scummvm/engines/groovie/script.cpp
2008-12-06 11:01:44 +00:00

1593 lines
38 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "groovie/debug.h"
#include "groovie/music.h"
#include "groovie/script.h"
#include "groovie/groovie.h"
#include "groovie/cell.h"
#include "common/config-manager.h"
#include "common/endian.h"
#include "common/events.h"
#include "common/savefile.h"
#define NUM_OPCODES 90
namespace Groovie {
void debugScript(int level, bool nl, const char *s, ...) {
char buf[STRINGBUFLEN];
va_list va;
uint32 engine_level = kGroovieDebugScript | kGroovieDebugAll;
if (gDebugLevel != 11)
if (!(Common::getEnabledSpecialDebugLevels() & engine_level))
return;
va_start(va, s);
vsnprintf(buf, STRINGBUFLEN, s, va);
va_end(va);
if (nl)
debug(level, "%s", buf);
else
debugN(level, "%s", buf);
}
Script::Script(GroovieEngine *vm) :
_code(NULL), _savedCode(NULL), _stacktop(0),
_debugger(NULL), _vm(vm),
_videoFile(NULL), _videoRef(0), _font(NULL) {
// Initialize the random source
_vm->_system->getEventManager()->registerRandomSource(_random, "GroovieScripts");
// Prepare the variables
_bitflags = 0;
for (int i = 0; i < 0x400; i++) {
setVariable(i, 0);
}
// Initialize the music type variable
int midiDriver = MidiDriver::detectMusicDriver(MDT_MIDI | MDT_ADLIB | MDT_PREFER_MIDI);
if (midiDriver == MD_ADLIB) {
// MIDI through AdLib
setVariable(0x100, 0);
} else if ((midiDriver == MD_MT32) || ConfMan.getBool("native_mt32")) {
// MT-32
setVariable(0x100, 2);
} else {
// GM
setVariable(0x100, 1);
}
_hotspotTopAction = 0;
_hotspotBottomAction = 0;
_hotspotRightAction = 0;
_hotspotLeftAction = 0;
_hotspotSlot = (uint16)-1;
}
Script::~Script() {
delete[] _code;
delete[] _savedCode;
delete _font;
delete _videoFile;
}
void Script::setVariable(uint16 variablenum, byte value) {
_variables[variablenum] = value;
debugC(1, kGroovieDebugScriptvars | kGroovieDebugAll, "script variable[0x%03X] = %d (0x%04X)", variablenum, value, value);
}
void Script::setDebugger(Debugger *debugger) {
_debugger = debugger;
}
bool Script::loadScript(Common::String filename) {
// Try to open the script file
Common::File scriptfile;
if (!scriptfile.open(filename)) {
return false;
}
// Save the script filename
_scriptFile = filename;
// Load the code
_code = new byte[0x10000];
scriptfile.read(_code, 0x10000);
scriptfile.close();
// Initialize the script
_currentInstruction = 0;
return true;
}
void Script::directGameLoad(int slot) {
// Reject invalid slots
if (slot < 0 || slot > 9) {
return;
}
// TODO: Return to the main script, likely reusing most of o_returnscript()
// HACK: We set variable 0x19 to the slot to load, and set the current
// instruction to the one that actually loads the saved game specified
// in that variable. This will change in other versions of the game and
// in other games.
setVariable(0x19, slot);
_currentInstruction = 0x287;
// TODO: We'll probably need to start by running the beginning of the
// script to let it do the soundcard initialization and then do the
// actual loading.
}
void Script::step() {
// Prepare the base debug string
char debugstring[10];
sprintf(debugstring, "@0x%04X: ", _currentInstruction);
_debugString = _scriptFile + debugstring;
// Get the current opcode
byte opcode = readScript8bits();
_firstbit = ((opcode & 0x80) != 0);
opcode = opcode & 0x7F;
// Show the opcode debug string
sprintf(debugstring, "op 0x%02X: ", opcode);
_debugString += debugstring;
debugScript(1, false, _debugString.c_str());
// Detect invalid opcodes
if (opcode >= NUM_OPCODES) {
o_invalid();
return;
}
// Execute the current opcode
OpcodeFunc op = _opcodes[opcode];
(this->*op)();
}
void Script::setMouseClick() {
_eventMouseClicked = true;
}
void Script::setKbdChar(uint8 c) {
_eventKbdChar = c;
}
Common::String &Script::getContext() {
return _debugString;
}
uint8 Script::readScript8bits() {
uint8 data = _code[_currentInstruction];
_currentInstruction++;
return data;
}
uint8 Script::readScriptVar() {
uint8 data = _variables[readScript8or16bits()];
return data;
}
uint16 Script::readScript16bits() {
uint16 data = READ_LE_UINT16(_code + _currentInstruction);
_currentInstruction += 2;
return data;
}
uint32 Script::readScript32bits() {
uint32 data = READ_LE_UINT32(_code + _currentInstruction);
_currentInstruction += 4;
return data;
}
uint16 Script::readScript8or16bits() {
if (_firstbit) {
return readScript8bits();
} else {
return readScript16bits();
}
}
uint8 Script::readScriptChar(bool allow7C, bool limitVal, bool limitVar) {
uint8 result;
uint8 data = readScript8bits();
if (limitVal) {
data &= 0x7F;
}
if (allow7C && (data == 0x7C)) {
// Index a bidimensional array
uint8 parta, partb;
parta = readScriptChar(false, false, false);
partb = readScriptChar(false, true, true);
result = _variables[0x0A * parta + partb + 0x19];
} else if (data == 0x23) {
// Index an array
data = readScript8bits();
if (limitVar) {
data &= 0x7F;
}
result = _variables[data - 0x61];
} else {
// Immediate value
result = data - 0x30;
}
return result;
}
uint16 Script::getVideoRefString() {
Common::String str;
byte c;
while ((c = readScript8bits())) {
switch (c) {
case 0x23:
c = readScript8bits();
c = _variables[c - 0x61] + 0x30;
if (c >= 0x41 && c <= 0x5A) {
c += 0x20;
}
break;
case 0x7C:
uint8 parta, partb;
parta = readScriptChar(false, false, false);
partb = readScriptChar(false, false, false);
c = _variables[0x0A * parta + partb + 0x19] + 0x30;
break;
default:
if (c >= 0x41 && c <= 0x5A) {
c += 0x20;
}
}
// Append the current character at the end of the string
str += c;
}
// Add a trailing dot
str += 0x2E;
debugScript(0, false, "%s", str.c_str());
// Extract the script name.
