mirror of
https://github.com/libretro/scummvm.git
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c5422d4aab
AGOS: Add keymapper support commit 40359d7e9b575dbcc6233f9ba7f7454cf760c498 Author: NabeelShabbir <i210443@nu.edu.pk> Date: Thu May 30 02:51:09 2024 +0500
788 lines
17 KiB
C++
788 lines
17 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agos/agos.h"
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#include "agos/animation.h"
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#include "agos/debugger.h"
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#include "agos/sound.h"
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#include "agos/intern.h"
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#include "common/events.h"
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#include "common/system.h"
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#include "common/textconsole.h"
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#include "backends/audiocd/audiocd.h"
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#include "gui/about.h"
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#include "graphics/surface.h"
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namespace AGOS {
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void AGOSEngine::addTimeEvent(int32 timeout, uint16 subroutine_id) {
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TimeEvent *te = (TimeEvent *)malloc(sizeof(TimeEvent)), *first, *last = nullptr;
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uint32 cur_time = getTime();
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if (getGameId() == GID_DIMP) {
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timeout /= 2;
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}
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if ((int32)(cur_time + timeout - _gameStoppedClock) < 0) {
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// This basically fixes a signed/unsigned bug. See comment in AGOSEngine_Elvira2::loadGame().
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warning("AGOSEngine::addTimeEvent(): Invalid timer encountered (probably from an older savegame) - applying workaround");
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timeout = 0;
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}
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te->time = cur_time + timeout - _gameStoppedClock;
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if (getGameType() == GType_FF && _clockStopped)
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te->time -= (getTime() - _clockStopped);
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te->subroutine_id = subroutine_id;
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first = _firstTimeStruct;
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while (first) {
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if (te->time <= first->time) {
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if (last) {
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last->next = te;
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te->next = first;
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return;
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}
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te->next = _firstTimeStruct;
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_firstTimeStruct = te;
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return;
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}
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last = first;
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first = first->next;
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}
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if (last) {
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last->next = te;
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te->next = nullptr;
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} else {
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_firstTimeStruct = te;
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te->next = nullptr;
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}
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}
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void AGOSEngine::delTimeEvent(TimeEvent *te) {
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TimeEvent *cur;
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if (te == _pendingDeleteTimeEvent)
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_pendingDeleteTimeEvent = nullptr;
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if (te == _firstTimeStruct) {
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_firstTimeStruct = te->next;
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free(te);
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return;
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}
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cur = _firstTimeStruct;
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if (cur == nullptr)
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error("delTimeEvent: none available");
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for (;;) {
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if (cur->next == nullptr)
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error("delTimeEvent: no such te");
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if (te == cur->next) {
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cur->next = te->next;
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free(te);
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return;
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}
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cur = cur->next;
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}
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}
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void AGOSEngine::invokeTimeEvent(TimeEvent *te) {
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Subroutine *sub;
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_scriptVerb = 0;
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if (_runScriptReturn1)
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return;
