mirror of
https://github.com/libretro/scummvm.git
synced 2025-01-10 03:40:25 +00:00
cf3265a1c9
svn-id: r39810
1626 lines
46 KiB
C++
1626 lines
46 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "sci/engine/state.h"
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#include "sci/engine/aatree.h"
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#include "sci/engine/kernel.h"
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#include "sci/gfx/gfx_widgets.h"
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#include "sci/gfx/gfx_state_internal.h" // required for gfxw_port_t, gfxw_container_t
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#include "common/list.h"
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namespace Sci {
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#define POLY_LAST_POINT 0x7777
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#define POLY_POINT_SIZE 4
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static void POLY_GET_POINT(const byte *p, int i, Common::Point &pt) {
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pt.x = (int16)READ_LE_UINT16((p) + (i) * POLY_POINT_SIZE);
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pt.y = (int16)READ_LE_UINT16((p) + (i) * POLY_POINT_SIZE + 2);
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}
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static void POLY_SET_POINT(byte *p, int i, const Common::Point &pt) {
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WRITE_LE_UINT16((p) + (i) * POLY_POINT_SIZE, pt.x);
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WRITE_LE_UINT16((p) + (i) * POLY_POINT_SIZE + 2, pt.y);
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}
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static void POLY_GET_POINT_REG_T(const reg_t *p, int i, Common::Point &pt) {
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pt.x = KP_SINT((p)[(i) * 2]);
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pt.y = KP_SINT((p)[(i) * 2 + 1]);
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}
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// SCI-defined polygon types
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enum {
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POLY_TOTAL_ACCESS = 0,
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POLY_NEAREST_ACCESS = 1,
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POLY_BARRED_ACCESS = 2,
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POLY_CONTAINED_ACCESS = 3
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};
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// Polygon containment types
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enum {
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CONT_OUTSIDE = 0,
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CONT_ON_EDGE = 1,
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CONT_INSIDE = 2
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};
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#define HUGE_DISTANCE 0xFFFFFFFF
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#define VERTEX_HAS_EDGES(V) ((V) != CLIST_NEXT(V))
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// Error codes
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enum {
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PF_OK = 0,
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PF_ERROR = -1,
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PF_FATAL = -2
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};
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// Floating point struct
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struct FloatPoint {
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FloatPoint() : x(0), y(0) {}
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FloatPoint(float x_, float y_) : x(x_), y(y_) {}
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Common::Point toPoint() {
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return Common::Point((int16)(x + 0.5), (int16)(y + 0.5));
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}
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float x, y;
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};
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struct Vertex {
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// Location
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Common::Point v;
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// Vertex circular list entry
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Vertex *_next; // next element
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Vertex *_prev; // previous element
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// Distance from starting vertex
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uint32 dist;
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// Previous vertex in shortest path
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Vertex *path_prev;
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public:
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Vertex(const Common::Point &p) : v(p) {
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dist = HUGE_DISTANCE;
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path_prev = NULL;
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}
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};
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typedef Common::List<Vertex *> VertexList;
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/* Circular list definitions. */
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#define CLIST_FOREACH(var, head) \
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for ((var) = (head)->first(); \
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(var); \
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(var) = ((var)->_next == (head)->first() ? \
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NULL : (var)->_next))
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/* Circular list access methods. */
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#define CLIST_NEXT(elm) ((elm)->_next)
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#define CLIST_PREV(elm) ((elm)->_prev)
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class CircularVertexList {
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public:
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Vertex *_head;
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public:
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CircularVertexList() : _head(0) {}
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Vertex *first() const {
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return _head;
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}
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void insertHead(Vertex *elm) {
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if (_head == NULL) {
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elm->_next = elm->_prev = elm;
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} else {
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elm->_next = _head;
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elm->_prev = _head->_prev;
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_head->_prev = elm;
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elm->_prev->_next = elm;
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}
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_head = elm;
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}
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static void insertAfter(Vertex *listelm, Vertex *elm) {
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elm->_prev = listelm;
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elm->_next = listelm->_next;
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listelm->_next->_prev = elm;
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listelm->_next = elm;
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}
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void remove(Vertex *elm) {
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if (elm->_next == elm) {
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_head = NULL;
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} else {
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if (_head == elm)
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_head = elm->_next;
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elm->_prev->_next = elm->_next;
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elm->_next->_prev = elm->_prev;
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}
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}
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bool empty() const {
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return _head == NULL;
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}
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uint size() const {
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int n = 0;
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Vertex *v;
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CLIST_FOREACH(v, this)
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++n;
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return n;
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}
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/**
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* Reverse the order of the elements in this circular list.
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*/
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void reverse() {
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if (!_head)
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return;
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Vertex *elm = _head;
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do {
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SWAP(elm->_prev, elm->_next);
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elm = elm->_next;
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} while (elm != _head);
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}
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};
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struct Polygon {
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// SCI polygon type
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int type;
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// Circular list of vertices
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CircularVertexList vertices;
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public:
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Polygon(int t) : type(t) {
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}
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~Polygon() {
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while (!vertices.empty()) {
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Vertex *vertex = vertices.first();
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vertices.remove(vertex);
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delete vertex;
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}
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}
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};
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typedef Common::List<Polygon *> PolygonList;
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// Pathfinding state
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struct PathfindingState {
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// List of all polygons
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PolygonList polygons;
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// Start and end points for pathfinding
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Vertex *vertex_start, *vertex_end;
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// Array of all vertices, used for sorting
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Vertex **vertex_index;
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// Total number of vertices
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int vertices;
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// Point to prepend and append to final path
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Common::Point *_prependPoint;
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Common::Point *_appendPoint;
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PathfindingState() {
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vertex_start = NULL;
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vertex_end = NULL;
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vertex_index = NULL;
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_prependPoint = NULL;
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_appendPoint = NULL;
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vertices = 0;
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}
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~PathfindingState() {
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free(vertex_index);
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if (_prependPoint)
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delete _prependPoint;
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if (_appendPoint)
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delete _appendPoint;
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for (PolygonList::iterator it = polygons.begin(); it != polygons.end(); ++it) {
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delete *it;
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}
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}
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};
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static Vertex *vertex_cur; // FIXME
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// Temporary hack to deal with points in reg_ts
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static bool polygon_is_reg_t(const byte *list, int size) {
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// Check the first three reg_ts
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for (int i = 0; i < (size < 3 ? size : 3); i++)
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if ((((reg_t *) list) + i)->segment)
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// Non-zero segment, cannot be reg_ts
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return false;
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// First three segments were zero, assume reg_ts
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return true;
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}
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static Common::Point read_point(const byte *list, int is_reg_t, int offset) {
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Common::Point point;
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if (!is_reg_t) {
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POLY_GET_POINT(list, offset, point);
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} else {
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POLY_GET_POINT_REG_T((reg_t *)list, offset, point);
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}
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return point;
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}
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/**
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* Checks whether two polygons are equal
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*/
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static bool polygons_equal(EngineState *s, reg_t p1, reg_t p2)
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{
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// Check for same type
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if (KP_UINT(GET_SEL32(p1, type)) != KP_UINT(GET_SEL32(p2, type)))
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return false;
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int size = KP_UINT(GET_SEL32(p1, size));
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// Check for same number of points
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if (size != KP_UINT(GET_SEL32(p2, size)))
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return false;
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const byte *p1_points = kernel_dereference_bulk_pointer(s, GET_SEL32(p1, points), size * POLY_POINT_SIZE);
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const byte *p2_points = kernel_dereference_bulk_pointer(s, GET_SEL32(p2, points), size * POLY_POINT_SIZE);
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bool p1_is_reg_t = polygon_is_reg_t(p1_points, size);
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bool p2_is_reg_t = polygon_is_reg_t(p2_points, size);
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// Check for the same points
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for (int i = 0; i < size; i++) {
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if (read_point(p1_points, p1_is_reg_t, i) != read_point(p2_points, p2_is_reg_t, i))
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return false;
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}
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return true;
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}
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static void draw_line(EngineState *s, Common::Point p1, Common::Point p2, int type) {
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// Colors for polygon debugging.
