scummvm/engines/mads/game_data.cpp
2021-12-26 18:48:43 +01:00

66 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/scummsys.h"
#include "mads/mads.h"
#include "mads/game.h"
#include "mads/nebular/game_nebular.h"
#include "mads/screen.h"
#include "mads/msurface.h"
#include "mads/resources.h"
namespace MADS {
void VisitedScenes::add(int sceneId) {
_sceneRevisited = exists(sceneId);
if (!_sceneRevisited)
push_back(sceneId);
}
bool VisitedScenes::exists(int sceneId) {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == sceneId)
return true;
}
return false;
}
void VisitedScenes::synchronize(Common::Serializer &s, int sceneId) {
SynchronizedList::synchronize(s);
s.syncAsByte(_sceneRevisited);
// If the scene hasn't been visited yet, remove it from the visited
// scenes list. It'll be readded to the list in add() above, from
// Game::sectionLoop()
if (s.isLoading() && !_sceneRevisited) {
for (uint i = 0; i < size(); ++i) {
if ((*this)[i] == sceneId) {
remove_at(i);
return;
}
}
}
}
} // End of namespace MADS