scummvm/engines/mohawk/myst_stacks/stoneship.cpp
2012-12-16 06:54:13 +01:00

995 lines
29 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "mohawk/cursors.h"
#include "mohawk/myst.h"
#include "mohawk/myst_areas.h"
#include "mohawk/myst_graphics.h"
#include "mohawk/myst_state.h"
#include "mohawk/sound.h"
#include "mohawk/video.h"
#include "mohawk/myst_stacks/stoneship.h"
#include "common/events.h"
#include "common/system.h"
#include "common/textconsole.h"
namespace Mohawk {
namespace MystStacks {
Stoneship::Stoneship(MohawkEngine_Myst *vm) :
MystScriptParser(vm), _state(vm->_gameState->_stoneship) {
setupOpcodes();
_tunnelRunning = false;
_state.generatorDepletionTime = 0;
_state.generatorDuration = 0;
_cabinMystBookPresent = 0;
_siriusDrawerDrugsOpen = 0;
_chestDrawersOpen = 0;
_chestAchenarBottomDrawerClosed = 1;
// Drop key
if (_state.trapdoorKeyState == 1)
_state.trapdoorKeyState = 2;
// Power is not available when loading
if (_state.sideDoorOpened)
_state.generatorPowerAvailable = 2;
else
_state.generatorPowerAvailable = 0;
}
Stoneship::~Stoneship() {
}
#define OPCODE(op, x) _opcodes.push_back(new MystOpcode(op, (OpcodeProcMyst) &Stoneship::x, #x))
void Stoneship::setupOpcodes() {
// "Stack-Specific" Opcodes
OPCODE(100, o_pumpTurnOff);
OPCODE(101, o_brotherDoorOpen);
OPCODE(102, o_cabinBookMovie);
OPCODE(103, o_drawerOpenSirius);
OPCODE(104, o_drawerClose);
OPCODE(105, o_telescopeStart);
OPCODE(106, o_telescopeMove);
OPCODE(107, o_telescopeStop);
OPCODE(108, o_generatorStart);
OPCODE(109, NOP);
OPCODE(110, o_generatorStop);
OPCODE(111, o_drawerOpenAchenar);
OPCODE(112, o_hologramPlayback);
OPCODE(113, o_hologramSelectionStart);
OPCODE(114, o_hologramSelectionMove);
OPCODE(115, o_hologramSelectionStop);
OPCODE(116, o_compassButton);
OPCODE(117, o_chestValveVideos);
OPCODE(118, o_chestDropKey);
OPCODE(119, o_trapLockOpen);
OPCODE(120, o_sideDoorsMovies);
OPCODE(121, o_cloudOrbEnter);
OPCODE(122, o_cloudOrbLeave);
OPCODE(125, o_drawerCloseOpened);
// "Init" Opcodes
OPCODE(200, o_hologramDisplay_init);
OPCODE(201, o_hologramSelection_init);
OPCODE(202, o_battery_init);
OPCODE(203, o_tunnelEnter_init);
OPCODE(204, o_batteryGauge_init);
OPCODE(205, o_tunnel_init);
OPCODE(206, o_tunnelLeave_init);
OPCODE(207, o_chest_init);
OPCODE(208, o_telescope_init);
OPCODE(209, o_achenarDrawers_init);
OPCODE(210, o_cloudOrb_init);
// "Exit" Opcodes
OPCODE(300, NOP);
}
#undef OPCODE
void Stoneship::disablePersistentScripts() {
_batteryCharging = false;
_batteryDepleting = false;
_batteryGaugeRunning = false;
_telescopeRunning = false;
}
void Stoneship::runPersistentScripts() {
if (_batteryCharging)
chargeBattery_run();
if (_telescopeRunning)
telescope_run();
if (_batteryGaugeRunning)
batteryGauge_run();
if (_batteryDepleting)
batteryDeplete_run();
if (_tunnelRunning)
tunnel_run();
}
uint16 Stoneship::getVar(uint16 var) {
switch(var) {
case 0: // Water Drained From Lighthouse / Right Button Of Pump
return _state.pumpState == 4;
case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump
return _state.pumpState == 2;
case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump
return _state.pumpState == 1;
case 3: // Lighthouse Chest Floating
return _state.pumpState != 4 && !_state.chestValveState && !_state.chestWaterState;
case 4: // Lighthouse State - Close Up
if (_state.pumpState == 4) {
return 1; // Drained
} else {
if (_state.chestValveState || _state.chestWaterState)
return 0; // Flooded
else
return 2; // Flooded, Chest Floating
}
case 5: // Lighthouse Trapdoor State
return _state.trapdoorState;
case 6: // Chest valve state
return _state.chestValveState;
case 7: // Lighthouse Chest Unlocked
return _state.chestOpenState;
