scummvm/engines/glk/metaengine.cpp
2021-12-26 18:48:43 +01:00

295 lines
10 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "glk/glk.h"
#include "glk/detection.h"
#include "glk/quetzal.h"
#include "glk/adrift/detection.h"
#include "glk/adrift/adrift.h"
#include "glk/advsys/detection.h"
#include "glk/advsys/advsys.h"
#include "glk/agt/detection.h"
#include "glk/agt/agt.h"
#include "glk/alan2/detection.h"
#include "glk/alan2/alan2.h"
#include "glk/alan3/detection.h"
#include "glk/alan3/alan3.h"
#include "glk/archetype/archetype.h"
#include "glk/archetype/detection.h"
#include "glk/comprehend/comprehend.h"
#include "glk/comprehend/detection.h"
#include "glk/zcode/detection.h"
#include "glk/zcode/zcode.h"
#include "glk/glulx/detection.h"
#include "glk/glulx/glulx.h"
#include "glk/hugo/detection.h"
#include "glk/hugo/hugo.h"
#include "glk/jacl/detection.h"
#include "glk/jacl/jacl.h"
#include "glk/level9/detection.h"
#include "glk/level9/level9.h"
#include "glk/magnetic/detection.h"
#include "glk/magnetic/magnetic.h"
#include "glk/quest/detection.h"
#include "glk/quest/quest.h"
#include "glk/scott/detection.h"
#include "glk/scott/scott.h"
#ifndef RELEASE_BUILD
#include "glk/tads/detection.h"
#include "glk/tads/tads2/tads2.h"
#include "glk/tads/tads3/tads3.h"
#endif
#include "base/plugins.h"
#include "common/md5.h"
#include "common/memstream.h"
#include "common/savefile.h"
#include "common/str-array.h"
#include "common/system.h"
#include "graphics/surface.h"
#include "common/config-manager.h"
#include "common/file.h"
#define MAX_SAVES 99
class GlkMetaEngine : public MetaEngine {
private:
Common::String findFileByGameId(const Common::String &gameId) const;
public:
const char* getName() const override {
return "glk";
}
bool hasFeature(MetaEngineFeature f) const override;
Common::Error createInstance(OSystem *syst, Engine **engine) override;
SaveStateList listSaves(const char *target) const override;
int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool GlkMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave) ||
(f == kSavesSupportMetaInfo) ||
(f == kSavesSupportCreationDate) ||
(f == kSavesSupportPlayTime) ||
(f == kSimpleSavesNames);
}
bool Glk::GlkEngine::hasFeature(EngineFeature f) const {
return
(f == kSupportsReturnToLauncher) ||
(f == kSupportsLoadingDuringRuntime) ||
(f == kSupportsSavingDuringRuntime);
}
bool isGameAllowed(GameSupportLevel supportLevel) {
bool showTestingWarning = false;
#ifdef RELEASE_BUILD
showTestingWarning = true;
#endif
if (((supportLevel == kUnstableGame
|| (supportLevel == kTestingGame && showTestingWarning)))
&& !Engine::warnUserAboutUnsupportedGame())
return false;
return true;
}
template<class META, class ENG>bool create(OSystem *syst,
Glk::GlkGameDescription &gameDesc, Engine *&engine) {
Glk::GameDescriptor gd = META::findGame(gameDesc._gameId.c_str());
if (gd._description) {
if (!isGameAllowed(gd._supportLevel))
return true;
gameDesc._options = gd._options;
engine = new ENG(syst, gameDesc);
return true;
} else {
return false;
}
}
Common::String GlkMetaEngine::findFileByGameId(const Common::String &gameId) const {
// Get the list of files in the folder and return detection against them
Common::FSNode folder = Common::FSNode(ConfMan.get("path"));
Common::FSList fslist;
folder.getChildren(fslist, Common::FSNode::kListFilesOnly);
// Get the matching MetaEngine for this Engine.
