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https://github.com/libretro/scummvm.git
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121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "engines/obsolete.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "common/compression/installshield_cab.h"
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#include "agos/detection.h"
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#include "agos/intern_detection.h"
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#include "agos/detection_fallback.h"
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#include "agos/obsolete.h" // Obsolete ID table.
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#include "agos/agos.h"
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/**
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* Conversion table mapping old obsolete target names to the
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* corresponding new target and platform combination.
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*
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*/
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static const DebugChannelDef debugFlagList[] = {
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{AGOS::kDebugOpcode, "opcode", "Opcode debug level"},
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{AGOS::kDebugVGAOpcode, "vga_opcode", "VGA Opcode debug level"},
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{AGOS::kDebugSubroutine, "subroutine", "Subroutine debug level"},
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{AGOS::kDebugVGAScript, "vga_script", "VGA Script debug level"},
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DEBUG_CHANNEL_END
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};
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static const PlainGameDescriptor agosGames[] = {
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{"pn", "Personal Nightmare"},
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{"elvira1", "Elvira: Mistress of the Dark"},
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{"elvira2", "Elvira II: The Jaws of Cerberus"},
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{"waxworks", "Waxworks"},
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{"simon1", "Simon the Sorcerer"},
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{"simon2", "Simon the Sorcerer II: The Lion, the Wizard and the Wardrobe"},
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{"feeble", "The Feeble Files"},
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{"dimp", "Simon the Sorcerer's Puzzle Pack: Demon in my Pocket"},
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{"jumble", "Simon the Sorcerer's Puzzle Pack: Jumble"},
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{"puzzle", "Simon the Sorcerer's Puzzle Pack: NoPatience"},
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{"swampy", "Simon the Sorcerer's Puzzle Pack: Swampy Adventures"},
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{nullptr, nullptr}
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};
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#include "agos/detection_tables.h"
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static const char *const directoryGlobs[] = {
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"execute", // Used by Simon1 Acorn CD
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nullptr
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};
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using namespace AGOS;
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class AgosMetaEngineDetection : public AdvancedMetaEngineDetection<AGOS::AGOSGameDescription> {
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public:
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AgosMetaEngineDetection() : AdvancedMetaEngineDetection(AGOS::gameDescriptions, agosGames) {
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_guiOptions = GUIO1(GUIO_NOLAUNCHLOAD);
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_maxScanDepth = 2;
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_directoryGlobs = directoryGlobs;
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}
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PlainGameDescriptor findGame(const char *gameId) const override {
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return Engines::findGameID(gameId, _gameIds, obsoleteGameIDsTable);
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}
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Common::Error identifyGame(DetectedGame &game, const void **descriptor) override {
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Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable);
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return AdvancedMetaEngineDetection::identifyGame(game, descriptor);
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}
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const char *getName() const override {
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return "agos";
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}
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const char *getEngineName() const override {
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return "AGOS";
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}
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const char *getOriginalCopyright() const override {
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return "AGOS (C) Adventure Soft";
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}
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const DebugChannelDef *getDebugChannels() const override {
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return debugFlagList;
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}
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ADDetectedGame fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist, ADDetectedGameExtraInfo **extra) const override {
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ADDetectedGame detectedGame = detectGameFilebased(allFiles, AGOS::fileBased);
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if (!detectedGame.desc) {
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return ADDetectedGame();
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}
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return detectedGame;
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}
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};
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REGISTER_PLUGIN_STATIC(AGOS_DETECTION, PLUGIN_TYPE_ENGINE_DETECTION, AgosMetaEngineDetection);
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