mirror of
https://github.com/libretro/scummvm.git
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728 lines
20 KiB
C++
728 lines
20 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "startrek/common.h"
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#include "startrek/console.h"
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#include "startrek/graphics.h"
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#include "startrek/resource.h"
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#include "common/algorithm.h"
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#include "common/config-manager.h"
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#include "common/events.h"
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#include "common/rendermode.h"
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#include "graphics/cursorman.h"
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#include "graphics/palette.h"
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#include "graphics/surface.h"
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namespace StarTrek {
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Graphics::Graphics(StarTrekEngine *vm) : _vm(vm), _egaMode(false) {
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_font = nullptr;
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_egaData = nullptr;
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_lutData = nullptr;
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for (int i = 0; i < 32; ++i) {
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_sprites[i] = nullptr;
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_pushedSprites[i] = nullptr;
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}
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_screenRect = Common::Rect(SCREEN_WIDTH, SCREEN_HEIGHT);
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if (ConfMan.hasKey("render_mode"))
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_egaMode = (Common::parseRenderMode(ConfMan.get("render_mode").c_str()) == Common::kRenderEGA) && (_vm->getGameType() != GType_STJR) && !(_vm->getFeatures() & GF_DEMO);
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if (_vm->getGameType() == GType_ST25 && _vm->getPlatform() == Common::kPlatformDOS)
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_font = new Font(_vm);
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_numSprites = 0;
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_pushedNumSprites = -1;
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_palData = new byte[256 * 3]();
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_lutData = new byte[256 * 3]();
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_paletteFadeLevel = 0;
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_lockedMousePos = Common::Point(-1, -1);
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_backgroundImage = nullptr;
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}
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Graphics::~Graphics() {
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delete[] _egaData;
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delete[] _palData;
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delete[] _lutData;
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delete _backgroundImage;
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delete _font;
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}
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void Graphics::setBackgroundImage(Common::String imageName) {
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delete _backgroundImage;
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_backgroundImage = new Bitmap(_vm->_resource->loadBitmapFile(imageName));
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}
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void Graphics::drawBitmapToBackground(const Common::Rect &origRect, const Common::Rect &drawRect, Bitmap *bitmap) {
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byte *dest = _backgroundImage->pixels + drawRect.top * SCREEN_WIDTH + drawRect.left;
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byte *src = bitmap->pixels + (drawRect.left - origRect.left)
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+ (drawRect.top - origRect.top) * bitmap->width;
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for (int y = drawRect.top; y < drawRect.bottom; y++) {
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for (int x = drawRect.left; x < drawRect.right; x++) {
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byte b = *src;
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if (b != 0)
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*dest = b;
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src++;
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dest++;
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}
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src += bitmap->width - drawRect.width();
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dest += SCREEN_WIDTH - drawRect.width();
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}
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}
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void Graphics::fillBackgroundRect(const Common::Rect &rect, byte color) {
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byte *dest = _backgroundImage->pixels + rect.top * SCREEN_WIDTH + rect.left;
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for (int y = rect.top; y < rect.bottom; y++) {
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memset(dest, color, rect.width());
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dest += SCREEN_WIDTH;
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}
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}
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byte *Graphics::getBackgroundPixels() {
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return _backgroundImage->pixels;
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}
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byte *Graphics::lockScreenPixels() {
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return (byte *)_vm->_system->lockScreen()->getPixels();
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}
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void Graphics::unlockScreenPixels() {
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_vm->_system->unlockScreen();
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}
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void Graphics::clearScreenAndPriBuffer() {
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Common::fill(_priData, _priData + sizeof(_priData), 0);
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::Graphics::Surface *surface = _vm->_system->lockScreen();
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surface->fillRect(_screenRect, 0);
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_vm->_system->unlockScreen();
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(10);
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}
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void Graphics::loadPalette(const Common::String &paletteName) {
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// Set the palette from a PAL file
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Common::String palFile = paletteName + ".PAL";
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Common::String lutFile = paletteName + ".LUT";
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Common::MemoryReadStreamEndian *palStream = _vm->_resource->loadFile(palFile.c_str());
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palStream->read(_palData, 256 * 3);
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delete palStream;
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// Load LUT file
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Common::MemoryReadStreamEndian *lutStream = _vm->_resource->loadFile(lutFile.c_str());
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lutStream->read(_lutData, 256);
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delete lutStream;
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}
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void Graphics::copyRectBetweenBitmaps(Bitmap *destBitmap, int destX, int destY, Bitmap *srcBitmap, int srcX, int srcY, int width, int height) {
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byte *src = srcBitmap->pixels + srcX + srcY * srcBitmap->width;
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byte *dest = destBitmap->pixels + destX + destY * destBitmap->width;