case 8: // Lighthouse Chest Key Position
return _state.trapdoorKeyState;
case 11: // Lighthouse Key State
if (_state.chestOpenState) {
if (_state.trapdoorKeyState == 1)
return 1;
else if (_state.trapdoorKeyState == 2)
return 2;
else
return 3;
} else {
return 0;
}
case 12: // Trapdoor can be unlocked
return _state.trapdoorKeyState == 1 && _state.trapdoorState == 2;
case 13: // State Of Tunnels To Brothers' Rooms - Close Up
if (_state.generatorPowerAvailable != 1) {
if (_state.pumpState != 2)
return 0; // Dark, Flooded
else
return 1; // Dark, Drained
} else {
if (_state.pumpState != 2)
return 2; // Lit, Flooded
else
return 3; // Lit, Drained
}
case 14: // State Of Tunnels lights To Brothers' Rooms - Far
return _state.generatorPowerAvailable;
case 15: // Side Door in Tunnels To Brother's Rooms Open
if (_state.generatorPowerAvailable == 1)
return _state.sideDoorOpened;
else
return 0;
case 16: // Ship Chamber Light State
return _state.lightState;
case 17: // Sirrus' Room Drawer with Drugs Open
return _siriusDrawerDrugsOpen;
case 18: // Brother Room Door Open
return _brotherDoorOpen;
case 19: // Brother Room Door State
if (_brotherDoorOpen) {
if (_state.lightState)
return 2; // Open, Light On
else
return 1; // Open, Light Off
} else {
return 0; // Closed
}
case 20: // Ship Chamber Table/Book State
return _cabinMystBookPresent;
case 21: // Brothers Rooms' Chest Of Drawers Drawer State
return _chestDrawersOpen;
case 28: // Telescope Angle Position
return 0;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
return _hologramTurnedOn;
case 30: // Light State in Tunnel to Compass Rose Room
if (_state.generatorPowerAvailable == 1) {
if (_state.lightState)
return 0;
else
return 1;
} else {
return 2;
}
case 31: // Lighthouse Lamp Room Battery Pack Indicator Light
return batteryRemainingCharge() >= 10;
case 32: // Lighthouse Lamp Room Battery Pack Meter Level
return 0;
case 33: // State of Side Door in Tunnels to Compass Rose Room
if (_state.sideDoorOpened)
return 2;
else
return _state.generatorPowerAvailable == 1;
case 34: // Achenar's Room Drawer with Torn Note Closed
return _chestAchenarBottomDrawerClosed;
case 35: // Sirrus' Room Drawer #4 (Bottom) Open and Red Page State
if (_chestDrawersOpen == 4)
return getVar(102);
else
return 2;
case 36: // Ship Chamber Door State
if (_tempVar) {
if (_state.lightState)
return 2; // Open, Light On
else
return 1; // Open, Light Off
} else {
return 0; // Closed
}
case 102: // Red page
return !(_globals.redPagesInBook & 8) && (_globals.heldPage != 10);
case 103: // Blue page
return !(_globals.bluePagesInBook & 8) && (_globals.heldPage != 4);
default:
return MystScriptParser::getVar(var);
}
}
void Stoneship::toggleVar(uint16 var) {
switch(var) {
case 0: // Water Drained From Lighthouse / Right Button Of Pump
if (_state.pumpState == 4)
_state.pumpState = 0;
else
_state.pumpState = 4;
break;
case 1: // Water Drained From Tunnels To Brothers' Rooms / Middle Button Of Pump
if (_state.pumpState == 2)
_state.pumpState = 0;
else
_state.pumpState = 2;
break;
case 2: // Water Drained From Ship Cabin Tunnel / Left Button Of Pump
if (_state.pumpState == 1)
_state.pumpState = 0;
else
_state.pumpState = 1;
break;
case 6: // Chest valve state
_state.chestValveState = (_state.chestValveState + 1) % 2;
break;
case 8: // Lighthouse Chest Key Position
if (_state.trapdoorKeyState) {
if (_state.trapdoorKeyState == 1)
_state.trapdoorKeyState = 2;
else
_state.trapdoorKeyState = 1;
}
break;
case 10: // Chest water state
_state.chestWaterState = 0;
break;
case 11:
if (_state.chestOpenState)
_state.trapdoorKeyState = _state.trapdoorKeyState != 1;
break;
case 20: // Ship Chamber Table/Book State
_cabinMystBookPresent = (_cabinMystBookPresent + 1) % 2;