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// Green: Total access
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// Red : Barred access
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// Blue: Near-point access
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// Yellow: Contained access
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int poly_colors[][3] = {{0, 255, 0}, {0, 0, 255}, {255, 0, 0}, {255, 255, 0}};
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gfx_color_t col;
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gfxw_list_t *decorations = s->picture_port->decorations;
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gfxw_primitive_t *line;
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col.visual = PaletteEntry(poly_colors[type][0], poly_colors[type][1], poly_colors[type][2]);
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col.alpha = 0;
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col.priority = -1;
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col.control = 0;
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col.mask = GFX_MASK_VISUAL | GFX_MASK_PRIORITY;
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p1.y += 10;
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p2.y += 10;
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line = gfxw_new_line(p1, p2, col, GFX_LINE_MODE_CORRECT, GFX_LINE_STYLE_NORMAL);
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decorations->add((gfxw_container_t *)decorations, (gfxw_widget_t *)line);
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}
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static void draw_point(EngineState *s, Common::Point p, int start) {
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// Colors for starting and end point
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// Green: End point
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// Blue: Starting point
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int point_colors[][3] = {{0, 255, 0}, {0, 0, 255}};
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gfx_color_t col;
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gfxw_list_t *decorations = s->picture_port->decorations;
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gfxw_box_t *box;
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col.visual = PaletteEntry(point_colors[start][0], point_colors[start][1], point_colors[start][2]);
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col.alpha = 0;
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col.priority = -1;
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col.control = 0;
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col.mask = GFX_MASK_VISUAL | GFX_MASK_PRIORITY;
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box = gfxw_new_box(s->gfx_state, gfx_rect(p.x - 1, p.y - 1 + 10, 3, 3), col, col, GFX_BOX_SHADE_FLAT);
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decorations->add((gfxw_container_t *) decorations, (gfxw_widget_t *) box);
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}
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static void draw_polygon(EngineState *s, reg_t polygon) {
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reg_t points = GET_SEL32(polygon, points);
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int size = KP_UINT(GET_SEL32(polygon, size));
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int type = KP_UINT(GET_SEL32(polygon, type));
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Common::Point first, prev;
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const byte *list = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
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int is_reg_t = polygon_is_reg_t(list, size);
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int i;
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prev = first = read_point(list, is_reg_t, 0);
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for (i = 1; i < size; i++) {
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Common::Point point = read_point(list, is_reg_t, i);
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draw_line(s, prev, point, type);
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prev = point;
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}
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draw_line(s, prev, first, type % 3);
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}
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static void draw_input(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
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List *list;
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Node *node;
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draw_point(s, start, 1);
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draw_point(s, end, 0);
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if (!poly_list.segment)
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return;
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list = LOOKUP_LIST(poly_list);
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if (!list) {
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warning("[avoidpath] Could not obtain polygon list");
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return;
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}
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node = LOOKUP_NODE(list->first);
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while (node) {
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draw_polygon(s, node->value);
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node = LOOKUP_NODE(node->succ);
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}
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}
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static void print_polygon(EngineState *s, reg_t polygon) {
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reg_t points = GET_SEL32(polygon, points);
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int size = KP_UINT(GET_SEL32(polygon, size));
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int type = KP_UINT(GET_SEL32(polygon, type));
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int i;
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const byte *point_array = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
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int is_reg_t = polygon_is_reg_t(point_array, size);
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Common::Point point;
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sciprintf("%i:", type);
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for (i = 0; i < size; i++) {
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point = read_point(point_array, is_reg_t, i);
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sciprintf(" (%i, %i)", point.x, point.y);
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}
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point = read_point(point_array, is_reg_t, 0);
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sciprintf(" (%i, %i);\n", point.x, point.y);
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}
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static void print_input(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
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List *list;
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Node *node;
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sciprintf("Start point: (%i, %i)\n", start.x, start.y);
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sciprintf("End point: (%i, %i)\n", end.x, end.y);
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sciprintf("Optimization level: %i\n", opt);
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if (!poly_list.segment)
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return;
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list = LOOKUP_LIST(poly_list);
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if (!list) {
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warning("[avoidpath] Could not obtain polygon list");
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return;
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}
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sciprintf("Polygons:\n");
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node = LOOKUP_NODE(list->first);
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while (node) {
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print_polygon(s, node->value);
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node = LOOKUP_NODE(node->succ);
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}
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}
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static int area(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
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// Computes the area of a triangle
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// Parameters: (const Common::Point &) a, b, c: The points of the triangle
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// Returns : (int) The area multiplied by two
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return (b.x - a.x) * (a.y - c.y) - (c.x - a.x) * (a.y - b.y);
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}
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static bool left(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
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// Determines whether or not a point is to the left of a directed line
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// Parameters: (const Common::Point &) a, b: The directed line (a, b)
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// (const Common::Point &) c: The query point
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// Returns : (int) true if c is to the left of (a, b), false otherwise
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return area(a, b, c) > 0;
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}
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static bool left_on(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
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// Determines whether or not a point is to the left of or collinear with a
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// directed line
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// Parameters: (const Common::Point &) a, b: The directed line (a, b)
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// (const Common::Point &) c: The query point
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// Returns : (int) true if c is to the left of or collinear with (a, b), false
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// otherwise
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return area(a, b, c) >= 0;
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}
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static bool collinear(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
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// Determines whether or not three points are collinear
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// Parameters: (const Common::Point &) a, b, c: The three points
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// Returns : (int) true if a, b, and c are collinear, false otherwise
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return area(a, b, c) == 0;
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}
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static bool between(const Common::Point &a, const Common::Point &b, const Common::Point &c) {
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// Determines whether or not a point lies on a line segment
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// Parameters: (const Common::Point &) a, b: The line segment (a, b)
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// (const Common::Point &) c: The query point
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// Returns : (int) true if c lies on (a, b), false otherwise
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if (!collinear(a, b, c))
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return false;
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// Assumes a != b.
