scummvm/engines/glk/alan3/dictionary.cpp
2021-12-26 18:48:43 +01:00

135 lines
3.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/alan3/dictionary.h"
#include "glk/alan3/word.h"
namespace Glk {
namespace Alan3 {
/* PUBLIC DATA */
DictionaryEntry *dictionary; /* Dictionary pointer */
int dictionarySize;
int conjWord; /* First conjunction in dictionary, for ',' */
/* Word class query methods, move to Word.c */
/* Word classes are numbers but in the dictionary they are generated as bits */
static bool isVerb(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & VERB_BIT) != 0;
}
bool isVerbWord(int wordIndex) {
return isVerb(playerWords[wordIndex].code);
}
bool isConjunction(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & CONJUNCTION_BIT) != 0;
}
bool isConjunctionWord(int wordIndex) {
return isConjunction(playerWords[wordIndex].code);
}
static bool isExcept(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & EXCEPT_BIT) != 0;
}
bool isExceptWord(int wordIndex) {
return isExcept(playerWords[wordIndex].code);
}
static bool isThem(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & THEM_BIT) != 0;
}
bool isThemWord(int wordIndex) {
return isThem(playerWords[wordIndex].code);
}
static bool isIt(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & IT_BIT) != 0;
}
bool isItWord(int wordIndex) {
return isIt(playerWords[wordIndex].code);
}
static bool isNoun(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOUN_BIT) != 0;
}
bool isNounWord(int wordIndex) {
return isNoun(playerWords[wordIndex].code);
}
static bool isAdjective(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & ADJECTIVE_BIT) != 0;
}
bool isAdjectiveWord(int wordIndex) {
return isAdjective(playerWords[wordIndex].code);
}
static bool isPreposition(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & PREPOSITION_BIT) != 0;
}
bool isPrepositionWord(int wordIndex) {
return isPreposition(playerWords[wordIndex].code);
}
bool isAll(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & ALL_BIT) != 0;
}
bool isAllWord(int wordIndex) {
return isAll(playerWords[wordIndex].code);
}
static bool isDir(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & DIRECTION_BIT) != 0;
}
bool isDirectionWord(int wordIndex) {
return isDir(playerWords[wordIndex].code);
}
bool isNoise(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & NOISE_BIT) != 0;
}
bool isPronoun(int wordCode) {
return wordCode < dictionarySize && (dictionary[wordCode].classBits & PRONOUN_BIT) != 0;
}
bool isPronounWord(int wordIndex) {
return isPronoun(playerWords[wordIndex].code);
}
bool isLiteralWord(int wordIndex) {
return playerWords[wordIndex].code >= dictionarySize;
}
} // End of namespace Alan3
} // End of namespace Glk