scummvm/engines/titanic/support/movie_clip.cpp

101 lines
2.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "titanic/support/movie_clip.h"
#include "titanic/core/game_object.h"
namespace Titanic {
CMovieClip::CMovieClip(): ListItem(), _startFrame(0), _endFrame(0) {
}
CMovieClip::CMovieClip(const CString &name, int startFrame, int endFrame):
ListItem(), _name(name), _startFrame(startFrame), _endFrame(endFrame) {
}
void CMovieClip::save(SimpleFile *file, int indent) {
file->writeNumberLine(2, indent);
file->writeQuotedLine("Clip", indent);
file->writeQuotedLine(_name, indent);
file->writeNumberLine(_startFrame, indent);
file->writeNumberLine(_endFrame, indent);
ListItem::save(file, indent);
}
void CMovieClip::load(SimpleFile *file) {
int val = file->readNumber();
switch (val) {
case 1:
// This should never be used
assert(0);
break;
case 2:
file->readString();
_name = file->readString();
_startFrame = file->readNumber();
_endFrame = file->readNumber();
break;
default:
break;
}
ListItem::load(file);
}
/*------------------------------------------------------------------------*/
CMovieClip *CMovieClipList::findByName(const Common::String &name) const {
for (const_iterator i = begin(); i != end(); ++i) {
CMovieClip *clip = *i;
if (clip->_name == name)
return clip;
}
return nullptr;
}
bool CMovieClipList::existsByStart(const CString &name, int startFrame) const {
for (const_iterator i = begin(); i != end(); ++i) {
CMovieClip *clip = *i;
if (clip->_startFrame == startFrame && clip->_name == name)
return true;
}
return false;
}
bool CMovieClipList::existsByEnd(const CString &name, int endFrame) const {
for (const_iterator i = begin(); i != end(); ++i) {
CMovieClip *clip = *i;
if (clip->_endFrame == endFrame && clip->_name == name)
return true;
}
return false;
}
} // End of namespace Titanic