scummvm/engines/saga2/audtweak.h
2021-07-01 01:36:44 +02:00

100 lines
2.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_AUDTWEAK_H
#define SAGA2_AUDTWEAK_H
namespace Saga2 {
enum audioTerrains {
audioTerrainForest = 1,
audioTerrainSurf,
audioTerrainCity,
audioTerrainCavern,
audioTerrainColdWind,
audioTerrainJungle,
audioTerrainLava,
audioTerrainRiver,
audioTerrainFire,
audioTerrainLIMIT,
};
struct IntermittentAudioRecord {
int noSoundOdds;
int soundOdds[4];
};
const IntermittentAudioRecord intermittentAudioRecords[audioTerrainLIMIT] = {
//
// none 1 2 3 4
//
{ 0, { 0, 0, 0, 0 } }, // no record
{ 1, { 1, 0, 0, 0 } }, // Forest
{ 0, { 0, 0, 0, 0 } }, // Surf
{ 0, { 0, 0, 0, 0 } }, // City
{ 0, { 0, 0, 0, 0 } }, // Cavern
{ 0, { 0, 0, 0, 0 } }, // ColdWind
{ 0, { 0, 0, 0, 0 } }, // Jungle
{ 0, { 0, 0, 0, 0 } }, // Lava
{ 0, { 0, 0, 0, 0 } }, // River
{ 0, { 0, 0, 0, 0 } } // Fire
};
// Factional music mapping
// Built in factions
// 0 = suspended
// 1 = daytime 1
// 2 = daytime 2
// 3 = underground
// 4 = nighttime
// 5 = aggressive
// Faction based
// 6 = faction 0
// 7 = faction 1
// etc
inline int8 musicMapping(int16 musicChoice) {
if (musicChoice < 1) {
return 0;
} else if (musicChoice < 6) {
return musicChoice;
} else if (musicChoice == 6) {
return 6;
} else if (musicChoice > 11 && musicChoice < 14) {
return 7;
} else if (musicChoice > 8 && musicChoice < 12) {
return 8;
} else {
return 6;
}
}
} // end of namespace Saga2
#endif