break;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
_hologramTurnedOn = (_hologramTurnedOn + 1) % 2;
break;
case 102: // Red page
if (!(_globals.redPagesInBook & 8)) {
if (_globals.heldPage == 10)
_globals.heldPage = 0;
else
_globals.heldPage = 10;
}
break;
case 103: // Blue page
if (!(_globals.bluePagesInBook & 8)) {
if (_globals.heldPage == 4)
_globals.heldPage = 0;
else
_globals.heldPage = 4;
}
break;
default:
MystScriptParser::toggleVar(var);
break;
}
}
bool Stoneship::setVarValue(uint16 var, uint16 value) {
bool refresh = false;
switch (var) {
case 5: // Lighthouse Trapdoor State
_state.trapdoorState = value;
break;
case 7:
if (_state.chestOpenState != value)
_state.chestOpenState = value;
break;
case 8: // Lighthouse Chest Key Position
_state.trapdoorKeyState = value;
break;
case 15: // Side Door in Tunnels To Brother's Rooms Open
if (_state.sideDoorOpened != value) {
if (!value && _state.generatorPowerAvailable == 2)
_state.generatorPowerAvailable = 0;
_state.sideDoorOpened = value;
refresh = true;
}
break;
case 17: // Sirrus' Room Drawer with Drugs Open
if (_siriusDrawerDrugsOpen != value) {
_siriusDrawerDrugsOpen = value;
refresh = true;
}
break;
case 18: // Brother Room Door Open
if (_brotherDoorOpen != value) {
_brotherDoorOpen = value;
refresh = true;
}
break;
case 21: // Brothers Rooms' Chest Of Drawers Drawer State
if (_chestDrawersOpen != value) {
_chestDrawersOpen = value;
refresh = true;
}
break;
case 29: // Achenar's Room Rose/Skull Hologram Button Lit
_hologramTurnedOn = value;
break;
case 34: // Achenar's Room Drawer with Torn Note Closed
_chestAchenarBottomDrawerClosed = value;
break;
default:
refresh = MystScriptParser::setVarValue(var, value);
break;
}
return refresh;
}
void Stoneship::o_pumpTurnOff(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Turn off previous pump selection", op);
if (_state.pumpState) {
uint16 buttonVar = 0;
switch (_state.pumpState) {
case 1:
buttonVar = 2;
break;
case 2:
buttonVar = 1;
break;
case 4:
buttonVar = 0;
break;
default:
warning("Incorrect pump state");
}
for (uint i = 0; i < _vm->_resources.size(); i++) {
MystResource *resource = _vm->_resources[i];
if (resource->type == kMystConditionalImage && resource->getType8Var() == buttonVar) {
static_cast<MystResourceType8 *>(resource)->drawConditionalDataToScreen(0, true);
break;
}
}
}
}
void Stoneship::o_brotherDoorOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Open brother door", op);
_brotherDoorOpen = 1;
_vm->redrawArea(19, 0);
animatedUpdate(argc, argv, 5);
}
void Stoneship::o_cabinBookMovie(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Play Book Room Movie", op);
uint16 startTime = argv[0];
uint16 endTime = argv[1];
VideoHandle book = _vm->_video->playMovie(_vm->wrapMovieFilename("bkroom", kStoneshipStack), 159, 99);
_vm->_video->setVideoBounds(book, Audio::Timestamp(0, startTime, 600), Audio::Timestamp(0, endTime, 600));
_vm->_video->waitUntilMovieEnds(book);
}
void Stoneship::o_drawerOpenSirius(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Open drawer", op);
MystResourceType8 *drawer = static_cast<MystResourceType8 *>(_vm->_resources[argv[0]]);
if (drawer->getType8Var() == 35) {
drawer->drawConditionalDataToScreen(getVar(102), 0);
} else {
drawer->drawConditionalDataToScreen(0, 0);
}
TransitionType transition = kTransitionTopToBottom;
if (argc == 2 && argv[1])
transition = kTransitionCopy;
_vm->_gfx->runTransition(transition, drawer->getRect(), 25, 5);
}
void Stoneship::o_drawerClose(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Close drawer", op);
drawerClose(argv[0]);
}
void Stoneship::o_telescopeStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
_telescopeOldMouse = mouse.x;
