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imuse_digi
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
insane
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
smush
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Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes)
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2004-10-01 21:37:29 +00:00 |
.cvsignore
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actor.cpp
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Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing)
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2004-10-01 23:04:47 +00:00 |
actor.h
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constness
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2004-09-30 23:49:46 +00:00 |
akos.cpp
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constness
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2004-09-30 23:49:46 +00:00 |
akos.h
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constness
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2004-09-30 23:49:46 +00:00 |
base-costume.cpp
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Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that)
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2004-09-24 21:36:04 +00:00 |
base-costume.h
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constness
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2004-09-30 23:49:46 +00:00 |
bomp.cpp
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More V7_SMOOTH_SCROLLING_HACK related fixes
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2004-09-24 20:37:24 +00:00 |
bomp.h
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boxes.cpp
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One further cleanup -- make use of Common::Point assignment operator
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2004-09-28 23:35:07 +00:00 |
boxes.h
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camera.cpp
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
charset.cpp
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Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug #1036707 (COMI: Subtitles positioned incorrect)
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2004-10-01 09:06:12 +00:00 |
charset.h
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costume.cpp
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constness
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2004-09-30 23:49:46 +00:00 |
costume.h
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constness
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2004-09-30 23:49:46 +00:00 |
cursor.cpp
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Argh, didn't mean to commit this
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2004-09-28 23:47:51 +00:00 |
debugger.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
debugger.h
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dialogs.cpp
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dialogs.h
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gfx.cpp
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
gfx.h
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Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-)
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2004-10-01 20:40:03 +00:00 |
help.cpp
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help.h
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imuse_internal.h
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imuse_player.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
imuse.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
imuse.h
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input.cpp
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Rename remaining OSystem methods to match our coding guidelines
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2004-09-28 20:19:37 +00:00 |
instrument.cpp
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instrument.h
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intern.h
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Add stub
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2004-09-30 09:54:45 +00:00 |
midiparser_eup.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
midiparser_ro.cpp
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module.mk
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music.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
nut_renderer.cpp
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nut_renderer.h
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object.cpp
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Revert, just made matters worse.
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2004-09-27 07:32:49 +00:00 |
object.h
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Add HE object flag support
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2004-09-26 15:25:58 +00:00 |
palette.cpp
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cleanup
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2004-09-21 13:54:30 +00:00 |
player_mod.cpp
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player_mod.h
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player_v1.cpp
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player_v1.h
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player_v2.cpp
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player_v2.h
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player_v2a.cpp
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player_v2a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
player_v3a.cpp
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player_v3a.h
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Removed some unneeded #includes
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2004-09-28 23:47:04 +00:00 |
resource_v2.cpp
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resource_v3.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
resource_v4.cpp
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resource_v7he.cpp
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resource_v7he.h
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resource.cpp
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Definately Palettes.
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2004-10-01 11:25:25 +00:00 |
resource.h
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More cleanup
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2004-09-21 12:57:38 +00:00 |
saveload.cpp
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Number of local scripts is no longer constant
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2004-09-30 06:39:39 +00:00 |
saveload.h
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script_v2.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
script_v5.cpp
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Whitespace
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2004-09-30 22:39:13 +00:00 |
script_v6.cpp
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Should only copy data, not tag/size.
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2004-09-29 08:40:15 +00:00 |
script_v6he.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
script_v7he.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
script_v8.cpp
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Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle
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2004-09-28 19:28:59 +00:00 |
script_v72he.cpp
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Whitespace
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2004-09-30 22:39:13 +00:00 |
script_v80he.cpp
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Correct string for temp save/load, original load/save screens now displays in HE 71+ games.
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2004-09-29 11:25:21 +00:00 |
script_v90he.cpp
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Ooops
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2004-10-01 11:14:01 +00:00 |
script.cpp
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nukeArrays seems fine now.
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2004-09-23 09:11:52 +00:00 |
script.h
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scumm-md5.h
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This was on the website but not in md5.txt, it seems?
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2004-09-22 20:35:25 +00:00 |
scumm.cpp
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Definately Palettes.
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2004-10-01 11:25:25 +00:00 |
scumm.h
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Definately Palettes.
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2004-10-01 11:25:25 +00:00 |
sound.cpp
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Use FM-TOWNS consistently
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2004-09-29 09:47:38 +00:00 |
sound.h
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string.cpp
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cleanup
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2004-10-01 09:03:01 +00:00 |
usage_bits.cpp
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usage_bits.h
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vars.cpp
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cleanup
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2004-09-21 12:44:34 +00:00 |
verbs.cpp
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Whitespace
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2004-09-30 22:39:13 +00:00 |
verbs.h
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