2021-12-26 18:48:43 +01:00

59 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GLK_ALAN3_DEBUG
#define GLK_ALAN3_DEBUG
/* Header file for debug handler in Alan interpreter */
#include "glk/alan3/types.h"
#include "glk/jumps.h"
namespace Glk {
namespace Alan3 {
/* Types: */
struct Breakpoint {
int line;
int file;
};
/* Data: */
extern int breakpointCount;
extern Breakpoint breakpoint[];
/* Functions: */
extern void saveInfo(void);
extern void restoreInfo(void);
extern int breakpointIndex(int file, int line);
extern char *sourceFileName(int file);
extern char *readSourceLine(int file, int line);
extern void showSourceLine(int fileNumber, int line);
extern void debug(CONTEXT, bool calledFromBreakpoint, int line, int fileNumber);
extern void traceSay(CONTEXT, int item);
} // End of namespace Alan3
} // End of namespace Glk
#endif