_vm->_cursor->setCursor(700);
}
void Stoneship::o_telescopeMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Telescope move", op);
MystResourceType11 *display = static_cast<MystResourceType11 *>(_invokingResource);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
// Compute telescope position
_telescopePosition = (_telescopePosition - (mouse.x - _telescopeOldMouse) / 2 + 3240) % 3240;
_telescopeOldMouse = mouse.x;
// Copy image to screen
Common::Rect src = Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112);
_vm->_gfx->copyImageSectionToScreen(_telescopePanorama, src, display->getRect());
// Draw lighthouse
telescopeLighthouseDraw();
_vm->_system->updateScreen();
}
void Stoneship::o_telescopeStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
_vm->checkCursorHints();
}
void Stoneship::o_generatorStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generator start", op);
MystResourceType11 *handle = static_cast<MystResourceType11 *>(_invokingResource);
uint16 soundId = handle->getList1(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
if (_state.generatorDuration)
_state.generatorDuration -= _vm->_system->getMillis() - _state.generatorDepletionTime;
// Start charging the battery
_batteryDepleting = false;
_batteryCharging = true;
_batteryNextTime = _vm->_system->getMillis() + 1000;
// Start handle movie
MystResourceType6 *movie = static_cast<MystResourceType6 *>(handle->getSubResource(0));
movie->playMovie();
soundId = handle->getList2(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId, Audio::Mixer::kMaxChannelVolume, true);
}
void Stoneship::o_generatorStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Generator stop", op);
_batteryCharging = false;
if (_state.generatorDuration) {
// Clip battery power
if (_state.generatorDuration > 600000)
_state.generatorDuration = 600000;
// Start depleting power
_state.generatorDepletionTime = _vm->_system->getMillis() + _state.generatorDuration;
_state.generatorPowerAvailable = 1;
_batteryDepleting = true;
_batteryNextTime = _vm->_system->getMillis() + 60000;
}
// Pause handle movie
MystResourceType11 *handle = static_cast<MystResourceType11 *>(_invokingResource);
MystResourceType6 *movie = static_cast<MystResourceType6 *>(handle->getSubResource(0));
movie->pauseMovie(true);
uint16 soundId = handle->getList3(0);
if (soundId)
_vm->_sound->replaceSoundMyst(soundId);
}
void Stoneship::chargeBattery_run() {
uint32 time = _vm->_system->getMillis();
if (time > _batteryNextTime) {
_batteryNextTime = time + 1000;
_state.generatorDuration += 30000;
}
}
uint16 Stoneship::batteryRemainingCharge() {
uint32 time = _vm->_system->getMillis();
if (_state.generatorDepletionTime > time) {
return (_state.generatorDepletionTime - time) / 7500;
} else {
return 0;
}
}
void Stoneship::batteryDeplete_run() {
uint32 time = _vm->_system->getMillis();
if (time > _batteryNextTime) {
if (_state.generatorDuration > 60000) {
_state.generatorDuration -= 60000;
_batteryNextTime = time + 60000;
} else { // Battery depleted
_state.generatorDuration = 0;
_state.generatorDepletionTime = 0;
if (_state.sideDoorOpened)
_state.generatorPowerAvailable = 2;
else
_state.generatorPowerAvailable = 0;
_batteryDepleting = false;
}
}
}
void Stoneship::o_drawerOpenAchenar(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Open drawer", op);
MystResourceType8 *drawer = static_cast<MystResourceType8 *>(_vm->_resources[argv[0]]);
drawer->drawConditionalDataToScreen(0, 0);
_vm->_gfx->runTransition(kTransitionTopToBottom, drawer->getRect(), 25, 5);
}
void Stoneship::o_hologramPlayback(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Card 2013 (Achenar's Rose-Skull Hologram)
debugC(kDebugScript, "Opcode %d: Rose-Skull Hologram Playback", op);
