mirror of
https://github.com/libretro/scummvm.git
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a56dc094b9
- Cleans up headers quite a bit.
65 lines
1.8 KiB
C++
65 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef MOHAWK_DETECTION_H
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#define MOHAWK_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace Mohawk {
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enum MohawkGameType {
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GType_MYST,
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GType_MAKINGOF,
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GType_RIVEN,
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GType_CSTIME,
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GType_LIVINGBOOKSV1,
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GType_LIVINGBOOKSV2,
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GType_LIVINGBOOKSV3,
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GType_LIVINGBOOKSV4,
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GType_LIVINGBOOKSV5
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};
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#define GAMEOPTION_ME GUIO_GAMEOPTIONS1
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#define GAMEOPTION_25TH GUIO_GAMEOPTIONS2
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#define GAMEOPTION_DEMO GUIO_GAMEOPTIONS3
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enum MohawkGameFeatures {
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GF_ME = (1 << 0), // Myst Masterpiece Edition
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GF_25TH = (1 << 1), // Myst and Riven 25th Anniversary
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GF_DVD = (1 << 2),
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GF_DEMO = (1 << 3),
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GF_LB_10 = (1 << 4) // very early Living Books 1.0 games
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};
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struct MohawkGameDescription {
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ADGameDescription desc;
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uint8 gameType;
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uint32 features;
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const char *appName;
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};
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} // End of namespace Mohawk
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#endif // MOHAWK_DETECTION_H
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