scummvm/engines/agos/agos.cpp
NabeelShabbir c5422d4aab AGOS: Add keymapper support
AGOS: Add keymapper support

commit 40359d7e9b575dbcc6233f9ba7f7454cf760c498
Author: NabeelShabbir <i210443@nu.edu.pk>
Date:   Thu May 30 02:51:09 2024 +0500
2024-06-27 17:33:31 -05:00

1163 lines
28 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/config-manager.h"
#include "common/debug-channels.h"
#include "common/file.h"
#include "common/fs.h"
#include "common/textconsole.h"
#include "engines/util.h"
#include "agos/debugger.h"
#include "agos/intern.h"
#include "agos/agos.h"
#include "agos/midi.h"
#include "agos/sound.h"
#include "backends/audiocd/audiocd.h"
#include "graphics/surface.h"
#include "graphics/sjis.h"
#include "audio/mididrv.h"
namespace AGOS {
static const GameSpecificSettings simon1_settings = {
"", // base_filename
"", // restore_filename
"", // tbl_filename
"EFFECTS", // effects_filename
"SIMON", // speech_filename
};
static const GameSpecificSettings simon2_settings = {
"", // base_filename
"", // restore_filename
"", // tbl_filename
"", // effects_filename
"SIMON2", // speech_filename
};
#ifdef ENABLE_AGOS2
static const GameSpecificSettings dimp_settings = {
"Gdimp", // base_filename
"", // restore_filename
"", // tbl_filename
"", // effects_filename
"MUSIC", // speech_filename
};
static const GameSpecificSettings jumble_settings = {
"Gjumble", // base_filename
"", // restore_filename
"", // tbl_filename
"", // effects_filename
"MUSIC", // speech_filename
};
static const GameSpecificSettings puzzle_settings = {
"Gpuzzle", // base_filename
"", // restore_filename
"", // tbl_filename
"", // effects_filename
"MUSIC", // speech_filename
};
static const GameSpecificSettings swampy_settings = {
"Gswampy", // base_filename
"", // restore_filename
"", // tbl_filename
"", // effects_filename
"MUSIC", // speech_filename
};
AGOSEngine_DIMP::AGOSEngine_DIMP(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_PuzzlePack(system, gd) {
_iconToggleCount = 0;
_voiceCount = 0;
_lastTickCount = 0;
_startSecondCount = 0;
_tSecondCount = 0;
}
AGOSEngine_PuzzlePack::AGOSEngine_PuzzlePack(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_Feeble(system, gd) {
_oopsValid = false;
_gameTime = 0;
}
#endif
AGOSEngine_Simon2::AGOSEngine_Simon2(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_Simon1(system, gd) {
}
AGOSEngine_Simon1::AGOSEngine_Simon1(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_Waxworks(system, gd) {
}
AGOSEngine_Waxworks::AGOSEngine_Waxworks(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_Elvira2(system, gd) {
_boxCR = false;
_boxLineCount = 0;
memset(_boxBuffer, 0, sizeof(_boxBuffer));
_boxBufferPtr = _boxBuffer;
_linePtrs[0] = nullptr;
_linePtrs[1] = nullptr;
_linePtrs[2] = nullptr;
_linePtrs[3] = nullptr;
_linePtrs[4] = nullptr;
_linePtrs[5] = nullptr;
memset(_lineCounts, 0, sizeof(_lineCounts));
}
AGOSEngine_Elvira2::AGOSEngine_Elvira2(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine_Elvira1(system, gd) {
}
AGOSEngine_Elvira1::AGOSEngine_Elvira1(OSystem *system, const AGOSGameDescription *gd)
: AGOSEngine(system, gd), _sjisCurChar(0), _sjisFont(nullptr) {
}
AGOSEngine_Elvira1::~AGOSEngine_Elvira1() {
delete _sjisFont;
