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https://github.com/libretro/scummvm.git
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52 lines
1.5 KiB
C++
52 lines
1.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "audio/softsynth/pcspk.h"
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#include "glk/pc_speaker.h"
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namespace Glk {
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PCSpeaker::PCSpeaker(Audio::Mixer *mixer) : _mixer(mixer) {
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_stream = new Audio::PCSpeaker(_mixer->getOutputRate());
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_mixer->playStream(Audio::Mixer::kSFXSoundType,
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&_handle, _stream, -1, 50, 0, DisposeAfterUse::NO, true);
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}
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PCSpeaker::~PCSpeaker() {
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_mixer->stopHandle(_handle);
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delete _stream;
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}
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void PCSpeaker::speakerOn(int16 frequency, int32 length) {
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_stream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
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}
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void PCSpeaker::speakerOff() {
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_stream->stop();
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}
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void PCSpeaker::onUpdate(uint32 millis) {
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if (_stream->isPlaying())
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_stream->stop(millis);
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}
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} // End of namespace Glk
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