.. |
anim.cpp
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LAB: Add an access function to make _headerData a private member of Anim
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2015-12-26 13:53:11 +01:00 |
anim.h
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LAB: Remove useless virtual keywords
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2015-12-26 21:30:55 +01:00 |
configure.engine
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LAB: Correct engine name spelling. No functional change.
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2015-12-23 21:34:09 +01:00 |
console.cpp
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LAB: Use friendlier names for lists
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2015-12-25 14:12:05 +02:00 |
console.h
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LAB: Extend the scene_resources command and add the find_action command
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2015-12-23 21:43:16 +01:00 |
detection.cpp
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LAB: The fonts folder is unused in PC versions, so remove its detection
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2015-12-25 15:11:03 +02:00 |
dispman.cpp
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LAB: Clean up Image._imageData memory handling
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2015-12-26 21:59:10 +01:00 |
dispman.h
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LAB: Make private some DispMan functions and variables, some renaming
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2015-12-26 14:27:53 +01:00 |
engine.cpp
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
eventman.cpp
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LAB: Init the mouse in the center of the screen
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2015-12-27 11:30:56 +01:00 |
eventman.h
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LAB: Remove an unused function in EventManager
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2015-12-26 20:41:30 +01:00 |
image.cpp
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LAB: Clean up Image._imageData memory handling
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2015-12-26 21:59:10 +01:00 |
image.h
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LAB: Clean up Image._imageData memory handling
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2015-12-26 21:59:10 +01:00 |
interface.cpp
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LAB: Remove an unused function in EventManager
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2015-12-26 20:41:30 +01:00 |
intro.cpp
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LAB: Fix glitch when skipping intro
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2015-12-26 23:11:04 +01:00 |
intro.h
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LAB: Handle intro font in intro constructor and destructor
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2015-12-24 02:03:00 +01:00 |
lab.cpp
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
lab.h
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
labsets.cpp
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LAB: Replace char* by Common::String in several functions
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2015-12-23 21:35:31 +01:00 |
labsets.h
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LAB: Replace char* by Common::String in several functions
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2015-12-23 21:35:31 +01:00 |
map.cpp
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LAB: Use an enum for special room ids
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2015-12-27 01:05:43 +01:00 |
module.mk
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
music.cpp
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LAB: Clean up sound effect looping, starting and stopping code
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2015-12-26 12:45:48 +02:00 |
music.h
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LAB: Clean up sound effect looping, starting and stopping code
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2015-12-26 12:45:48 +02:00 |
processroom.cpp
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LAB: Remove type ConstDataPtr, add consts
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2015-12-26 15:14:37 +01:00 |
processroom.h
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LAB: Remove useless pragma
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2015-12-27 01:30:00 +01:00 |
resource.cpp
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LAB: Use friendlier names for lists
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2015-12-25 14:12:05 +02:00 |
resource.h
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LAB: Use friendlier names for lists
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2015-12-25 14:12:05 +02:00 |
savegame.cpp
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
special.cpp
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LAB: Review the variable types used in Special, reduce the scope of some variables
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2015-12-27 11:20:54 +01:00 |
speciallocks.cpp
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
speciallocks.h
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LAB: Rename TilePuzzle to SpecialLocks, to better reflect its purpose
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2015-12-27 01:42:45 +02:00 |
utils.cpp
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LAB: Use int in for loops, instead of uint16
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2015-12-23 21:43:17 +01:00 |
utils.h
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LAB: Move some more comments to header files
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2015-12-23 21:35:33 +01:00 |