}
Common::Error AGOSEngine_Elvira1::init() {
Common::Error ret = AGOSEngine::init();
if (ret.getCode() == Common::kNoError && getPlatform() == Common::kPlatformPC98) {
_sjisFont = Graphics::FontSJIS::createFont(Common::kPlatformPC98);
if (_sjisFont)
_sjisFont->toggleFatPrint(true);
else
error("AGOSEngine_Elvira1::init(): Failed to load SJIS font.");
}
return ret;
}
AGOSEngine::AGOSEngine(OSystem *system, const AGOSGameDescription *gd)
: Engine(system), _rnd("agos"), _gameDescription(gd) {
//Image dumping command disabled as it doesn't work well
#if 0
DebugMan.addDebugChannel(kDebugImageDump, "image_dump", "Enable dumping of images to files");
#endif
_vcPtr = nullptr;
_vcGetOutOfCode = 0;
_gameOffsetsPtr = nullptr;
_gameFile = nullptr;
_opcode = 0;
_itemMemSize = 0;
_tableMemSize = 0;
_vgaMemSize = 0;
_musicIndexBase = 0;
_soundIndexBase = 0;
_tableIndexBase = 0;
_textIndexBase = 0;
_numMusic = 0;
_numSFX = 0;
_numSpeech = 0;
_numZone = 0;
_numBitArray1 = 0;
_numBitArray2 = 0;
_numBitArray3 = 0;
_numItemStore = 0;
_numTextBoxes = 0;
_numVars = 0;
_numVideoOpcodes = 0;
_vgaBaseDelay = 0;
_vgaPeriod = 0;
_strippedTxtMem = nullptr;
_textMem = nullptr;
_textSize = 0;
_stringTabNum = 0;
_stringTabPos = 0;
_stringTabSize = 0;
_stringTabPtr = nullptr;
_itemArrayPtr = nullptr;
_itemArraySize = 0;
_itemArrayInited = 0;
_iconFilePtr = nullptr;
_codePtr = nullptr;
_localStringtable = nullptr;
_stringIdLocalMin = 0;
_stringIdLocalMax = 0;
_roomStates = nullptr;
_numRoomStates = 0;
_menuBase = nullptr;
_roomsList = nullptr;
_roomsListPtr = nullptr;
_xtblList = nullptr;
_xtablesHeapPtrOrg = nullptr;
_xtablesHeapCurPosOrg = 0;
_xsubroutineListOrg = nullptr;
_tblList = nullptr;
_tablesHeapPtr = nullptr;
_tablesHeapPtrOrg = nullptr;
_tablesheapPtrNew = nullptr;
_tablesHeapSize = 0;
_tablesHeapCurPos = 0;
_tablesHeapCurPosOrg = 0;
_tablesHeapCurPosNew = 0;
_subroutineListOrg = nullptr;
_subroutineList = nullptr;
_recursionDepth = 0;
_lastVgaTick = 0;
_marks = 0;
_scanFlag = false;
_scriptVar2 = 0;
_runScriptReturn1 = false;
_skipVgaWait = false;
_noParentNotify = false;
_beardLoaded = false;
_litBoxFlag = false;
_mortalFlag = false;
_displayFlag = 0;
_syncFlag2 = false;
_inCallBack = false;
_cepeFlag = false;
_fastMode = false;
_backFlag = false;
_copyProtection = false;
_pause = false;
_speech = false;
_subtitles = false;
_animatePointer = 0;
_maxCursorWidth = 0;
_maxCursorHeight = 0;
_mouseAnim = 0;
_mouseAnimMax = 0;
_mouseCursor = 0;
_mouseData = nullptr;
_oldMouseCursor = 0;
_currentMouseCursor = 0;
_currentMouseAnim = 0;
_oldMouseAnimMax = 0;
_vgaVar9 = 0;
_chanceModifier = 0;
_restoreWindow6 = 0;
_scrollX = 0;
_scrollY = 0;
_scrollXMax = 0;
_scrollYMax = 0;
_scrollCount = 0;
_scrollFlag = 0;
_scrollHeight = 0;
_scrollWidth = 0;
_scrollImage = nullptr;
_boxStarHeight = 0;
_scriptVerb = 0;
_scriptNoun1 = 0;
_scriptNoun2 = 0;
_scriptAdj1 = 0;
_scriptAdj2 = 0;
_curWindow = 0;
_textWindow = nullptr;
_subjectItem = nullptr;
_objectItem = nullptr;
_currentPlayer = nullptr;
_iOverflow = false;
_nameLocked = false;
_hitAreaObjectItem = nullptr;
_lastHitArea = nullptr;
_lastNameOn = nullptr;
_lastHitArea3 = nullptr;
_hitAreaSubjectItem = nullptr;
_currentBox = nullptr;
