71 lines
1.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef SAGA2_H
#define SAGA2_H
#include "common/random.h"
#include "common/serializer.h"
#include "common/system.h"
#include "engines/engine.h"
#include "gui/debugger.h"
namespace Saga2 {
class Console;
enum {
kDebugResources = 1 << 0,
kDebugActors = 1 << 1,
kDebugScripts = 1 << 2,
kDebugEventLoop = 1 << 3,
kDebugInit = 1 << 4
};
class Saga2Engine : public Engine {
public:
Saga2Engine(OSystem *syst);
~Saga2Engine();
Common::Error run() override;
bool hasFeature(EngineFeature f) const override;
bool canLoadGameStateCurrently() override { return true; }
bool canSaveGameStateCurrently() override { return true; }
Common::Error loadGameStream(Common::SeekableReadStream *stream) override;
Common::Error saveGameStream(Common::WriteStream *stream, bool isAutosave = false) override;
void syncGameStream(Common::Serializer &s);
void loadExeResources();
void freeExeResources();
public:
// We need random numbers
Common::RandomSource *_rnd;
};
extern Saga2Engine *g_vm;
} // End of namespace Saga2
#endif