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for (int y = 0; y < height; y++) {
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memcpy(dest, src, width);
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src += srcBitmap->width;
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dest += destBitmap->width;
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}
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}
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void Graphics::fadeinScreen() {
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while (_paletteFadeLevel <= 100) {
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TrekEvent event;
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_vm->waitForNextTick();
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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_paletteFadeLevel += 10;
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}
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_paletteFadeLevel = 100;
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}
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void Graphics::fadeoutScreen() {
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while (_paletteFadeLevel >= 0) {
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TrekEvent event;
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_vm->waitForNextTick();
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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_paletteFadeLevel -= 10;
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}
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_paletteFadeLevel = 0;
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}
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void Graphics::setPaletteFadeLevel(byte *palData, int fadeLevel) {
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byte palBuffer[256 * 3];
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int multiplier = (fadeLevel << 8) / 100;
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for (uint16 i = 0; i < 256 * 3; i++) {
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palBuffer[i] = (palData[i] * multiplier) >> 8;
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// Expand color components
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if (_vm->getPlatform() == Common::kPlatformDOS || _vm->getPlatform() == Common::kPlatformMacintosh)
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palBuffer[i] <<= 2;
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}
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_vm->_system->getPaletteManager()->setPalette(palBuffer, 0, 256);
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// FIXME: this isn't supposed to flush changes to graphics, only palettes.
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// Might not matter...
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_vm->_system->updateScreen();
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_vm->_system->delayMillis(10);
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}
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void Graphics::incPaletteFadeLevel() {
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if (_paletteFadeLevel < 100) {
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_paletteFadeLevel += 10;
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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}
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}
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void Graphics::decPaletteFadeLevel() {
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if (_paletteFadeLevel > 0) {
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_paletteFadeLevel -= 10;
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setPaletteFadeLevel(_palData, _paletteFadeLevel);
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}
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}
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void Graphics::loadPri(const Common::String &priFile) {
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Common::MemoryReadStream *priStream = _vm->_resource->loadFile(priFile + ".pri");
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priStream->read(_priData, SCREEN_WIDTH * SCREEN_HEIGHT / 2);
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delete priStream;
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}
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void Graphics::clearPri() {
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memset(_priData, 0, sizeof(_priData));
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}
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void Graphics::setPri(byte val) {
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memset(_priData, val, sizeof(_priData));
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}
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byte Graphics::getPriValue(int x, int y) {
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assert(_screenRect.contains(x, y));
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int priOffset = y * SCREEN_WIDTH + x;
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byte b = _priData[priOffset / 2];
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if ((priOffset % 2) == 1)
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return b & 0xf;
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else
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return b >> 4;
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}
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Common::Point Graphics::getMousePos() {
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return _vm->_system->getEventManager()->getMousePos();
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}
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void Graphics::setMouseBitmap(Common::String bitmapName) {
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Bitmap *bitmap = new Bitmap(_vm->_resource->loadBitmapFile(bitmapName));
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CursorMan.pushCursor(
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bitmap->pixels,
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bitmap->width,
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bitmap->height,
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bitmap->xoffset,
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bitmap->yoffset,
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0
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);
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delete bitmap;
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}
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void Graphics::popMouseBitmap() {
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CursorMan.popCursor();
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}
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void Graphics::toggleMouse(bool visible) {
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CursorMan.showMouse(visible);
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}
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void Graphics::lockMousePosition(int16 x, int16 y) {
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_lockedMousePos = Common::Point(x, y);
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}
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void Graphics::unlockMousePosition() {
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_lockedMousePos = Common::Point(-1, -1);
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}
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void Graphics::warpMouse(int16 x, int16 y) {
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_vm->_system->warpMouse(x, y);
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}
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void Graphics::drawSprite(const Sprite &sprite, ::Graphics::Surface *surface) {
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int left = sprite.drawX;
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int top = sprite.drawY;
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int right = left + sprite.bitmap->width;
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int bottom = top + sprite.bitmap->height;
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drawSprite(sprite, surface, Common::Rect(left, top, right, bottom));
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}
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// rect is the portion of the sprite to update. It must be entirely contained within the
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// sprite's actual, full rectangle.