_currentBoxNum = 0;
_currentVerbBox = nullptr;
_lastVerbOn = nullptr;
_needHitAreaRecalc = 0;
_verbHitArea = 0;
_defaultVerb = 0;
_mouseHideCount = 0;
_dragAccept = false;
_dragEnd = false;
_dragFlag = false;
_dragMode = false;
_dragCount = 0;
_lastClickRem = nullptr;
_windowNum = 0;
_printCharCurPos = 0;
_printCharMaxPos = 0;
_printCharPixelCount = 0;
_numLettersToPrint = 0;
_clockStopped = 0;
_gameStoppedClock = 0;
_lastTime = 0;
_lastMinute = 0;
_firstTimeStruct = nullptr;
_pendingDeleteTimeEvent = nullptr;
_initMouse = 0;
_leftButtonDown = false;
_rightButtonDown = false;
_clickOnly = false;
_oneClick = 0;
_leftClick = 0;
_rightClick = 0;
_noRightClick = false;
_leftButton = 0;
_leftButtonCount = 0;
_leftButtonOld = 0;
_dummyItem1 = new Item();
_dummyItem2 = new Item();
_dummyItem3 = new Item();
_videoLockOut = 0;
_scrollUpHitArea = 0;
_scrollDownHitArea = 0;
_noOverWrite = 0;
_rejectBlock = false;
_fastFadeCount = 0;
_fastFadeInFlag = 0;
_fastFadeOutFlag = false;
_neverFade = false;
_exitCutscene = 0;
_paletteFlag = 0;
_bottomPalette = false;
_picture8600 = 0;
_soundFileId = 0;
_lastMusicPlayed = 0;
_nextMusicToPlay = 0;
_sampleEnd = 0;
_sampleWait = 0;
_showPreposition = 0;
_showMessageFlag = 0;
_newDirtyClip = false;
_wiped = false;
_copyScnFlag = 0;
_vgaSpriteChanged = 0;
_block = nullptr;
_blockEnd = nullptr;
_vgaMemPtr = nullptr;
_vgaMemEnd = nullptr;
_vgaMemBase = nullptr;
_vgaFrozenBase = nullptr;
_vgaRealBase = nullptr;
_zoneBuffers = nullptr;
_curVgaFile1 = nullptr;
_curVgaFile2 = nullptr;
_curSfxFile = nullptr;
_curSfxFileSize = 0;
_syncCount = 0;
_frameCount = 0;
_zoneNumber = 0;
_vgaWaitFor = 0;
_lastVgaWaitFor = 0;
_vgaCurZoneNum = 0;
_vgaCurSpriteId = 0;
_baseY = 0;
_scale = 0;
_feebleRect.left = 0;
_feebleRect.right = 0;
_feebleRect.top = 0;
_feebleRect.bottom = 0;
_scaleX = 0;
_scaleY = 0;
_scaleWidth = 0;
_scaleHeight = 0;
_nextVgaTimerToProcess = nullptr;
_opcode177Var1 = 1;
_opcode177Var2 = 0;
_opcode178Var1 = 1;
_opcode178Var2 = 0;
_classLine = nullptr;
_classMask = 0;
_classMode1 = 0;
_classMode2 = 0;
_currentLine = nullptr;
_currentTable = nullptr;
_findNextPtr = nullptr;
_agosMenu = 0;
_currentRoom = 0;
_superRoomNumber = 0;
_wallOn = 0;
memset(_objectArray, 0, sizeof(_objectArray));
memset(_itemStore, 0, sizeof(_itemStore));
memset(_textMenu, 0, sizeof(_textMenu));
memset(_shortText, 0, sizeof(_shortText));
memset(_shortTextX, 0, sizeof(_shortText));
memset(_shortTextY, 0, sizeof(_shortText));
memset(_longText, 0, sizeof(_longText));
memset(_longSound, 0, sizeof(_longSound));
memset(_bitArray, 0, sizeof(_bitArray));
memset(_bitArrayTwo, 0, sizeof(_bitArrayTwo));
memset(_bitArrayThree, 0, sizeof(_bitArrayThree));
_variableArray = nullptr;
_variableArray2 = nullptr;
_variableArrayPtr = nullptr;
memset(_windowArray, 0, sizeof(_windowArray));
memset(_fcsData1, 0, sizeof(_fcsData1));
memset(_fcsData2, 0, sizeof(_fcsData2));
_awaitTwoByteToken = 0;
_byteTokens = nullptr;
_byteTokenStrings = nullptr;
_twoByteTokens = nullptr;
_twoByteTokenStrings = nullptr;
_secondTwoByteTokenStrings = nullptr;
_thirdTwoByteTokenStrings = nullptr;
memset(_textBuffer, 0, sizeof(_textBuffer));
_textCount = 0;
_freeStringSlot = 0;
