scummvm/backends/modular-backend.cpp

282 lines
7.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "backends/modular-backend.h"
#include "backends/graphics/graphics.h"
#include "backends/mutex/mutex.h"
#include "gui/EventRecorder.h"
#include "audio/mixer.h"
#include "graphics/pixelformat.h"
ModularBackend::ModularBackend()
:
_mutexManager(0),
_graphicsManager(0),
_mixer(0) {
}
ModularBackend::~ModularBackend() {
delete _graphicsManager;
_graphicsManager = 0;
delete _mixer;
_mixer = 0;
delete _mutexManager;
_mutexManager = 0;
}
bool ModularBackend::hasFeature(Feature f) {
return _graphicsManager->hasFeature(f);
}
void ModularBackend::setFeatureState(Feature f, bool enable) {
_graphicsManager->setFeatureState(f, enable);
}
bool ModularBackend::getFeatureState(Feature f) {
return _graphicsManager->getFeatureState(f);
}
GraphicsManager *ModularBackend::getGraphicsManager() {
assert(_graphicsManager);
return (GraphicsManager *)_graphicsManager;
}
const OSystem::GraphicsMode *ModularBackend::getSupportedGraphicsModes() const {
return _graphicsManager->getSupportedGraphicsModes();
}
int ModularBackend::getDefaultGraphicsMode() const {
return _graphicsManager->getDefaultGraphicsMode();
}
bool ModularBackend::setGraphicsMode(int mode) {
return _graphicsManager->setGraphicsMode(mode);
}
int ModularBackend::getGraphicsMode() const {
return _graphicsManager->getGraphicsMode();
}
const OSystem::GraphicsMode *ModularBackend::getSupportedShaders() const {
return _graphicsManager->getSupportedShaders();
}
int ModularBackend::getDefaultShader() const {
return _graphicsManager->getDefaultShader();
}
bool ModularBackend::setShader(int id) {
return _graphicsManager->setShader(id);
}
int ModularBackend::getShader() const {
return _graphicsManager->getShader();
}
const OSystem::GraphicsMode *ModularBackend::getSupportedStretchModes() const {
return _graphicsManager->getSupportedStretchModes();
}
int ModularBackend::getDefaultStretchMode() const {
return _graphicsManager->getDefaultStretchMode();
}
bool ModularBackend::setStretchMode(int mode) {
return _graphicsManager->setStretchMode(mode);
}
int ModularBackend::getStretchMode() const {
return _graphicsManager->getStretchMode();
}
void ModularBackend::resetGraphicsScale() {
_graphicsManager->resetGraphicsScale();
}
#ifdef USE_RGB_COLOR
Graphics::PixelFormat ModularBackend::getScreenFormat() const {
return _graphicsManager->getScreenFormat();
}
Common::List<Graphics::PixelFormat> ModularBackend::getSupportedFormats() const {
return _graphicsManager->getSupportedFormats();
}
#endif
void ModularBackend::initSize(uint w, uint h, const Graphics::PixelFormat *format ) {
_graphicsManager->initSize(w, h, format);
}
void ModularBackend::initSizeHint(const Graphics::ModeList &modes) {
_graphicsManager->initSizeHint(modes);
}
int ModularBackend::getScreenChangeID() const {
return _graphicsManager->getScreenChangeID();
}
void ModularBackend::beginGFXTransaction() {
_graphicsManager->beginGFXTransaction();
}
OSystem::TransactionError ModularBackend::endGFXTransaction() {
return _graphicsManager->endGFXTransaction();
}
int16 ModularBackend::getHeight() {
return _graphicsManager->getHeight();
}
int16 ModularBackend::getWidth() {
return _graphicsManager->getWidth();
}
PaletteManager *ModularBackend::getPaletteManager() {
return _graphicsManager;
}
void ModularBackend::copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToScreen(buf, pitch, x, y, w, h);
}
Graphics::Surface *ModularBackend::lockScreen() {
return _graphicsManager->lockScreen();
}
void ModularBackend::unlockScreen() {
_graphicsManager->unlockScreen();
}
void ModularBackend::fillScreen(uint32 col) {
_graphicsManager->fillScreen(col);
}
void ModularBackend::updateScreen() {
#ifdef ENABLE_EVENTRECORDER
g_eventRec.preDrawOverlayGui();
#endif
_graphicsManager->updateScreen();
#ifdef ENABLE_EVENTRECORDER
g_eventRec.postDrawOverlayGui();
#endif
}
void ModularBackend::setShakePos(int shakeXOffset, int shakeYOffset) {
_graphicsManager->setShakePos(shakeXOffset, shakeYOffset);
}
void ModularBackend::setFocusRectangle(const Common::Rect& rect) {
_graphicsManager->setFocusRectangle(rect);
}
void ModularBackend::clearFocusRectangle() {
_graphicsManager->clearFocusRectangle();
}
void ModularBackend::showOverlay() {
_graphicsManager->showOverlay();
}
void ModularBackend::hideOverlay() {
_graphicsManager->hideOverlay();
}
Graphics::PixelFormat ModularBackend::getOverlayFormat() const {
return _graphicsManager->getOverlayFormat();
}
void ModularBackend::clearOverlay() {
_graphicsManager->clearOverlay();
}
void ModularBackend::grabOverlay(void *buf, int pitch) {
_graphicsManager->grabOverlay(buf, pitch);
}
void ModularBackend::copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) {
_graphicsManager->copyRectToOverlay(buf, pitch, x, y, w, h);
}
int16 ModularBackend::getOverlayHeight() {
return _graphicsManager->getOverlayHeight();
}
int16 ModularBackend::getOverlayWidth() {
return _graphicsManager->getOverlayWidth();
}
bool ModularBackend::showMouse(bool visible) {
return _graphicsManager->showMouse(visible);
}
void ModularBackend::warpMouse(int x, int y) {
_eventManager->purgeMouseEvents();
_graphicsManager->warpMouse(x, y);
}
void ModularBackend::setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale, const Graphics::PixelFormat *format) {
_graphicsManager->setMouseCursor(buf, w, h, hotspotX, hotspotY, keycolor, dontScale, format);
}
void ModularBackend::setCursorPalette(const byte *colors, uint start, uint num) {
_graphicsManager->setCursorPalette(colors, start, num);
}
OSystem::MutexRef ModularBackend::createMutex() {
assert(_mutexManager);
return _mutexManager->createMutex();
}
void ModularBackend::lockMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->lockMutex(mutex);
}
void ModularBackend::unlockMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->unlockMutex(mutex);
}
void ModularBackend::deleteMutex(MutexRef mutex) {
assert(_mutexManager);
_mutexManager->deleteMutex(mutex);
}
Audio::Mixer *ModularBackend::getMixer() {
assert(_mixer);
return (Audio::Mixer *)_mixer;
}
void ModularBackend::displayMessageOnOSD(const char *msg) {
_graphicsManager->displayMessageOnOSD(msg);
}
void ModularBackend::displayActivityIconOnOSD(const Graphics::Surface *icon) {
_graphicsManager->displayActivityIconOnOSD(icon);
}