Common::String scriptname(_scriptFile.c_str(), _scriptFile.size() - 4);
// Get the fileref of the resource
return _vm->_resMan->getRef(str, scriptname);
}
bool Script::hotspot(Common::Rect rect, uint16 address, uint8 cursor) {
// Test if the current mouse position is contained in the specified rectangle
Common::Point mousepos = _vm->_system->getEventManager()->getMousePos();
bool contained = rect.contains(mousepos);
// Show hotspots when debugging
if (Common::getEnabledSpecialDebugLevels() & (kGroovieDebugHotspots | kGroovieDebugAll)) {
rect.translate(0, -80);
_vm->_graphicsMan->_foreground.frameRect(rect, 250);
_vm->_system->copyRectToScreen((byte*)_vm->_graphicsMan->_foreground.getBasePtr(0, 0), 640, 0, 80, 640, 320);
_vm->_system->updateScreen();
}
// If there's an already planned action, do nothing
if (_inputAction != -1) {
return false;
}
if (contained) {
// Change the mouse cursor
if (_newCursorStyle == 5) {
_newCursorStyle = cursor;
}
// If clicked with the mouse, jump to the specified address
if (_mouseClicked) {
_inputAction = address;
}
}
return contained;
}
void Script::loadgame(uint slot) {
Common::String filename = ConfMan.getActiveDomainName() + ".00" + ('0' + slot);
Common::InSaveFile *file = _vm->_system->getSavefileManager()->openForLoading(filename.c_str());
// Loading the variables. It is endian safe because they're byte variables
file->read(_variables, 0x400);
delete file;
}
void Script::savegame(uint slot) {
char save[15];
char newchar;
Common::String filename = ConfMan.getActiveDomainName() + ".00" + ('0' + slot);
Common::OutSaveFile *file = _vm->_system->getSavefileManager()->openForSaving(filename.c_str());
// Saving the variables. It is endian safe because they're byte variables
file->write(_variables, 0x400);
for (int i = 0; i < 15; i++) {
newchar = _variables[i] + 0x30;
if ((newchar < 0x30 || newchar > 0x39) && (newchar < 0x41 || newchar > 0x7A)) {
save[i] = '\0';
break;
} else {
save[i] = newchar;
}
}
_saveNames[slot] = save;
delete file;
}
// OPCODES
void Script::o_invalid() {
error("Invalid opcode");
}
void Script::o_nop() {
debugScript(1, true, "NOP");
}
void Script::o_nop8() {
uint8 tmp = readScript8bits();
debugScript(1, true, "NOP8: 0x%02X", tmp);
}
void Script::o_nop16() {
uint16 tmp = readScript16bits();
debugScript(1, true, "NOP16: 0x%04X", tmp);
}
void Script::o_nop32() {
uint32 tmp = readScript32bits();
debugScript(1, true, "NOP32: 0x%08X", tmp);
}
void Script::o_nop8or16() {
uint16 tmp = readScript8or16bits();
debugScript(1, true, "NOP8OR16: 0x%04X", tmp);
}
void Script::o_playsong() { // 0x02
uint16 fileref = readScript16bits();
debugScript(1, true, "PlaySong(0x%04X): Play xmidi file", fileref);
if (fileref == 0x4C17) {
warning("this song is special somehow");
// don't save the reference?
}
_vm->_musicPlayer->playSong(fileref);
}
void Script::o_bf9on() { // 0x03
debugScript(1, true, "BF9ON: bitflag 9 turned on");
_bitflags |= 1 << 9;
}
void Script::o_palfadeout() {
debugScript(1, true, "PALFADEOUT");
_vm->_graphicsMan->fadeOut();
}
void Script::o_bf8on() { // 0x05
debugScript(1, true, "BF8ON: bitflag 8 turned on");
_bitflags |= 1 << 8;
}
void Script::o_bf6on() { // 0x06
debugScript(1, true, "BF6ON: bitflag 6 turned on");
_bitflags |= 1 << 6;
}
void Script::o_bf7on() { // 0x07
debugScript(1, true, "BF7ON: bitflag 7 turned on");
_bitflags |= 1 << 7;
}
void Script::o_setbackgroundsong() { // 0x08
uint16 fileref = readScript16bits();
debugScript(1, true, "SetBackgroundSong(0x%04X)", fileref);
_vm->_musicPlayer->setBackgroundSong(fileref);
}
void Script::o_videofromref() { // 0x09
uint16 fileref = readScript16bits();
// Show the debug information just when starting the playback
if (fileref != _videoRef) {
debugScript(1, false, "VIDEOFROMREF(0x%04X) (Not fully imp): Play video file from ref", fileref);
debugC(5, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%04X via 0x09", fileref);
}
switch (fileref) {
case 0x1C03: // Trilobyte logo
case 0x1C04: // Virgin logo
case 0x1C05: // Credits
if (fileref != _videoRef) {
debugScript(1, true, "Use external file if available");
}
break;
case 0x400D: // floating objects in music room
case 0x5060: // a sound from gamwav?
