scummvm/tools
2007-06-08 10:52:42 +00:00
..
create_kyradat Add support for Amiga static data resources. 2007-03-12 20:42:28 +00:00
create_lure Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots 2007-05-30 21:56:52 +00:00
qtable only request the user to update the queen.tbl if the game she/he's trying to play really *requires* it. 2007-03-02 23:57:37 +00:00
skycpt Small correction. Sorry, Lavos. 2005-11-04 01:04:57 +00:00
construct-pred-dict.pl Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
convbdf.c Patch #1511978: Patch for convbdf.c so it compiles with GCC 2.95.3 2006-06-25 10:32:01 +00:00
credits.pl Fix yaz's position in credits 2007-05-23 06:51:29 +00:00
dist-scummvm.sh Update FSF address. Eek. Actually that took place on May 1, 2005 2005-10-18 01:30:26 +00:00
extract-words-tok.pl Predictive input for AGI engine. To Do: 2006-11-06 13:19:12 +00:00
md5table.c Allow PC Engine version of Loom to at least start up. 2007-03-03 12:59:48 +00:00
module.mk Don't generate credits.tex anymore 2007-05-01 12:32:01 +00:00
README Document our tools a little bit 2005-04-23 11:31:26 +00:00
scumm-md5.txt Add details for Hebrew Windows versions of Freddi Fish 3 and Pajama Sam 2 demos. 2007-06-08 10:52:42 +00:00
update-version.pl Finish cleanup of root directory. Now move scummvm.rc to dists/ 2006-04-14 01:01:43 +00:00

This directory contains various tools which aid the ScummVM developers in their
work. They are not intended for the general audience, and are only sparsely, if
at all, documented. Use at your own risk. You've been warned :-)


convbdf
-------
   Tool which converts BDF fonts (BDF = Bitmap Distribution Format) to C++
   source. That source, after being slightly tweaked, can be used to 
   replace or add fonts for the ScummVM GUI.
   
   There is also a ttf2bdf tool which allows you to convert TrueType fonts
   to BDF.
   
   Hint from SumthinWicked: If you use ttf2bdf, it'll convert all glyphs to
   bitmaps, but ScummVM only needs some of them. So you may want to do your
   conversion like this:
     ttf2bdf -p SIZE -l "32_160" -o FONT.bdf FONT.ttf
   where SIZE is replaced by the desired font height.


credits.pl
----------
   This perl script contains credits to the many people who helped with
   ScummVM, and it is used to create the credits lists that occur in various
   places, including the AUTHORS file, the about dialog, and our web site.


dist-scummvm.sh
---------------
    This shell script is used to create source release archives for ScummVM
    releases. After tagging a branch for release, you can invoke it like this:

      ./dist-scummvm.sh scummvm 0.7.1
    
    Note #1: This creates .zip, .tar.bz2 and .tar.gz archives in /tmp by default.
    To do that it performs a "cvs export" in /tmp first. If you want to use
    another location, you can specify it as the thirds param to the script.
    
    Note #2: This assumes that our naming conventions for release tags are 
    being followed. I.e. the tag must be named "release-0-7-1" in the above
    example. You can, however, specify an alternate tag as the fourth param.
    
    Note #3: Since SF.net anon CVS tends to lag behind developer CVS, if you
    just tagged CVS, anon CVS may not yet have this. So if you are in a hurry,
    modify the cvsroot in the script to use your dev CVS account.


md5table
--------
    Used to convert scumm-md5.txt into a SCUMM header file, or alternatively
    PHP code for our website.