mirror of
https://github.com/libretro/scummvm.git
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171 lines
4.1 KiB
C++
171 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/scummsys.h"
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#include "common/config-manager.h"
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#include "common/debug.h"
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#include "common/debug-channels.h"
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#include "common/error.h"
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#include "common/EventRecorder.h"
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#include "common/file.h"
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#include "common/fs.h"
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#include "engines/util.h"
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#include "cge/cge.h"
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#include "cge/vga13h.h"
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#include "cge/cge_main.h"
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#include "cge/talk.h"
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#include "cge/text.h"
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#include "cge/bitmaps.h"
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#include "cge/vol.h"
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namespace CGE {
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CGEEngine::CGEEngine(OSystem *syst, const ADGameDescription *gameDescription)
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: Engine(syst), _gameDescription(gameDescription) {
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// Debug/console setup
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DebugMan.addDebugChannel(kCGEDebug, "general", "CGE general debug channel");
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_isDemo = _gameDescription->flags & ADGF_DEMO;
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}
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void CGEEngine::setup() {
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// Initialise fields
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_lastFrame = 0;
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// Create debugger console
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_console = new CGEConsole(this);
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// Initialise classes that have static members
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VGA::init();
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VFILE::init();
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Bitmap::init();
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TALK::init();
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// Initialise engine objects
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Text = new TEXT(this, progName(), 128);
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Vga = new VGA(M13H);
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_heart = new Heart;
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Hero = new WALK(this, NULL);
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Sys = new SYSTEM(this);
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_pocLight = new Sprite(this, LI);
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for (int i = 0; i < POCKET_NX; i++)
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_pocket[i] = new Sprite(this, NULL);
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_sprite = new Sprite(this, NULL);
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_miniCave = new Sprite(this, NULL);
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_shadow = new Sprite(this, NULL);
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_horzLine = new Sprite(this, HL);
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InfoLine = new INFO_LINE(this, INFO_W);
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_cavLight = new Sprite(this, PR);
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DebugLine = new INFO_LINE(this, SCR_WID);
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MB[0] = new Bitmap("BRICK", true);
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MB[1] = NULL;
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HL[0] = new Bitmap("HLINE", true);
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HL[1] = NULL;
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MC[0] = new Bitmap("MOUSE", true);
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MC[1] = new Bitmap("DUMMY", true);
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MC[2] = NULL;
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PR[0] = new Bitmap("PRESS", true);
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PR[1] = NULL;
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SP[0] = new Bitmap("SPK_L", true);
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SP[1] = new Bitmap("SPK_R", true);
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SP[2] = NULL;
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LI[0] = new Bitmap("LITE0", true);
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LI[1] = new Bitmap("LITE1", true);
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LI[2] = new Bitmap("LITE2", true);
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LI[3] = new Bitmap("LITE3", true);
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LI[4] = NULL;
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_snail = new Snail(this, false);
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_snail_ = new Snail(this, true);
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_mouse = new MOUSE(this);
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_keyboard = new Keyboard();
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_eventManager = new EventManager();
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OffUseCount = atoi(Text->getText(OFF_USE_COUNT));
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}
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CGEEngine::~CGEEngine() {
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debug("CGEEngine::~CGEEngine");
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// Call classes with static members to clear them up
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TALK::deinit();
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Bitmap::deinit();
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VFILE::deinit();
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VGA::deinit();
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// Remove all of our debug levels here
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DebugMan.clearAllDebugChannels();
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delete _console;
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// Delete engine objects
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delete _sprite;
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delete _miniCave;
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delete _shadow;
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delete _horzLine;
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delete InfoLine;
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delete _cavLight;
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delete DebugLine;
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delete MB[0];
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delete HL[0];
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delete MC[0];
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delete MC[1];
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delete PR[0];
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delete SP[0];
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delete SP[1];
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delete LI[0];
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delete LI[1];
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delete LI[2];
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delete LI[3];
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delete Text;
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delete _heart;
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delete _pocLight;
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delete _keyboard;
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delete _mouse;
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for (int i = 0; i < POCKET_NX; i++)
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delete _pocket[i];
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delete _snail;
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delete _snail_;
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delete Hero;
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delete Vga;
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delete Sys;
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}
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Common::Error CGEEngine::run() {
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// Initialize graphics using following:
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initGraphics(320, 200, false);
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// Setup necessary game objects
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setup();
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// Additional setup.
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debug("CGEEngine::init");
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cge_main();
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return Common::kNoError;
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}
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} // End of namespace CGE
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