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if (a.x != b.x)
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return ((a.x <= c.x) && (c.x <= b.x)) || ((a.x >= c.x) && (c.x >= b.x));
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else
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return ((a.y <= c.y) && (c.y <= b.y)) || ((a.y >= c.y) && (c.y >= b.y));
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}
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static bool intersect_proper(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) {
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// Determines whether or not two line segments properly intersect
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// Parameters: (const Common::Point &) a, b: The line segment (a, b)
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// (const Common::Point &) c, d: The line segment (c, d)
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// Returns : (int) true if (a, b) properly intersects (c, d), false otherwise
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int ab = (left(a, b, c) && left(b, a, d)) || (left(a, b, d) && left(b, a, c));
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int cd = (left(c, d, a) && left(d, c, b)) || (left(c, d, b) && left(d, c, a));
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return ab && cd;
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}
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|
|
static bool intersect(const Common::Point &a, const Common::Point &b, const Common::Point &c, const Common::Point &d) {
|
|
// Determines whether or not two line segments intersect
|
|
// Parameters: (const Common::Point &) a, b: The line segment (a, b)
|
|
// (const Common::Point &) c, d: The line segment (c, d)
|
|
// Returns : (int) true if (a, b) intersects (c, d), false otherwise
|
|
if (intersect_proper(a, b, c, d))
|
|
return true;
|
|
|
|
return between(a, b, c) || between(a, b, d) || between(c, d, a) || between(c, d, b);
|
|
}
|
|
|
|
static int contained(const Common::Point &p, Polygon *polygon) {
|
|
// Polygon containment test
|
|
// Parameters: (const Common::Point &) p: The point
|
|
// (Polygon *) polygon: The polygon
|
|
// Returns : (int) CONT_INSIDE if p is strictly contained in polygon,
|
|
// CONT_ON_EDGE if p lies on an edge of polygon,
|
|
// CONT_OUTSIDE otherwise
|
|
// Number of ray crossing left and right
|
|
int lcross = 0, rcross = 0;
|
|
Vertex *vertex;
|
|
|
|
// Iterate over edges
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
const Common::Point &v1 = vertex->v;
|
|
const Common::Point &v2 = CLIST_NEXT(vertex)->v;
|
|
|
|
// Flags for ray straddling left and right
|
|
int rstrad, lstrad;
|
|
|
|
// Check if p is a vertex
|
|
if (p == v1)
|
|
return CONT_ON_EDGE;
|
|
|
|
// Check if edge straddles the ray
|
|
rstrad = (v1.y < p.y) != (v2.y < p.y);
|
|
lstrad = (v1.y > p.y) != (v2.y > p.y);
|
|
|
|
if (lstrad || rstrad) {
|
|
// Compute intersection point x / xq
|
|
int x = v2.x * v1.y - v1.x * v2.y + (v1.x - v2.x) * p.y;
|
|
int xq = v1.y - v2.y;
|
|
|
|
// Multiply by -1 if xq is negative (for comparison that follows)
|
|
if (xq < 0) {
|
|
x = -x;
|
|
xq = -xq;
|
|
}
|
|
|
|
// Avoid floats by multiplying instead of dividing
|
|
if (rstrad && (x > xq * p.x))
|
|
rcross++;
|
|
else if (lstrad && (x < xq * p.x))
|
|
lcross++;
|
|
}
|
|
}
|
|
|
|
// If we counted an odd number of total crossings the point is on an edge
|
|
if ((lcross + rcross) % 2 == 1)
|
|
return CONT_ON_EDGE;
|
|
|
|
// If there are an odd number of crossings to one side the point is contained in the polygon
|
|
if (rcross % 2 == 1) {
|
|
// Invert result for contained access polygons.
|
|
if (polygon->type == POLY_CONTAINED_ACCESS)
|
|
return CONT_OUTSIDE;
|
|
return CONT_INSIDE;
|
|
}
|
|
|
|
// Point is outside polygon. Invert result for contained access polygons
|
|
if (polygon->type == POLY_CONTAINED_ACCESS)
|
|
return CONT_INSIDE;
|
|
|
|
return CONT_OUTSIDE;
|
|
}
|
|
|
|
static int polygon_area(Polygon *polygon) {
|
|
// Computes polygon area
|
|
// Parameters: (Polygon *) polygon: The polygon
|
|
// Returns : (int) The area multiplied by two
|
|
Vertex *first = polygon->vertices.first();
|
|
Vertex *v;
|
|
int size = 0;
|
|
|
|
v = CLIST_NEXT(first);
|
|
|
|
while (CLIST_NEXT(v) != first) {
|
|
size += area(first->v, v->v, CLIST_NEXT(v)->v);
|
|
v = CLIST_NEXT(v);
|
|
}
|
|
|
|
return size;
|
|
}
|
|
|
|
static void fix_vertex_order(Polygon *polygon) {
|
|
// Fixes the vertex order of a polygon if incorrect. Contained access
|
|
// polygons should have their vertices ordered clockwise, all other types
|
|
// anti-clockwise
|
|
// Parameters: (Polygon *) polygon: The polygon
|
|
int area = polygon_area(polygon);
|
|
|
|
// When the polygon area is positive the vertices are ordered
|
|
// anti-clockwise. When the area is negative the vertices are ordered
|
|
// clockwise
|
|
if (((area > 0) && (polygon->type == POLY_CONTAINED_ACCESS))
|
|
|| ((area < 0) && (polygon->type != POLY_CONTAINED_ACCESS))) {
|
|
|
|
polygon->vertices.reverse();
|
|
}
|
|
}
|
|
|
|
static int vertex_compare(const void *a, const void *b) {
|
|
// Compares two vertices by angle (first) and distance (second) in relation
|
|
// to vertex_cur. The angle is relative to the horizontal line extending
|
|
// right from vertex_cur, and increases clockwise
|
|
// Parameters: (const void *) a, b: The vertices
|
|
// Returns : (int) -1 if a is smaller than b, 1 if a is larger than b, and
|
|
// 0 if a and b are equal
|
|
const Common::Point &p0 = vertex_cur->v;
|
|
const Common::Point &p1 = (*(Vertex **) a)->v;
|
|
const Common::Point &p2 = (*(Vertex **) b)->v;
|
|
|
|
if (p1 == p2)
|
|
return 0;
|
|
|
|
// Points above p0 have larger angle than points below p0
|
|
if ((p1.y < p0.y) && (p2.y >= p0.y))
|
|
return 1;
|
|
|
|
if ((p2.y < p0.y) && (p1.y >= p0.y))
|
|
return -1;
|
|
|
|
// Handle case where all points have the same y coordinate
|
|
if ((p0.y == p1.y) && (p0.y == p2.y)) {
|
|
// Points left of p0 have larger angle than points right of p0
|
|
if ((p1.x < p0.x) && (p2.x >= p0.x))
|
|
return 1;
|
|
if ((p1.x >= p0.x) && (p2.x < p0.x))
|
|
return -1;
|
|
}
|
|
|
|
if (collinear(p0, p1, p2)) {
|
|
// At this point collinear points must have the same angle,
|
|
// so compare distance to p0
|
|
if (abs(p1.x - p0.x) < abs(p2.x - p0.x))
|
|
return -1;
|
|
if (abs(p1.y - p0.y) < abs(p2.y - p0.y))
|
|
return -1;
|
|
|
|
return 1;
|
|
}
|
|
|
|
// If p2 is left of the directed line (p0, p1) then p1 has greater angle
|
|
if (left(p0, p1, p2))
|
|
return 1;
|
|
|
|
return -1;
|
|
}
|
|
|
|
static void clockwise(const Vertex *v, const Common::Point *&p1, const Common::Point *&p2) {
|
|
// Orders the points of an edge clockwise around vertex_cur. If all three
|
|
// points are collinear the original order is used
|
|
// Parameters: (const Vertex *) v: The first vertex of the edge
|
|
// Returns : (void)
|
|
// (const Common::Point *&) p1: The first point in clockwise order
|
|
// (const Common::Point *&) p2: The second point in clockwise order
|
|
Vertex *w = CLIST_NEXT(v);
|
|
|
|
if (left_on(vertex_cur->v, w->v, v->v)) {
|
|
p1 = &v->v;
|
|
p2 = &w->v;
|
|
} else {
|
|
p1 = &w->v;
|
|
p2 = &v->v;
|
|
}
|
|
}
|
|
|
|
struct EdgeIsCloser: public Common::BinaryFunction<const Vertex *, const Vertex *, bool> {
|
|
// Compares two edges that are intersected by the sweeping line by distance
|
|
// from vertex_cur
|
|
// Parameters: (const Vertex *const &) a, b: The first vertices of the edges
|
|
// Returns : (bool) true if a is closer to vertex_cur than b, false otherwise
|
|
bool operator()(const Vertex *const &a, const Vertex *const &b) const {
|
|
const Common::Point *v1, *v2, *w1, *w2;
|
|
|
|
// Check for comparison of the same edge
|
|
if (a == b)
|
|
return false;
|
|
|
|
// We can assume that the sweeping line intersects both edges and
|
|
// that the edges do not properly intersect
|
|
|
|
// Order vertices clockwise so we know vertex_cur is to the right of
|
|
// directed edges (v1, v2) and (w1, w2)
|
|
clockwise(a, v1, v2);
|
|
clockwise(b, w1, w2);
|
|
|
|
// At this point we know that one edge must lie entirely to one side
|
|
// of the other, as the edges are not collinear and cannot intersect
|
|
// other than possibly sharing a vertex.