uint16 startPoint = argv[0];
uint16 endPoint = argv[1];
// uint16 direction = argv[2];
_hologramDisplay->setBlocking(false);
VideoHandle displayMovie = _hologramDisplay->playMovie();
if (_hologramTurnedOn) {
if (_hologramDisplayPos)
endPoint = _hologramDisplayPos;
_vm->_video->setVideoBounds(displayMovie, Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600));
} else {
_vm->_video->setVideoBounds(displayMovie, Audio::Timestamp(0, startPoint, 600), Audio::Timestamp(0, endPoint, 600));
}
_vm->_video->delayUntilMovieEnds(displayMovie);
}
void Stoneship::o_hologramSelectionStart(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram start move", op);
//_vm->_cursor->setCursor(0);
}
void Stoneship::o_hologramSelectionMove(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram move", op);
MystResourceType11 *handle = static_cast<MystResourceType11 *>(_invokingResource);
const Common::Point &mouse = _vm->_system->getEventManager()->getMousePos();
if (handle->getRect().contains(mouse)) {
int16 position = mouse.x - 143;
position = CLIP<int16>(position, 0, 242);
// Draw handle movie frame
uint16 selectionPos = position * 1500 / 243;
VideoHandle handleMovie = _hologramSelection->playMovie();
_vm->_video->drawVideoFrame(handleMovie, Audio::Timestamp(0, selectionPos, 600));
_hologramDisplayPos = position * 1450 / 243 + 350;
// Draw display movie frame
if (_hologramTurnedOn) {
_hologramDisplay->setBlocking(false);
VideoHandle displayMovie = _hologramDisplay->playMovie();
_vm->_video->drawVideoFrame(displayMovie, Audio::Timestamp(0, _hologramDisplayPos, 600));
}
}
}
void Stoneship::o_hologramSelectionStop(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram stop move", op);
_vm->checkCursorHints();
}
void Stoneship::o_compassButton(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Compass rose button pressed", op);
// Used on Card 2111 (Compass Rose)
// Called when Button Clicked.
uint16 correctButton = argv[0];
if (correctButton) {
// Correct Button -> Light On Logic
_state.lightState = 1;
} else {
// Wrong Button -> Power Failure Logic
_state.generatorPowerAvailable = 2;
_state.lightState = 0;
_state.generatorDepletionTime = 0;
_state.generatorDuration = 0;
_batteryDepleting = false;
}
o_redrawCard(op, var, argc, argv);
}
void Stoneship::o_chestValveVideos(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Chest valve videos", op);
Common::String movie = _vm->wrapMovieFilename("ligspig", kStoneshipStack);
_vm->_sound->playSound(2132);
if (_state.chestValveState) {
// Valve closing
VideoHandle valve = _vm->_video->playMovie(movie, 97, 267);
_vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 350, 600));
_vm->_video->waitUntilMovieEnds(valve);
} else if (_state.chestWaterState) {
// Valve opening, spilling water
VideoHandle valve = _vm->_video->playMovie(movie, 97, 267);
_vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 350, 600), Audio::Timestamp(0, 650, 600));
_vm->_video->waitUntilMovieEnds(valve);
_vm->_sound->playSound(3132);
for (uint i = 0; i < 25; i++) {
valve = _vm->_video->playMovie(movie, 97, 267);
_vm->_video->setVideoBounds(valve, Audio::Timestamp(0, 650, 600), Audio::Timestamp(0, 750, 600));
_vm->_video->waitUntilMovieEnds(valve);
}
_vm->_sound->resumeBackgroundMyst();
} else {
// Valve opening
VideoHandle valve = _vm->_video->playMovie(movie, 97, 267);
_vm->_video->seekToTime(valve, Audio::Timestamp(0, 350, 600));
_vm->_video->setVideoRate(valve, -1);
_vm->_video->waitUntilMovieEnds(valve);
}
}
void Stoneship::o_chestDropKey(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: drop chest key", op);
// If holding Key to Lamp Room Trapdoor, drop to bottom of
// Lighthouse...