case 0x5098: // a sound from gamwav?
case 0x2402: // House becomes book in intro?
case 0x1426: // Turn to face front in hall: played after intro
case 0x206D: // Cards on table puzzle (bedroom)
case 0x2001: // Coins on table puzzle (bedroom)
if (fileref != _videoRef) {
debugScript(1, false, " (This video is special somehow!)");
warning("(This video (0x%04X) is special somehow!)", fileref);
}
}
if (fileref != _videoRef) {
debugScript(1, true, "");
}
// Play the video
if (!playvideofromref(fileref)) {
// Move _currentInstruction back
_currentInstruction -= 3;
}
}
bool Script::playvideofromref(uint16 fileref) {
// It isn't the current video, open it
if (fileref != _videoRef) {
// Debug bitflags
debugScript(1, false, "Play video 0x%04X (bitflags:", fileref);
for (int i = 15; i >= 0; i--) {
debugScript(1, false, "%d", _bitflags & (1 << i)? 1 : 0);
if (i % 4 == 0) {
debugScript(1, false, " ");
}
}
debugScript(1, true, " <- 0)");
// Close the previous video file
if (_videoFile) {
_videoRef = 0;
delete _videoFile;
}
// Try to open the new file
_videoFile = _vm->_resMan->open(fileref);
if (_videoFile) {
_videoRef = fileref;
_vm->_videoPlayer->load(_videoFile, _bitflags);
} else {
error("Couldn't open file");
return true;
}
_bitflags = 0;
}
// Video available, play one frame
if (_videoFile) {
bool endVideo = _vm->_videoPlayer->playFrame();
if (endVideo) {
// Close the file
delete _videoFile;
_videoFile = NULL;
_videoRef = 0;
// Clear the input events while playing the video
_eventMouseClicked = false;
_eventKbdChar = 0;
// Newline
debugScript(1, true, "");
}
// Let the caller know if the video has ended
return endVideo;
}
// If the file is closed, finish the playback
return true;
}
void Script::o_bf5on() { // 0x0A
debugScript(1, true, "BF5ON: bitflag 5 turned on");
_bitflags |= 1 << 5;
}
void Script::o_inputloopstart() {
debugScript(5, true, "Input loop start");
// Reset the input action and the mouse cursor
_inputAction = -1;
_newCursorStyle = 5;
// Save the input loop address
_inputLoopAddress = _currentInstruction - 1;
// Save the current mouse state for the whole loop
_mouseClicked = _eventMouseClicked;
_eventMouseClicked = false;
// Save the current pressed character for the whole loop
_kbdChar = _eventKbdChar;
_eventKbdChar = 0;
}
void Script::o_keyboardaction() {
uint8 val = readScript8bits();
uint16 address = readScript16bits();
debugScript(5, true, "Test key == 0x%02X @0x%04X", val, address);
// If there's an already planned action, do nothing
if (_inputAction != -1) {
return;
}
// Check the typed key
if (_kbdChar == val) {
// Exit the input loop
_inputLoopAddress = 0;
// Save the action address
_inputAction = address;
}
}
void Script::o_hotspot_rect() {
uint16 left = readScript16bits();
uint16 top = readScript16bits();
uint16 right = readScript16bits();
uint16 bottom = readScript16bits();
uint16 address = readScript16bits();
uint8 cursor = readScript8bits();
debugScript(5, true, "HOTSPOT-RECT(%d,%d,%d,%d) @0x%04X cursor=%d", left, top, right, bottom, address, cursor);
// Mark the specified rectangle
Common::Rect rect(left, top, right, bottom);
hotspot(rect, address, cursor);
}
void Script::o_hotspot_left() {
uint16 address = readScript16bits();
debugScript(5, true, "HOTSPOT-LEFT @0x%04X", address);
// Mark the leftmost 100 pixels of the game area
Common::Rect rect(0, 80, 100, 400);
hotspot(rect, address, 1);
}
void Script::o_hotspot_right() {
uint16 address = readScript16bits();
debugScript(5, true, "HOTSPOT-RIGHT @0x%04X", address);
// Mark the rightmost 100 pixels of the game area
Common::Rect rect(540, 80, 640, 400);
hotspot(rect, address, 2);
}
void Script::o_hotspot_center() {
uint16 address = readScript16bits();
debugScript(5, true, "HOTSPOT-CENTER @0x%04X", address);
// Mark the centremost 240 pixels of the game area
Common::Rect rect(200, 80, 440, 400);
hotspot(rect, address, 0);
}
void Script::o_hotspot_current() {
uint16 address = readScript16bits();
debugScript(5, true, "HOTSPOT-CURRENT @0x%04X", address);
// The original interpreter doesn't check the position, so accept the
// whole screen
Common::Rect rect(0, 0, 640, 480);
hotspot(rect, address, 0);
}
void Script::o_inputloopend() {
debugScript(5, true, "Input loop end");
// Handle the predefined hotspots
if (_hotspotTopAction) {
Common::Rect rect(0, 0, 640, 80);
hotspot(rect, _hotspotTopAction, _hotspotTopCursor);
}
if (_hotspotBottomAction) {
Common::Rect rect(0, 400, 640, 480);
hotspot(rect, _hotspotBottomAction, _hotspotBottomCursor);
}
if (_hotspotRightAction) {
Common::Rect rect(560, 0, 640, 480);
