scummvm/engines/saga2/pclass.r
2021-07-01 01:36:44 +02:00

68 lines
1.8 KiB
R

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_PCLASS_R
#define SAGA2_PCLASS_R
namespace Saga2 {
// TODO FIXME. All of these have to be extracted from the disassembly
enum {
protoClassArrow,
protoClassFood,
protoClassKey,
protoClassBottle,
protoClassPhysContainer,
protoClassBludgeoningWeapon,
protoClassSlashingWeapon,
protoClassBow,
protoClassInventory,
protoClassArmor,
protoClassWeaponWand,
protoClassShield,
protoClassTool,
protoClassBookDoc,
protoClassPsych,
protoClassMemory,
protoClassIdea,
protoClassScrollDoc,
protoClassMap,
protoClassSkill,
protoClassIdeaContainer,
protoClassMemoryContainer,
protoClassPsychContainer,
protoClassSkillContainer,
protoClassEnchantment,
protoClassMonsterGenerator,
protoClassEncounterGenerator,
protoClassMissionGenerator
};
} // end of namespace Saga2
#endif