if (_state.trapdoorKeyState == 1) {
_vm->setMainCursor(_savedCursorId);
_state.trapdoorKeyState = 2;
}
}
void Stoneship::o_trapLockOpen(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Trap lock open video", op);
Common::String movie = _vm->wrapMovieFilename("openloc", kStoneshipStack);
VideoHandle lock = _vm->_video->playMovie(movie, 187, 71);
_vm->_video->setVideoBounds(lock, Audio::Timestamp(0, 0, 600), Audio::Timestamp(0, 750, 600));
_vm->_video->waitUntilMovieEnds(lock);
_vm->_sound->playSound(2143);
lock = _vm->_video->playMovie(movie, 187, 71);
_vm->_video->setVideoBounds(lock, Audio::Timestamp(0, 750, 600), Audio::Timestamp(0, 10000, 600));
_vm->_video->waitUntilMovieEnds(lock);
if (_state.pumpState != 4)
_vm->_sound->playSound(4143);
}
void Stoneship::o_sideDoorsMovies(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Cards 2285, 2289, 2247, 2251 (Side Doors in Tunnels Down To Brothers Rooms)
uint16 movieId = argv[0];
debugC(kDebugScript, "Opcode %d: Play Side Door Movies", op);
debugC(kDebugScript, "\tmovieId: %d", movieId);
_vm->_cursor->hideCursor();
_vm->_sound->pauseBackgroundMyst();
switch (movieId) {
case 0:
// Card 2251
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tunaup", kStoneshipStack), 149, 161);
break;
case 1:
// Card 2247
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tunadown", kStoneshipStack), 218, 150);
break;
case 2:
// Card 2289
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tuncup", kStoneshipStack), 259, 161);
break;
case 3:
// Card 2285
_vm->_video->playMovieBlocking(_vm->wrapMovieFilename("tuncdown", kStoneshipStack), 166, 150);
break;
default:
warning("Opcode 120 MovieId Out Of Range");
break;
}
_vm->_sound->resumeBackgroundMyst();
_vm->_cursor->showCursor();
}
void Stoneship::o_cloudOrbEnter(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Cloud orb enter", op);
_vm->_sound->replaceSoundMyst(_cloudOrbSound, Audio::Mixer::kMaxChannelVolume, true);
_cloudOrbMovie->playMovie();
}
void Stoneship::o_cloudOrbLeave(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Cloud orb leave", op);
_cloudOrbMovie->pauseMovie(true);
_vm->_sound->replaceSoundMyst(_cloudOrbStopSound);
_vm->_gfx->runTransition(kTransitionTopToBottom, _invokingResource->getRect(), 4, 0);
}
void Stoneship::o_drawerCloseOpened(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Close open drawer", op);
uint16 drawerOpen = getVar(var);
if (drawerOpen)
drawerClose(argv[0] + drawerOpen - 1);
}
void Stoneship::drawerClose(uint16 drawer) {
_chestDrawersOpen = 0;
_vm->drawCardBackground();
_vm->drawResourceImages();
MystResource *res = _vm->_resources[drawer];
_vm->_gfx->runTransition(kTransitionBottomToTop, res->getRect(), 25, 5);
}
void Stoneship::o_hologramDisplay_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram display init", op);
_hologramDisplay = static_cast<MystResourceType6 *>(_invokingResource);
_hologramDisplayPos = 0;
}
void Stoneship::o_hologramSelection_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Hologram selection init", op);
_hologramSelection = static_cast<MystResourceType6 *>(_invokingResource);
}
void Stoneship::batteryGaugeUpdate() {
uint16 charge = 0;
if (_state.generatorDepletionTime) {
charge = batteryRemainingCharge();
}
Common::Rect rect = _batteryGauge->getRect();
rect.top = rect.bottom - charge;
_batteryGauge->setRect(rect);
}
void Stoneship::o_battery_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
// Used for Card 2160 (Lighthouse Battery Pack Closeup)
debugC(kDebugScript, "Opcode %d: Battery init", op);
_batteryGauge = static_cast<MystResourceType8 *>(_invokingResource);
batteryGaugeUpdate();
}
void Stoneship::o_tunnelEnter_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Tunnel enter", op);
o_tunnel_init(op, var, argc, argv);
_tunnelRunning = true;
_tunnelNextTime = _vm->_system->getMillis() + 1500;
}
void Stoneship::o_batteryGauge_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Battery gauge init", op);