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sub = getSubroutineByID(te->subroutine_id);
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if (sub != nullptr)
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startSubroutineEx(sub);
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_runScriptReturn1 = false;
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}
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void AGOSEngine::killAllTimers() {
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TimeEvent *cur, *next;
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for (cur = _firstTimeStruct; cur; cur = next) {
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next = cur->next;
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delTimeEvent(cur);
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}
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_clickOnly = false;
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}
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bool AGOSEngine::kickoffTimeEvents() {
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uint32 cur_time;
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TimeEvent *te;
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bool result = false;
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if (getGameType() == GType_FF && _clockStopped)
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return result;
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cur_time = getTime() - _gameStoppedClock;
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while ((te = _firstTimeStruct) != nullptr && te->time <= cur_time && !shouldQuit()) {
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result = true;
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_pendingDeleteTimeEvent = te;
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invokeTimeEvent(te);
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if (_pendingDeleteTimeEvent) {
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_pendingDeleteTimeEvent = nullptr;
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delTimeEvent(te);
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}
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}
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return result;
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}
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bool AGOSEngine::isVgaQueueEmpty() {
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VgaTimerEntry *vte = _vgaTimerList;
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bool result = false;
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while (vte->delay) {
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if (vte->zoneNum == _variableArray[999] && vte->id >= 100) {
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result = true;
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break;
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}
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vte++;
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}
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return result;
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}
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void AGOSEngine::haltAnimation() {
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if (_videoLockOut & 0x10)
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return;
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_videoLockOut |= 0x10;
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if (_displayFlag) {
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displayScreen();
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_displayFlag = 0;
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}
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}
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void AGOSEngine::restartAnimation() {
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if (!(_videoLockOut & 0x10))
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return;
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if (getGameType() != GType_PN) {
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_window4Flag = 2;
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setMoveRect(0, 0, 224, 127);
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displayScreen();
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}
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_videoLockOut &= ~0x10;
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}
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void AGOSEngine::addVgaEvent(uint16 num, uint8 type, const byte *codePtr, uint16 curSprite, uint16 curZoneNum) {
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VgaTimerEntry *vte;
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_videoLockOut |= 1;
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for (vte = _vgaTimerList; vte->delay; vte++) {
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}
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vte->delay = num;
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vte->codePtr = codePtr;
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vte->id = curSprite;
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vte->zoneNum = curZoneNum;
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vte->type = type;
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_videoLockOut &= ~1;
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}
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void AGOSEngine::deleteVgaEvent(VgaTimerEntry * vte) {
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_videoLockOut |= 1;
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if (vte + 1 <= _nextVgaTimerToProcess) {
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_nextVgaTimerToProcess--;
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}
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do {
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memcpy(vte, vte + 1, sizeof(VgaTimerEntry));
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vte++;
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} while (vte->delay);
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_videoLockOut &= ~1;