memset(_stringReturnBuffer, 0, sizeof(_stringReturnBuffer));
memset(_pathFindArray, 0, sizeof(_pathFindArray));
memset(_pathValues, 0, sizeof(_pathValues));
_PVCount = 0;
_GPVCount = 0;
memset(_pathValues1, 0, sizeof(_pathValues1));
_PVCount1 = 0;
_GPVCount1 = 0;
memset(_currentPalette, 0, sizeof(_currentPalette));
memset(_displayPalette, 0, sizeof(_displayPalette));
memset(_videoBuf1, 0, sizeof(_videoBuf1));
memset(_videoWindows, 0, sizeof(_videoWindows));
_dummyWindow = new WindowBlock;
_windowList = new WindowBlock[16];
memset(_lettersToPrintBuf, 0, sizeof(_lettersToPrintBuf));
_planarBuf = nullptr;
_pak98Buf = nullptr;
_paletteModNext = 16;
_midiEnabled = false;
_vgaTickCounter = 0;
_sound = nullptr;
_effectsMuted = false;
_ambientMuted = false;
_musicMuted = false;
// Initialize at default ScummVM volumes; these will be overwritten by
// syncSoundSettings.
_musicVolume = 192;
_effectsVolume = 192;
_useDigitalSfx = true;
_saveLoadType = 0;
_saveLoadSlot = 0;
memset(_saveLoadName, 0, sizeof(_saveLoadName));
memset(_saveBuf, 0, sizeof(_saveBuf));
_saveGameNameLen = 0;
_saveLoadRowCurPos = 0;
_numSaveGameRows = 0;
_saveDialogFlag = false;
_saveOrLoad = false;
_saveLoadEdit = false;
_hyperLink = 0;
_interactY = 0;
_oracleMaxScrollY = 0;
_noOracleScroll = 0;
_backGroundBuf = nullptr;
_backBuf = nullptr;
_scaleBuf = nullptr;
_window4BackScn = nullptr;
_window6BackScn = nullptr;
_window3Flag = 0;
_window4Flag = 0;
_window6Flag = 0;
_moveXMin = 0;
_moveYMin = 0;
_moveXMax = 0;
_moveYMax = 0;
_forceAscii = false;
_vc10BasePtrOld = nullptr;
memcpy (_hebrewCharWidths,
"\x5\x5\x4\x6\x5\x3\x4\x5\x6\x3\x5\x5\x4\x6\x5\x3\x4\x6\x5\x6\x6\x6\x5\x5\x5\x6\x5\x6\x6\x6\x6\x6", 32);
const Common::FSNode gameDataDir(ConfMan.getPath("path"));
// Add default file directories for Acorn version of
// Simon the Sorcerer 1
SearchMan.addSubDirectoryMatching(gameDataDir, "execute");
SearchMan.addSubDirectoryMatching(gameDataDir, "tables");
SearchMan.addSubDirectoryMatching(gameDataDir, "text");
SearchMan.addSubDirectoryMatching(gameDataDir, "tunes");
// Add default file directories for Amiga/Macintosh
// versions of Simon the Sorcerer 2
SearchMan.addSubDirectoryMatching(gameDataDir, "voices");
// Add default file directories for Amiga & Macintosh
// versions of The Feeble Files
SearchMan.addSubDirectoryMatching(gameDataDir, "gfx");
SearchMan.addSubDirectoryMatching(gameDataDir, "movies");
SearchMan.addSubDirectoryMatching(gameDataDir, "sfx");
SearchMan.addSubDirectoryMatching(gameDataDir, "speech");
}
Common::Error AGOSEngine::init() {
if (getGameId() == GID_DIMP) {
_screenWidth = 496;
_screenHeight = 400;
} else if (getGameType() == GType_FF || getGameType() == GType_PP) {
_screenWidth = 640;
_screenHeight = 480;
} else {
_screenWidth = 320;
_screenHeight = 200;
}
_internalWidth = _screenWidth;
_internalHeight = _screenHeight;
if (getPlatform() == Common::kPlatformPC98) {
_internalWidth <<= 1;
_internalHeight <<= 1;
}
if (ConfMan.hasKey("disable_fade_effects"))
_neverFade = ConfMan.getBool("disable_fade_effects");
initGraphics(_internalWidth, _internalHeight);
_midi = new MidiPlayer(this);
if ((getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformWindows) ||
(getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformWindows) ||
((getFeatures() & GF_TALKIE) && getPlatform() == Common::kPlatformAcorn) ||
(getPlatform() == Common::kPlatformDOS && getGameType() != GType_PN && getGameType() != GType_FF) ||
getPlatform() == Common::kPlatformPC98) {
int ret = _midi->open();
if (ret)
warning("MIDI Player init failed: \"%s\"", MidiDriver::getErrorName(ret));
_midiEnabled = true;
}
// Digital SFX are used if MIDI SFX are not available or if the "prefer
// digital SFX" setting is set to true or is not present at all.
// Two exceptions to this are:
// - Elvira 2 DOS needs an optional file to enable digital SFX. If it is
// not present, MIDI SFX are used.
// - Simon 1 DOS floppy has only MIDI SFX.
// Note that MIDI SFX can be safely used if the MidiPlayer failed to
// initialize; they just will not play.
_useDigitalSfx = !_midiEnabled || !_midi->hasMidiSfx() || !ConfMan.hasKey("prefer_digitalsfx") || ConfMan.getBool("prefer_digitalsfx");
if ((getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformDOS && !SearchMan.hasFile("013.VGA")) ||
(getGameType() == GType_SIMON1 && getPlatform() == Common::kPlatformDOS && !(getFeatures() & GF_TALKIE))) {
_useDigitalSfx = false;
}
if (!_useDigitalSfx && (getGameType() == GType_ELVIRA2 || getGameType() == GType_WW) && getPlatform() == Common::kPlatformDOS) {
// Load the MIDI SFX data file for Elvira 2 and Waxworks DOS.
loadMidiSfx();
}
// allocate buffers
_backGroundBuf = new Graphics::Surface();
_backGroundBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
if (getGameType() == GType_FF || getGameType() == GType_PP || (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformPC98)) {
_backBuf = new Graphics::Surface();
_backBuf->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
_scaleBuf = new Graphics::Surface();
_scaleBuf->create(_internalWidth, _internalHeight, Graphics::PixelFormat::createFormatCLUT8());
}
if (getGameType() == GType_SIMON2) {
_window4BackScn = new Graphics::Surface();
_window4BackScn->create(_screenWidth, _screenHeight, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_SIMON1) {
_window4BackScn = new Graphics::Surface();
_window4BackScn->create(_screenWidth, 134, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_WW || getGameType() == GType_ELVIRA2) {
_window4BackScn = new Graphics::Surface();
_window4BackScn->create(224, 127, Graphics::PixelFormat::createFormatCLUT8());
} else if (getGameType() == GType_ELVIRA1) {
_window4BackScn = new Graphics::Surface();
if (getPlatform() == Common::kPlatformAmiga && (getFeatures() & GF_DEMO)) {
_window4BackScn->create(224, 196, Graphics::PixelFormat::createFormatCLUT8());
} else {
_window4BackScn->create(224, 144, Graphics::PixelFormat::createFormatCLUT8());
}
_window6BackScn = new Graphics::Surface();
_window6BackScn->create(48, 80, Graphics::PixelFormat::createFormatCLUT8());
}
setupGame();
setDebugger(new Debugger(this));
_sound = new Sound(this, gss, _mixer);
_copyProtection = ConfMan.getBool("copy_protection");
_language = Common::parseLanguage(ConfMan.get("language"));
if (getGameType() == GType_PP) {
_speech = true;
_subtitles = false;
} else if (getFeatures() & GF_TALKIE) {
_speech = !ConfMan.getBool("speech_mute");
