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https://github.com/libretro/scummvm.git
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74 lines
2.2 KiB
C++
74 lines
2.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef COMMON_RENDERMODE_H
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#define COMMON_RENDERMODE_H
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#include "common/scummsys.h"
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namespace Common {
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class String;
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/**
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* List of render modes. It specifies which original graphics mode
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* to use. Some targets used postprocessing dithering routines for
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* reducing color depth of final image which let it to be rendered on
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* such low-level adapters as CGA or Hercules.
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*/
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enum RenderMode {
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kRenderDefault = 0,
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kRenderVGA = 1,
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kRenderEGA = 2,
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kRenderCGA = 3,
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kRenderHercG = 4,
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kRenderHercA = 5,
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kRenderAmiga = 6,
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kRenderFMTowns = 7,
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kRenderPC9821 = 8,
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kRenderPC9801 = 9
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};
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struct RenderModeDescription {
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const char *code;
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const char *description;
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RenderMode id;
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};
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extern const RenderModeDescription g_renderModes[];
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/** Convert a string containing a render mode name into a RenderingMode enum value. */
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extern RenderMode parseRenderMode(const String &str);
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extern const char *getRenderModeCode(RenderMode id);
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extern const char *getRenderModeDescription(RenderMode id);
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// TODO: Rename the following to something better; also, document it
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extern String renderMode2GUIO(RenderMode id);
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// TODO: Rename the following to something better; also, document it
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extern String allRenderModesGUIOs();
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} // End of namespace Common
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#endif
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