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}
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void AGOSEngine::processVgaEvents() {
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VgaTimerEntry *vte = _vgaTimerList;
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_vgaTickCounter++;
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while (vte->delay) {
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vte->delay -= _vgaBaseDelay;
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if (vte->delay <= 0) {
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uint16 curZoneNum = vte->zoneNum;
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uint16 curSprite = vte->id;
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const byte *script_ptr = vte->codePtr;
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switch (vte->type) {
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case ANIMATE_INT:
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vte->delay = (getGameType() == GType_SIMON2) ? 5 : _frameCount;
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animateSprites();
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vte++;
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break;
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case ANIMATE_EVENT:
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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animateEvent(script_ptr, curZoneNum, curSprite);
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vte = _nextVgaTimerToProcess;
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break;
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case SCROLL_EVENT:
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_nextVgaTimerToProcess = vte + 1;
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deleteVgaEvent(vte);
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scrollEvent();
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vte = _nextVgaTimerToProcess;
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break;
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case PLAYER_DAMAGE_EVENT:
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playerDamageEvent(vte, curZoneNum);
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vte = _nextVgaTimerToProcess;
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break;
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case MONSTER_DAMAGE_EVENT:
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monsterDamageEvent(vte, curZoneNum);
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vte = _nextVgaTimerToProcess;
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break;
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default:
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error("processVgaEvents: Unknown event type %d", vte->type);
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}
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} else {
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vte++;
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}
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}
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}
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void AGOSEngine::animateEvent(const byte *codePtr, uint16 curZoneNum, uint16 curSprite) {
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VgaPointersEntry *vpe;
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_vgaCurSpriteId = curSprite;
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_vgaCurZoneNum = curZoneNum;
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_zoneNumber = curZoneNum;
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vpe = &_vgaBufferPointers[curZoneNum];
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_curVgaFile1 = vpe->vgaFile1;
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_curVgaFile2 = vpe->vgaFile2;
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_curSfxFile = vpe->sfxFile;
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_curSfxFileSize = vpe->sfxFileEnd - vpe->sfxFile;
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_vcPtr = codePtr;
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runVgaScript();
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}
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void AGOSEngine::scrollEvent() {
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if (_scrollCount == 0)
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return;
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if (getGameType() == GType_FF) {
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if (_scrollCount < 0) {
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if (_scrollFlag != -8) {
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_scrollFlag = -8;
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_scrollCount += 8;
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}
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} else {
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if (_scrollFlag != 8) {
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_scrollFlag = 8;
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_scrollCount -= 8;
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}
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}
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} else {
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if (_scrollCount < 0) {
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if (_scrollFlag != -1) {
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_scrollFlag = -1;
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if (++_scrollCount == 0)
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return;
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}
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} else {
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if (_scrollFlag != 1) {
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_scrollFlag = 1;
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if (--_scrollCount == 0)
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return;
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}
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}
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addVgaEvent(6, SCROLL_EVENT, nullptr, 0, 0);