_subtitles = ConfMan.getBool("subtitles");
if (getGameType() == GType_SIMON1) {
// English and German versions don't have full subtitles
if (_language == Common::EN_ANY || _language == Common::DE_DEU)
_subtitles = false;
// Other versions require speech to be enabled
else
_speech = true;
}
// Default to speech only, if both speech and subtitles disabled
if (!_speech && !_subtitles)
_speech = true;
} else {
_speech = false;
_subtitles = true;
}
// Setup mixer
syncSoundSettings();
return Common::kNoError;
}
static const uint16 initialVideoWindows_Simon[20] = {
0, 0, 20, 200,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
0, 0, 20, 134
};
static const uint16 initialVideoWindows_Common[20] = {
3, 0, 14, 136,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
3, 3, 14, 127,
};
static const uint16 initialVideoWindows_PN[20] = {
3, 0, 14, 136,
0, 0, 3, 136,
17, 0, 3, 136,
0, 0, 20, 200,
3, 2, 14, 129,
};
#ifdef ENABLE_AGOS2
void AGOSEngine_PuzzlePack::setupGame() {
if (getGameId() == GID_DIMP) {
gss = &dimp_settings;
} else if (getGameId() == GID_JUMBLE) {
gss = &jumble_settings;
} else if (getGameId() == GID_PUZZLE) {
gss = &puzzle_settings;
} else if (getGameId() == GID_SWAMPY) {
gss = &swampy_settings;
}
_numVideoOpcodes = 85;
_vgaMemSize = 7500000;
_itemMemSize = 20000;
_tableMemSize = 200000;
_frameCount = 1;
_vgaBaseDelay = 5;
_vgaPeriod = (getGameId() == GID_DIMP) ? 35 : 30;
_numBitArray1 = 128;
_numItemStore = 10;
_numTextBoxes = 40;
_numVars = 2048;
_numZone = 450;
AGOSEngine::setupGame();
}
#endif
void AGOSEngine_Simon2::setupGame() {
gss = &simon2_settings;
_tableIndexBase = 1580 / 4;
_textIndexBase = 1500 / 4;
_numVideoOpcodes = 75;
#if defined(__DS__)
_vgaMemSize = 1300000;
#else
_vgaMemSize = 2000000;
#endif
_itemMemSize = 20000;
_tableMemSize = 100000;
// Check whether to use MT-32 MIDI tracks in Simon the Sorcerer 2
if (getGameType() == GType_SIMON2 && getPlatform() == Common::kPlatformDOS && _midi->usesMT32Data())
_musicIndexBase = MUSIC_INDEX_BASE_SIMON2_MT32;
else
_musicIndexBase = MUSIC_INDEX_BASE_SIMON2_GM;
_soundIndexBase = 1660 / 4;
_frameCount = 1;
_vgaBaseDelay = 1;
_vgaPeriod = 45;
_numBitArray1 = 16;
_numBitArray2 = 16;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
_numMusic = 93;
_numSFX = 222;
_numSpeech = 11997;
_numZone = 140;
AGOSEngine::setupGame();
}
void AGOSEngine_Simon1::setupGame() {
gss = &simon1_settings;
_tableIndexBase = 1576 / 4;
_textIndexBase = 1460 / 4;
_numVideoOpcodes = 64;
_vgaMemSize = 1000000;
_itemMemSize = 20000;
_tableMemSize = 50000;
_musicIndexBase = 1316 / 4;
_soundIndexBase = 0;
_frameCount = 1;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 16;
_numItemStore = 10;
_numTextBoxes = 20;
_numVars = 255;
_numMusic = 34;
_numSFX = 127;
_numSpeech = 3623;
_numZone = 164;
AGOSEngine::setupGame();
}
void AGOSEngine_Waxworks::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 64;
_vgaMemSize = 1000000;
_itemMemSize = 80000;
_tableMemSize = 50000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 15;
_numItemStore = 50;
_numTextBoxes = 10;
_numVars = 255;
_numMusic = 26;
_numZone = 155;
AGOSEngine::setupGame();
}
void AGOSEngine_Elvira2::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 60;