hotspot(rect, _hotspotRightAction, 2);
}
if (_hotspotLeftAction) {
Common::Rect rect(0, 0, 80, 480);
hotspot(rect, _hotspotLeftAction, 1);
}
// Actually execute the planned action
if (_inputAction != -1) {
// Jump to the planned address
_currentInstruction = _inputAction;
// Exit the input loop
_inputLoopAddress = 0;
_vm->_system->showMouse(false);
}
// Nothing to do
if (_inputLoopAddress) {
if (_newCursorStyle != _vm->_cursorMan->getStyle()) {
_vm->_cursorMan->setStyle(_newCursorStyle);
}
_vm->_system->showMouse(true);
// Go back to the begining of the loop
_currentInstruction = _inputLoopAddress;
// There's nothing to do until we get some input
_vm->waitForInput();
}
}
void Script::o_random() {
uint16 varnum = readScript8or16bits();
uint8 maxnum = readScript8bits();
debugScript(1, true, "RANDOM: var[0x%04X] = rand(%d)", varnum, maxnum);
setVariable(varnum, _random.getRandomNumber(maxnum));
}
void Script::o_jmp() {
uint16 address = readScript16bits();
debugScript(1, true, "JMP @0x%04X", address);
// Set the current address
_currentInstruction = address;
}
void Script::o_loadstring() {
uint16 varnum = readScript8or16bits();
debugScript(1, false, "LOADSTRING var[0x%04X..] =", varnum);
do {
setVariable(varnum++, readScriptChar(true, true, true));
debugScript(1, false, " 0x%02X", _variables[varnum - 1]);
} while (!(_code[_currentInstruction - 1] & 0x80));
debugScript(1, true, "");
}
void Script::o_ret() {
uint8 val = readScript8bits();
debugScript(1, true, "RET %d", val);
// Set the return value
setVariable(0x102, val);
// Get the return address
if (_stacktop > 0) {
_stacktop--;
_currentInstruction = _stack[_stacktop];
} else {
error("Return: Stack is empty");
}
}
void Script::o_call() {
uint16 address = readScript16bits();
debugScript(1, true, "CALL @0x%04X", address);
// Save return address in the call stack
_stack[_stacktop] = _currentInstruction;
_stacktop++;
// Change the current instruction
_currentInstruction = address;
}
void Script::o_sleep() {
uint16 time = readScript16bits();
debugScript(1, true, "SLEEP 0x%04X", time);
_vm->_system->delayMillis(time * 3);
}
void Script::o_strcmpnejmp() { // 0x1A
uint16 varnum = readScript8or16bits();
uint8 val;
uint8 result = 1;
debugScript(1, false, "STRCMP-NEJMP: var[0x%04X..],", varnum);
do {
val = readScriptChar(true, true, true);
if (_variables[varnum] != val) {
result = 0;
}
varnum++;
debugScript(1, false, " 0x%02X", val);
} while (!(_code[_currentInstruction - 1] & 0x80));
uint16 address = readScript16bits();
if (!result) {
debugScript(1, true, " jumping to @0x%04X", address);
_currentInstruction = address;
} else {
debugScript(1, true, " not jumping");
}
}
void Script::o_xor_obfuscate() {
uint16 varnum = readScript8or16bits();
debugScript(1, false, "XOR OBFUSCATE: var[0x%04X..] = ", varnum);
do {
uint8 val = readScript8bits();
_firstbit = ((val & 0x80) != 0);
val &= 0x4F;
setVariable(varnum, _variables[varnum] ^ val);
debugScript(1, false, "%c", _variables[varnum]);
varnum++;
} while (!_firstbit);
debugScript(1, true, "");
}
void Script::o_vdxtransition() { // 0x1C
uint16 fileref = readScript16bits();
// Show the debug information just when starting the playback
if (fileref != _videoRef) {
debugScript(1, true, "VDX transition fileref = 0x%04X", fileref);
debugC(1, kGroovieDebugVideo | kGroovieDebugAll, "Playing video 0x%04X with transition", fileref);
}
// Set bit 1
_bitflags |= 1 << 1;
// Clear bit 7
_bitflags &= ~(1 << 7);
// Set bit 2 if _firstbit
if (_firstbit) {
_bitflags |= 1 << 2;
}
// Play the video
if (!playvideofromref(fileref)) {
// Move _currentInstruction back
_currentInstruction -= 3;
}
}
void Script::o_swap() {
uint16 varnum1 = readScript8or16bits();
uint16 varnum2 = readScript16bits();
debugScript(1, true, "SWAP var[0x%04X] <-> var[0x%04X]", varnum1, varnum2);
uint8 tmp = _variables[varnum1];
setVariable(varnum1, _variables[varnum2]);
setVariable(varnum2, tmp);
}
void Script::o_inc() {
uint16 varnum = readScript8or16bits();
debugScript(1, true, "INC var[0x%04X]", varnum);
setVariable(varnum, _variables[varnum] + 1);
}
void Script::o_dec() {
uint16 varnum = readScript8or16bits();
debugScript(1, true, "DEC var[0x%04X]", varnum);
setVariable(varnum, _variables[varnum] - 1);
}
void Script::o_strcmpnejmp_var() { // 0x21
uint16 data = readScriptVar();
if (data > 9) {
data -= 7;
}
data = _variables[data + 0x19];
bool stringsmatch = 1;
do {
if (_variables[data++] != readScriptChar(true, true, true)) {
stringsmatch = 0;
}
} while (!(_code[_currentInstruction - 1] & 0x80));
uint16 offset = readScript16bits();
if (!stringsmatch) {