|
|
|
|
return ((left_on(*v1, *v2, *w1) && left_on(*v1, *v2, *w2)) || (left_on(*w2, *w1, *v1) && left_on(*w2, *w1, *v2)));
|
|
}
|
|
};
|
|
|
|
static int inside(const Common::Point &p, Vertex *vertex) {
|
|
// Determines whether or not a line from a point to a vertex intersects the
|
|
// interior of the polygon, locally at that vertex
|
|
// Parameters: (Common::Point) p: The point
|
|
// (Vertex *) vertex: The vertex
|
|
// Returns : (int) 1 if the line (p, vertex->v) intersects the interior of
|
|
// the polygon, locally at the vertex. 0 otherwise
|
|
// Check that it's not a single-vertex polygon
|
|
if (VERTEX_HAS_EDGES(vertex)) {
|
|
const Common::Point &prev = CLIST_PREV(vertex)->v;
|
|
const Common::Point &next = CLIST_NEXT(vertex)->v;
|
|
const Common::Point &cur = vertex->v;
|
|
|
|
if (left(prev, cur, next)) {
|
|
// Convex vertex, line (p, cur) intersects the inside
|
|
// if p is located left of both edges
|
|
if (left(cur, next, p) && left(prev, cur, p))
|
|
return 1;
|
|
} else {
|
|
// Non-convex vertex, line (p, cur) intersects the
|
|
// inside if p is located left of either edge
|
|
if (left(cur, next, p) || left(prev, cur, p))
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
typedef AATree<const Vertex *, EdgeIsCloser> EdgeAATree;
|
|
|
|
/**
|
|
* Determines whether or not a vertex is visible from vertex_cur.
|
|
* @param vertex the vertex
|
|
* @param vertex_prev the previous vertex in the sort order, or NULL
|
|
* @param visible true if vertex_prev is visible, false otherwise
|
|
* @param tree the tree of edges intersected by the sweeping line
|
|
* @return true if vertex is visible from vertex_cur, false otherwise
|
|
*/
|
|
static bool visible(Vertex *vertex, Vertex *vertex_prev, bool visible, const EdgeAATree &tree) {
|
|
const Common::Point &p = vertex_cur->v;
|
|
const Common::Point &w = vertex->v;
|
|
|
|
// Check if sweeping line intersects the interior of the polygon
|
|
// locally at vertex
|
|
if (inside(p, vertex))
|
|
return false;
|
|
|
|
// If vertex_prev is on the sweeping line, then vertex is invisible
|
|
// if vertex_prev is invisible
|
|
if (vertex_prev && !visible && between(p, w, vertex_prev->v))
|
|
return false;
|
|
|
|
const Vertex *const *edge = tree.findSmallest();
|
|
|
|
if (edge) {
|
|
const Common::Point *p1, *p2;
|
|
|
|
// Check for intersection with sweeping line before vertex
|
|
clockwise(*edge, p1, p2);
|
|
if (left(*p2, *p1, p) && left(*p1, *p2, w))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* Returns a list of all vertices that are visible from a particular vertex.
|
|
* @param s the pathfinding state
|
|
* @param vert the vertex
|
|
* @return list of vertices that are visible from vert
|
|
*/
|
|
static VertexList *visible_vertices(PathfindingState *s, Vertex *vert) {
|
|
EdgeAATree tree;
|
|
VertexList *visVerts = new VertexList();
|
|
const Common::Point &p = vert->v;
|
|
|
|
// Sort vertices by angle (first) and distance (second)
|
|
vertex_cur = vert;
|
|
qsort(s->vertex_index, s->vertices, sizeof(Vertex *), vertex_compare);
|
|
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
Polygon *polygon = *it;
|
|
Vertex *vertex;
|
|
vertex = polygon->vertices.first();
|
|
|
|
// Check that there is more than one vertex.
|
|
if (VERTEX_HAS_EDGES(vertex)) {
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
const Common::Point *high, *low;
|
|
|
|
// Add edges that intersect the initial position of the sweeping line
|
|
clockwise(vertex, high, low);
|
|
|
|
if ((high->y < p.y) && (low->y >= p.y) && (*low != p))
|
|
tree.insert(vertex);
|
|
}
|
|
}
|
|
}
|
|
|
|
int is_visible = 1;
|
|
|
|
// The first vertex will be vertex_cur, so we skip it
|
|
for (int i = 1; i < s->vertices; i++) {
|
|
Vertex *v1;
|
|
|
|
// Compute visibility of vertex_index[i]
|
|
is_visible = visible(s->vertex_index[i], s->vertex_index[i - 1], is_visible, tree);
|
|
|
|
// Update visibility matrix
|
|
if (is_visible)
|
|
visVerts->push_front(s->vertex_index[i]);
|
|
|
|
// Delete anti-clockwise edges from tree
|
|
v1 = CLIST_PREV(s->vertex_index[i]);
|
|
if (left(p, s->vertex_index[i]->v, v1->v)) {
|
|
if (!tree.remove(v1))
|
|
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
|
|
}
|
|
|
|
v1 = CLIST_NEXT(s->vertex_index[i]);
|
|
if (left(p, s->vertex_index[i]->v, v1->v)) {
|
|
if (!tree.remove(s->vertex_index[i]))
|
|
sciprintf("[avoidpath] Error: failed to remove edge from tree\n");
|
|
}
|
|
|
|
// Add clockwise edges of collinear vertices when sweeping line moves
|
|
if ((i < s->vertices - 1) && !collinear(p, s->vertex_index[i]->v, s->vertex_index[i + 1]->v)) {
|
|
int j;
|
|
for (j = i; (j >= 1) && collinear(p, s->vertex_index[i]->v, s->vertex_index[j]->v); j--) {
|
|
v1 = CLIST_PREV(s->vertex_index[j]);
|
|
if (left(s->vertex_index[j]->v, p, v1->v))
|
|
tree.insert(v1);
|
|
|
|
v1 = CLIST_NEXT(s->vertex_index[j]);
|
|
if (left(s->vertex_index[j]->v, p, v1->v))
|
|
tree.insert(s->vertex_index[j]);
|
|
}
|
|
}
|
|
}
|
|
|
|
return visVerts;
|
|
}
|
|
|
|
static bool point_on_screen_border(const Common::Point &p) {
|
|
// Determines if a point lies on the screen border
|
|
// Parameters: (const Common::Point &) p: The point
|
|
// Returns : (int) true if p lies on the screen border, false otherwise
|
|
// FIXME get dimensions from somewhere?
|
|
return (p.x == 0) || (p.x == 319) || (p.y == 0) || (p.y == 189);
|
|
}
|
|
|
|
static bool edge_on_screen_border(const Common::Point &p, const Common::Point &q) {
|
|
// Determines if an edge lies on the screen border
|
|
// Parameters: (const Common::Point &) p, q: The edge (p, q)
|
|
// Returns : (int) true if (p, q) lies on the screen border, false otherwise
|
|
// FIXME get dimensions from somewhere?