_vgaMemSize = 1000000;
_itemMemSize = 64000;
_tableMemSize = 100000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numBitArray1 = 16;
_numBitArray2 = 15;
_numItemStore = 50;
_numVars = 255;
_numMusic = 9;
_numZone = 99;
AGOSEngine::setupGame();
}
void AGOSEngine_Elvira1::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 57;
_vgaMemSize = 1000000;
_itemMemSize = 64000;
_tableMemSize = 256000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numVars = 512;
_numMusic = 14;
_numZone = 74;
AGOSEngine::setupGame();
}
void AGOSEngine_PN::setupGame() {
gss = &simon1_settings;
_numVideoOpcodes = 57;
_vgaMemSize = 1000000;
_frameCount = 4;
_vgaBaseDelay = 1;
_vgaPeriod = 50;
_numVars = 256;
_numZone = 26;
AGOSEngine::setupGame();
}
void AGOSEngine::setupGame() {
allocItemHeap();
allocTablesHeap();
if (getGameType() != GType_SIMON2)
initMouse();
_variableArray = (int16 *)calloc(_numVars, sizeof(int16));
_variableArrayPtr = _variableArray;
if (getGameType() == GType_FF || getGameType() == GType_PP) {
_variableArray2 = (int16 *)calloc(_numVars, sizeof(int16));
}
setupOpcodes();
setupVgaOpcodes();
setZoneBuffers();
_currentMouseCursor = 255;
_currentMouseAnim = 255;
_lastMusicPlayed = -1;
_nextMusicToPlay = -1;
_noOverWrite = 0xFFFF;
_stringIdLocalMin = 1;
_agosMenu = 1;
_superRoomNumber = 1;
for (int i = 0; i < 20; i++) {
if (getGameType() == GType_SIMON1 || getGameType() == GType_SIMON2) {
_videoWindows[i] = initialVideoWindows_Simon[i];
} else if (getGameType() == GType_PN) {
_videoWindows[i] = initialVideoWindows_PN[i];
} else {
_videoWindows[i] = initialVideoWindows_Common[i];
}
}
if (getGameType() == GType_ELVIRA2 && getPlatform() == Common::kPlatformAtariST) {
_videoWindows[9] = 75;
}
}
AGOSEngine::~AGOSEngine() {
_system->getAudioCDManager()->stop();
for (uint i = 0; i < _itemHeap.size(); i++) {
delete[] _itemHeap[i];
}
_itemHeap.clear();
free(_tablesHeapPtr - _tablesHeapCurPos);
free(_mouseData);
free(_gameOffsetsPtr);
free(_iconFilePtr);
free(_itemArrayPtr);
free(_menuBase);
free(_roomsList);
free(_roomStates);
free(_stringTabPtr);
free(_strippedTxtMem);
free(_tblList);
free(_textMem);
free(_xtblList);
if (_backGroundBuf)
_backGroundBuf->free();
delete _backGroundBuf;
if (_backBuf)
_backBuf->free();
delete _backBuf;
free(_planarBuf);
delete[] _pak98Buf;
if (_scaleBuf)
_scaleBuf->free();
delete _scaleBuf;
free(_zoneBuffers);
if (_window4BackScn)
_window4BackScn->free();
delete _window4BackScn;
if (_window6BackScn)
_window6BackScn->free();
delete _window6BackScn;
delete _midi;
free(_firstTimeStruct);
free(_pendingDeleteTimeEvent);
free(_variableArray);
free(_variableArray2);
delete _dummyItem1;
delete _dummyItem2;
delete _dummyItem3;
delete _dummyWindow;
delete[] _windowList;
delete _sound;
delete _gameFile;
}
void AGOSEngine::pauseEngineIntern(bool pauseIt) {
if (pauseIt) {
_keyPressed.reset();
_action = kActionNone;
_pause = true;
_midi->pause(true);
_mixer->pauseAll(true);
} else {
_pause = false;
_midi->pause(false);
_mixer->pauseAll(false);
}
}
void AGOSEngine::pause() {
PauseToken pt = pauseEngine();
while (_pause && !shouldQuit()) {
delay(1);
if (_action == kActionPause) {
pt.clear();
_keyPressed.reset();
_action = kActionNone;
