mirror of
https://github.com/libretro/scummvm.git
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84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#include "common/stream.h"
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#include "common/memstream.h"
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#include "startrek/bitmap.h"
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#include "startrek/startrek.h"
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namespace StarTrek {
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Bitmap::Bitmap(Common::MemoryReadStreamEndian *stream, bool closeStream) {
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xoffset = stream->readUint16();
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yoffset = stream->readUint16();
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width = stream->readUint16();
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height = stream->readUint16();
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pixelsArraySize = width * height;
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pixels = new byte[pixelsArraySize];
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stream->read(pixels, width * height);
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if (closeStream) {
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delete stream;
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stream = nullptr;
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}
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}
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Bitmap::Bitmap(const Bitmap &bitmap) {
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xoffset = bitmap.xoffset;
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yoffset = bitmap.yoffset;
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width = bitmap.width;
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height = bitmap.height;
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pixelsArraySize = bitmap.pixelsArraySize;
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pixels = new byte[pixelsArraySize];
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memcpy(pixels, bitmap.pixels, pixelsArraySize);
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}
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Bitmap::Bitmap(int w, int h) : width(w), height(h), xoffset(0), yoffset(0) {
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pixels = new byte[width * height];
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pixelsArraySize = width * height;
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}
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Bitmap::~Bitmap() {
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if (pixels != nullptr)
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delete[] pixels;
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}
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TextBitmap::TextBitmap(int w, int h) {
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width = w;
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height = h;
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// Width and Height are the total dimensions. Since each character takes 8 pixels in
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// each dimension, the "pixels" array (which actually stores character indices) must
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// be smaller.
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pixelsArraySize = width / 8 * height / 8;
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pixels = new byte[pixelsArraySize];
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}
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StubBitmap::StubBitmap(int w, int h) {
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width = w;
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height = h;
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pixelsArraySize = 0;
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}
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} // End of namespace StarTrek
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