scummvm/engines/draci/draci.h
Paul Gilbert 9f175c4053 ENGINES: Cleanup of savegame filenames generation
This removes filename methods when it matched the Engine method.
Secondly, ensuring there was an overriden getSaveStateName method
for engines that didn't do the standard target.00x save filenames
2020-02-16 15:44:28 -08:00

127 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef DRACI_DRACI_H
#define DRACI_DRACI_H
#include "engines/engine.h"
#include "common/random.h"
#include "draci/console.h"
struct ADGameDescription;
class MidiDriver;
class OSystem;
/**
* This is the namespace of the Draci engine.
*
* Status of this engine: Complete
*
* Games using this engine:
* - Dragon History
*/
namespace Draci {
class Screen;
class Mouse;
class Game;
class Script;
class AnimationManager;
class Sound;
class MusicPlayer;
class Font;
class BArchive;
class SoundArchive;
class DraciEngine : public Engine {
public:
DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
~DraciEngine() override;
int init();
Common::Error run() override;
bool hasFeature(Engine::EngineFeature f) const override;
void pauseEngineIntern(bool pause) override;
void syncSoundSettings() override;
void handleEvents();
static Common::String getSavegameFile(int saveGameIdx);
Common::String getSaveStateName(int slot) const override { return getSavegameFile(slot); }
Common::Error loadGameState(int slot) override;
bool canLoadGameStateCurrently() override;
Common::Error saveGameState(int slot, const Common::String &desc, bool isAutosave = false) override;
bool canSaveGameStateCurrently() override;
Screen *_screen;
Mouse *_mouse;
Game *_game;
Script *_script;
AnimationManager *_anims;
Sound *_sound;
MusicPlayer *_music;
Font *_smallFont;
Font *_bigFont;
BArchive *_iconsArchive;
BArchive *_objectsArchive;
BArchive *_spritesArchive;
BArchive *_paletteArchive;
BArchive *_roomsArchive;
BArchive *_overlaysArchive;
BArchive *_animationsArchive;
BArchive *_walkingMapsArchive;
BArchive *_itemsArchive;
BArchive *_itemImagesArchive;
BArchive *_initArchive;
BArchive *_stringsArchive;
SoundArchive *_soundsArchive;
SoundArchive *_dubbingArchive;
bool _showWalkingMap;
Common::RandomSource _rnd;
int32 _pauseStartTime;
};
enum {
kDraciGeneralDebugLevel = 1 << 0,
kDraciBytecodeDebugLevel = 1 << 1,
kDraciArchiverDebugLevel = 1 << 2,
kDraciLogicDebugLevel = 1 << 3,
kDraciAnimationDebugLevel = 1 << 4,
kDraciSoundDebugLevel = 1 << 5,
kDraciWalkingDebugLevel = 1 << 6
};
// Macro to simulate lround() for non-C99 compilers
static inline long scummvm_lround(double val) { return (long)floor(val + 0.5); }
} // End of namespace Draci
#endif // DRACI_DRACI_H