_currentInstruction = offset;
}
}
void Script::o_copybgtofg() { // 0x22
debugScript(1, true, "COPY_BG_TO_FG");
memcpy(_vm->_graphicsMan->_foreground.getBasePtr(0, 0), _vm->_graphicsMan->_background.getBasePtr(0, 0), 640 * 320);
}
void Script::o_strcmpeqjmp() { // 0x23
uint16 varnum = readScript8or16bits();
uint8 val;
uint8 result = 1;
debugScript(1, false, "STRCMP-EQJMP: var[0x%04X..],", varnum);
do {
val = readScriptChar(true, true, true);
if (_variables[varnum] != val) {
result = 0;
}
varnum++;
debugScript(1, false, " 0x%02X", val);
} while (!(_code[_currentInstruction - 1] & 0x80));
uint16 address = readScript16bits();
if (result) {
debugScript(1, true, " jumping to @0x%04X", address);
_currentInstruction = address;
} else {
debugScript(1, true, " not jumping");
}
}
void Script::o_mov() {
uint16 varnum1 = readScript8or16bits();
uint16 varnum2 = readScript16bits();
debugScript(1, true, "MOV var[0x%04X] = var[0x%04X]", varnum1, varnum2);
setVariable(varnum1, _variables[varnum2]);
}
void Script::o_add() {
uint16 varnum1 = readScript8or16bits();
uint16 varnum2 = readScript16bits();
debugScript(1, true, "ADD var[0x%04X] += var[0x%04X]", varnum1, varnum2);
setVariable(varnum1, _variables[varnum1] + _variables[varnum2]);
}
void Script::o_videofromstring1() {
uint16 instStart = _currentInstruction;
uint16 fileref = getVideoRefString();
// Show the debug information just when starting the playback
if (fileref != _videoRef) {
debugScript(0, true, "VIDEOFROMSTRING1 0x%04X", fileref);
}
// Play the video
if (!playvideofromref(fileref)) {
// Move _currentInstruction back
_currentInstruction = instStart - 1;
}
}
void Script::o_videofromstring2() {
uint16 instStart = _currentInstruction;
uint16 fileref = getVideoRefString();
// Show the debug information just when starting the playback
if (fileref != _videoRef) {
debugScript(0, true, "VIDEOFROMSTRING2 0x%04X", fileref);
}
// Set bit 1
_bitflags |= 1 << 1;
// Set bit 2 if _firstbit
if (_firstbit) {
_bitflags |= 1 << 2;
}
// Play the video
if (!playvideofromref(fileref)) {
// Move _currentInstruction back
_currentInstruction = instStart - 1;
}
}
void Script::o_stopmidi() {
debugScript(1, true, "STOPMIDI (TODO)");
}
void Script::o_endscript() {
debugScript(1, true, "END OF SCRIPT");
_vm->quitGame();
}
void Script::o_sethotspottop() {
uint16 address = readScript16bits();
uint8 cursor = readScript8bits();
debugScript(5, true, "SETHOTSPOTTOP @0x%04X cursor=%d", address, cursor);
_hotspotTopAction = address;
_hotspotTopCursor = cursor;
}
void Script::o_sethotspotbottom() {
uint16 address = readScript16bits();
uint8 cursor = readScript8bits();
debugScript(5, true, "SETHOTSPOTBOTTOM @0x%04X cursor=%d", address, cursor);
_hotspotBottomAction = address;
_hotspotBottomCursor = cursor;
}
void Script::o_loadgame() {
uint16 varnum = readScript8or16bits();
uint8 slot = _variables[varnum];
debugScript(1, true, "LOADGAME var[0x%04X] -> slot=%d (TODO)", varnum, slot);
loadgame(slot);
_vm->_system->clearScreen();
}
void Script::o_savegame() {
uint16 varnum = readScript8or16bits();
uint8 slot = _variables[varnum];
debugScript(1, true, "SAVEGAME var[0x%04X] -> slot=%d (TODO)", varnum, slot);
savegame(slot);
}
void Script::o_hotspotbottom_4() { //0x30
uint16 address = readScript16bits();
debugScript(5, true, "HOTSPOT-BOTTOM @0x%04X", address);
// Mark the 80 pixels under the game area
Common::Rect rect(0, 400, 640, 480);
hotspot(rect, address, 4);
}
void Script::o_midivolume() {
uint16 arg1 = readScript16bits();
uint16 arg2 = readScript16bits();
debugScript(1, true, "MIDI volume: %d %d", arg1, arg2);
_vm->_musicPlayer->setGameVolume(arg1, arg2);
}
void Script::o_jne() {
int16 varnum1 = readScript8or16bits();
uint16 varnum2 = readScript16bits();
uint16 address = readScript16bits();
debugScript(1, false, "JNE: var[var[0x%04X] - 0x31] != var[0x%04X] @0x%04X", varnum1, varnum2, address);
if (_variables[_variables[varnum1] - 0x31] != _variables[varnum2]) {
_currentInstruction = address;
debugScript(1, true, " jumping to @0x%04X", address);
} else {
debugScript(1, true, " not jumping");
}
}
void Script::o_loadstringvar() {
uint16 varnum = readScript8or16bits();
varnum = _variables[varnum] - 0x31;
debugScript(1, false, "LOADSTRINGVAR var[0x%04X..] =", varnum);
do {
setVariable(varnum++, readScriptChar(true, true, true));
debugScript(1, false, " 0x%02X", _variables[varnum - 1]);
} while (!(_code[_currentInstruction - 1] & 0x80));
debugScript(1, true, "");
}
void Script::o_chargreatjmp() {
uint16 varnum = readScript8or16bits();
uint8 val;
uint8 result = 0;