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void Graphics::drawSprite(const Sprite &sprite, ::Graphics::Surface *surface, const Common::Rect &rect, int rectLeft, int rectTop) {
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Common::Rect spriteRect = Common::Rect(sprite.drawX, sprite.drawY,
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sprite.drawX + sprite.bitmap->width, sprite.drawY + sprite.bitmap->height);
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assert(_screenRect.contains(rect));
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assert(spriteRect.contains(rect));
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byte *dest = (byte *)surface->getPixels() + (rect.top - rectTop) * SCREEN_WIDTH + (rect.left - rectLeft);
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switch (sprite.drawMode) {
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case 0: { // Normal sprite
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byte *src = sprite.bitmap->pixels + (rect.left - sprite.drawX)
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+ (rect.top - sprite.drawY) * sprite.bitmap->width;
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int priOffset = rect.top * SCREEN_WIDTH + rect.left;
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for (int y = rect.top; y < rect.bottom; y++) {
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for (int x = rect.left; x < rect.right; x++) {
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byte priByte = _priData[priOffset / 2];
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byte bgPriority;
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if ((priOffset % 2) == 1)
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bgPriority = priByte & 0xf;
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else
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bgPriority = priByte >> 4;
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priOffset++;
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byte b = *src++;
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if (b == 0 || sprite.drawPriority < bgPriority) {
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dest++;
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continue;
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}
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*dest++ = b;
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}
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src += sprite.bitmap->width - rect.width();
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dest += SCREEN_WIDTH - rect.width();
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priOffset += SCREEN_WIDTH - rect.width();
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}
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break;
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}
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case 1: // Invisible
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break;
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case 2: { // Normal sprite with darkened background for "transparent" pixels (and no priority)
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byte *src = sprite.bitmap->pixels + (rect.left - sprite.drawX)
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+ (rect.top - sprite.drawY) * sprite.bitmap->width;
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for (int y = rect.top; y < rect.bottom; y++) {
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for (int x = rect.left; x < rect.right; x++) {
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byte b = *src;
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if (b == 0) // Transparent (darken the pixel)
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*dest = _lutData[*dest];
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else // Solid color
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*dest = b;
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src++;
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dest++;
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}
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src += sprite.bitmap->width - rect.width();
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dest += SCREEN_WIDTH - rect.width();
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}
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break;
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}
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case 3: { // Text
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// The sprite's "bitmap" is not actually a bitmap, but instead the list of
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// characters to display.
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// Units of this rect are "characters" instead of pixels. This contains all
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// characters to be drawn.
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Common::Rect rectangle1;
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rectangle1.left = (rect.left - sprite.drawX) / 8;
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rectangle1.top = (rect.top - sprite.drawY) / 8;
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rectangle1.right = (rect.right - sprite.drawX + 7) / 8;
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rectangle1.bottom = (rect.bottom - sprite.drawY + 7) / 8;
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int drawWidth = rectangle1.width();
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int drawHeight = rectangle1.height();
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dest = (byte *)surface->getPixels() + sprite.drawY * SCREEN_WIDTH + sprite.drawX
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+ rectangle1.top * 8 * SCREEN_WIDTH + rectangle1.left * 8;
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byte *src = sprite.bitmap->pixels + rectangle1.top * sprite.bitmap->width / 8 + rectangle1.left;
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for (int y = 0; y < drawHeight; y++) {
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for (int x = 0; x < drawWidth; x++) {
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byte c = *src;
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int textColor;
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if (c >= 0x10 && c <= 0x1A) // Border characters
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textColor = 0xb3;
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else
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textColor = sprite.textColor;
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byte *fontData = _font->getCharData(c);
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for (int i = 0; i < 8; i++) {
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for (int j = 0; j < 8; j++) {
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byte b = *fontData;
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if (b == 0) // Transparent: use lookup table to darken this pixel
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*dest = _lutData[*dest];
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else if (b == 0x78) // Inner part of character
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*dest = textColor;
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else // Outline of character
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*dest = b;
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fontData++;
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dest++;
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}
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dest += SCREEN_WIDTH - 8;
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}
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dest -= (SCREEN_WIDTH * 8 - 8);
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src++;
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}
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src += (sprite.bitmap->width / 8) - drawWidth;
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dest += (SCREEN_WIDTH * 8) - drawWidth * 8;
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}
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break;
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}
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default:
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error("drawSprite: draw mode %d invalid", sprite.drawMode);
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break;
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}
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}
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/**
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* Compare 2 sprites for the purpose of sorting them by layer before drawing.