|
|
return ((p.x == 0 && q.x == 0) || (p.x == 319 && q.x == 319) || (p.y == 0 && q.y == 0) || (p.y == 189 && q.y == 189));
|
|
}
|
|
|
|
static int find_free_point(FloatPoint f, Polygon *polygon, Common::Point *ret) {
|
|
// Searches for a nearby point that is not contained in a polygon
|
|
// Parameters: (FloatPoint) f: The pointf to search nearby
|
|
// (Polygon *) polygon: The polygon
|
|
// Returns : (int) PF_OK on success, PF_FATAL otherwise
|
|
// (Common::Point) *ret: The non-contained point on success
|
|
Common::Point p;
|
|
|
|
// Try nearest point first
|
|
p = Common::Point((int)floor(f.x + 0.5), (int)floor(f.y + 0.5));
|
|
|
|
if (contained(p, polygon) != CONT_INSIDE) {
|
|
*ret = p;
|
|
return PF_OK;
|
|
}
|
|
|
|
p = Common::Point((int)floor(f.x), (int)floor(f.y));
|
|
|
|
// Try (x, y), (x + 1, y), (x , y + 1) and (x + 1, y + 1)
|
|
if (contained(p, polygon) == CONT_INSIDE) {
|
|
p.x++;
|
|
if (contained(p, polygon) == CONT_INSIDE) {
|
|
p.y++;
|
|
if (contained(p, polygon) == CONT_INSIDE) {
|
|
p.x--;
|
|
if (contained(p, polygon) == CONT_INSIDE)
|
|
return PF_FATAL;
|
|
}
|
|
}
|
|
}
|
|
|
|
*ret = p;
|
|
return PF_OK;
|
|
}
|
|
|
|
static int near_point(const Common::Point &p, Polygon *polygon, Common::Point *ret) {
|
|
// Computes the near point of a point contained in a polygon
|
|
// Parameters: (const Common::Point &) p: The point
|
|
// (Polygon *) polygon: The polygon
|
|
// Returns : (int) PF_OK on success, PF_FATAL otherwise
|
|
// (Common::Point) *ret: The near point of p in polygon on success
|
|
Vertex *vertex;
|
|
FloatPoint near_p;
|
|
uint32 dist = HUGE_DISTANCE;
|
|
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
const Common::Point &p1 = vertex->v;
|
|
const Common::Point &p2 = CLIST_NEXT(vertex)->v;
|
|
float u;
|
|
FloatPoint new_point;
|
|
uint32 new_dist;
|
|
|
|
// Ignore edges on the screen border
|
|
if (edge_on_screen_border(p1, p2))
|
|
continue;
|
|
|
|
// Compute near point
|
|
u = ((p.x - p1.x) * (p2.x - p1.x) + (p.y - p1.y) * (p2.y - p1.y)) / (float)p1.sqrDist(p2);
|
|
|
|
// Clip to edge
|
|
if (u < 0.0f)
|
|
u = 0.0f;
|
|
if (u > 1.0f)
|
|
u = 1.0f;
|
|
|
|
new_point.x = p1.x + u * (p2.x - p1.x);
|
|
new_point.y = p1.y + u * (p2.y - p1.y);
|
|
|
|
new_dist = p.sqrDist(new_point.toPoint());
|
|
|
|
if (new_dist < dist) {
|
|
near_p = new_point;
|
|
dist = new_dist;
|
|
}
|
|
}
|
|
|
|
// Find point not contained in polygon
|
|
return find_free_point(near_p, polygon, ret);
|
|
}
|
|
|
|
static int intersection(const Common::Point &a, const Common::Point &b, Vertex *vertex, FloatPoint *ret) {
|
|
// Computes the intersection point of a line segment and an edge (not
|
|
// including the vertices themselves)
|
|
// Parameters: (const Common::Point &) a, b: The line segment (a, b)
|
|
// (Vertex *) vertex: The first vertex of the edge
|
|
// Returns : (int) FP_OK on success, PF_ERROR otherwise
|
|
// (FloatPoint) *ret: The intersection point
|
|
// Parameters of parametric equations
|
|
float s, t;
|
|
// Numerator and denominator of equations
|
|
float num, denom;
|
|
const Common::Point &c = vertex->v;
|
|
const Common::Point &d = CLIST_NEXT(vertex)->v;
|
|
|
|
denom = a.x * (float)(d.y - c.y) + b.x * (float)(c.y - d.y) +
|
|
d.x * (float)(b.y - a.y) + c.x * (float)(a.y - b.y);
|
|
|
|
if (denom == 0.0)
|
|
// Segments are parallel, no intersection
|
|
return PF_ERROR;
|
|
|
|
num = a.x * (float)(d.y - c.y) + c.x * (float)(a.y - d.y) + d.x * (float)(c.y - a.y);
|
|
|
|
s = num / denom;
|
|
|
|
num = -(a.x * (float)(c.y - b.y) + b.x * (float)(a.y - c.y) + c.x * (float)(b.y - a.y));
|
|
|
|
t = num / denom;
|
|
|
|
if ((0.0 <= s) && (s <= 1.0) && (0.0 < t) && (t < 1.0)) {
|
|
// Intersection found
|
|
ret->x = a.x + s * (b.x - a.x);
|
|
ret->y = a.y + s * (b.y - a.y);
|
|
return PF_OK;
|
|
}
|
|
|
|
return PF_ERROR;
|
|
}
|
|
|
|
static int nearest_intersection(PathfindingState *s, const Common::Point &p, const Common::Point &q, Common::Point *ret) {
|
|
// Computes the nearest intersection point of a line segment and the polygon
|
|
// set. Intersection points that are reached from the inside of a polygon
|
|
// are ignored as are improper intersections which do not obstruct
|
|
// visibility
|
|
// Parameters: (PathfindingState *) s: The pathfinding state
|
|
// (const Common::Point &) p, q: The line segment (p, q)
|
|
// Returns : (int) PF_OK on success, PF_ERROR when no intersections were
|
|
// found, PF_FATAL otherwise
|
|
// (Common::Point) *ret: On success, the closest intersection point
|
|
Polygon *polygon = 0;
|
|
FloatPoint isec;
|
|
Polygon *ipolygon = 0;
|
|
uint32 dist = HUGE_DISTANCE;
|
|
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
polygon = *it;
|
|
Vertex *vertex;
|
|
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
uint32 new_dist;
|
|
FloatPoint new_isec;
|
|
|
|
// Check for intersection with vertex
|
|
if (between(p, q, vertex->v)) {
|
|
// Skip this vertex if we hit it from the
|
|
// inside of the polygon
|
|
if (inside(q, vertex)) {
|
|
new_isec.x = vertex->v.x;
|
|
new_isec.y = vertex->v.y;
|
|
} else
|
|
continue;
|
|
} else {
|
|
// Check for intersection with edges
|
|
|
|
// Skip this edge if we hit it from the
|
|
// inside of the polygon
|
|
if (!left(vertex->v, CLIST_NEXT(vertex)->v, q))
|
|
continue;
|
|
|
|
if (intersection(p, q, vertex, &new_isec) != PF_OK)
|
|
continue;
|
|
}
|
|
|
|
new_dist = p.sqrDist(new_isec.toPoint());
|
|
if (new_dist < dist) {
|
|
ipolygon = polygon;
|
|
isec = new_isec;
|
|
dist = new_dist;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (dist == HUGE_DISTANCE)
|
|
return PF_ERROR;
|
|
|
|
// Find point not contained in polygon
|
|
return find_free_point(isec, ipolygon, ret);
|
|
}
|
|
|
|
static int fix_point(PathfindingState *s, const Common::Point &p, Common::Point *ret, Polygon **ret_pol) {
|
|
// Checks a point for containment in any of the polygons in the polygon set.