debugScript(1, false, "CHARGREAT-JMP: var[0x%04X..],", varnum);
do {
val = readScriptChar(true, true, true);
if (val < _variables[varnum]) {
result = 1;
}
varnum++;
debugScript(1, false, " 0x%02X", val);
} while (!(_code[_currentInstruction - 1] & 0x80));
uint16 address = readScript16bits();
if (result) {
debugScript(1, true, " jumping to @0x%04X", address);
_currentInstruction = address;
} else {
debugScript(1, true, " not jumping");
}
}
void Script::o_bf7off() {
debugScript(1, true, "BF7OFF: bitflag 7 turned off");
_bitflags &= ~(1 << 7);
}
void Script::o_charlessjmp() {
uint16 varnum = readScript8or16bits();
uint8 val;
uint8 result = 0;
debugScript(1, false, "CHARLESS-JMP: var[0x%04X..],", varnum);
do {
val = readScriptChar(true, true, true);
if (val > _variables[varnum]) {
result = 1;
}
varnum++;
debugScript(1, false, " 0x%02X", val);
} while (!(_code[_currentInstruction - 1] & 0x80));
uint16 address = readScript16bits();
if (result) {
debugScript(1, true, " jumping to @0x%04X", address);
_currentInstruction = address;
} else {
debugScript(1, true, " not jumping");
}
}
void Script::o_copyrecttobg() { // 0x37
uint16 left = readScript16bits();
uint16 top = readScript16bits();
uint16 right = readScript16bits();
uint16 bottom = readScript16bits();
uint16 i, width = right - left, height = bottom - top;
uint32 offset = 0;
byte *fg, *bg;
debugScript(1, true, "COPYRECT((%d,%d)->(%d,%d))", left, top, right, bottom);
fg = (byte *)_vm->_graphicsMan->_foreground.getBasePtr(left, top - 80);
bg = (byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80);
for (i = 0; i < height; i++) {
memcpy(bg + offset, fg + offset, width);
offset += 640;
}
_vm->_system->copyRectToScreen((byte *)_vm->_graphicsMan->_background.getBasePtr(left, top - 80), 640, left, top, width, height);
_vm->_graphicsMan->change();
}
void Script::o_restorestkpnt() {
debugScript(1, true, "Restore stack pointer from saved (TODO)");
}
void Script::o_obscureswap() {
uint16 var1, var2, tmp;
debugScript(1, true, "OBSCSWAP");
// Read the first variable
var1 = readScriptChar(false, true, true) * 10;
var1 += readScriptChar(false, true, true) + 0x19;
// Read the second variable
var2 = readScriptChar(false, true, true) * 10;
var2 += readScriptChar(false, true, true) + 0x19;
// Swap the values
tmp = _variables[var1];
setVariable(var1, _variables[var2]);
setVariable(var2, tmp);
}
void Script::o_printstring() {
char stringstorage[15], newchar;
uint8 counter = 0;
debugScript(1, true, "PRINTSTRING");
memset(stringstorage, 0, 15);
do {
newchar = readScriptChar(true, true, true) + 0x30;
if (newchar < 0x30 || newchar > 0x39) { // If character is invalid, chuck a space in
if (newchar < 0x41 || newchar > 0x7A) {
newchar = 0x20;
}
}
stringstorage[counter] = newchar;
counter++;
} while (!(_code[_currentInstruction - 1] & 0x80));
stringstorage[counter] = 0;
// Load the font if required
if (!_font) {
_font = new Font(_vm->_system);
}
_font->printstring(stringstorage);
}
void Script::o_hotspot_slot() {
uint16 slot = readScript8bits();
uint16 left = readScript16bits();
uint16 top = readScript16bits();
uint16 right = readScript16bits();
uint16 bottom = readScript16bits();
uint16 address = readScript16bits();
uint16 cursor = readScript8bits();
debugScript(1, true, "HOTSPOT-SLOT %d (%d,%d,%d,%d) @0x%04X cursor=%d (TODO)", slot, left, top, right, bottom, address, cursor);
Common::Rect rect(left, top, right, bottom);
if (hotspot(rect, address, cursor)) {
char savename[15];
if (_hotspotSlot == slot) {
return;
}
// Load the font if required
if (!_font) {
_font = new Font(_vm->_system);
}
strcpy(savename, _saveNames[slot].c_str());
_font->printstring(savename);
// Save the currently highlighted slot
_hotspotSlot = slot;
} else {
if (_hotspotSlot == slot) {
Common::Rect topbar(640, 80);
Graphics::Surface *gamescreen;
gamescreen = _vm->_system->lockScreen();
gamescreen->fillRect(topbar, 0);
_vm->_system->unlockScreen();
// Removing the slot highlight
_hotspotSlot = (uint16)-1;
}
}
}
void Script::o_checkvalidsaves() {
debugScript(1, true, "CHECKVALIDSAVES");
// Reset the array of valid saves
for (int i = 0; i < 10; i++) {
setVariable(i, 0);
}
// Get the list of savefiles
Common::String pattern = ConfMan.getActiveDomainName() + ".00?";
Common::StringList savefiles = _vm->_system->getSavefileManager()->listSavefiles(pattern.c_str());
// Mark the existing savefiles as valid
uint count = 0;
Common::StringList::iterator it = savefiles.begin();
while (it != savefiles.end()) {
int8 n = it->lastChar() - '0';
if (n >= 0 && n <= 9) {
// TODO: Check the contents of the file?
