scummvm/engines/agos/input_pn.cpp
NabeelShabbir c5422d4aab AGOS: Add keymapper support
AGOS: Add keymapper support

commit 40359d7e9b575dbcc6233f9ba7f7454cf760c498
Author: NabeelShabbir <i210443@nu.edu.pk>
Date:   Thu May 30 02:51:09 2024 +0500
2024-06-27 17:33:31 -05:00

175 lines
4.0 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "agos/agos.h"
#include "agos/intern.h"
namespace AGOS {
void AGOSEngine_PN::clearInputLine() {
_inputting = false;
_inputReady = false;
clearWindow(_windowArray[2]);
}
void AGOSEngine_PN::handleKeyboard() {
if (!_inputReady)
return;
if (_keymapEnabled) {
Common::Keymapper *keymapper = AGOSEngine::getEventManager()->getKeymapper();
keymapper->getKeymap("game-shortcuts")->setEnabled(false);
_keymapEnabled = false;
}
if (_hitCalled != 0) {
mouseHit();
}
int16 chr = -1;
if (_mouseString) {
const char *strPtr = _mouseString;
while (*strPtr != 0 && *strPtr != 13)
addChar(*strPtr++);
_mouseString = nullptr;
chr = *strPtr;
if (chr == 13) {
addChar(13);
}
}
if (_mouseString1 && chr != 13) {
const char *strPtr = _mouseString1;
while (*strPtr != 13)
addChar(*strPtr++);
_mouseString1 = nullptr;
chr = *strPtr;
if (chr == 13) {
addChar(13);
}
}
if (chr == -1) {
if (_keyPressed.keycode == Common::KEYCODE_BACKSPACE || _keyPressed.keycode == Common::KEYCODE_RETURN) {
chr = _keyPressed.keycode;
addChar(chr);
} else if (!(_videoLockOut & 0x10)) {
chr = _keyPressed.ascii;
if (chr >= 32)
addChar(chr);
}
}
if (chr == 13) {
_mouseString = nullptr;
_mouseString1 = nullptr;
_mousePrintFG = 0;
_inputReady = false;
if (!_keymapEnabled) {
Common::Keymapper *keymapper = AGOSEngine::getEventManager()->getKeymapper();
keymapper->getKeymap("game-shortcuts")->setEnabled(true);
_keymapEnabled = true;
}
}
_keyPressed.reset();
}
void AGOSEngine_PN::interact(char *buffer, uint8 size) {
if (!_inputting) {
memset(_keyboardBuffer, 0, sizeof(_keyboardBuffer));
_intputCounter = 0;
_inputMax = size;
_inputWindow = _windowArray[_curWindow];
windowPutChar(_inputWindow, 128);
windowPutChar(_inputWindow, 8);
_inputting = true;
_inputReady = true;
}
while (!shouldQuit() && _inputReady) {
if (!_noScanFlag && _scanFlag) {
buffer[0] = 1;
buffer[1] = 0;
_scanFlag = 0;
break;
}
delay(1);
}
if (!_inputReady) {
memcpy(buffer, _keyboardBuffer, size);
_inputting = false;
}
}
void AGOSEngine_PN::addChar(uint8 chr) {
if (chr == 13) {
_keyboardBuffer[_intputCounter++] = chr;
windowPutChar(_inputWindow, 13);
} else if (chr == 8 && _intputCounter) {
clearCursor(_inputWindow);
windowPutChar(_inputWindow, 8);
windowPutChar(_inputWindow, 128);
windowPutChar(_inputWindow, 8);
_keyboardBuffer[--_intputCounter] = 0;
} else if (chr >= 32 && _intputCounter < _inputMax) {
_keyboardBuffer[_intputCounter++] = chr;
clearCursor(_inputWindow);
windowPutChar(_inputWindow, chr);
windowPutChar(_inputWindow, 128);
windowPutChar(_inputWindow, 8);
}
}
void AGOSEngine_PN::clearCursor(WindowBlock *window) {
byte oldTextColor = window->textColor;
window->textColor = window->fillColor;
windowPutChar(window, 128);
window->textColor = oldTextColor;
windowPutChar(window, 8);
}
bool AGOSEngine_PN::processSpecialKeys() {
if (shouldQuit())
_exitCutscene = true;
switch (_action) {
case kActionExitCutscene:
_exitCutscene = true;
break;
case kActionPause:
pause();
break;
default:
break;
}
_keyPressed.reset();
return false;
}
} // End of namespace AGOS