|
|
// If the point is contained in a totally accessible polygon that polygon
|
|
// is removed from the set. If the point is contained in a polygon of another
|
|
// type the near point is returned. Otherwise the original point is returned
|
|
// Parameters: (const Common::Point &) p: The point
|
|
// Returns : (int) PF_OK on success, PF_FATAL otherwise
|
|
// (Common::Point) *ret: A valid input point for pathfinding
|
|
// (Polygon *) *ret_pol: The polygon p was contained in if p
|
|
// != *ret, NULL otherwise
|
|
PolygonList::iterator it;
|
|
*ret_pol = NULL;
|
|
|
|
// Check for polygon containment
|
|
for (it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
if (contained(p, *it) != CONT_OUTSIDE)
|
|
break;
|
|
}
|
|
|
|
if (it != s->polygons.end()) {
|
|
Common::Point near_p;
|
|
|
|
if ((*it)->type == POLY_TOTAL_ACCESS) {
|
|
// Remove totally accessible polygon if it contains p
|
|
|
|
s->polygons.erase(it);
|
|
*ret = p;
|
|
return PF_OK;
|
|
}
|
|
|
|
// Otherwise, compute near point
|
|
if (near_point(p, (*it), &near_p) == PF_OK) {
|
|
*ret = near_p;
|
|
|
|
if (p != *ret)
|
|
*ret_pol = *it;
|
|
|
|
return PF_OK;
|
|
}
|
|
|
|
return PF_FATAL;
|
|
}
|
|
|
|
// p is not contained in any polygon
|
|
*ret = p;
|
|
return PF_OK;
|
|
}
|
|
|
|
static Vertex *merge_point(PathfindingState *s, const Common::Point &v) {
|
|
// Merges a point into the polygon set. A new vertex is allocated for this
|
|
// point, unless a matching vertex already exists. If the point is on an
|
|
// already existing edge that edge is split up into two edges connected by
|
|
// the new vertex
|
|
// Parameters: (PathfindingState *) s: The pathfinding state
|
|
// (const Common::Point &) v: The point to merge
|
|
// Returns : (Vertex *) The vertex corresponding to v
|
|
Vertex *vertex;
|
|
Vertex *v_new;
|
|
Polygon *polygon;
|
|
|
|
// Check for already existing vertex
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
polygon = *it;
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
if (vertex->v == v)
|
|
return vertex;
|
|
}
|
|
}
|
|
|
|
v_new = new Vertex(v);
|
|
|
|
// Check for point being on an edge
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
polygon = *it;
|
|
// Skip single-vertex polygons
|
|
if (VERTEX_HAS_EDGES(polygon->vertices.first())) {
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
Vertex *next = CLIST_NEXT(vertex);
|
|
|
|
if (between(vertex->v, next->v, v)) {
|
|
// Split edge by adding vertex
|
|
polygon->vertices.insertAfter(vertex, v_new);
|
|
return v_new;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add point as single-vertex polygon
|
|
polygon = new Polygon(POLY_BARRED_ACCESS);
|
|
polygon->vertices.insertHead(v_new);
|
|
s->polygons.push_front(polygon);
|
|
|
|
return v_new;
|
|
}
|
|
|
|
static Polygon *convert_polygon(EngineState *s, reg_t polygon) {
|
|
// Converts an SCI polygon into a Polygon
|
|
// Parameters: (EngineState *) s: The game state
|
|
// (reg_t) polygon: The SCI polygon to convert
|
|
// Returns : (Polygon *) The converted polygon
|
|
int i;
|
|
reg_t points = GET_SEL32(polygon, points);
|
|
int size = KP_UINT(GET_SEL32(polygon, size));
|
|
const byte *list = kernel_dereference_bulk_pointer(s, points, size * POLY_POINT_SIZE);
|
|
Polygon *poly = new Polygon(KP_UINT(GET_SEL32(polygon, type)));
|
|
int is_reg_t = polygon_is_reg_t(list, size);
|
|
|
|
// WORKAROUND: broken polygon in LSL1VGA, room 350, after opening elevator
|
|
// Polygon has 17 points but size is set to 19
|
|
if (s->_gameName == "LSL1") {
|
|
// FIXME: implement function to get current room number
|
|
if ((KP_UINT(s->script_000->locals_block->locals[13]) == 350)
|
|
&& (size == 19) && (read_point(list, is_reg_t, 18) == Common::Point(108, 137))) {
|
|
debug(1, "Applying fix for broken polygon in LSL1, room 350");
|
|
size = 17;
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < size; i++) {
|
|
Vertex *vertex = new Vertex(read_point(list, is_reg_t, i));
|
|
poly->vertices.insertHead(vertex);
|
|
}
|
|
|
|
fix_vertex_order(poly);
|
|
|
|
return poly;
|
|
}
|
|
|
|
// WORKAROUND: intersecting polygons in Longbow, room 210.
|
|
static void fixLongbowRoom210(PathfindingState *s, const Common::Point &start, const Common::Point &end) {
|
|
Polygon *barred = NULL;
|
|
Polygon *total = NULL;
|
|
|
|
// Find the intersecting polygons
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
Polygon *polygon = *it;
|
|
assert(polygon);
|
|
|
|
if ((polygon->type == POLY_BARRED_ACCESS) && (polygon->vertices.size() == 11)
|
|
&& (polygon->vertices.first()->v == Common::Point(319, 161)))
|
|
barred = polygon;
|
|
else if ((polygon->type == POLY_TOTAL_ACCESS) && (polygon->vertices.size() == 8)
|
|
&& (polygon->vertices.first()->v == Common::Point(313, 58)))
|
|
total = polygon;
|
|
}
|
|
|
|
if (!barred || !total)
|
|
return;
|
|
|
|
debug(1, "[avoidpath] Applying fix for intersecting polygons in Longbow, room 210");
|
|
|
|
// If the start or end point is contained in the total access polygon, removing that
|
|
// polygon is sufficient. Otherwise we merge the total and barred access polygons.
|
|
bool both_outside = (contained(start, total) == CONT_OUTSIDE) && (contained(end, total) == CONT_OUTSIDE);
|
|
|
|
s->polygons.remove(total);
|
|
delete total;
|
|
|
|
if (both_outside) {
|
|
int points[28] = {
|
|
224, 159, 223, 162 ,194, 173 ,107, 173, 74, 162, 67, 156, 2, 58,
|
|
63, 160, 0, 160, 0, 0, 319, 0, 319, 161, 228, 161, 313, 58
|
|
};
|
|
|
|
s->polygons.remove(barred);
|
|
delete barred;
|
|
|
|
barred = new Polygon(POLY_BARRED_ACCESS);
|
|
|
|
for (int i = 0; i < 14; i++) {
|
|
Vertex *vertex = new Vertex(Common::Point(points[i * 2], points[i * 2 + 1]));
|
|
barred->vertices.insertHead(vertex);
|
|
}
|
|
|
|
s->polygons.push_front(barred);
|
|
}
|
|
}
|
|
|
|
static void change_polygons_opt_0(PathfindingState *s) {
|
|
// Changes the polygon list for optimization level 0 (used for keyboard
|
|
// support). Totally accessible polygons are removed and near-point
|
|
// accessible polygons are changed into totally accessible polygons.
