> 3) | 0xe0)))
return 0;
int res = 0;
switch (type) {
case 1:
res = clickedDoorSwitch(block, direction);
break;
case 2:
case 8:
res = clickedWallShape(block, direction);
break;
case 3:
res = clickedLeverOn(block, direction);
break;
case 4:
res = clickedLeverOff(block, direction);
break;
case 5:
res = clickedDoorPry(block, direction);
break;
case 6:
res = clickedDoorNoPry(block, direction);
break;
case 7:
case 9:
res = clickedWallOnlyScript(block);
break;
case 10:
res = clickedNiche(block, direction);
break;
default:
break;
}
_clickedSpecialFlag = 0;
_sceneUpdateRequired = true;
return res;
}
void EoBCoreEngine::openDoor(int block) {
openCloseDoor(block, 1);
}
void EoBCoreEngine::closeDoor(int block) {
if (block == _currentBlock || _levelBlockProperties[block].flags & 7)
return;
openCloseDoor(block, -1);
}
} // End of namespace Kyra
#endif // ENABLE_EOB