scummvm/scumm
2004-10-01 23:04:47 +00:00
..
imuse_digi Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
insane Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
smush Workaround for bug #1035739 (SMUSH: Ugly palette change when video finishes) 2004-10-01 21:37:29 +00:00
.cvsignore
actor.cpp Fix for bug #902360 (MANIAC: Plant has no head if he has Pepsi before growing) 2004-10-01 23:04:47 +00:00
actor.h constness 2004-09-30 23:49:46 +00:00
akos.cpp constness 2004-09-30 23:49:46 +00:00
akos.h constness 2004-09-30 23:49:46 +00:00
base-costume.cpp Use Gdi::_numStrips in costume code (this allows us to be more flexible in how we compute _numStrips: from now on, only one place has to be changed for that) 2004-09-24 21:36:04 +00:00
base-costume.h constness 2004-09-30 23:49:46 +00:00
bomp.cpp More V7_SMOOTH_SCROLLING_HACK related fixes 2004-09-24 20:37:24 +00:00
bomp.h
boxes.cpp One further cleanup -- make use of Common::Point assignment operator 2004-09-28 23:35:07 +00:00
boxes.h
camera.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
charset.cpp Fixed text rendering in vertical scrolling rooms in COMI (I hope), fixes bug #1036707 (COMI: Subtitles positioned incorrect) 2004-10-01 09:06:12 +00:00
charset.h
costume.cpp constness 2004-09-30 23:49:46 +00:00
costume.h constness 2004-09-30 23:49:46 +00:00
cursor.cpp Argh, didn't mean to commit this 2004-09-28 23:47:51 +00:00
debugger.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
debugger.h
dialogs.cpp
dialogs.h
gfx.cpp Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
gfx.h Smooth scrolling seems to work very well, so I am promoting it now from hack-status to a fully official feature ;-) 2004-10-01 20:40:03 +00:00
help.cpp
help.h
imuse_internal.h
imuse_player.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
imuse.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
imuse.h
input.cpp Rename remaining OSystem methods to match our coding guidelines 2004-09-28 20:19:37 +00:00
instrument.cpp
instrument.h
intern.h Add stub 2004-09-30 09:54:45 +00:00
midiparser_eup.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
midiparser_ro.cpp
module.mk
music.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
nut_renderer.cpp
nut_renderer.h
object.cpp Revert, just made matters worse. 2004-09-27 07:32:49 +00:00
object.h Add HE object flag support 2004-09-26 15:25:58 +00:00
palette.cpp cleanup 2004-09-21 13:54:30 +00:00
player_mod.cpp
player_mod.h
player_v1.cpp
player_v1.h
player_v2.cpp
player_v2.h
player_v2a.cpp
player_v2a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
player_v3a.cpp
player_v3a.h Removed some unneeded #includes 2004-09-28 23:47:04 +00:00
resource_v2.cpp
resource_v3.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
resource_v4.cpp
resource_v7he.cpp
resource_v7he.h
resource.cpp Definately Palettes. 2004-10-01 11:25:25 +00:00
resource.h More cleanup 2004-09-21 12:57:38 +00:00
saveload.cpp Number of local scripts is no longer constant 2004-09-30 06:39:39 +00:00
saveload.h
script_v2.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v5.cpp Whitespace 2004-09-30 22:39:13 +00:00
script_v6.cpp Should only copy data, not tag/size. 2004-09-29 08:40:15 +00:00
script_v6he.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v7he.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v8.cpp Changed more of the actor class members to match our coding guidelines (in the future, when adding new member vars here, please always use our conventions, i.e. prefix them with _ and use CamelBackStyle 2004-09-28 19:28:59 +00:00
script_v72he.cpp Whitespace 2004-09-30 22:39:13 +00:00
script_v80he.cpp Correct string for temp save/load, original load/save screens now displays in HE 71+ games. 2004-09-29 11:25:21 +00:00
script_v90he.cpp Ooops 2004-10-01 11:14:01 +00:00
script.cpp nukeArrays seems fine now. 2004-09-23 09:11:52 +00:00
script.h
scumm-md5.h This was on the website but not in md5.txt, it seems? 2004-09-22 20:35:25 +00:00
scumm.cpp Definately Palettes. 2004-10-01 11:25:25 +00:00
scumm.h Definately Palettes. 2004-10-01 11:25:25 +00:00
sound.cpp Use FM-TOWNS consistently 2004-09-29 09:47:38 +00:00
sound.h
string.cpp cleanup 2004-10-01 09:03:01 +00:00
usage_bits.cpp
usage_bits.h
vars.cpp cleanup 2004-09-21 12:44:34 +00:00
verbs.cpp Whitespace 2004-09-30 22:39:13 +00:00
verbs.h