|
|
// Parameters: (PathfindingState *) s: The pathfinding state
|
|
|
|
PolygonList::iterator it = s->polygons.begin();
|
|
while (it != s->polygons.end()) {
|
|
Polygon *polygon = *it;
|
|
assert(polygon);
|
|
|
|
if (polygon->type == POLY_TOTAL_ACCESS) {
|
|
delete polygon;
|
|
it = s->polygons.erase(it);
|
|
} else {
|
|
if (polygon->type == POLY_NEAREST_ACCESS)
|
|
polygon->type = POLY_TOTAL_ACCESS;
|
|
++it;
|
|
}
|
|
}
|
|
}
|
|
|
|
static PathfindingState *convert_polygon_set(EngineState *s, reg_t poly_list, Common::Point start, Common::Point end, int opt) {
|
|
// Converts the SCI input data for pathfinding
|
|
// Parameters: (EngineState *) s: The game state
|
|
// (reg_t) poly_list: Polygon list
|
|
// (Common::Point) start: The start point
|
|
// (Common::Point) end: The end point
|
|
// (int) opt: Optimization level (0, 1 or 2)
|
|
// Returns : (PathfindingState *) On success a newly allocated pathfinding state,
|
|
// NULL otherwise
|
|
Polygon *polygon;
|
|
int err;
|
|
int count = 0;
|
|
PathfindingState *pf_s = new PathfindingState();
|
|
Common::Point new_start = start;
|
|
Common::Point new_end = end;
|
|
|
|
// Convert all polygons
|
|
if (poly_list.segment) {
|
|
List *list = LOOKUP_LIST(poly_list);
|
|
Node *node = LOOKUP_NODE(list->first);
|
|
|
|
while (node) {
|
|
Node *dup = LOOKUP_NODE(list->first);
|
|
|
|
// Workaround for game bugs that put a polygon in the list more than once
|
|
while (dup != node) {
|
|
if (polygons_equal(s, node->value, dup->value)) {
|
|
warning("[avoidpath] Ignoring duplicate polygon");
|
|
break;
|
|
}
|
|
dup = LOOKUP_NODE(dup->succ);
|
|
}
|
|
|
|
if (dup == node) {
|
|
// Polygon is not a duplicate, so convert it
|
|
polygon = convert_polygon(s, node->value);
|
|
pf_s->polygons.push_back(polygon);
|
|
count += KP_UINT(GET_SEL32(node->value, size));
|
|
}
|
|
|
|
node = LOOKUP_NODE(node->succ);
|
|
}
|
|
}
|
|
|
|
if (opt == 0) {
|
|
// Keyboard support
|
|
change_polygons_opt_0(pf_s);
|
|
|
|
// Find nearest intersection
|
|
err = nearest_intersection(pf_s, start, end, &new_start);
|
|
|
|
if (err == PF_FATAL) {
|
|
sciprintf("[avoidpath] Error: fatal error finding nearest intersecton\n");
|
|
delete pf_s;
|
|
return NULL;
|
|
} else if (err == PF_OK)
|
|
// Keep original start position if intersection was found
|
|
pf_s->_prependPoint = new Common::Point(start);
|
|
} else {
|
|
if (fix_point(pf_s, start, &new_start, &polygon) != PF_OK) {
|
|
sciprintf("[avoidpath] Error: couldn't fix start position for pathfinding\n");
|
|
delete pf_s;
|
|
return NULL;
|
|
} else if (polygon) {
|
|
// Start position has moved
|
|
pf_s->_prependPoint = new Common::Point(start);
|
|
if ((polygon->type != POLY_NEAREST_ACCESS))
|
|
sciprintf("[avoidpath] Warning: start position at unreachable location\n");
|
|
}
|
|
}
|
|
|
|
if (fix_point(pf_s, end, &new_end, &polygon) != PF_OK) {
|
|
sciprintf("[avoidpath] Error: couldn't fix end position for pathfinding\n");
|
|
delete pf_s;
|
|
return NULL;
|
|
} else {
|
|
// Keep original end position if it is contained in a
|
|
// near-point accessible polygon
|
|
if (polygon && (polygon->type == POLY_NEAREST_ACCESS))
|
|
pf_s->_appendPoint = new Common::Point(end);
|
|
}
|
|
|
|
if (s->_gameName == "Longbow") {
|
|
// FIXME: implement function to get current room number
|
|
if ((KP_UINT(s->script_000->locals_block->locals[13]) == 210))
|
|
fixLongbowRoom210(pf_s, new_start, new_end);
|
|
}
|
|
|
|
// Merge start and end points into polygon set
|
|
pf_s->vertex_start = merge_point(pf_s, new_start);
|
|
pf_s->vertex_end = merge_point(pf_s, new_end);
|
|
|
|
// Allocate and build vertex index
|
|
pf_s->vertex_index = (Vertex**)sci_malloc(sizeof(Vertex *) * (count + 2));
|
|
|
|
count = 0;
|
|
|
|
for (PolygonList::iterator it = pf_s->polygons.begin(); it != pf_s->polygons.end(); ++it) {
|
|
polygon = *it;
|
|
Vertex *vertex;
|
|
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
pf_s->vertex_index[count++] = vertex;
|
|
}
|
|
}
|
|
|
|
pf_s->vertices = count;
|
|
|
|
return pf_s;
|
|
}
|
|
|
|
static int intersecting_polygons(PathfindingState *s) {
|
|
// Detects (self-)intersecting polygons
|
|
// Parameters: (PathfindingState *) s: The pathfinding state
|
|
// Returns : (int) 1 if s contains (self-)intersecting polygons, 0 otherwise
|
|
int i, j;
|
|
|
|
for (i = 0; i < s->vertices; i++) {
|
|
Vertex *v1 = s->vertex_index[i];
|
|
if (!VERTEX_HAS_EDGES(v1))
|
|
continue;
|
|
for (j = i + 1; j < s->vertices; j++) {
|
|
Vertex *v2 = s->vertex_index[j];
|
|
if (!VERTEX_HAS_EDGES(v2))
|
|
continue;
|
|
|
|
// Skip neighbouring edges
|
|
if ((CLIST_NEXT(v1) == v2) || CLIST_PREV(v1) == v2)
|
|
continue;
|
|
|
|
if (intersect(v1->v, CLIST_NEXT(v1)->v,
|
|
v2->v, CLIST_NEXT(v2)->v))
|
|
return 1;
|
|
}
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static void dijkstra(PathfindingState *s) {
|
|
// Computes a shortest path from vertex_start to vertex_end. The caller can
|
|
// construct the resulting path by following the path_prev links from
|
|
// vertex_end back to vertex_start. If no path exists vertex_end->path_prev
|
|
// will be NULL
|
|
// Parameters: (PathfindingState *) s: The pathfinding state
|
|
Polygon *polygon;
|
|
|
|
// Vertices of which the shortest path is known
|
|
VertexList done;
|
|
|
|
// The remaining vertices
|
|
VertexList remain;
|
|
|
|
// Start out with all vertices in set remain
|
|
for (PolygonList::iterator it = s->polygons.begin(); it != s->polygons.end(); ++it) {
|
|
polygon = *it;
|
|
Vertex *vertex;
|
|
|
|
CLIST_FOREACH(vertex, &polygon->vertices) {
|
|
remain.push_front(vertex);
|
|
}
|
|
}
|
|
|
|
s->vertex_start->dist = 0;
|
|
|
|
// Loop until we find vertex_end
|
|
while (1) {
|
|
// Find vertex at shortest distance from set done
|
|
VertexList::iterator vertex_min_it = remain.end();
|
|
Vertex *vertex_min = 0;
|
|
uint32 min = HUGE_DISTANCE;
|
|
for (VertexList::iterator it = remain.begin(); it != remain.end(); ++it) {
|
|
Vertex *vertex = *it;
|
|
if (vertex->dist < min) {
|
|
vertex_min_it = it;
|
|
vertex_min = *vertex_min_it;
|
|
min = vertex->dist;
|
|
}
|
|
}
|
|
|
|
if (min == HUGE_DISTANCE) {
|