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}
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}
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static const byte _image1[32] = {
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0x3A, 0x37, 0x3B, 0x37,
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0x3A, 0x3E, 0x3F, 0x3E,
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0x37, 0x3F, 0x31, 0x3F,
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0x37, 0x3F, 0x31, 0x3F,
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0x3A, 0x3E, 0x3F, 0x3E,
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0x3A, 0x37, 0x3B, 0x37,
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};
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static const byte _image2[32] = {
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0x3A, 0x3A, 0x3B, 0x3A,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x37, 0x3E, 0x37,
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0x3A, 0x3A, 0x3B, 0x3A,
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};
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static const byte _image3[32] = {
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0x3A, 0x32, 0x3B, 0x32,
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0x3A, 0x39, 0x3F, 0x39,
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0x32, 0x3F, 0x31, 0x3F,
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0x32, 0x3F, 0x31, 0x3F,
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0x3A, 0x39, 0x3F, 0x39,
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0x3A, 0x32, 0x3B, 0x32,
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};
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static const byte _image4[32] = {
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0x3A, 0x3A, 0x3B, 0x3A,
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0x3A, 0x32, 0x39, 0x32,
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0x3A, 0x32, 0x38, 0x32,
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0x3A, 0x32, 0x38, 0x32,
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0x3A, 0x32, 0x39, 0x32,
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0x3A, 0x3A, 0x3B, 0x3A,
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};
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void AGOSEngine::drawStuff(const byte *src, uint xoffs) {
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const uint8 y = (getPlatform() == Common::kPlatformAtariST) ? 132 : 135;
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Graphics::Surface *screen = getBackendSurface();
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byte *dst = (byte *)screen->getBasePtr(xoffs, y);
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for (uint h = 0; h < 6; h++) {
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memcpy(dst, src, 4);
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src += 4;
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dst += screen->pitch;
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}
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Common::Rect dirtyRect(xoffs, y, xoffs + 4, y + 6);
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updateBackendSurface(&dirtyRect);
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}
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void AGOSEngine::playerDamageEvent(VgaTimerEntry * vte, uint dx) {
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// Draws damage indicator gauge when player hit
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_nextVgaTimerToProcess = vte + 1;
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if (!_opcode177Var1) {
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drawStuff(_image1, 4 + _opcode177Var2 * 4);
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_opcode177Var2++;
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if (_opcode177Var2 == dx) {
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_opcode177Var1 = 1;
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vte->delay = 16 - dx;
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} else {
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vte->delay = 1;
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}
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} else if (_opcode177Var2) {
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_opcode177Var2--;
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drawStuff(_image2, 4 + _opcode177Var2 * 4);
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vte->delay = 3;
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} else {
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deleteVgaEvent(vte);
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}
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}
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void AGOSEngine::monsterDamageEvent(VgaTimerEntry * vte, uint dx) {
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// Draws damage indicator gauge when monster hit
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_nextVgaTimerToProcess = vte + 1;
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if (!_opcode178Var1) {
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drawStuff(_image3, 275 + _opcode178Var2 * 4);
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_opcode178Var2++;
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if (_opcode178Var2 >= 10 || _opcode178Var2 == dx) {
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_opcode178Var1 = 1;
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vte->delay = 16 - dx;
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} else {
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vte->delay = 1;
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}
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} else if (_opcode178Var2) {
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_opcode178Var2--;
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drawStuff(_image4, 275 + _opcode178Var2 * 4);
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vte->delay = 3;
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} else {
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deleteVgaEvent(vte);