debugScript(2, true, " Found valid savegame: %s", it->c_str());
setVariable(n, 1);
count++;
}
it++;
}
for (int slots = 0; slots < 10; slots++) {
char savename[15];
Common::String filename = ConfMan.getActiveDomainName() + ".00" + ('0' + slots);
Common::StringList files = _vm->_system->getSavefileManager()->listSavefiles(filename.c_str());
if (!files.empty()) {
Common::InSaveFile *file = _vm->_system->getSavefileManager()->openForLoading(filename.c_str());
if (file) {
uint8 i;
char temp;
for (i = 0; i < 15; i++) {
file->read(&temp, 1);
savename[i] = temp + 0x30;
}
delete file;
} else {
strcpy(savename, "ERROR");
}
} else {
strcpy(savename, "E M P T Y");
}
_saveNames[slots] = savename;
}
// Save the number of valid saves
setVariable(0x104, count);
debugScript(1, true, " Found %d valid savegames", count);
}
void Script::o_resetvars() {
debugScript(1, true, "RESETVARS");
for (int i = 0; i < 0x100; i++) {
setVariable(i, 0);
}
}
void Script::o_mod() {
uint16 varnum = readScript8or16bits();
uint8 val = readScript8bits();
debugScript(1, true, "MOD var[0x%04X] %%= %d", varnum, val);
setVariable(varnum, _variables[varnum] % val);
}
void Script::o_loadscript() {
Common::String filename;
char c;
while ((c = readScript8bits())) {
filename += c;
}
debugScript(1, true, "LOADSCRIPT %s", filename.c_str());
// Just 1 level of sub-scripts are allowed
if (_savedCode) {
error("Tried to load a level 2 sub-script");
}
// Save the current code
_savedCode = _code;
_savedInstruction = _currentInstruction;
// Save the filename of the current script
_savedScriptFile = _scriptFile;
// Load the sub-script
if (!loadScript(filename)) {
error("Couldn't load sub-script");
}
// Save the current stack top
_savedStacktop = _stacktop;
// Save the variables
memcpy(_savedVariables, _variables + 0x107, 0x180);
}
void Script::o_setvideoorigin() {
// Read the two offset arguments
int16 origX = readScript16bits();
int16 origY = readScript16bits();
// Set bitflag 7
_bitflags |= 1 << 7;
debugScript(1, true, "SetVideoOrigin(0x%04X,0x%04X) (%d, %d)", origX, origY, origX, origY);
_vm->_videoPlayer->setOrigin(origX, origY);
}
void Script::o_sub() {
uint16 varnum1 = readScript8or16bits();
uint16 varnum2 = readScript16bits();
debugScript(1, true, "SUB var[0x%04X] -= var[0x%04X]", varnum1, varnum2);
setVariable(varnum1, _variables[varnum1] - _variables[varnum2]);
}
void Script::o_cellmove() {
uint16 arg = readScript8bits();
byte *scriptBoard = &_variables[0x19];
byte *board = (byte*) malloc (BOARDSIZE * BOARDSIZE * sizeof(byte));
byte startX, startY, endX, endY;
debugScript(1, true, "CELL MOVE var[0x%02X]", arg);
// Arguments used by the original implementation: (2, arg, scriptBoard)
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
uint8 offset = x + BOARDSIZE * y;
*(board + offset) = 0;
if (*scriptBoard == 0x32) *(board + offset) = CELL_BLUE;
if (*scriptBoard == 0x42) *(board + offset) = CELL_GREEN;
scriptBoard++;
debugScript(1, false, "%d", *(board + offset));
}
debugScript(1, false, "\n");
}
CellGame staufsMove((byte*) board);
staufsMove.calcMove((byte*) board, CELL_GREEN, 2);
startX = staufsMove.getStartX();
startY = staufsMove.getStartY();
endX = staufsMove.getEndX();
endY = staufsMove.getEndY();
// Set the movement origin
setVariable(0, startY); // y
setVariable(1, startX); // x
// Set the movement destination
setVariable(2, endY);
setVariable(3, endX);
free (board);
}
void Script::o_returnscript() {
uint8 val = readScript8bits();
debugScript(1, true, "RETURNSCRIPT @0x%02X", val);
// Are we returning from a sub-script?
if (!_savedCode) {
error("Tried to return from the main script");
}
// Set the return value
setVariable(0x102, val);
// Restore the code
delete[] _code;
_code = _savedCode;
_savedCode = NULL;
_currentInstruction = _savedInstruction;
// Restore the stack
_stacktop = _savedStacktop;
// Restore the variables
memcpy(_variables + 0x107, _savedVariables, 0x180);
// Restore the filename of the script
_scriptFile = _savedScriptFile;
//TODO: reset script flags and previous video's flag1?