|
sciprintf("[avoidpath] Warning: end point (%i, %i) is unreachable\n", s->vertex_end->v.x, s->vertex_end->v.y);
|
|
return;
|
|
}
|
|
|
|
// If vertex_end is at shortest distance we can stop
|
|
if (vertex_min == s->vertex_end)
|
|
return;
|
|
|
|
// Move vertex from set remain to set done
|
|
done.push_front(vertex_min);
|
|
remain.erase(vertex_min_it);
|
|
|
|
VertexList *visVerts = visible_vertices(s, vertex_min);
|
|
|
|
for (VertexList::iterator it = visVerts->begin(); it != visVerts->end(); ++it) {
|
|
uint32 new_dist;
|
|
Vertex *vertex = *it;
|
|
|
|
// Avoid plotting path along screen edge
|
|
if ((vertex != s->vertex_end) && point_on_screen_border(vertex->v))
|
|
continue;
|
|
|
|
new_dist = vertex_min->dist + (uint32)sqrt((float)vertex_min->v.sqrDist(vertex->v));
|
|
if (new_dist < vertex->dist) {
|
|
vertex->dist = new_dist;
|
|
vertex->path_prev = vertex_min;
|
|
}
|
|
}
|
|
|
|
delete visVerts;
|
|
}
|
|
}
|
|
|
|
static reg_t output_path(PathfindingState *p, EngineState *s) {
|
|
// Stores the final path in newly allocated dynmem
|
|
// Parameters: (PathfindingState *) p: The pathfinding state
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// (EngineState *) s: The game state
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// Returns : (reg_t) Pointer to dynmem containing path
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int path_len = 0;
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byte *oref;
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reg_t output;
|
|
Vertex *vertex = p->vertex_end;
|
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int unreachable = vertex->path_prev == NULL;
|
|
|
|
if (unreachable) {
|
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// If pathfinding failed we only return the path up to vertex_start
|
|
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * 3, AVOIDPATH_DYNMEM_STRING, &output);
|
|
|
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if (p->_prependPoint)
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POLY_SET_POINT(oref, 0, *p->_prependPoint);
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else
|
|
POLY_SET_POINT(oref, 0, p->vertex_start->v);
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|
|
|
POLY_SET_POINT(oref, 1, p->vertex_start->v);
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|
POLY_SET_POINT(oref, 2, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
|
|
|
|
return output;
|
|
}
|
|
|
|
while (vertex) {
|
|
// Compute path length
|
|
path_len++;
|
|
vertex = vertex->path_prev;
|
|
}
|
|
|
|
// Allocate memory for path, plus 3 extra for appended point, prepended point and sentinel
|
|
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * (path_len + 3), AVOIDPATH_DYNMEM_STRING, &output);
|
|
|
|
int offset = 0;
|
|
|
|
if (p->_prependPoint)
|
|
POLY_SET_POINT(oref, offset++, *p->_prependPoint);
|
|
|
|
vertex = p->vertex_end;
|
|
for (int i = path_len - 1; i >= 0; i--) {
|
|
POLY_SET_POINT(oref, offset + i, vertex->v);
|
|
vertex = vertex->path_prev;
|
|
}
|
|
offset += path_len;
|
|
|
|
if (p->_appendPoint)
|
|
POLY_SET_POINT(oref, offset++, *p->_appendPoint);
|
|
|
|
// Sentinel
|
|
POLY_SET_POINT(oref, offset, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
|
|
|
|
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
|
|
sciprintf("[avoidpath] Returning path:");
|
|
for (int i = 0; i < offset; i++) {
|
|
Common::Point pt;
|
|
POLY_GET_POINT(oref, i, pt);
|
|
sciprintf(" (%i, %i)", pt.x, pt.y);
|
|
}
|
|
sciprintf("\n");
|
|
}
|
|
|
|
return output;
|
|
}
|
|
|
|
reg_t kAvoidPath(EngineState *s, int funct_nr, int argc, reg_t *argv) {
|
|
Common::Point start = Common::Point(SKPV(0), SKPV(1));
|
|
|
|
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
|
|
gfxw_port_t *port = s->picture_port;
|
|
|
|
if (!port->decorations) {
|
|
port->decorations = gfxw_new_list(gfx_rect(0, 0, 320, 200), 0);
|
|
port->decorations->set_visual(GFXW(port->decorations), port->visual);
|
|
} else {
|
|
port->decorations->free_contents(port->decorations);
|
|
}
|
|
}
|
|
|
|
switch (argc) {
|
|
|
|
case 3 : {
|
|
reg_t retval;
|
|
Polygon *polygon = convert_polygon(s, argv[2]);
|
|
|
|
if (polygon->type == POLY_CONTAINED_ACCESS) {
|
|
sciprintf("[avoidpath] Warning: containment test performed on contained access polygon\n");
|
|
|
|
// Semantics unknown, assume barred access semantics
|
|
polygon->type = POLY_BARRED_ACCESS;
|
|
}
|
|
|
|
retval = make_reg(0, contained(start, polygon) != CONT_OUTSIDE);
|
|
delete polygon;
|
|
return retval;
|
|
}
|
|
case 6 :
|
|
case 7 : {
|
|
Common::Point end = Common::Point(SKPV(2), SKPV(3));
|
|
reg_t poly_list = argv[4];
|
|
//int poly_list_size = UKPV(5);
|
|
int opt = UKPV_OR_ALT(6, 1);
|
|
reg_t output;
|
|
PathfindingState *p;
|
|
|
|
if (s->debug_mode & (1 << SCIkAVOIDPATH_NR)) {
|
|
sciprintf("[avoidpath] Pathfinding input:\n");
|
|
draw_point(s, start, 1);
|
|
draw_point(s, end, 0);
|
|
|
|
if (poly_list.segment) {
|
|
print_input(s, poly_list, start, end, opt);
|
|
draw_input(s, poly_list, start, end, opt);
|
|
}
|
|
}
|
|
|
|
p = convert_polygon_set(s, poly_list, start, end, opt);
|
|
|
|
if (!p) {
|
|
byte *oref;
|
|
sciprintf("[avoidpath] Error: pathfinding failed for following input:\n");
|
|
print_input(s, poly_list, start, end, opt);
|
|
sciprintf("[avoidpath] Returning direct path from start point to end point\n");
|
|
oref = s->seg_manager->allocDynmem(POLY_POINT_SIZE * 3,
|
|
AVOIDPATH_DYNMEM_STRING, &output);
|
|
|
|
POLY_SET_POINT(oref, 0, start);
|
|
POLY_SET_POINT(oref, 1, end);
|
|
POLY_SET_POINT(oref, 2, Common::Point(POLY_LAST_POINT, POLY_LAST_POINT));
|
|
|
|
return output;
|
|
}
|
|
|
|
if (intersecting_polygons(p)) {
|
|
sciprintf("[avoidpath] Error: input set contains (self-)intersecting polygons\n");
|
|
delete p;
|
|
p = NULL;
|
|
}
|
|
|
|
dijkstra(p);
|
|
|
|
output = output_path(p, s);
|
|
delete p;
|
|
|
|
// Memory is freed by explicit calls to Memory
|
|
return output;
|
|
}
|
|
|
|
default:
|
|
warning("Unknown AvoidPath subfunction %d",
|
|
argc);
|
|
return NULL_REG;
|
|
break;
|
|
}
|
|
}
|
|
|
|
} // End of namespace Sci
|