.. |
driver
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Removed some unnecessary #includes and #defines.
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2003-09-16 09:57:57 +00:00 |
.cvsignore
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bs2
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2003-07-28 01:44:38 +00:00 |
anims.cpp
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some more endian fixes
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2003-09-13 13:05:52 +00:00 |
anims.h
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bs2
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2003-07-28 01:44:38 +00:00 |
build_display.cpp
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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2003-09-09 12:45:33 +00:00 |
build_display.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
console.cpp
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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2003-09-09 12:45:33 +00:00 |
console.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
controls.cpp
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Cleanup
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2003-09-09 11:52:43 +00:00 |
controls.h
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The graphics detail settings partially work now. They only affect how
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2003-08-26 06:53:00 +00:00 |
credits.h
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added sfx support, increased speech support, and music code(streaming works fine but you don't hear anything) newStream, and appendStream doesn't work but playRaw works for music
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2003-08-30 18:06:08 +00:00 |
debug.cpp
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Added a WaitForFade() function, to replace numerous while-loops scattered
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2003-09-09 12:14:08 +00:00 |
debug.h
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rename bs2 to sword2 to have the same name as the original engine.
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2003-07-30 19:25:31 +00:00 |
defs.h
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bs2
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2003-07-28 01:44:38 +00:00 |
events.cpp
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Re-formatted the code to be a bit more in line with the rest of ScummVM.
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2003-09-02 09:54:42 +00:00 |
events.h
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bs2
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2003-07-28 01:44:38 +00:00 |
function.cpp
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properly close down when playing demo
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2003-08-30 15:21:51 +00:00 |
function.h
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bs2
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2003-07-28 01:44:38 +00:00 |
header.h
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bs2
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2003-07-28 01:44:38 +00:00 |
icons.cpp
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let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
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2003-09-13 12:03:29 +00:00 |
icons.h
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bs2
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2003-07-28 01:44:38 +00:00 |
interpreter.cpp
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cleanup
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2003-09-13 12:08:17 +00:00 |
interpreter.h
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more endian fixes
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2003-09-07 03:18:27 +00:00 |
layers.cpp
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Added a WaitForFade() function, to replace numerous while-loops scattered
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2003-09-09 12:14:08 +00:00 |
layers.h
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bs2
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2003-07-28 01:44:38 +00:00 |
logic.cpp
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convert run lists in the res manager
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2003-09-13 17:36:31 +00:00 |
logic.h
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bs2
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2003-07-28 01:44:38 +00:00 |
maketext.cpp
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hack isn't needed anymore
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2003-09-13 10:31:46 +00:00 |
maketext.h
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bs2
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2003-07-28 01:44:38 +00:00 |
mem_view.cpp
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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2003-09-09 12:45:33 +00:00 |
mem_view.h
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fixed more warnings
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2003-07-28 02:23:04 +00:00 |
memory.cpp
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cleanup
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2003-09-13 18:06:19 +00:00 |
memory.h
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bs2
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2003-07-28 01:44:38 +00:00 |
module.mk
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bs2
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2003-07-28 01:44:38 +00:00 |
mouse.cpp
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let the interpreter use native endianess for variables -> this allows us to get rid of various endian conversions, and also fixs lots of other problems on BE systems. Beware, though, this may impair save game exchange between LE/BE: we'll have to adjust save_rest.cpp to convert to/from LE upon save/load
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2003-09-13 12:03:29 +00:00 |
mouse.h
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bs2
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2003-07-28 01:44:38 +00:00 |
object.h
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bs2
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2003-07-28 01:44:38 +00:00 |
protocol.cpp
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properly fixed parallax layers in BE systems
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2003-09-12 20:26:54 +00:00 |
protocol.h
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bs2
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2003-07-28 01:44:38 +00:00 |
resman.cpp
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Fingolfin, now I am really disappointed with you that you didn't see this bug... ;)
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2003-09-14 15:07:39 +00:00 |
resman.h
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No need to have convertEndian member of class resMan
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2003-09-12 20:46:12 +00:00 |
router.cpp
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and another endian fix
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2003-09-13 20:42:08 +00:00 |
router.h
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and another endian fix
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2003-09-13 20:42:08 +00:00 |
save_rest.cpp
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if saveslot specified with -x doesn't exist, show restore menu
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2003-09-14 21:45:42 +00:00 |
save_rest.h
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if saveslot specified with -x doesn't exist, show restore menu
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2003-09-14 21:45:42 +00:00 |
scroll.cpp
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Compiles on mingw now
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2003-07-28 03:12:49 +00:00 |
scroll.h
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bs2
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2003-07-28 01:44:38 +00:00 |
sound.cpp
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Untested (because I don't have any savegames on this computer) support for
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2003-08-31 18:09:21 +00:00 |
sound.h
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#include cleanup (explicityl specify the location for headers from common/, so that we at some point can get rid of -Icommon; exception is made for stdafx.h, since a) we might want to rename it and b) might want to move it to the top level)
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2003-08-01 12:21:04 +00:00 |
speech.cpp
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some more endian fixes
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2003-09-13 13:05:52 +00:00 |
speech.h
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bs2
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2003-07-28 01:44:38 +00:00 |
startup.cpp
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Our ServiceWindows() never returns RDERR_APPCLOSED, and we always behave as
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2003-09-09 12:45:33 +00:00 |
startup.h
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bs2
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2003-07-28 01:44:38 +00:00 |
sword2.cpp
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if saveslot specified with -x doesn't exist, show restore menu
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2003-09-14 21:45:42 +00:00 |
sword2.h
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FadeServer() is now called from ServiceWindows(), thus eliminating the need
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2003-08-25 06:13:28 +00:00 |
sync.cpp
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fix some VC7 warnings
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2003-07-28 11:21:25 +00:00 |
sync.h
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bs2
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2003-07-28 01:44:38 +00:00 |
tony_gsdk.cpp
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Don't use level 1 I/O, it's not part of the C++ standard...
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2003-08-03 15:38:27 +00:00 |
tony_gsdk.h
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fixed yet more warnings
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2003-07-28 02:37:47 +00:00 |
walker.cpp
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fix some VC7 warnings
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2003-07-28 11:21:25 +00:00 |
walker.h
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bs2
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2003-07-28 01:44:38 +00:00 |