scummvm/graphics/tinygl/clear.cpp
2022-03-08 15:47:20 +01:00

59 lines
2.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
/*
* This file is based on, or a modified version of code from TinyGL (C) 1997-2022 Fabrice Bellard,
* which is licensed under the MIT license (see LICENSE).
* It also has modifications by the ResidualVM-team, which are covered under the GPLv2 (or later).
*/
#include "graphics/tinygl/zgl.h"
#include "graphics/tinygl/zdirtyrect.h"
namespace TinyGL {
void GLContext::glopClearColor(GLParam *p) {
clear_color = Vector4(p[1].f, p[2].f, p[3].f, p[4].f);
}
void GLContext::glopClearDepth(GLParam *p) {
clear_depth = p[1].f;
}
void GLContext::glopClearStencil(GLParam *p) {
clear_stencil = p[1].i & 0xFF;
}
void GLContext::glopClear(GLParam *p) {
int mask = p[1].i;
int z = (int)(clear_depth * ((1 << ZB_Z_BITS) - 1));
int r = (int)(clear_color.X * 255);
int g = (int)(clear_color.Y * 255);
int b = (int)(clear_color.Z * 255);
int s = (int)(clear_stencil);
issueDrawCall(new ClearBufferDrawCall(mask & TGL_DEPTH_BUFFER_BIT, z,
mask & TGL_COLOR_BUFFER_BIT, r, g, b,
mask & TGL_STENCIL_BUFFER_BIT, s));
}
} // end of namespace TinyGL