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* FIXME: Original returned an int, not a bool. This may affect the stability of the sort...
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*/
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bool compareSpritesByLayer(Sprite *s1, Sprite *s2) {
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if (s1->drawPriority != s2->drawPriority)
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return s1->drawPriority < s2->drawPriority;
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if (s1->drawPriority2 != s2->drawPriority2)
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return s1->drawPriority2 < s2->drawPriority2;
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if (s1->pos.y != s2->pos.y)
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return s1->pos.y < s2->pos.y;
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return s1->pos.x < s2->pos.x;
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}
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void Graphics::drawAllSprites(bool updateScreenFlag) {
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// TODO: different video modes?
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if (_numSprites != 0) {
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// Sort sprites by layer
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Common::sort(_sprites, _sprites + _numSprites, &compareSpritesByLayer);
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// Update sprite rectangles
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for (int i = 0; i < _numSprites; i++) {
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Sprite *spr = _sprites[i];
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Common::Rect rect;
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rect.left = spr->pos.x - spr->bitmap->xoffset;
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rect.top = spr->pos.y - spr->bitmap->yoffset;
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rect.right = rect.left + spr->bitmap->width;
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rect.bottom = rect.top + spr->bitmap->height;
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spr->drawX = rect.left;
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spr->drawY = rect.top;
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spr->drawRect = rect.findIntersectingRect(_screenRect);
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if (!spr->drawRect.isEmpty()) { // At least partly on-screen
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if (spr->lastDrawRect.left < spr->lastDrawRect.right) {
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// If the sprite's position is close to where it was last time it was
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// drawn, combine the two rectangles and redraw that whole section.
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// Otherwise, redraw the old position and current position separately.
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rect = spr->drawRect.findIntersectingRect(spr->lastDrawRect);
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if (rect.isEmpty())
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spr->rect2Valid = 0;
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else {
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spr->rectangle2 = spr->drawRect;
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spr->rectangle2.extend(spr->lastDrawRect);
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spr->rect2Valid = 1;
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}
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} else {
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spr->rectangle2 = spr->drawRect;
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spr->rect2Valid = 1;
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}
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spr->isOnScreen = 1;
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} else { // Off-screen
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spr->rect2Valid = 0;
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spr->isOnScreen = 0;
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}
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}
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// Determine what portions of the screen need to be updated
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Common::Rect dirtyRects[MAX_SPRITES * 2];
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int numDirtyRects = 0;
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for (int i = 0; i < _numSprites; i++) {
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Sprite *spr = _sprites[i];
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if (spr->bitmapChanged) {
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if (spr->isOnScreen) {
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if (spr->rect2Valid) {
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dirtyRects[numDirtyRects++] = spr->rectangle2;
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} else {
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dirtyRects[numDirtyRects++] = spr->drawRect;
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dirtyRects[numDirtyRects++] = spr->lastDrawRect;
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}
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} else {
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dirtyRects[numDirtyRects++] = spr->lastDrawRect;
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}
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}
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}
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// Redraw the background on every dirty rectangle
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const ::Graphics::PixelFormat format = ::Graphics::PixelFormat::createFormatCLUT8();
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::Graphics::Surface surface;
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surface.create(SCREEN_WIDTH, SCREEN_HEIGHT, format);
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for (int i = 0; i < numDirtyRects; i++) {
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Common::Rect &r = dirtyRects[i];
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if (r.width() == 0 || r.height() == 0 || r.left < 0 || r.top < 0)
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continue;
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int offset = r.top * SCREEN_WIDTH + r.left;
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surface.copyRectToSurface(_backgroundImage->pixels + offset, SCREEN_WIDTH, r.left, r.top, r.width(), r.height());
|
|
}
|
|
|
|
// For each sprite, merge the rectangles that overlap with it and redraw the sprite.
