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https://github.com/libretro/scummvm.git
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c5422d4aab
AGOS: Add keymapper support commit 40359d7e9b575dbcc6233f9ba7f7454cf760c498 Author: NabeelShabbir <i210443@nu.edu.pk> Date: Thu May 30 02:51:09 2024 +0500
175 lines
4.0 KiB
C++
175 lines
4.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#include "agos/agos.h"
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#include "agos/intern.h"
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namespace AGOS {
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void AGOSEngine_PN::clearInputLine() {
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_inputting = false;
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_inputReady = false;
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clearWindow(_windowArray[2]);
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}
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void AGOSEngine_PN::handleKeyboard() {
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if (!_inputReady)
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return;
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if (_keymapEnabled) {
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Common::Keymapper *keymapper = AGOSEngine::getEventManager()->getKeymapper();
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keymapper->getKeymap("game-shortcuts")->setEnabled(false);
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_keymapEnabled = false;
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}
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if (_hitCalled != 0) {
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mouseHit();
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}
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int16 chr = -1;
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if (_mouseString) {
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const char *strPtr = _mouseString;
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while (*strPtr != 0 && *strPtr != 13)
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addChar(*strPtr++);
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_mouseString = nullptr;
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chr = *strPtr;
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if (chr == 13) {
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addChar(13);
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}
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}
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if (_mouseString1 && chr != 13) {
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const char *strPtr = _mouseString1;
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while (*strPtr != 13)
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addChar(*strPtr++);
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_mouseString1 = nullptr;
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chr = *strPtr;
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if (chr == 13) {
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addChar(13);
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}
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}
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if (chr == -1) {
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if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_RETURN) {
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chr = _keyPressed.keycode;
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addChar(chr);
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} else if (!(_videoLockOut & 0x10)) {
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chr = _keyPressed.ascii;
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if (chr >= 32)
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addChar(chr);
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}
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}
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if (chr == 13) {
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_mouseString = nullptr;
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_mouseString1 = nullptr;
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_mousePrintFG = 0;
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_inputReady = false;
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if (!_keymapEnabled) {
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Common::Keymapper *keymapper = AGOSEngine::getEventManager()->getKeymapper();
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keymapper->getKeymap("game-shortcuts")->setEnabled(true);
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_keymapEnabled = true;
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}
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}
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_keyPressed.reset();
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}
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void AGOSEngine_PN::interact(char *buffer, uint8 size) {
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if (!_inputting) {
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memset(_keyboardBuffer, 0, sizeof(_keyboardBuffer));
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_intputCounter = 0;
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_inputMax = size;
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_inputWindow = _windowArray[_curWindow];
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windowPutChar(_inputWindow, 128);
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windowPutChar(_inputWindow, 8);
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_inputting = true;
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_inputReady = true;
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}
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while (!shouldQuit() && _inputReady) {
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if (!_noScanFlag && _scanFlag) {
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buffer[0] = 1;
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buffer[1] = 0;
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_scanFlag = 0;
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break;
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}
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delay(1);
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}
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if (!_inputReady) {
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memcpy(buffer, _keyboardBuffer, size);
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_inputting = false;
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}
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}
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void AGOSEngine_PN::addChar(uint8 chr) {
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if (chr == 13) {
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_keyboardBuffer[_intputCounter++] = chr;
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windowPutChar(_inputWindow, 13);
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} else if (chr == 8 && _intputCounter) {
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clearCursor(_inputWindow);
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windowPutChar(_inputWindow, 8);
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windowPutChar(_inputWindow, 128);
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windowPutChar(_inputWindow, 8);
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_keyboardBuffer[--_intputCounter] = 0;
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} else if (chr >= 32 && _intputCounter < _inputMax) {
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_keyboardBuffer[_intputCounter++] = chr;
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clearCursor(_inputWindow);
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windowPutChar(_inputWindow, chr);
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windowPutChar(_inputWindow, 128);
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windowPutChar(_inputWindow, 8);
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}
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}
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void AGOSEngine_PN::clearCursor(WindowBlock *window) {
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byte oldTextColor = window->textColor;
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window->textColor = window->fillColor;
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windowPutChar(window, 128);
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window->textColor = oldTextColor;
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windowPutChar(window, 8);
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}
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bool AGOSEngine_PN::processSpecialKeys() {
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if (shouldQuit())
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_exitCutscene = true;
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switch (_action) {
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case kActionExitCutscene:
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_exitCutscene = true;
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break;
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case kActionPause:
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pause();
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break;
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default:
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break;
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}
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_keyPressed.reset();
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return false;
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}
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} // End of namespace AGOS
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