MetaEngineDetection &metaEngine = g_engine->getMetaEngineDetection();
// Iterate over the files
for (Common::FSList::iterator i = fslist.begin(); i != fslist.end(); ++i) {
// Run a detection on each file in the folder individually
Common::FSList singleList;
singleList.push_back(*i);
DetectedGames games = metaEngine.detectGames(singleList);
// If a detection was found with the correct game Id, we have a winner
if (!games.empty() && games.front().gameId == gameId)
return (*i).getName();
}
// No match found
return Common::String();
}
Common::Error GlkMetaEngine::createInstance(OSystem *syst, Engine **engine) {
#ifndef RELEASE_BUILD
Glk::GameDescriptor td = Glk::GameDescriptor::empty();
#endif
assert(engine);
// Populate the game description
Glk::GlkGameDescription gameDesc;
gameDesc._gameId = ConfMan.get("gameid");
gameDesc._filename = ConfMan.get("filename");
gameDesc._language = Common::UNK_LANG;
gameDesc._platform = Common::kPlatformUnknown;
if (ConfMan.hasKey("language"))
gameDesc._language = Common::parseLanguage(ConfMan.get("language"));
if (ConfMan.hasKey("platform"))
gameDesc._platform = Common::parsePlatform(ConfMan.get("platform"));
// If the game description has no filename, the engine has been launched directly from
// the command line. Do a scan for supported games for that Id in the game folder
if (gameDesc._filename.empty()) {
gameDesc._filename = findFileByGameId(gameDesc._gameId);
if (gameDesc._filename.empty())
return Common::kNoGameDataFoundError;
}
// Get the MD5
Common::File f;
if (!f.open(Common::FSNode(ConfMan.get("path")).getChild(gameDesc._filename)))
return Common::kNoGameDataFoundError;
gameDesc._md5 = Common::computeStreamMD5AsString(f, 5000);
f.close();
// Create the correct engine
*engine = nullptr;
if ((create<Glk::Adrift::AdriftMetaEngine, Glk::Adrift::Adrift>(syst, gameDesc, *engine))) {}
else if ((create<Glk::AdvSys::AdvSysMetaEngine, Glk::AdvSys::AdvSys>(syst, gameDesc, *engine))) {}
else if ((create<Glk::AGT::AGTMetaEngine, Glk::AGT::AGT>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Alan2::Alan2MetaEngine, Glk::Alan2::Alan2>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Alan3::Alan3MetaEngine, Glk::Alan3::Alan3>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Archetype::ArchetypeMetaEngine, Glk::Archetype::Archetype>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Comprehend::ComprehendMetaEngine, Glk::Comprehend::Comprehend>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Glulx::GlulxMetaEngine, Glk::Glulx::Glulx>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Hugo::HugoMetaEngine, Glk::Hugo::Hugo>(syst, gameDesc, *engine))) {}
else if ((create<Glk::JACL::JACLMetaEngine, Glk::JACL::JACL>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Level9::Level9MetaEngine, Glk::Level9::Level9>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Magnetic::MagneticMetaEngine, Glk::Magnetic::Magnetic>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Quest::QuestMetaEngine, Glk::Quest::Quest>(syst, gameDesc, *engine))) {}
else if ((create<Glk::Scott::ScottMetaEngine, Glk::Scott::Scott>(syst, gameDesc, *engine))) {}
else if ((create<Glk::ZCode::ZCodeMetaEngine, Glk::ZCode::ZCode>(syst, gameDesc, *engine))) {}
#ifndef RELEASE_BUILD
else if ((td = Glk::TADS::TADSMetaEngine::findGame(gameDesc._gameId.c_str()))._description) {
if (!isGameAllowed(td._supportLevel))
return Common::kUserCanceled;
else if (td._options & Glk::TADS::OPTION_TADS3)
new Glk::TADS::TADS3::TADS3(syst, gameDesc);
else
new Glk::TADS::TADS2::TADS2(syst, gameDesc);
}
#endif
else {
return Common::kNoGameDataFoundError;
}
return *engine ? Common::kNoError : Common::kUserCanceled;
}
SaveStateList GlkMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
Common::String saveDesc;
Common::String pattern = Common::String::format("%s.0##", target);
filenames = saveFileMan->listSavefiles(pattern);
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
const char *ext = strrchr(file->c_str(), '.');
int slot = ext ? atoi(ext + 1) : -1;
if (slot >= 0 && slot <= MAX_SAVES) {
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(*file);
if (in) {
Common::String saveName;
if (Glk::QuetzalReader::getSavegameDescription(in, saveName))
saveList.push_back(SaveStateDescriptor(this, slot, saveName));
delete in;
}
}
}
// Sort saves based on slot number.
Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
return saveList;
}
int GlkMetaEngine::getMaximumSaveSlot() const {
return MAX_SAVES;
}
void GlkMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
SaveStateDescriptor GlkMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
Common::String filename = Common::String::format("%s.%03d", target, slot);
Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename);
SaveStateDescriptor ssd;
bool result = false;
if (in) {
result = Glk::QuetzalReader::getSavegameMetaInfo(in, ssd);
ssd.setSaveSlot(slot);
delete in;
}
if (result)
return ssd;
return SaveStateDescriptor();
}
#if PLUGIN_ENABLED_DYNAMIC(GLK)
REGISTER_PLUGIN_DYNAMIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine);
#else
REGISTER_PLUGIN_STATIC(GLK, PLUGIN_TYPE_ENGINE, GlkMetaEngine);
#endif