_vm->_videoPlayer->setOrigin(0, 0);
}
void Script::o_sethotspotright() {
uint16 address = readScript16bits();
debugScript(1, true, "SETHOTSPOTRIGHT @0x%04X", address);
_hotspotRightAction = address;
}
void Script::o_sethotspotleft() {
uint16 address = readScript16bits();
debugScript(1, true, "SETHOTSPOTLEFT @0x%04X", address);
_hotspotLeftAction = address;
}
void Script::o_getcd() {
debugScript(1, true, "GETCD");
// By default set it to no CD available
int8 cd = -1;
// Try to open one file from each CD
Common::File cdfile;
if (cdfile.open("b.gjd")) {
cdfile.close();
cd = 1;
}
if (cdfile.open("at.gjd")) {
cdfile.close();
if (cd == 1) {
// Both CDs are available
cd = 0;
} else {
cd = 2;
}
}
setVariable(0x106, cd);
}
void Script::o_playcd() {
uint8 val = readScript8bits();
debugScript(1, true, "PLAYCD %d", val);
if (val == 2) {
// TODO: Play the alternative logo
}
_vm->_musicPlayer->playCD(val);
}
void Script::o_hotspot_outrect() {
uint16 left = readScript16bits();
uint16 top = readScript16bits();
uint16 right = readScript16bits();
uint16 bottom = readScript16bits();
uint16 address = readScript16bits();
debugScript(1, true, "HOTSPOT-OUTRECT(%d,%d,%d,%d) @0x%04X (TODO)", left, top, right, bottom, address);
// Test if the current mouse position is outside the specified rectangle
Common::Rect rect(left, top, right, bottom);
Common::Point mousepos = _vm->_system->getEventManager()->getMousePos();
bool contained = rect.contains(mousepos);
if (!contained) {
error("hotspot-outrect unimplemented!");
// TODO: what to do with address?
}
}
void Script::o_stub56() {
uint32 val1 = readScript32bits();
uint8 val2 = readScript8bits();
uint8 val3 = readScript8bits();
debugScript(1, true, "STUB56: 0x%08X 0x%02X 0x%02X", val1, val2, val3);
}
void Script::o_stub59() {
uint16 val1 = readScript8or16bits();
uint8 val2 = readScript8bits();
debugScript(1, true, "STUB59: 0x%04X 0x%02X", val1, val2);
}
Script::OpcodeFunc Script::_opcodes[NUM_OPCODES] = {
&Script::o_nop, // 0x00
&Script::o_nop,
&Script::o_playsong,
&Script::o_bf9on,
&Script::o_palfadeout, // 0x04
&Script::o_bf8on,
&Script::o_bf6on,
&Script::o_bf7on,
&Script::o_setbackgroundsong, // 0x08
&Script::o_videofromref,
&Script::o_bf5on,
&Script::o_inputloopstart,
&Script::o_keyboardaction, // 0x0C
&Script::o_hotspot_rect,
&Script::o_hotspot_left,
&Script::o_hotspot_right,
&Script::o_hotspot_center, // 0x10
&Script::o_hotspot_center,
&Script::o_hotspot_current,
&Script::o_inputloopend,
&Script::o_random, // 0x14
&Script::o_jmp,
&Script::o_loadstring,
&Script::o_ret,
&Script::o_call, // 0x18
&Script::o_sleep,
&Script::o_strcmpnejmp,
&Script::o_xor_obfuscate,
&Script::o_vdxtransition, // 0x1C
&Script::o_swap,
&Script::o_nop8,
&Script::o_inc,
&Script::o_dec, // 0x20
&Script::o_strcmpnejmp_var,
&Script::o_copybgtofg,
&Script::o_strcmpeqjmp,
&Script::o_mov, // 0x24
&Script::o_add,
&Script::o_videofromstring1, // Reads a string and then does stuff: used by book in library
&Script::o_videofromstring2, // play vdx file from string, after setting 1 (and 2 if firstbit)
&Script::o_nop16, // 0x28
&Script::o_stopmidi,
&Script::o_endscript,
&Script::o_nop,
&Script::o_sethotspottop, // 0x2C
&Script::o_sethotspotbottom,
&Script::o_loadgame,
&Script::o_savegame,
&Script::o_hotspotbottom_4, // 0x30
&Script::o_midivolume,
&Script::o_jne,
&Script::o_loadstringvar,
&Script::o_chargreatjmp, // 0x34
&Script::o_bf7off,
&Script::o_charlessjmp,
&Script::o_copyrecttobg,
&Script::o_restorestkpnt, // 0x38
&Script::o_obscureswap,
&Script::o_printstring,
&Script::o_hotspot_slot,
&Script::o_checkvalidsaves, // 0x3C
&Script::o_resetvars,
&Script::o_mod,
&Script::o_loadscript,
&Script::o_setvideoorigin, // 0x40
&Script::o_sub,
&Script::o_cellmove,
&Script::o_returnscript,
&Script::o_sethotspotright, // 0x44
&Script::o_sethotspotleft,
&Script::o_nop,
&Script::o_nop,
&Script::o_nop8, // 0x48
&Script::o_nop,
&Script::o_nop16,
&Script::o_nop8,
&Script::o_getcd, // 0x4C
&Script::o_playcd,
&Script::o_nop16,
&Script::o_nop16,
&Script::o_nop16, // 0x50
&Script::o_nop16,
//&Script::o_nop8,
&Script::o_invalid, // Do loads with game area, maybe draw dirty areas?
&Script::o_hotspot_outrect,
&Script::o_nop, // 0x54
&Script::o_nop16,
&Script::o_stub56,
//&Script::o_nop32,
&Script::o_invalid, // completely unimplemented, plays vdx in some way
//&Script::o_nop, // 0x58
&Script::o_invalid, // 0x58 // like above, but plays from string not ref
&Script::o_stub59
};
} // End of Groovie namespace