_batteryLastCharge = batteryRemainingCharge();
_batteryGaugeRunning = true;
}
void Stoneship::batteryGauge_run() {
uint16 batteryCharge = batteryRemainingCharge();
if (batteryCharge != _batteryLastCharge) {
batteryGaugeUpdate();
_batteryLastCharge = batteryCharge;
// Redraw card
_vm->drawCardBackground();
_vm->drawResourceImages();
_vm->_gfx->copyBackBufferToScreen(Common::Rect(544, 333));
_vm->_system->updateScreen();
}
}
void Stoneship::o_tunnel_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Tunnel card init", op);
_tunnelImagesCount = argv[0];
assert(_tunnelImagesCount <= 2 && "Too many images");
for (uint i = 0; i < _tunnelImagesCount; i++) {
_tunnelImages[i] = argv[i + 1];
}
_tunnelAlarmSound = argv[argc - 1];
debugC(kDebugScript, "\timage count: %d", _tunnelImagesCount);
debugC(kDebugScript, "\tsoundIdAlarm: %d", _tunnelAlarmSound);
}
void Stoneship::tunnel_run() {
uint32 time = _vm->_system->getMillis();
if (time > _tunnelNextTime) {
_tunnelNextTime = time + 1500;
if (_state.generatorPowerAvailable == 2) {
// Draw tunnel black
if (_tunnelImagesCount) {
_vm->_gfx->copyImageToScreen(_tunnelImages[1], Common::Rect(544, 333));
_vm->_system->updateScreen();
}
_vm->_sound->replaceSoundMyst(_tunnelAlarmSound);
// Draw tunnel dark
if (_tunnelImagesCount) {
_vm->_gfx->copyImageToScreen(_tunnelImages[0], Common::Rect(544, 333));
_vm->_system->updateScreen();
}
}
}
}
void Stoneship::o_tunnelLeave_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Tunnel leave", op);
_tunnelRunning = false;
}
void Stoneship::o_chest_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Chest init", op);
_state.chestOpenState = 0;
}
void Stoneship::o_telescope_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Telescope init", op);
// Used in Card 2218 (Telescope view)
_telescopePanorama = argv[0];
_telescopeLighthouseOff = argv[1];
_telescopeLighthouseOn = argv[2];
_telescopePosition = 0;
_telescopeRunning = true;
_telescopeLighthouseState = false;
_telescopeNexTime = _vm->_system->getMillis() + 1000;
}
void Stoneship::telescope_run() {
uint32 time = _vm->_system->getMillis();
if (time > _telescopeNexTime) {
_telescopeNexTime = time + 1000;
_telescopeLighthouseState = !_telescopeLighthouseState;
telescopeLighthouseDraw();
_vm->_system->updateScreen();
}
}
void Stoneship::telescopeLighthouseDraw() {
if (_telescopePosition > 1137 && _telescopePosition < 1294) {
uint16 imageId = _telescopeLighthouseOff;
if (_state.generatorPowerAvailable == 1 && _telescopeLighthouseState)
imageId = _telescopeLighthouseOn;
Common::Rect src(1205, 0, 1205 + 131, 112);
src.clip(Common::Rect(_telescopePosition, 0, _telescopePosition + 112, 112));
src.translate(-1205, 0);
src.clip(131, 112);
Common::Rect dest(_telescopePosition, 0, _telescopePosition + 112, 112);
dest.clip(Common::Rect(1205, 0, 1205 + 131, 112));
dest.translate(-_telescopePosition, 0);
dest.clip(112, 112);
dest.translate(222, 112);
_vm->_gfx->copyImageSectionToScreen(imageId, src, dest);
}
}
void Stoneship::o_achenarDrawers_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Achenar's Room Drawers Init", op);
// Used for Card 2004 (Achenar's Room Drawers)
if (!_chestAchenarBottomDrawerClosed) {
uint16 count1 = argv[0];
for (uint16 i = 0; i < count1; i++) {
debugC(kDebugScript, "Disable hotspot index %d", argv[i + 1]);
_vm->setResourceEnabled(argv[i + 1], false);
}
uint16 count2 = argv[count1 + 1];
for (uint16 i = 0; i < count2; i++) {
debugC(kDebugScript, "Enable hotspot index %d", argv[i + count1 + 2]);
_vm->setResourceEnabled(argv[i + count1 + 2], true);
}
}
}
void Stoneship::o_cloudOrb_init(uint16 op, uint16 var, uint16 argc, uint16 *argv) {
debugC(kDebugScript, "Opcode %d: Cloud orb init", op);
_cloudOrbMovie = static_cast<MystResourceType6 *>(_invokingResource);
_cloudOrbSound = argv[0];
_cloudOrbStopSound = argv[1];
}
} // End of namespace MystStacks
} // End of namespace Mohawk