mirror of
https://github.com/libretro/scummvm.git
synced 2025-02-19 10:41:55 +00:00

headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
60 lines
2.0 KiB
C++
60 lines
2.0 KiB
C++
/* Copyright (C) 1994-2003 Revolution Software Ltd
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|
*
|
|
* $Header$
|
|
*/
|
|
|
|
#ifndef _LAYERS
|
|
#define _LAYERS
|
|
|
|
namespace Sword2 {
|
|
|
|
typedef struct {
|
|
uint16 scroll_offset_x; // Position x
|
|
uint16 scroll_offset_y; // Position y
|
|
uint16 max_scroll_offset_x; // Calc'ed in FN_init_background
|
|
uint16 max_scroll_offset_y;
|
|
int16 player_feet_x; // Feet coordinates to use - cant just
|
|
int16 player_feet_y; // fetch the player compact anymore
|
|
int16 feet_x; // Special offset-to-player position -
|
|
int16 feet_y; // tweek as desired - always set in
|
|
// screen manager object startup
|
|
uint16 screen_wide; // Size of background layer - hence
|
|
uint16 screen_deep; // size of back buffer itself (Paul
|
|
// actually malloc's it)
|
|
uint32 background_layer_id; // Id of the normal background layer
|
|
// from the header of the main
|
|
// background layer
|
|
uint16 number_of_layers;
|
|
uint8 new_palette; // Set to non zero to start the
|
|
// palette held within layer file
|
|
// fading up after a build_display
|
|
uint8 scroll_flag; // Scroll mode 0 off 1 on
|
|
uint8 mask_flag; // Using shading mask
|
|
} screen_info;
|
|
|
|
extern screen_info this_screen;
|
|
|
|
int32 FN_init_background(int32 *params);
|
|
|
|
// called from control panel (as well as inside FN_init_background)
|
|
|
|
void SetUpBackgroundLayers(void);
|
|
|
|
} // End of namespace Sword2
|
|
|
|
#endif
|