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}
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}
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void AGOSEngine::delay(uint amount) {
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Common::Event event;
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uint32 start = _system->getMillis();
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uint32 cur = start;
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uint this_delay, vgaPeriod;
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_system->getAudioCDManager()->update();
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vgaPeriod = (_fastMode) ? 10 : _vgaPeriod;
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if (getGameType() == GType_PP && getGameId() != GID_DIMP) {
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if (vgaPeriod == 15 && _variableArray[999] == 0)
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vgaPeriod = 30;
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}
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_rnd.getRandomNumber(2);
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do {
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while (!_inCallBack && cur >= _lastVgaTick + vgaPeriod && !_pause) {
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_lastVgaTick += vgaPeriod;
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// don't get too many frames behind
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if (cur >= _lastVgaTick + vgaPeriod * 2)
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_lastVgaTick = cur;
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_inCallBack = true;
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timerProc();
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_inCallBack = false;
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}
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_JOYBUTTON_DOWN:
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_joyaction = event.joystick;
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break;
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case Common::EVENT_JOYBUTTON_UP:
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_joyaction.axis = 0;
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_joyaction.button = 0;
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_joyaction.position = 0;
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_START:
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_action = (AGOSAction)event.customType;
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if (event.customType == kActionToggleFastMode) {
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_fastMode = !_fastMode;
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}
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break;
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case Common::EVENT_CUSTOM_ENGINE_ACTION_END:
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_action = kActionNone;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.keycode >= Common::KEYCODE_0 && event.kbd.keycode <= Common::KEYCODE_9
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&& (event.kbd.hasFlags(Common::KBD_ALT) ||
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event.kbd.hasFlags(Common::KBD_CTRL))) {
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_saveLoadSlot = event.kbd.keycode - Common::KEYCODE_0;
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// There is no save slot 0
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if (_saveLoadSlot == 0)
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_saveLoadSlot = 10;
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memset(_saveLoadName, 0, sizeof(_saveLoadName));
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Common::sprintf_s(_saveLoadName, "Quick %d", _saveLoadSlot);
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_saveLoadType = (event.kbd.hasFlags(Common::KBD_ALT)) ? 1 : 2;
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quickLoadOrSave();
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} else if (event.kbd.hasFlags(Common::KBD_ALT)) {
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if (event.kbd.keycode == Common::KEYCODE_u) {
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dumpAllSubroutines();
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} else if (event.kbd.keycode == Common::KEYCODE_i) {
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dumpAllVgaImageFiles();
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} else if (event.kbd.keycode == Common::KEYCODE_v) {
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dumpAllVgaScriptFiles();
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}
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} else if (event.kbd.hasFlags(Common::KBD_CTRL)) {
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if (event.kbd.keycode == Common::KEYCODE_a) {
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GUI::AboutDialog aboutDialog;
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aboutDialog.runModal();
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}
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}
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if (getGameType() == GType_PP) {
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if (event.kbd.hasFlags(Common::KBD_SHIFT))
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_variableArray[41] = 0;
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else
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_variableArray[41] = 1;
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}
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_keyPressed = event.kbd;
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break;
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case Common::EVENT_MOUSEMOVE:
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break;
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case Common::EVENT_LBUTTONDOWN:
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if (getGameType() == GType_FF)
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setBitFlag(89, true);
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_leftButtonDown = true;
