scummvm/engines/mohawk/detection.h
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef MOHAWK_DETECTION_H
#define MOHAWK_DETECTION_H
#include "engines/advancedDetector.h"
namespace Mohawk {
enum MohawkGameType {
GType_MYST,
GType_MAKINGOF,
GType_RIVEN,
GType_CSTIME,
GType_LIVINGBOOKSV1,
GType_LIVINGBOOKSV2,
GType_LIVINGBOOKSV3,
GType_LIVINGBOOKSV4,
GType_LIVINGBOOKSV5
};
#define GAMEOPTION_ME GUIO_GAMEOPTIONS1
#define GAMEOPTION_25TH GUIO_GAMEOPTIONS2
#define GAMEOPTION_DEMO GUIO_GAMEOPTIONS3
enum MohawkGameFeatures {
GF_ME = (1 << 0), // Myst Masterpiece Edition
GF_25TH = (1 << 1), // Myst and Riven 25th Anniversary
GF_DVD = (1 << 2),
GF_DEMO = (1 << 3),
GF_LB_10 = (1 << 4) // very early Living Books 1.0 games
};
struct MohawkGameDescription {
ADGameDescription desc;
uint8 gameType;
uint32 features;
const char *appName;
};
} // End of namespace Mohawk
#endif // MOHAWK_DETECTION_H