|
|
for (int i = 0; i < _numSprites; i++) {
|
|
Sprite *spr = _sprites[i];
|
|
|
|
if (!spr->field16 && spr->isOnScreen) {
|
|
bool mustRedrawSprite = false;
|
|
Common::Rect rect2;
|
|
|
|
for (int j = 0; j < numDirtyRects; j++) {
|
|
Common::Rect rect1 = spr->drawRect.findIntersectingRect(dirtyRects[j]);
|
|
|
|
if (rect1.width() != 0 && rect1.height() != 0 && rect1.left >= 0 && rect1.top >= 0) {
|
|
if (mustRedrawSprite)
|
|
rect2.extend(rect1);
|
|
else
|
|
rect2 = rect1;
|
|
mustRedrawSprite = true;
|
|
}
|
|
}
|
|
|
|
if (mustRedrawSprite)
|
|
drawSprite(*spr, &surface, rect2);
|
|
}
|
|
|
|
spr->field16 = false;
|
|
spr->bitmapChanged = false;
|
|
spr->lastDrawRect = spr->drawRect;
|
|
}
|
|
|
|
// Copy dirty rects to screen
|
|
for (int j = 0; j < numDirtyRects; j++) {
|
|
Common::Rect &r = dirtyRects[j];
|
|
if (r.width() == 0 || r.height() == 0 || r.left < 0 || r.top < 0)
|
|
continue;
|
|
|
|
int offset = r.left + r.top * SCREEN_WIDTH;
|
|
_vm->_system->copyRectToScreen((byte *)surface.getPixels() + offset, SCREEN_WIDTH, r.left, r.top, r.width(), r.height());
|
|
}
|
|
|
|
surface.free();
|
|
}
|
|
|
|
if (updateScreenFlag)
|
|
this->updateScreen();
|
|
}
|
|
|
|
void Graphics::drawAllSpritesInRectToSurface(const Common::Rect &rect, ::Graphics::Surface *surface) {
|
|
surface->copyFrom(*_vm->_system->lockScreen());
|
|
_vm->_system->unlockScreen();
|
|
|
|
for (int i = 0; i < _numSprites; i++) {
|
|
Sprite *sprite = _sprites[i];
|
|
if (!sprite->isOnScreen)
|
|
continue;
|
|
|
|
Common::Rect intersect = rect.findIntersectingRect(sprite->drawRect);
|
|
if (!intersect.isEmpty())
|
|
drawSprite(*sprite, surface, intersect);
|
|
}
|
|
}
|
|
|
|
void Graphics::forceDrawAllSprites(bool updateScreenFlag) {
|
|
for (int i = 0; i < _numSprites; i++)
|
|
_sprites[i]->bitmapChanged = true;
|
|
drawAllSprites(updateScreenFlag);
|
|
}
|
|
|
|
void Graphics::updateScreen() {
|
|
if (_lockedMousePos.x != -1)
|
|
_vm->_system->warpMouse(_lockedMousePos.x, _lockedMousePos.y);
|
|
|
|
_vm->_system->updateScreen();
|
|
_vm->_system->delayMillis(10);
|
|
}
|
|
|
|
Sprite *Graphics::getSpriteAt(int16 x, int16 y) {
|
|
for (int i = _numSprites - 1; i >= 0; i--) {
|
|
Sprite *sprite = _sprites[i];
|
|
|
|
if (sprite->drawMode == 1) // Invisible
|
|
continue;
|
|
|
|
if (sprite->drawRect.contains(Common::Point(x, y))) {
|
|
if (sprite->drawMode == 2 || sprite->drawMode == 3) // Button or text
|
|
return sprite;
|
|
|
|
// For draw mode 0 only, check that we're not clicking on a transparent part.