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_leftButton = 1;
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break;
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case Common::EVENT_LBUTTONUP:
|
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if (getGameType() == GType_FF)
|
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setBitFlag(89, false);
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|
|
_leftButton = 0;
|
|
_leftButtonCount = 0;
|
|
_leftClick = true;
|
|
break;
|
|
case Common::EVENT_RBUTTONDOWN:
|
|
if (getGameType() == GType_FF)
|
|
setBitFlag(92, false);
|
|
_rightButtonDown = true;
|
|
break;
|
|
case Common::EVENT_RBUTTONUP:
|
|
_rightClick = true;
|
|
break;
|
|
case Common::EVENT_RETURN_TO_LAUNCHER:
|
|
case Common::EVENT_QUIT:
|
|
return;
|
|
case Common::EVENT_WHEELUP:
|
|
handleMouseWheelUp();
|
|
break;
|
|
case Common::EVENT_WHEELDOWN:
|
|
handleMouseWheelDown();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (_leftButton == 1)
|
|
_leftButtonCount++;
|
|
|
|
_system->getAudioCDManager()->update();
|
|
|
|
_system->updateScreen();
|
|
|
|
if (amount == 0)
|
|
break;
|
|
|
|
this_delay = _fastMode ? 1 : 20;
|
|
if (this_delay > amount)
|
|
this_delay = amount;
|
|
_system->delayMillis(this_delay);
|
|
|
|
cur = _system->getMillis();
|
|
} while (cur < start + amount && !shouldQuit());
|
|
}
|
|
|
|
#ifdef ENABLE_AGOS2
|
|
void AGOSEngine_DIMP::timerProc() {
|
|
_lastTickCount = _system->getMillis();
|
|
|
|
AGOSEngine_Feeble::timerProc();
|
|
dimpIdle();
|
|
}
|
|
|
|
void AGOSEngine_Feeble::timerProc() {
|
|
if (_videoLockOut & 0x80E9 || _videoLockOut & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_videoLockOut |= 2;
|
|
|
|
if (!(_videoLockOut & 0x10)) {
|
|
_syncFlag2 = !_syncFlag2;
|
|
if (!_syncFlag2) {
|
|
processVgaEvents();
|
|
} else {
|
|
// Double speed on Oracle
|
|
if (getGameType() == GType_FF && getBitFlag(99)) {
|
|
processVgaEvents();
|
|
} else if (_scrollCount == 0) {
|
|
_videoLockOut &= ~2;
|
|
return;
|
|
}
|
|
}
|
|
|
|
if (getGameType() == GType_FF && _interactiveVideo) {
|
|
// Controls Omni TV videos
|
|
if (getBitFlag(42)) {
|
|
stopInteractiveVideo();
|
|
} else {
|
|
_moviePlayer->nextFrame();
|
|
}
|
|
}
|
|
|
|
animateSprites();
|
|
}
|
|
|
|
if (_displayFlag) {
|
|
if (getGameType() == GType_FF && !(getFeatures() & GF_DEMO)) {
|
|
if (!getBitFlag(78)) {
|
|
oracleLogo();
|
|
}
|
|
if (getBitFlag(76)) {
|
|
swapCharacterLogo();
|
|
}
|
|
}
|
|
handleMouseMoved();
|
|
displayScreen();
|
|
_displayFlag = 0;
|
|
}
|
|
|
|
_videoLockOut &= ~2;
|
|
}
|
|
#endif
|
|
|
|
void AGOSEngine_PN::timerProc() {
|
|
if (_videoLockOut & 0x80E9 || _videoLockOut & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_videoLockOut |= 2;
|
|
|
|
_sound->handleSoundQueue();
|
|
handleMouseMoved();
|
|
handleKeyboard();
|
|
|
|
if (!(_videoLockOut & 0x10)) {
|
|
if (_sampleWait) {
|
|
_vgaCurSpriteId = 0xFFFF;
|
|
vc15_sync();
|
|
_sampleWait = false;
|
|
}
|
|
if (_sampleEnd) {
|
|
_vgaCurSpriteId = 0xFFFE;
|
|
vc15_sync();
|
|
_sampleEnd = false;
|
|
}
|
|
|
|
processVgaEvents();
|
|
processVgaEvents();
|
|
_cepeFlag = !_cepeFlag;
|
|
if (!_cepeFlag)
|
|
processVgaEvents();
|
|
}
|
|
|
|
if (_displayFlag) {
|
|
displayScreen();
|
|
_displayFlag = 0;
|
|
}
|
|
|
|
_videoLockOut &= ~2;
|
|
}
|
|
|
|
void AGOSEngine::timerProc() {
|
|
if (_videoLockOut & 0x80E9 || _videoLockOut & 2)
|
|
return;
|
|
|
|
_syncCount++;
|
|
|
|
_videoLockOut |= 2;
|
|
|
|
handleMouseMoved();
|
|
|
|
if (!(_videoLockOut & 0x10)) {
|
|
processVgaEvents();
|
|
processVgaEvents();
|
|
_cepeFlag = !_cepeFlag;
|
|
if (!_cepeFlag)
|
|
processVgaEvents();
|
|
}
|
|
|
|
if (_displayFlag) {
|
|
displayScreen();
|
|
_displayFlag = 0;
|
|
}
|
|
|
|
_videoLockOut &= ~2;
|
|
}
|
|
|
|
#ifdef ENABLE_AGOS2
|
|
void AGOSEngine_DIMP::dimpIdle() {
|
|
int z, n;
|
|
|
|
_iconToggleCount++;
|
|
if (_iconToggleCount == 30) {
|
|
if ((_variableArray[110] < 3) || (_variableArray[111] < 3) || (_variableArray[112] < 3)) {
|
|
_voiceCount++;
|
|
if (_voiceCount == 50) {
|
|
if (!getBitFlag(14) && !getBitFlag(11) && !getBitFlag(13)) {
|
|
loadSoundFile("Whistle.WAV");
|
|
z = 0;
|
|
while (z == 0) {
|
|
n = _rnd.getRandomNumber(2);
|
|
switch (n) {
|
|
default:
|
|
case(0):
|
|
if (_variableArray[110] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(6);
|
|
switch (n) {
|
|
default:
|
|
case(0): loadSoundFile("And01.wav");break;
|
|
case(1): loadSoundFile("And02.wav");break;
|
|
case(2): loadSoundFile("And03.wav");break;
|
|
case(3): loadSoundFile("And04.wav");break;
|
|
case(4): loadSoundFile("And05.wav");break;
|
|
case(5): loadSoundFile("And06.wav");break;
|
|
case(6): loadSoundFile("And07.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
case(1):
|
|
if (_variableArray[111] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(6);
|
|
switch (n) {
|
|
default:
|
|
case(0): loadSoundFile("And08.wav");break;
|
|
case(1): loadSoundFile("And09.wav");break;
|
|
case(2): loadSoundFile("And0a.wav");break;
|
|
case(3): loadSoundFile("And0b.wav");break;
|
|
case(4): loadSoundFile("And0c.wav");break;
|
|
case(5): loadSoundFile("And0d.wav");break;
|
|
case(6): loadSoundFile("And0e.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
case(2):
|
|
if (_variableArray[112] > 2)
|
|
break;
|
|
n = _rnd.getRandomNumber(4);
|
|
switch (n) {
|
|
default:
|
|
case(0): loadSoundFile("And0f.wav");break;
|
|
case(1): loadSoundFile("And0g.wav");break;
|
|
case(2): loadSoundFile("And0h.wav");break;
|
|
case(3): loadSoundFile("And0i.wav");break;
|
|
case(4): loadSoundFile("And0j.wav");break;
|
|
}
|
|
z = 1;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
_voiceCount = 0;
|
|
}
|
|
} else {
|
|
_voiceCount = 48;
|
|
}
|
|
_iconToggleCount = 0;
|
|
}
|
|
|
|
if (_variableArray[121] == 0) {
|
|
_variableArray[121]++;
|
|
_startSecondCount = _lastTickCount;
|
|
}
|
|
if (((_lastTickCount - _startSecondCount) / 1000) != _tSecondCount) {
|
|
if (_startSecondCount != 0) {
|
|
uint32 x = (_variableArray[123] * 65536) + _variableArray[122] + ((_lastTickCount - _startSecondCount) / 1000) - _tSecondCount;
|
|
_variableArray[122] = (uint16)(x % 65536);
|
|
_variableArray[123] = (uint16)(x / 65536);
|
|
_tSecondCount = (_lastTickCount - _startSecondCount) / 1000;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
} // End of namespace AGOS
|