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58 lines
1.8 KiB
C++
58 lines
1.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef AGOS_MIDIPARSER_GMF_H
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#define AGOS_MIDIPARSER_GMF_H
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#include "audio/midiparser_smf.h"
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namespace AGOS {
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/**
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* MIDI parser for the GMF format used by the DOS (and Acorn CD) versions of
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* Simon The Sorcerer. GMF is basically SMF but with the following differences:
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* - Different header
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* - Tempo is determined by a header field
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* - Just a single track with no track header
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* - No end of track or other meta events
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*/
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class MidiParser_GMF : public MidiParser_SMF {
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public:
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MidiParser_GMF(int8 source = -1, bool useDosTempos = false);
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bool loadMusic(byte *data, uint32 size) override;
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protected:
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void parseNextEvent(EventInfo &info) override;
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// The end position of each track, exclusive
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// (i.e. 1 byte past the end of the data).
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byte *_tracksEndPos[MAXIMUM_TRACKS];
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// True if the music tempos from the DOS version should be used; false if
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// the tempos from the Windows version should be used.
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bool _useDosTempos;
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};
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} // End of namespace AGOS
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#endif
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