|
|
int16 relX = x - sprite->drawX;
|
|
int16 relY = y - sprite->drawY;
|
|
byte pixel = sprite->bitmap->pixels[relY * sprite->bitmap->width + relX];
|
|
if (pixel != 0)
|
|
return sprite;
|
|
}
|
|
}
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
void Graphics::addSprite(Sprite *sprite) {
|
|
if (_numSprites >= MAX_SPRITES)
|
|
error("addSprite: too many sprites");
|
|
|
|
// Initialize some fields
|
|
sprite->drawMode = 0;
|
|
sprite->field8 = "";
|
|
sprite->field16 = false;
|
|
sprite->bitmapChanged = true; // FIXME (delete this later?)
|
|
|
|
sprite->lastDrawRect.top = -1;
|
|
sprite->lastDrawRect.left = -1;
|
|
sprite->lastDrawRect.bottom = -2;
|
|
sprite->lastDrawRect.right = -2;
|
|
|
|
_sprites[_numSprites++] = sprite;
|
|
}
|
|
|
|
void Graphics::delSprite(Sprite *sprite) {
|
|
for (int i = 0; i < _numSprites; i++) {
|
|
if (sprite != _sprites[i])
|
|
continue;
|
|
|
|
_numSprites--;
|
|
_sprites[i] = _sprites[_numSprites];
|
|
return;
|
|
}
|
|
|
|
error("delSprite: sprite not in list");
|
|
}
|
|
|
|
void Graphics::pushSprites() {
|
|
if (_pushedNumSprites != -1)
|
|
error("Tried to push sprites more than once");
|
|
_pushedNumSprites = _numSprites;
|
|
memcpy(_pushedSprites, _sprites, sizeof(_sprites));
|
|
|
|
_numSprites = 0;
|
|
}
|
|
|
|
void Graphics::popSprites() {
|
|
if (_pushedNumSprites == -1)
|
|
error("Tried to pop sprites without a prior push");
|
|
_numSprites = _pushedNumSprites;
|
|
memcpy(_sprites, _pushedSprites, sizeof(_sprites));
|
|
|
|
_pushedNumSprites = -1;
|
|
}
|
|
|
|
byte *Graphics::getFontGfx(char c) {
|
|
return _font->getCharData(c & 0xff);
|
|
}
|
|
|
|
void Graphics::copyBackgroundScreen() {
|
|
_vm->_system->copyRectToScreen(
|
|
_backgroundImage->pixels,
|
|
_backgroundImage->width,
|
|
_backgroundImage->xoffset,
|
|
_backgroundImage->yoffset,
|
|
_backgroundImage->width,
|
|
_backgroundImage->height
|
|
);
|
|
}
|
|
|
|
void Graphics::loadEGAData(const char *filename) {
|
|
// Load EGA palette data
|
|
if (!_egaMode)
|
|
return;
|
|
|
|
if (!_egaData)
|
|
_egaData = new byte[256];
|
|
|
|
Common::MemoryReadStreamEndian *egaStream = _vm->_resource->loadFile(filename);
|
|
egaStream->read(_egaData, 256);
|
|
delete egaStream;
|
|
}
|
|
|
|
void Graphics::drawBackgroundImage(const char *filename) {
|
|
// Draw an stjr BGD image (palette built-in)
|
|
|
|
Common::MemoryReadStreamEndian *imageStream = _vm->_resource->loadFile(filename);
|
|
byte *palette = new byte[256 * 3];
|
|
imageStream->read(palette, 256 * 3);
|
|
|
|
// Expand color components
|
|
for (uint16 i = 0; i < 256 * 3; i++)
|
|
palette[i] <<= 2;
|
|
|
|
uint16 xoffset = imageStream->readUint16();
|
|
uint16 yoffset = imageStream->readUint16();
|
|
uint16 width = imageStream->readUint16();
|
|
uint16 height = imageStream->readUint16();
|
|
|
|
byte *pixels = new byte[width * height];
|
|
imageStream->read(pixels, width * height);
|
|
delete imageStream;
|
|
|
|
_vm->_system->getPaletteManager()->setPalette(palette, 0, 256);
|
|
_vm->_system->copyRectToScreen(pixels, width, xoffset, yoffset, width, height);
|
|
//_vm->_system->updateScreen();
|
|
//_vm->_system->delayMillis(10);
|
|
|
|
delete[] pixels;
|
|
delete[] palette;
|
|
}
|
|
|
|
} // End of namespace StarTrek
|