mirror of
https://github.com/libretro/scummvm.git
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218e132e37
svn-id: r27024
63 lines
1.6 KiB
C++
63 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef PARALLACTION_INVENTORY_H
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#define PARALLACTION_INVENTORY_H
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namespace Parallaction {
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struct Cnv;
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struct InventoryItem {
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uint32 _id; // lowest 16 bits are always zero
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uint16 _index;
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};
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#define MAKE_INVENTORY_ID(x) (((x) & 0xFFFF) << 16)
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extern InventoryItem _inventory[];
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void initInventory();
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void destroyInventory();
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void openInventory();
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void closeInventory();
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int16 isItemInInventory(int32 v);
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void cleanInventory();
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void addInventoryItem(uint16 item);
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void highlightInventoryItem(int16 pos, byte color);
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void refreshInventory(const char *character);
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void extractInventoryGraphics(int16 pos, byte *dst);
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} // namespace Parallaction
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#endif
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