}
}
}
Common::Error AGOSEngine::go() {
#ifdef ENABLE_AGOS2
loadArchives();
#endif
loadGamePcFile();
addTimeEvent(0, 1);
if (getFileName(GAME_GMEFILE) != nullptr) {
openGameFile();
}
if (getGameType() == GType_FF) {
loadIconData();
} else if (getFileName(GAME_ICONFILE) != nullptr) {
loadIconFile();
}
if (getFileName(GAME_MENUFILE) != nullptr) {
loadMenuFile();
}
vc34_setMouseOff();
if (getGameType() != GType_PP && getGameType() != GType_FF) {
uint16 count = (getGameType() == GType_SIMON2) ? 5 : _frameCount;
addVgaEvent(count, ANIMATE_INT, nullptr, 0, 0);
}
if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAtariST &&
(getFeatures() & GF_DEMO)) {
setWindowImage(3, 9900);
while (!shouldQuit())
delay(0);
}
if (getGameType() == GType_ELVIRA1 && getPlatform() == Common::kPlatformAmiga &&
(getFeatures() & GF_DEMO)) {
playMusic(0, 0);
}
runSubroutine101();
permitInput();
while (!shouldQuit()) {
waitForInput();
handleVerbClicked(_verbHitArea);
delay(100);
}
return Common::kNoError;
}
uint32 AGOSEngine::getTime() const {
return _system->getMillis() / 1000;
}
void AGOSEngine::syncSoundSettings() {
Engine::syncSoundSettings();
int newMusicVolume = ConfMan.getInt("music_volume");
int newEffectsVolume = ConfMan.getInt("sfx_volume");
_musicMuted = newMusicVolume == 0;
if (newMusicVolume != 0)
_musicVolume = newMusicVolume;
if (getGameType() == GType_SIMON2) {
// Simon 2 has regular and ambient SFX, which can be toggled on and off
// separately.
if (newEffectsVolume == 0) {
// Global SFX volume 0 mutes both regular and ambient SFX.
_effectsMuted = _ambientMuted = true;
} else {
// If global SFX volume is > 0 and both regular and ambient SFX are
// muted, unmute them. If only one of them is muted, the volume
// change will only affect that type of SFX. If both are not muted,
// it will affect both types.
if (_effectsMuted && _ambientMuted)
_effectsMuted = _ambientMuted = false;
_effectsVolume = newEffectsVolume;
}
// Engine::syncSoundSettings applies SFX volume to all SFX handles,
// so manage the regular and ambient handles separately here.
_sound->effectsMute(_effectsMuted, _effectsVolume);
_sound->ambientMute(_ambientMuted, _effectsVolume);
} else {
// Other games only have one SFX setting.
_effectsMuted = newEffectsVolume == 0;
if (newEffectsVolume != 0)
_effectsVolume = newEffectsVolume;
}
_speech = !ConfMan.getBool("speech_mute");
if (_midiEnabled)
_midi->syncSoundSettings();
}
void AGOSEngine::syncSoundSettingsIntern() {
ConfMan.setBool("speech_mute", !_speech);
ConfMan.setInt("music_volume", _musicMuted ? 0 : _musicVolume);
bool sfxMute = getGameType() == GType_SIMON2 ?
_effectsMuted && _ambientMuted : _effectsMuted;
ConfMan.setInt("sfx_volume", sfxMute ? 0 : _effectsVolume);
Engine::syncSoundSettings();
if (getGameType() == GType_SIMON2) {
// Simon 2 has ambient sound effects, which can be toggled on and off
// separately from the other SFX.
// Engine::syncSoundSettings applies SFX volume to all SFX handles,
// so manage the regular and ambient handles separately here.
_sound->effectsMute(_effectsMuted, _effectsVolume);
_sound->ambientMute(_ambientMuted, _effectsVolume);
}
if (_midiEnabled)
_midi->syncSoundSettings();
}
} // End of namespace AGOS